//This mission was made by Herple Nerp
#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	800 //600
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Advanced	1
	Templates
	{
		T_TFBot_Demo_Spud
		{
			ClassIcon	demo_frag
			Health	200
			Name	Spudnik
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Item	"gentlemanne_grenadelauncher_coffinnail"
			Item	"Potato Hat"
			ItemAttributes
			{
				ItemName	gentlemanne_grenadelauncher_coffinnail
				"custom projectile model"	models/weapons/w_models/w_grenade_potato.mdl
				"grenade no bounce"	1
				"Blast radius increased"	1.25
				"damage penalty"	0.8
				"fuse bonus"	0.7
				"blast dmg to self increased"	0
				"set_item_texture_wear" 0
			}
		}
		T_TFBot_Demo_Frag //Non Spud version Spud
		{
			ClassIcon	demo_frag
			Health	200
			Name	"Frag Demo"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Item	"gentlemanne_grenadelauncher_coffinnail"
			Item	"The Frag Proof Fragger"
			ItemAttributes
			{
				ItemName	gentlemanne_grenadelauncher_coffinnail
				"grenade no bounce"	1
				"Blast radius increased"	1.25
				"damage penalty"	0.8
				"fuse bonus"	0.7
				"blast dmg to self increased"	0
				"set_item_texture_wear" 0
			}
		}
		T_TFBot_Heavyweapons_Herp_Ludmila
		{
			ClassIcon	heavy_healonkill
			Health	300
			Name	"Ludmila Heavy"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Item	"Iron Curtain"
			ItemAttributes
			{
				ItemName	"Iron Curtain"
				"heal on hit for rapidfire"	5
				"fire rate bonus"	1.1
				"damage bonus"	0.75
			}
		}
		T_TFBot_Giant_Demo_WideBurst
		{
			ClassIcon	demo_scatter_giant
			Health	3300
			Name	"Sir Miss-a-Lot"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Item	"The Iron Bomber"
			ItemAttributes
			{
				ItemName	"The Iron Bomber"
				"damage penalty" 0.5
				"blast dmg to self increased"	0
				"projectile spread angle penalty"	50
				"faster reload rate"	-1
				"fire rate bonus"	0.1
				"clip size upgrade atomic"	20.0
				"fuse bonus"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.2
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set"	4
			}
		}
		T_TFBot_Giant_Demo_Herp_Burst_Spammer
		{
			Class Demoman
			Name "Giant Rapid Burst Fire Demo"
			ClassIcon demo_burst_spammer_giant
			Health 3300
			Skill Hard
			Tag bot_giant
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRENADELAUNCHER"
				"faster reload rate" 0.2
				"fire rate bonus" 0.1
				"clip size upgrade atomic" 7.0
				"projectile spread angle penalty" 5
				"Projectile speed increased"	1.1
				"blast dmg to self increased"	0.001
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.15
				"airblast vertical vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
		}
		T_TFBot_Giant_Heavyweapons_ProperBrassBeast
		{
			ClassIcon	heavy_giant
			Health	5000
			Name	"Giant Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the brass beast"
				"damage bonus"	1.7 //Yes this is what a proper Giant Brass Beast Heavy needs, stop doing 1.5
				"aiming movespeed decreased"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	2
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.5
			}
			Item	"the brass beast"
		}
		T_TFBot_Scout_Cola
		{
			ClassIcon	scout_cola
			Health	125
			Name	Scout
			Class	Scout
			Skill	Hard
			Attributes	"HoldFireUntilFullReload"
			Item	"Crit-a-Cola"
			ItemAttributes
			{
				ItemName	"TF_WEAPON_SCATTERGUN"
				"minicrits become crits"	1
			}
			ItemAttributes
			{
				ItemName	"Crit-a-Cola"
				"mod_mark_attacker_for_death" 0
			}
		}
		T_TFBot_Medic_Herp_FullVac_Bullet
		{
			ClassIcon	medic_bullet
			Health	150
			Name	"Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorBullets"
			Attributes BulletImmune
			Item	"The Kritzkrieg"
			Item	"Halogen Head Lamp"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"lunchbox adds minicrits"	3
				"heal rate bonus"	20
				"medigun bullet resist passive"	2
				"medigun bullet resist deployed"	2
				"medigun charge is resists"	3
				"uber duration bonus"	444
				"ubercharge rate bonus"	200
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	444
			}
		}
		T_TFBot_Medic_Herp_FullVac_Blast
		{
			ClassIcon	medic_blast
			Health	150
			Name	"Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorBlast"
			Attributes BlastImmune
			Item	"The Kritzkrieg"
			Item	"Halogen Head Lamp"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"lunchbox adds minicrits"	3
				"heal rate bonus"	20
				"medigun blast resist passive"	2
				"medigun blast resist deployed"	2
				"medigun charge is resists"	4
				"uber duration bonus"	444
				"ubercharge rate bonus"	200
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	444
			}
		}
		T_TFBot_Giant_Pyro_Herp_FlareBarrage_Flare //Strongest one, Lowest HP, Medium proj speed, Most closed in flares.
		{
			ClassIcon	pyro_flare_rain_nys
			Health	3800
			Name	"Captain Flarebarrage"
			Class	Pyro
			Skill	Expert
			Tag "bot_giant"
			WeaponRestrictions	SecondaryOnly
			Attributes	"MiniBoss"
			Item	"The Flare Gun"
			Item	"Skullbrero"
			ItemAttributes
			{
				ItemName	"The Flare Gun"
				"fire rate bonus"	0.1
				"damage bonus"	1.25
				"dmg bonus vs buildings"	1.5
				"projectile spread angle penalty"	3
				"Projectile speed increased"	0.35
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	6
				"airblast vulnerability multiplier"	0.25
				"damage force reduction"	0.6
				"airblast vertical vulnerability multiplier"	0.1
				"health regen"	40
			}
		}
		T_TFBot_Giant_Pyro_Herp_FlareBarrage_Scorch //Weakest one, Highest HP, Slowest proj speed, Largest spread.
