#base robot_giant.pop
#base robot_standard.pop
#base ex_upgrade_click.pop
#base robot_gatebot.pop
#base robot_click.pop
#base robot_click_giant.pop
population
{
	StartingCurrency	400
	RespawnWaveTime	5
	CanBotsAttackWhileInSpawnRoom	no
	Advanced	1
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_giant_house
		BeginAtWave	1
		RunForThisManyWaves	6
		CooldownTime	35
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	45
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	45
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	60
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy_Ninja
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Ignite
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Total : 400 + 800 + 100 (1300)"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1_wave01
			TotalCurrency	200
			TotalCount	45
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demoknight_Persian
			}
		}
		WaveSpawn
		{
			Name	w1_wave02
			WaitForAllSpawned	w1_wave01
			TotalCurrency	100
			TotalCount	30
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	w1_scouts
			WaitForAllDead	w1_wave01
			TotalCurrency	150
			TotalCount	48
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_house
			TFBot
			{
				ClassIcon	scout
				Health	125
				Name	Scout
				Class	Scout
			}
		}
		WaveSpawn
		{
			Name	w1_wave03
			WaitForAllDead	w1_wave02
			TotalCurrency	200
			TotalCount	26
			MaxActive	12
			SpawnCount	12
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				ClassIcon	heavy
				Health	300
				Name	HeavyWeapons
				Class	HeavyWeapons
				Skill	Hard
			}
		}
		WaveSpawn
		{
			Name	w1_wave04
			WaitForAllSpawned	w1_wave03
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_giant_house
			TFBot
			{
				Template	T_TFBot_Demoman_Samurai
			}
		}
		WaveSpawn
		{
			Name	w1_support
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	5
			Where	spawnbot_giant_house
			TFBot
			{
				Template	T_TFBot_Demoman_Samurai
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Total : 400 + 1500 + 200 (2100)"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w2_wave01
			TotalCurrency	60
			TotalCount	12
			MaxActive	12
			SpawnCount	12
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot_house
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w2_giant01
			TotalCurrency	60
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Loch_Shield
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickheal
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickheal
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickheal
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickheal
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickheal
				}
			}
		}
		WaveSpawn
		{
			Name	w2_giant02
			WaitForAllSpawned	w2_wave01
			TotalCurrency	100
			TotalCount	8
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Loosecannon
				}
				TFBot
				{
					Template	T_TFBot_Medic_Kritzkrieg
				}
			}
		}
		WaveSpawn
		{
			Name	w2_wave02
			WaitForAllDead	w2_wave01
			TotalCurrency	280
			TotalCount	48
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			RandomChoice
			{
					TFBot
					{
						ClassIcon	pyro
						Health	175
						Name	Pyro
						Class	Pyro
					}
					TFBot
					{
						ClassIcon	pyro
						Health	175
						Name	Pyro
						Class	Pyro
						Tag	"nav_prefer_flank_left"
					}
					TFBot
					{
						ClassIcon	pyro
						Health	175
						Name	Pyro
						Class	Pyro
						Tag	"nav_prefer_flank_right"
					}
			}
		}
		WaveSpawn
		{
			Name	w2_wave03
			WaitForAllSpawned	w2_wave02
			TotalCurrency	60
			TotalCount	12
			MaxActive	12
			SpawnCount	12
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot_house
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w2_giant03
			WaitForAllDead	w2_giant02
			TotalCurrency	140
			TotalCount	7
			MaxActive	7
			SpawnCount	7
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Loch_Shield
				}
				TFBot
				{
					Template	T_TFBot_Medic_Kritzkrieg
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickheal
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickheal
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickheal
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickheal
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickheal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Total : 400 + 2500 + 300 (3200)"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w3_wave01
			TotalCurrency	100
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Expert
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Quickfix
				}
			}
		}
		WaveSpawn
		{
			Name	w3_superscout01
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Fast
			}
		}
		WaveSpawn
		{
			Name	w3_tank