		{
			ClassIcon	pyro_flare_rain_nys
			Health	4000
			Name	"Captain Flarebarrage"
			Class	Pyro
			Skill	Expert
			Tag "bot_giant"
			WeaponRestrictions	SecondaryOnly
			Attributes	"MiniBoss"
			Item	"The Scorch Shot"
			Item	"Skullbrero"
			ItemAttributes
			{
				ItemName	"The Scorch Shot"
				"fire rate bonus"	0.1
				"damage bonus"	1.5
				"dmg bonus vs buildings"	1.5
				"projectile spread angle penalty"	7
				"Projectile speed increased"	0.3
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	6
				"airblast vulnerability multiplier"	0.25
				"damage force reduction"	0.6
				"airblast vertical vulnerability multiplier"	0.1
				"health regen"	40
			}
		}
		T_TFBot_Giant_Demo_Caber
		{
			Class Demoman
			Health 3300
			ClassIcon demo_caber_nys
			Name "Giant Caber Demo"
			Skill	Expert
			Attributes	"MiniBoss"
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 256
			Item "The Loose Cannon"
			Item "The Ullapool Caber"
			ItemAttributes
			{
				ItemName "The Loose Cannon"
				"blast dmg to self increased" 420
				"damage bonus" 5
				"blast radius increased" 2.2
				"hand scale" 0
				"fuse bonus" -8
				"effect bar recharge rate increased" 0.01
				"use large smoke explosion" 1
				"dmg pierces resists absorbs" 1
			}
			ItemAttributes 
			{
				ItemName "The Ullapool Caber"
				"dmg penalty vs players" 0
				"gesture speed increase" 0.35
				"fire rate penalty" 2
				"is_passive_weapon" 1
				"dmg pierces resists absorbs" 1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.7
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.2
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set"	4
			}
        }
		T_TFBot_Soldier_Conch_Fixed
		{
			ClassIcon	soldier_conch
			Health	200
			Name	"Extended Conch Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			Item	"The Concheror"
			CharacterAttributes
			{
				"increase buff duration"	9.0
				"deploy time increased" 0.5
			}
		}
		T_TFBot_Soldier_Buff_Fixed
		{
			ClassIcon	soldier_buff
			Health	200
			Name	"Extended Buff Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	9.0
				"deploy time increased" 0.5
			}
			Item	"The Buff Banner"
		}
		T_TFBot_Soldier_Backup_Fixed
		{
			ClassIcon	soldier_backup
			Health	200
			Name	"Extended Backup Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	9.0
				"deploy time increased" 0.5
			}
			Item	"The Battalion's Backup"
		}
		T_TFBot_Sniper_Explosive
		{
			ClassIcon	sniper_headshot
			Health	125
			Name	"Explosive Sniper"
			Class	Sniper
			Skill	Normal
			MaxVisionRange	3000
			Attributes	"AlwaysCrit"
			Item	"the awper hand"
			Item	"the bushwacka"
			Item	"sniper's snipin' glass"
			ItemAttributes
			{
				ItemName	"the awper hand"
				"sniper fires tracer"	1
				"dmg penalty vs players"	0.75
				"explosive sniper shot"	3
			}
			ItemAttributes
			{
				ItemName	"the bushwacka"
				"move speed bonus"	5
				"apply look velocity on damage"	1000
				"apply z velocity on damage"	500
				"damage bonus" 0.5
			}
		}
		T_TFBot_Medic_Kritz
		{
			ClassIcon	medic_kritz
			Health	200
			Name	"Kritzkrieg Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.5
			}
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"uber duration bonus"	99999
				"ubercharge rate bonus"	99999
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
				"bot medic uber health threshold"	99999
			}
			Item	"the kritzkrieg"
			Item	"platinum pickelhaube"
		}
		T_TFBot_Giant_Medic_Herp_Kritz
		{
			ClassIcon	medic_kritz_giant
			Health	4500
			Name	"Giant Kritzkrieg Medic"
			Class	Medic
			Skill	Expert
			Tag	"bot_giant"
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"ubercharge rate bonus"	99999
				"uber duration bonus"	99999
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	99999
				"heal rate bonus"	200
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.25
				"airblast vertical vulnerability multiplier"	0.5
			}
			Item	"the kritzkrieg"
			Item	"platinum pickelhaube"
		}
		T_TFBot_Giant_Scout_Jumping_FAN //Force a nature super scout combined with jumping scout
		{
			ClassIcon	scout_jumping_fan_giant
			Health	1400
			MaxVisionRange	2000
			AutoJumpMin	5
			AutoJumpMax	5
			Name	"Monarch Shotgun Scout"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"AutoJump"
			Attributes	"AlwaysFireWeapon"
			Item	"The Force-a-Nature"
			Item	"The Hanger-On Hood"
			Item	"The Flight Of The Monarch"
			ItemAttributes
			{
				ItemName "The Force-a-Nature"
				"bullets per shot bonus" 2
				"fire rate bonus" 0.5
				"faster reload rate" 1.5 // 50% slower reload //1.7
				"scattergun knockback mult" 4 //6
				"damage penalty" 0.5		//50% damage reduction //0.35
				"weapon spread bonus" 0.4
			}
			CharacterAttributes
			{
				"move speed bonus" 1.1
				"increased jump height"	2
				"cancel falling damage"	1
				"head scale"	1.25
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set"	5
			}
		}
		T_TFBot_Pyro_Phlog
		{
			ClassIcon	pyro
			Health	175
			Name	"Phlogistinator Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes SpawnWithFullCharge
			Item "The Phlogistinator"
			ItemAttributes
			{
				ItemName "The Phlogistinator"
				"airblast disabled" 0
			}
		}
		T_TFBot_Pyro_Valve_Mannworks
		{
			ClassIcon	pyro_flare
			Health	175
			Name	Pyro
			Class	Pyro
			Skill	Easy
			WeaponRestrictions	SecondaryOnly
			Item	"The Detonator"
			ItemAttributes
			{
				ItemName	"The Detonator"
				"fire rate bonus"	0.4
				"Reload time decreased"	0.2
			}
		}
		T_TFBot_Heavyweapons_Gnome_Beta
		{
			Class Heavyweapons
			Name "Heavy Mittens"
			Skill Easy
			ClassIcon heavy_mittens
			Scale 0.65
			WeaponRestrictions MeleeOnly
			Health 60
			Attributes AlwaysCrit
			Item "The All-Father"
			Item "Point and Shoot"
			Item "The Holiday Punch"
			ItemAttributes
			{
				ItemName "The Holiday Punch"
				"damage bonus" 0.2
			}
			CharacterAttributes
			{
				"move speed bonus"	1.3
			}
		}
		T_TFBot_Giant_Soldier_Herp_BurstFire_Spammer
		{
			ClassIcon	soldier_burstfire_spammer
			Health	3800
			Name	"Giant Rapid Burst Fire Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"fire rate bonus"	0.1
				"faster reload rate"	0.2
				"Projectile speed increased"	0.65
				"clip size upgrade atomic"	5.0
				"blast dmg to self increased"	0.001
			}
			CharacterAttributes
			{
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.15
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set"	3
				"move speed bonus"	0.5
			}
		}
		T_TFBot_Giant_Soldier_Herp_BurstFire_Spammer_Type2 //4 rocket burst spammer
		{
			ClassIcon	soldier_burstfire_spammer
			Health	4000
			Name	"Giant Rapid Burst Fire Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"fire rate bonus"	0.05
				"projectile spread angle penalty"	1
				"faster reload rate"	0.2
				"Projectile speed increased"	0.6
				"blast dmg to self increased"	0.001
			}
			CharacterAttributes
			{
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.15
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set"	3
				"move speed bonus"	0.5
			}
		}
		T_TFBot_Giant_Soldier_Herp_BurstFire_Spammer_Type3 //4 rocket burst spammer, easiest one
		{
			ClassIcon	soldier_burstfire_spammer
			Health	4200
			Name	"Giant Rapid Burst Fire Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	1
				"faster reload rate"	0.05
				"Projectile speed increased"	0.65
				"blast dmg to self increased"	0.001
			}
			CharacterAttributes
			{
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.15
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set"	3
				"move speed bonus"	0.5
			}
		}
		T_TFBot_Giant_Heavyweapons_Herp_Ludmila
		{
			ClassIcon	heavy_healonkill_giant
			Health	5000
			Name	"Giant Ludmila Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1600
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Item	"Iron Curtain"
			ItemAttributes
			{
				ItemName	"Iron Curtain"
				"damage bonus"	1.5
				"heal on hit for rapidfire"	20
				"fire rate bonus"	1.1
			}
			CharacterAttributes
			{
				"override footstep sound set"	2
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vertical vulnerability multiplier"	0.5
				"airblast vulnerability multiplier"	0.1
			}
		}
		T_TFBot_Giant_Scout_Cleaver_Burst
        {
            Name "Throw Football Denny"
            Class Scout
            ClassIcon scout_cleaver_giant
            Health 3000
            Skill Expert
            Item "The Flying Guillotine"
            Item "Speedy Scoundrel"
            Attributes MiniBoss
            Attributes HoldFireUntilFullReload
            Tag bot_giant
            ItemAttributes
            {
                ItemName TF_WEAPON_SCATTERGUN
                "override projectile type" 27
                "fire rate bonus" 0.25
                "faster reload rate" 0.67
				"dmg penalty vs players" 0.75
            }
            ItemAttributes
            {
                ItemName "The Flying Guillotine"
                "effect bar recharge rate increased" 0
                "fire rate bonus" 0.25
                is_passive_weapon 1
            }
			ItemAttributes
            {
                ItemName "Speedy Scoundrel"
                "item style override" 2
            }
			ItemAttributes
            {
                ItemName "Speedy Scoundrel"
                "set item tint RGB"	1315860
            }
            CharacterAttributes
            {
				"move speed bonus" 0.7
                "damage force reduction" 0.7
                "airblast vulnerability multiplier" 0.3
                "airblast vertical vulnerability multiplier" 0.5
                "override footstep sound set" 5
                "hand scale" 0
            }
        }
		T_TFBot_Heavyweapons_Booster
		{
			ClassIcon	heavy_booster
			Health	300
			Name	"Booster Heavy"
			Class	HeavyWeapons
			Skill	Hard
			Item	"storm spirit's jolly hat"
			ItemAttributes
			{
				ItemName	"TF_WEAPON_MINIGUN"
				"critboost on kill" 3
				"speed_boost_on_kill" 5
			}
		}
		T_TFBot_Giant_Scout_Baseball_Armored_Improved
		{
			Class Scout
			Name "Armored Major League Scout"
			ClassIcon scout_stun_giant_armored
			Skill Expert
			Health 3000
			Item "the bolt action blitzer"
			Item "mnc mascot outfit"
			Item "The Sandman"
			WeaponRestrictions MeleeOnly
			Tag	"bot_giant"
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "The Sandman"
				"effect bar recharge rate increased" 0.05
			}
			CharacterAttributes
			{
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.3
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set" 5
				"move speed penalty" 0.75
			}
		}
		T_TFBot_Giant_Medic_Herp_Overheal //Doesn't actually work, have to give the illusion it's overhealing giants
		{
			ClassIcon	medic_overheal_giant
			Health	4500
			Name	"Giant Overhealer Medic"
			Class	Medic
			Skill	Expert
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Item	"The Gauzed Gaze"
			Item	"the quick-fix"
			ItemAttributes
			{
				ItemName	"TF_WEAPON_SYRINGEGUN_MEDIC"
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the quick-fix"
				"overheal expert"	2
				"ubercharge rate bonus"	0.5
				"ubercharge rate bonus"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"airblast vulnerability multiplier"	0.25
				"airblast vertical vulnerability multiplier"	0.5
				"damage force reduction"	0.6
				"heal rate bonus"	200
				"bot medic uber health threshold"	4499
			}
		}
		T_TFBot_Giant_Soldier_SlowCritBarrage
		{
			ClassIcon	soldier_barrage
			Health	4200
			Name	"Major Crits"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"AlwaysCrit"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	26
				"fire rate bonus"	0.2
				"faster reload rate"	0.4
				"projectile spread angle penalty"	5
				"Projectile speed increased"	0.35
				"damage bonus"	1.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"health regen"	40
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.15
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set"	3
				"rage giving scale"	0.1
			}
		}
		T_TFBot_Giant_Pyro_Herp_Spread
		{
			ClassIcon	pyro_giant
			Health	4000
			Name	"Giant Fire Spreader Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"AlwaysFireWeapon"
			Item	"The Backburner"
			Item	"The Flamboyant Flamenco"
			ItemAttributes
			{
				ItemName	"The Backburner"
				"flame_spread_degree" 20.0
				"flame_drag" 7.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	6
				"airblast vulnerability multiplier"	0.25
				"airblast vertical vulnerability multiplier"	0.1
				"damage force reduction"	0.6
			}
		}
		T_TFBot_Pyro_Herp_Airblast
		{
			ClassIcon	pyro
			Health	175
			Name	"Airblast Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Item	"The Degreaser"
			Item	"Traffic Cone"
			ItemAttributes
			{
				ItemName	"the degreaser"
				"damage bonus"	0.5