			WaitForAllSpawned	w3_wave01
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_path_b_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
		}
		WaveSpawn
		{
			Name	w3_wave02
			WaitForAllSpawned	w3_wave01
			TotalCurrency	100
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	20
			WaitBetweenSpawns	0
			Where	spawnbot
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Expert
				}
		}
		WaveSpawn
		{
			Name	w3_wave02
			WaitForAllSpawned	w3_wave01
			TotalCurrency	100
			TotalCount	20
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	20
			WaitBetweenSpawns	0
			Where	spawnbot_house
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
				}
		}
		WaveSpawn
		{
			Name	w3_superscout02
			WaitForAllSpawned	w3_tank
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot_giant_house
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
		}
		WaveSpawn
		{
			Name	w3_wave03
			WaitForAllSpawned	w3_wave02
			TotalCurrency	200
			TotalCount	16
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	20
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Expert
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Quickfix
				}
			}
		}
		WaveSpawn
		{
			Name	w3_superscout03
			WaitForAllSpawned	w3_wave02
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_giant_house
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
		}
		WaveSpawn
		{
			Name	w3_wave04
			WaitForAllSpawned	w3_wave03
			TotalCurrency	100
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Natascha
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Quickfix
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Quickfix
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Quickfix
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Quickfix
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Support	1
			Where	spawnbot
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
				}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Total : 400 + 3300 + 400 (4100)"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w4_giant01
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Bison
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber_Extended
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	w4_wave01
			TotalCurrency	100
			TotalCount	40
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
					Skill Expert
				}
		}
		WaveSpawn
		{
			Name	w4_samurai01
			WaitForAllSpawned	w4_wave01
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Where	spawnbot_giant_house
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
					Attributes	"AlwaysCrit"
				}
		}
		WaveSpawn
		{
			Name	w4_giant02
			WaitForAllSpawned	w4_samurai01
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Bison
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber_Extended
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	w4_wave02
			WaitForAllDead	w4_samurai01
			TotalCurrency	100
			TotalCount	36
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot_house
				TFBot
				{
					Template	T_TFBot_Heavy_Deflector
				}
		}
		WaveSpawn
		{
			Name	w4_samurai02
			WaitForAllSpawned	w4_wave02
			TotalCurrency	40
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Where	spawnbot_giant_house
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
					Attributes	"AlwaysCrit"
				}
		}
		WaveSpawn
		{
			Name	w4_giant03
			WaitForAllSpawned	w4_samurai02
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Bison
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber_Extended
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			Name	w4_wave03
			WaitForAllDead	w4_samurai02
			TotalCurrency	100
			TotalCount	30
			MaxActive	18
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Expert
				}
		}
		WaveSpawn
		{
			Name	w4_samurai
			WaitForAllSpawned	w4_wave03
			TotalCurrency	60
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_giant_house
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
					Attributes	"AlwaysCrit"
				}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Total : 400 + 4400 + 500 (5300)"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w5_wave01
			TotalCurrency	200
			TotalCount	50
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			RandomChoice
			{
					TFBot
					{
						Template	T_TFBot_Soldier_Stun_Spammer
					}
					TFBot
					{
						Template	T_TFBot_Soldier_Stun_Spammer
						Tag	"nav_prefer_flank_left"
					}
					TFBot
					{
						Template	T_TFBot_Soldier_Stun_Spammer
						Tag	"nav_prefer_flank_right"
					}
			}
		}
		WaveSpawn
		{
			Name	w5_wave01
			TotalCurrency	100
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_giant_house
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w5_boss
			WaitForAllSpawned	w5_wave01
			TotalCurrency	130