				"minicrits become crits"	1
				"airblast pushback scale"	2.5
				"mult airblast refire time" 0.5
			}
		}
		T_TFBot_Medic_Herp_Overheal
		{
			ClassIcon	medic_overheal
			Health	150
			Name	"Overhealer Medic"
			Class	Medic
			Skill	Normal
			Item	"The Gauzed Gaze"
			Item	"the quick-fix"
			ItemAttributes
			{
				ItemName	"TF_WEAPON_SYRINGEGUN_MEDIC"
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the quick-fix"
				"ubercharge rate bonus"	2
				"overheal expert"	2
			}
			CharacterAttributes
			{
				"heal rate bonus"	10
			}
		}
		T_TFBot_Medic_Herp_Vac_Bullet
		{
			ClassIcon	medic_bullet
			Health	150
			Name	"Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorBullets"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"lunchbox adds minicrits"	3
				"heal rate bonus"	20
				"medigun bullet resist passive"	0.9
				"medigun bullet resist deployed"	0.9
				"medigun charge is resists"	3
				"uber duration bonus"	444
				"ubercharge rate bonus"	200
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	444
			}
		}
		T_TFBot_Medic_Herp_Vac_Blast
		{
			ClassIcon	medic_blast
			Health	150
			Name	"Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorBlast"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"lunchbox adds minicrits"	3
				"heal rate bonus"	20
				"medigun blast resist passive"	0.9
				"medigun blast resist deployed"	0.9
				"medigun charge is resists"	4
				"uber duration bonus"	444
				"ubercharge rate bonus"	200
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	444
			}
		}
		T_TFBot_Medic_Herp_Vac_Fire
		{
			ClassIcon	medic_fire
			Health	150
			Name	"Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorFire"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"lunchbox adds minicrits"	3
				"heal rate bonus"	20
				"medigun fire resist passive"	0.9
				"medigun fire resist deployed"	0.9
				"medigun charge is resists"	5
				"uber duration bonus"	444
				"ubercharge rate bonus"	200
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	444
			}
		}
		T_TFBot_Heavyweapons_Penetration
		{
			ClassIcon	heavy_penetrate
			Health	300
			Name	"Penetrator Heavy"
			Class	HeavyWeapons
			Skill	Hard
			Item	"Iron Curtain"
			Item	"the eliminators safeguard"
			ItemAttributes
			{
				ItemName	"Iron Curtain"
				"projectile penetration heavy" 3
				"fire rate penalty"	1.25
				"damage bonus"	1.1
				"damage all connected"	1
			}
		}
		T_TFBot_Giant_Soldier_Herp_SmallBurstFire
		{
			ClassIcon	soldier_burstfire
			Health	4200
			Name	"Giant Burst Fire Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{ 
				ItemName	tf_weapon_rocketlauncher
				"fire rate bonus"	0.05
				"projectile spread angle penalty"	1
				"faster reload rate"	0.6
				"Projectile speed increased"	0.65
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.15
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set"	3
			}
		}
		T_TFBot_Giant_Demoman_Normal //Valve knew how shit Giant Demos were that they never had a stock template.
		{
			ClassIcon	demo_giant
			Health	3300
			Name	"Giant Demoman"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.2
				"override footstep sound set"	4
				"airblast vertical vulnerability multiplier"	0.5
			}
		}
		T_TFBot_Giant_Heavyweapons_Booster
		{
			ClassIcon	heavy_booster_giant
			Health	5000
			Name	"Giant Booster Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1600
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Item	"storm spirit's jolly hat"
			ItemAttributes
			{
				ItemName	"TF_WEAPON_MINIGUN"
				"damage bonus"	1.5
				"critboost on kill" 3
				"speed_boost_on_kill" 8
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set"	2
			}
		}
		T_TFBot_Scout_Bonk_Fixed
		{
			ClassIcon scout_bonk
			Class Scout
			Skill Hard
			Item "Bonk! Atomic Punch"
			Item "Bonk Helm"
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"deploy time increased" 0.5
			}
		}
		T_TFBot_Giant_Scout_Hooker
		{
			ClassIcon	scout_giant
			Health	3000
			Name	"Giant Hooker Scout"
			Class	Scout
			Skill	Expert
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"AlwaysFireWeapon"
			WeaponRestrictions	PrimaryOnly
			Item	"Millennial Mercenary"
			ItemAttributes
			{
				ItemName	"TF_WEAPON_SCATTERGUN"
				"dmg penalty vs players" 70
				"override projectile type"	26
				"particle effect use head origin" 1
				"particle effect vertical offset" -1000
				"fire rate bonus" 5
				"dmg pierces resists absorbs" 1
				"subtract victim cloak on hit"	100
			}
			ItemAttributes
			{
				ItemName	"TF_WEAPON_BAT"
				"is_passive_weapon" 1
			}
			CharacterAttributes
			{
				"override footstep sound set"	2
				"airblast vulnerability multiplier"	0
				"airblast vertical vulnerability multiplier"	0
				"damage force reduction"	0.3
				"hand scale"	0
				"cancel falling damage" 1
			}
		}
		T_TFBot_Giant_Heavyweapons_Herp_GRU
		{
			ClassIcon	heavy_gru_giant
			Health	5000
			Name	"Super Lightweight Champ"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Item	"gloves of running urgently MVM"
			ItemAttributes
			{
				ItemName	"gloves of running urgently MVM"
				"fire rate bonus"	0.6
				"damage bonus"	1.2
				"minicritboost on kill"	5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.8
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set"	2
			}
		}
		T_TFBot_Giant_Soldier_Crit_Improved
		{
			Class Soldier
			Name "Giant Charged Soldier"
			ClassIcon soldier_crit
			Skill Normal
			Health 4000
			Tag	"bot_giant"
			Item "The Original"
			Attributes AlwaysCrit
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "The Original"
				"damage bonus"	2.0
				"faster reload rate" -0.8
				"fire rate bonus" 2
				"Projectile speed increased" 0.5
				"blast dmg to self increased"	0
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.15
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set" 3
			}
		}
		T_TFBot_Pyro_Herp_Fury
		{
			ClassIcon	pyro_dragon_fury_swordstone
			Health	175
			Name	"Dragon's Fury Pyro"
			MaxVisionRange 900
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			Item	"the dragon's fury"
		}
		T_TFBot_Giant_Demoman_Buster_Improved
		{
			ClassIcon	sentry_buster
			Health	2500
			Name	"Sentry Buster"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Tag	"bot_sentrybuster"
			Attributes	"MiniBoss"
			Attributes	"DisableDodge"
			Item	"The Ullapool Caber"
			CharacterAttributes
			{
				"move speed bonus"	2
				"damage force reduction"	0.2
				"airblast vulnerability multiplier"	0.00
				"airblast vertical vulnerability multiplier"	0.00
				"cannot be backstabbed"	1
				"override footstep sound set"	7
				"voice pitch scale"	0
			}
		}
		T_TFBot_Giant_Demoman_Buster_Grapple
		{
			ClassIcon	sentry_buster
			Health	2500
			Name	"Grapple Sentry Buster"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Tag	"bot_sentrybuster"
			Attributes	"AutoJump"
			AutoJumpMin 3
			AutoJumpMax 4
			Attributes	"MiniBoss"
			Attributes	"DisableDodge"
			Attributes	"AlwaysFireWeapon"
			Item	"The Ullapool Caber"
			Item	"TF_WEAPON_GRAPPLINGHOOK"
			ItemAttributes
			{
				ItemName	"TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			CharacterAttributes
			{
				"move speed bonus"	2
				"damage force reduction"	0
				"airblast vulnerability multiplier"	0.00
				"airblast vertical vulnerability multiplier"	0.00
				"cannot be backstabbed"	1
				"override footstep sound set"	7
				"voice pitch scale"	0
				"cancel falling damage" 1
				"increased jump height" 0.1
			}
		}
		T_TFBot_Giant_Demoman_Buster_Fast
		{
			ClassIcon	sentry_buster
			Health	2000
			Name	"Super Buster"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Tag	"bot_sentrybuster"
			Attributes	"MiniBoss"
			Attributes	"DisableDodge"
			Item	"The Bolt Boy"
			CharacterAttributes
			{
				"move speed bonus"	2
				"damage force reduction"	0.2
				"airblast vulnerability multiplier"	0.00
				"airblast vertical vulnerability multiplier"	0.00
				"cannot be backstabbed"	1
				"override footstep sound set"	7
				"voice pitch scale"	0
				"head scale"	2.8
				"torso scale"	0.2
			}
		}
		T_TFBot_Giant_Demoman_Buster_Drain
		{
			ClassIcon	sentry_buster
			Health	2500
			Name	"Pissed Sentry Buster"
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"AlwaysFireWeapon"
			Tag	"bot_sentrybuster"
			Attributes	"MiniBoss"
			Attributes	"DisableDodge"
			Item	"Jarate"
			Item	"The Bushwacka"
			Item	"Desert Marauder"
			ItemAttributes
			{
				ItemName	"Jarate"
				"effect bar recharge rate increased"	0.1
			}
			CharacterAttributes	
			{
				"move speed bonus"	2.0
				"damage force reduction"	0.2
				"airblast vulnerability multiplier"	0.00
				"airblast vertical vulnerability multiplier"	0.00
				"cannot be backstabbed"	1
				"override footstep sound set"	7
				"voice pitch scale"	0
				"head scale"	2.8
				"torso scale"	0.2
			}
		}
		T_TFBot_Giant_Demoman_Buster_Small
		{
			ClassIcon	sentry_buster
			Health	1000
			Name	"Cloaking Sentry Buster"
			Class	Scout
			Skill	Expert
			Scale	1.3
			WeaponRestrictions	MeleeOnly
			Tag	"bot_sentrybuster"
			Attributes	"MiniBoss"
			Attributes	"DisableDodge"
			CharacterAttributes
			{
				"move speed bonus"	2
				"damage force reduction"	0.2
				"airblast vulnerability multiplier"	0.00
				"airblast vertical vulnerability multiplier"	0.00
				"cannot be backstabbed"	1
				"override footstep sound set"	7
				"voice pitch scale"	0
				"taunt_attr_player_invis_percent" 1
			}
		}
		T_TFBot_Giant_Demoman_Buster_Persistent
		{
			ClassIcon	sentry_buster
			Health	2500
			Name	"Persistent Sentry Buster"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Tag	"bot_sentrybuster"
			Attributes	"MiniBoss"
			Item	"The Ullapool Caber"
			Item	"The Bomber Knight"
			CharacterAttributes
			{
				"move speed bonus"	2
				"damage force reduction"	0.2
				"airblast vulnerability multiplier"	0.00
				"airblast vertical vulnerability multiplier"	0.00
				"cannot be backstabbed"	1
				"override footstep sound set"	7
				"voice pitch scale"	0
				"gesture speed increase"	999
				"head scale"	2.8
				"torso scale"	0.2
			}
		}
		T_TFBot_Giant_Spy_Buster
		{
			ClassIcon	sentry_buster
			Health	300
			Name	"Spy Buster"
			Class	Spy
			Skill	Expert
			Scale 1.0
			Tag	"bot_sentrybuster"
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				//"move speed bonus"	2
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"airblast vertical vulnerability multiplier"	0.5
				"voice pitch scale"	0
			}
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		Where	spawnbot_left
		Where	spawnbot_alley
		BeginAtWave	1
		RunForThisManyWaves	8
		InitialCooldown	0
		CooldownTime	30
		RandomChoice
		{
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Buster_Improved
			}
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Buster_Fast
			}
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Buster_Grapple
			}
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Buster_Drain
			}
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Buster_Small
			}
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Buster_Persistent
			}
			TFBot
			{
				Template	T_TFBot_Giant_Spy_Buster
			}
		}
	}
	//Mission
	//{
		//Objective	Engineer
		//Where	spawnbot
		//BeginAtWave	2
		//RunForThisManyWaves	2
		//CooldownTime	60
		//DesiredCount	1
		//TFBot
		//{
			//Template	T_TFBot_Engineer_Sentry_Teleporter
			//Skill Easy
			//TeleportWhere spawnbot_left
			//TeleportWhere spawnbot_alley
			//TeleportWhere spawnbot_jeep
		//}
	//}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_alley
		Where	spawnbot_jeep
		Where	spawnbot_left
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	1
		CooldownTime	40
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Explosive
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	4
		RunForThisManyWaves	1
		CooldownTime	60
		DesiredCount	1	//2
		TFBot
		{
			Skill Easy
			Template	T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere spawnbot_left
			TeleportWhere spawnbot_alley
			TeleportWhere spawnbot_jeep
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	1
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Battle_TeleIn
			Skill Easy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	1
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Explosive
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_alley
		Where	spawnbot_jeep
		Where	spawnbot_left
		Where	spawnbot
		BeginAtWave	6
		RunForThisManyWaves	1
		CooldownTime	45
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Explosive
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1_primary
			TotalCurrency	100
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Class	Soldier
			}
		}
		WaveSpawn
		{
			Name	w1_primary
			TotalCurrency	50
			TotalCount	15