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
			Name "The Filot"
			Class Soldier
			Skill Expert
			Health 40000
			ClassIcon boss_icarus
			AutoJumpMin 12
			AutoJumpMax 12
			WeaponRestrictions PrimaryOnly
			Item "The Air Strike"
			Item "The B.A.S.E. Jumper"
			Item "The Whirly Warrior"
			Attributes AutoJump
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss
			Attributes UseBossHealthBar
			Attributes Parachute
			Attributes AlwaysCrit
			ItemAttributes
			{
				ItemName "The Air Strike"
				"clip size upgrade atomic" 60.0
				"damage bonus" 1.25
				"faster reload rate" 0.2
				"fire rate bonus" 0.1
				"Projectile speed decreased" 0.4
				"projectile spread angle penalty" 8
			}
			CharacterAttributes
			{
				"airblast vertical vulnerability multiplier" 0.1
				"airblast vulnerability multiplier" 0.01
				"cancel falling damage" 1
				"damage force reduction" 0.4
				"increased jump height" 3.0
				"move speed bonus" 0.5
				"override footstep sound set" 3
			}
			}
		}
		WaveSpawn
		{
			Name	w5_wave02
			WaitForAllDead	w5_wave01
			TotalCurrency	70
			TotalCount	14
			MaxActive	14
			SpawnCount	2
			WaitBeforeStarting	25
			WaitBetweenSpawns	0
			Where	spawnbot
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
					Attributes	"AlwaysCrit"
				}
		}
		WaveSpawn
		{
			Name	w5_giantdemos
			WaitForAllDead	w5_boss
			TotalCurrency	200
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Where	spawnbot_giant_house
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Loch_Burst_Shield
				}
		}
		WaveSpawn
		{
			Name	w5_wave03
			WaitForAllDead	w5_boss
			TotalCurrency	100
			TotalCount	40
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	20
			WaitBetweenSpawns	0
			Where	spawnbot
				TFBot
				{
					Template	T_TFBot_Scout_Bonk_Expert
				}
		}
		WaveSpawn
		{
			Name	w5_wave04
			WaitForAllSpawned	w5_wave03
			TotalCurrency	100
			TotalCount	14
			MaxActive	14
			SpawnCount	14
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal
					Attributes	"AlwaysCrit"
				}
		}
		WaveSpawn
		{
			Name	w5_wave05
			WaitForAllDead	w5_wave04
			TotalCurrency	100
			TotalCount	5
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Airstrike_SlowBarrage
					Attributes	"AlwaysCrit"
				}
		}
		WaveSpawn
		{
			Name	w5_support
			WaitForAllDead	w5_wave04
			TotalCurrency	100
			TotalCount	40
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Support	1
			Where	spawnbot
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Expert
				}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Total : 400 + 5400 + 500 (6300)"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w6_tank
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					Skin	1
					StartingPathTrackNode	tank_path_a_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					Skin	1
					StartingPathTrackNode	tank_path_b_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w6_giantpublic
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_giant_house
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Blaster_Hyper
				}
		}
		WaveSpawn
		{
			Name	w6_wave01
			TotalCurrency	100
			TotalCount	16
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Crit
				}
				TFBot
				{
					Template	T_TFBot_Medic_Armored
				}
				TFBot
				{
					Template	T_TFBot_Medic_Armored
				}
				TFBot
				{
					Template	T_TFBot_Medic_Armored
				}
			}
		}
		WaveSpawn
		{
			Name	w6_wave02
			WaitForAllDead	w6_wave01
			TotalCurrency	100
			TotalCount	42
			MaxActive	14
			SpawnCount	7
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_house
				TFBot
				{
					Template	T_TFBot_Heavy_Deflector_Pusher
				}
		}
		WaveSpawn
		{
			Name	w6_giantbowman
			WaitForAllDead	w6_wave01
			TotalCurrency	400
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Sniper_Huntsman_Penetration
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Armored
				}
			}
		}
		WaveSpawn
		{
			Name	w6_finalgiant
			WaitForAllSpawned	w6_giantbowman
			TotalCurrency	100
			TotalCount	20
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Flame
				}
				TFBot
				{
					Template	T_TFBot_Medic_Kritzkrieg
				}
				TFBot
				{
					Template	T_TFBot_Medic_Armored
				}
				TFBot
				{
					Template	T_TFBot_Medic_Armored
				}
			}
		}
		WaveSpawn
		{
			Name	w6_wave03
			WaitForAllDead	w6_wave02
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	12
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
				TFBot
				{
					Template	T_TFBot_Scout_Blaster_Hyper
				}
		}
		WaveSpawn
		{
			Name	w6_lastsupport
			WaitForAllDead	w6_wave03
			TotalCurrency	0
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Support	1
			Where	spawnbot_house
				TFBot
				{
					Template	T_TFBot_Pyro_Future
				}
		}
	}
}