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_left
			TFBot
			{
				Template	T_TFBot_Pyro_Herp_Fury
				Skill Easy
			}
		}
		//WaveSpawn
		//{
			//Name	w1_primary
			//TotalCurrency	50
			//TotalCount	24
			//MaxActive	8
			//SpawnCount	1
			//WaitBeforeStarting	0
			//WaitBetweenSpawns	0.5
			//Where	spawnbot_alley
			//TFBot
			//{
				//Class	Scout
				//WeaponRestrictions	MeleeOnly
			//}
		//}
		WaveSpawn
		{
			Name	w1_primary2
			WaitForAllSpawned	w1_primary
			TotalCurrency	50
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Class	Soldier
				Skill	Normal
			}	
		}
		WaveSpawn
		{
			Name	w1_primary2
			WaitForAllDead	w1_primary
			TotalCurrency	50
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Scout_FAN
			}
		}
		WaveSpawn
		{
			Name	w1_giant
			WaitForAllDead	w1_primary
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot_left
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons_Herp_GRU
			}
		}
		WaveSpawn
		{
			Name	w1_primary3
			WaitForAllDead	w1_primary2
			TotalCurrency	100
			TotalCount	30
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Pyro_Herp_Fury
				Skill Easy
			}
		}
		WaveSpawn
		{
			Name	w1_primary3
			WaitForAllDead	w1_primary2
			TotalCurrency	200
			TotalCount	3 //4
			MaxActive	3 //4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	13.5 //20
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
				CharacterAttributes
				{
					"airblast vulnerability multiplier" 0.15
					"airblast vertical vulnerability multiplier" 0.5
				}
			}
		}
		WaveSpawn
		{
			Name	w1_finale
			WaitForAllDead w1_primary3	//WaitForAllSpawned	w1_primary3
			TotalCurrency	150 //100 originally, added from cut scouts
			TotalCount	1 //2
			MaxActive	1 //2
			SpawnCount	1
			WaitBeforeStarting	5 //6
			WaitBetweenSpawns	15
			Where	spawnbot_alley
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Hooker
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w2_primary
			TotalCurrency	100
			TotalCount	30
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Scout_Bonk_Fixed
			}
		}
		WaveSpawn
		{
			Name	w2_gauntlet	//w2_primary
			TotalCurrency	50
			TotalCount	5	//8
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavy_IronFist_Airblast
			}
		}
		WaveSpawn
		{
			Name	w2_giant
			WaitForAllDead	w2_primary
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	30
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					CharacterAttributes
					{
						"airblast vulnerability multiplier" 0.1
						"airblast vertical vulnerability multiplier" 0.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllDead	w2_primary
			TotalCurrency	50
			TotalCount	18
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_jeep
			TFBot
			{
				Template	T_TFBot_Scout_FAN
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllDead	w2_primary
			TotalCurrency	50
			TotalCount	20
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Class	Demoman
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllDead	w2_primary
			TotalCurrency	50
			TotalCount	6
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavy_IronFist_Airblast
			}
		}
		WaveSpawn
		{
			Name	w2_giant2 //w2_primary3
			WaitForAllSpawned	w2_primary2
			TotalCurrency	100
			TotalCount	8
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot_left
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman_Normal
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary3
			WaitForAllDead	w2_primary2
			TotalCurrency	50
			TotalCount	16
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Name	"Direct Hit Soldier"
				Class	Soldier
				Skill	Hard
				Item	"the direct hit"
			}
		}
		WaveSpawn
		{
			Name	w2_primary3
			WaitForAllDead	w2_primary2
			TotalCurrency	50
			TotalCount	20
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where	spawnbot_jeep
			TFBot
			{
				ClassIcon	scout_giant
				Class	Scout
				Skill	Hard
				WeaponRestrictions	MeleeOnly
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w2_finale
			WaitForAllDead	w2_primary3
			TotalCurrency	200
			TotalCount	8 //4
			MaxActive	8 //4
			SpawnCount	2 //1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					CharacterAttributes
					{
						"airblast vulnerability multiplier" 0.15
						"airblast vertical vulnerability multiplier" 0.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_finale
			WaitForAllSpawned	w2_primary3
			TotalCurrency	0
			TotalCount	10
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot
			Where	spawnbot_alley
			Where	spawnbot_jeep
			Where	spawnbot_left
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Penetration
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w3_tank
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	10
			Tank
			{
				Health	22500
				Name	Tank
				Speed	75
				StartingPathTrackNode tank_path_a_1
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w3_onepipe_bullet
			TotalCurrency	100
			TotalCount	60 //64
			MaxActive	20
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	6 //10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Spud
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix	//T_TFBot_Medic_Herp_Vac_Bullet
					Tag	"bot_squad_member"
				}
			}
		}
		//WaveSpawn
		//{
			//Name	w3_onepipe_blast
			//TotalCurrency	50
			//TotalCount	32
			//MaxActive	10
			//SpawnCount	2
			//WaitBeforeStarting	0
			//WaitBetweenSpawns	6 //10
			//Where	spawnbot
			//Squad
			//{
				//TFBot
				//{
					//Template	T_TFBot_Demo_Spud
				//}
				//TFBot
				//{
					//Template	T_TFBot_Medic_QuickFix //T_TFBot_Medic_Herp_Vac_Blast
					//Tag	"bot_squad_member"
				//}
			//}
		//}
		WaveSpawn
		{
			Name	w3_primary
			WaitForAllDead	w3_tank
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			Where	spawnbot_tank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_RocketPush
					CharacterAttributes
					{
						"max health additive bonus"	3800
						"airblast vulnerability multiplier" 0.15
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Herp_Overheal
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_primary
			WaitForAllDead	w3_tank
			TotalCurrency	50
			TotalCount	32
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Name	Heavy
				Class	HeavyWeapons
				Skill	Easy	//Normal
				MaxVisionRange 1000
			}
		}
		WaveSpawn
		{
			Name	w3_primary2
			WaitForAllDead	w3_primary
			TotalCurrency	50
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Conch_Fixed
			}
		}
		WaveSpawn
		{
			Name	w3_primary2
			WaitForAllDead	w3_primary
			TotalCurrency	50
			TotalCount	16
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_left
			TFBot
			{
				Template	T_TFBot_Pyro_Herp_Airblast
			}
		}
		WaveSpawn
		{
			Name	w3_primary2
			WaitForAllDead	w3_primary
			TotalCurrency	100
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_alley
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
					ClassIcon	sniper_bow_multi
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_primary3
			WaitForAllDead	w3_primary2
			TotalCurrency	50
			TotalCount	40
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where	spawnbot_jeep
			TFBot
			{
				Name	Heavy
				Class	HeavyWeapons
				Skill	Normal
				MaxVisionRange 800
			}
		}
		WaveSpawn
		{
			Name	w3_giant
			WaitForAllDead	w3_primary2
			TotalCurrency	200 //100 taken from cut spawn
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.5
						"deploy time increased" 0.5
					}
				}
				TFBot
				{
					Skill	Normal
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Skill	Normal
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
			}
		}
		//WaveSpawn
		//{
			//Name	w3_finale
			//WaitForAllSpawned	w3_primary3
			//TotalCurrency	100
			//TotalCount	10 //20
			//MaxActive	10 //20
			//SpawnCount	10
			//WaitBeforeStarting	5
			//WaitBetweenSpawns	15
			//Where	spawnbot
			//Where	spawnbot_left
			//Where	spawnbot_alley
			//Where	spawnbot_tank
			//Squad
			//{
				//TFBot
				//{
					//Template	T_TFBot_Giant_Pyro_Herp_FlareBarrage_Flare
				//}
				//TFBot
				//{
					//Skill	Normal
					//Template	T_TFBot_Medic_QuickFix
					//Tag	"bot_squad_member"
					//Attributes	"SpawnWithFullCharge"
				//}
				//TFBot
				//{
					//Skill	Normal
					//Template	T_TFBot_Medic_QuickFix
					//Tag	"bot_squad_member"
					//Attributes	"SpawnWithFullCharge"
				//}
				//TFBot
				//{
					//Skill	Normal
					//Template	T_TFBot_Medic_QuickFix
					//Tag	"bot_squad_member"
					//Attributes	"SpawnWithFullCharge"
				//}
				//TFBot
				//{
					//Skill	Normal
					//Template	T_TFBot_Medic_QuickFix
					//Tag	"bot_squad_member"
					//Attributes	"SpawnWithFullCharge"
				//}
				//TFBot
				//{
					//Skill	Normal
					//Template	T_TFBot_Medic_QuickFix
					//Tag	"bot_squad_member"
					//Attributes	"SpawnWithFullCharge"
				//}
				//TFBot
				//{
					//Skill	Normal
					//Template	T_TFBot_Medic_QuickFix
					//Tag	"bot_squad_member"
					//Attributes	"SpawnWithFullCharge"
				//}
				//TFBot
				//{
					//Skill	Normal
					//Template	T_TFBot_Medic_QuickFix
					//Tag	"bot_squad_member"
					//Attributes	"SpawnWithFullCharge"
				//}
				//TFBot
				//{
					//Skill	Normal
					//Template	T_TFBot_Medic_QuickFix
					//Tag	"bot_squad_member"
					//Attributes	"SpawnWithFullCharge"
				//}
				//TFBot
				//{
					//Skill	Normal
					//Template	T_TFBot_Medic_QuickFix
					//Tag	"bot_squad_member"
					//Attributes	"SpawnWithFullCharge"
				//}
			//}
		//}
		WaveSpawn
		{
			Name	w3_finale
			WaitForAllDead	w3_primary2 //w3_primary3
			TotalCurrency	0
			TotalCount	10
			MaxActive	3 //5
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot
			Where	spawnbot_left
			Where	spawnbot_jeep
			TFBot
			{
				Class	Demoman
				Skill	Normal
			}
		}
		
	}
	Wave
	{
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w4_midwaveboss
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_alley
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowCritBarrage
					CharacterAttributes
					{
						"max health additive bonus"	4200
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Herp_Overheal
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary
			WaitForAllSpawned	w4_midwaveboss
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	10 //20
			WaitBetweenSpawns	10
			Where	spawnbot_left
			RandomChoice
			{
				TFBot
				{
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					ClassIcon	sniper_bow_penetrate
					Health	125
					Name	"Penetrating Bowman"
					Class	Sniper
					Skill	Expert
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage penalty"	0.75
						"projectile penetration"	1
					}
					Item	"the huntsman"
				}
				TFBot
				{
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					ClassIcon	sniper_bow_penetrate
					Health	125
					Name	"Penetrating Bowman"
					Class	Sniper
					Skill	Expert
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage penalty"	0.75
						"projectile penetration"	1
					}
					Item	"the huntsman"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary
			WaitForAllSpawned	w4_midwaveboss
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavy_IronFist_Airblast
			}
		}
		WaveSpawn
		{
			Name	w4_giant
			WaitForAllDead	w4_midwaveboss
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15 //30
			Where	spawnbot_alley
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Cleaver_Burst	//T_TFBot_Giant_Scout_Baseball_Armored_Improved
			}
		}
		WaveSpawn
		{
			Name	w4_primary2
			WaitForAllDead	w4_primary
			TotalCurrency	50
			TotalCount	24
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			Where	spawnbot_left
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Herp_Ludmila
			}
		}
		WaveSpawn
		{
			Name	w4_primary2
			WaitForAllDead	w4_primary
			TotalCurrency	50
			TotalCount	24
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_alley
			TFBot
			{
				ClassIcon	sniper_bow_penetrate
				Health	125
				Name	"Penetrating Bowman"
				Class	Sniper
				Skill	Expert
				ItemAttributes
				{
					ItemName	"the huntsman"
					//"damage penalty"	0.75
					"projectile penetration"	1
				}
				Item	"the huntsman"
			}
		}
		WaveSpawn
		{
			Name	w4_primary2 //w4_giant2
			WaitForAllDead	w4_primary //w4_giant
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5 //0
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons_Herp_Ludmila
			}
		}
		WaveSpawn
		{
			Name	w4_primary2
			WaitForAllDead	w4_primary
			TotalCurrency	50
			TotalCount	20
			MaxActive	5 //4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where	spawnbot
			Where	spawnbot_left
			Where	spawnbot_alley
			Where	spawnbot_jeep
			TFBot
			{
				ClassIcon	scout_giant
				Class	Scout
				Skill	Normal //Hard
				WeaponRestrictions PrimaryOnly	//WeaponRestrictions	MeleeOnly
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w4_finale
			WaitForAllDead	w4_primary2
			TotalCurrency	100
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10 //15 //30
			Where	spawnbot_alley
			Where	spawnbot
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowCritBarrage
				}
				TFBot
				{
					Template	T_TFBot_Medic_Herp_FullVac_Bullet
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Herp_FullVac_Blast
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_finale
			WaitForAllDead	w4_primary2
			TotalCurrency	100
			TotalCount	30
			MaxActive	10 //10
			SpawnCount	1 //5
			WaitBeforeStarting	0
			WaitBetweenSpawns	1 //10
			Where	spawnbot_jeep
			Support	1
			TFBot
			{
				Template	T_TFBot_Scout_Cola
				Skill Normal
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w5_tank
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Tank
			{
				Health	25000
				Name	Tank
				Speed	75
				StartingPathTrackNode tank_path_a_1
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w5_tank
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	10
			FirstSpawnOutput                                                                                                                                                            
			{
				Target ST_maker_relay                                 
				Action Trigger                         
			}
			Tank
			{
				Health	32000
				Name	"sticky_tank"
				Speed	70
				Skin	1
				StartingPathTrackNode tank_path_b_1                                                                                                                                                     
				OnKilledOutput
				{
					Target	ST_kill_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primary
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	35
			Where	spawnbot_alley
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Herp_BurstFire_Spammer_Type2
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Herp_BurstFire_Spammer_Type3
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primary
			TotalCurrency	50
			TotalCount	100 //50
			MaxActive	10 //10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where	spawnbot_jeep
			Where	spawnbot
			Where	spawnbot_left
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Gnome_Beta
			}
		}
		WaveSpawn
		{
			Name	w5_primary2
			WaitForAllDead	w5_primary
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Phlog
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Herp_Airblast
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primary2
			WaitForAllDead	w5_primary
			TotalCurrency	50
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Penetration
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w5_giant
			WaitForAllDead	w5_primary
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot_left
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Jumping_FAN
			}
		}
		WaveSpawn
		{
			Name	w5_finale
			WaitForAllDead	w5_primary2
			TotalCurrency	50
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot_alley
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Booster
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	0.25
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Penetration
					Attributes	AlwaysCrit
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Penetration
					Attributes	AlwaysCrit
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primary3
			WaitForAllDead	w5_primary2
			TotalCurrency	50
			TotalCount	15
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Backup_Fixed
			}
		}
		WaveSpawn
		{
			Name	w5_primary3
			WaitForAllDead	w5_primary2
			TotalCurrency	50
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_alley
			TFBot
			{
				Template	T_TFBot_Pyro_Herp_Airblast
			}
		}
		WaveSpawn
		{
			Name	w5_support
			WaitForAllSpawned	w5_primary3
			TotalCurrency	0
			TotalCount	16
			MaxActive	4 //8
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	2 //1.5
			Where	spawnbot_alley
			Where	spawnbot
			Where	spawnbot_left
			Support	1
			TFBot
			{
				Class Demoman
				Skill Hard
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w6_boss
			TotalCurrency	2
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic_syringe_giant
					Health	50000
					Name	"Chief Syringe Barrage"
					Class	Medic
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Item	"The Blutsauger"
					Item	"Berlin Brain Bowl"
					ItemAttributes
					{
						ItemName	"The Blutsauger"
						"mad milk syringes"	1 //cancel normally but wanna test with mad milk
						"heal on hit for rapidfire" 10 //15
						"heal on kill" 1500
						"damage bonus"	1.0
						"clip size bonus"	11
						"fire rate bonus"	0.35
						"faster reload rate" 2.5
						"projectile spread angle penalty"	8
						"projectile speed increased" 1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.35
						"airblast vertical vulnerability multiplier"	0
						"airblast vulnerability multiplier"	0
						"damage force reduction"	0
						"rage giving scale"	0.1
						"health regen"	40
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Caber
					Tag	"bot_squad_member"
					ClassIcon demo_caber_nys_giant
				}
			}
		}
		WaveSpawn
		{
			Name	w6_giants
			WaitForAllSpawned w6_boss
			TotalCurrency	200
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	15
			Where	spawnbot_left
			Where	spawnbot
			Where	spawnbot_alley
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer
				CharacterAttributes
				{
					"airblast vulnerability multiplier" 0.15
					"airblast vertical vulnerability multiplier" 0.5
				}
			}
		}
		WaveSpawn
		{
			Name	w6_gianthorde
			WaitForAllDead	w6_boss
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20 //20
			Where	spawnbot_alley
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_WideBurst
					CharacterAttributes
					{
						"max health additive bonus" 3300
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Herp_Overheal //T_TFBot_Medic
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_gianthorde
			WaitForAllDead	w6_boss
			TotalCurrency	50
			TotalCount	30
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where	spawnbot_alley
			Where	spawnbot_left
			Where	spawnbot
			Where	spawnbot_jeep
			TFBot
			{
				Template	T_TFBot_Soldier_RocketPush
			}
		}
		WaveSpawn
		{
			Name	w6_finale
			WaitForAllDead	w6_gianthorde
			TotalCurrency	50
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	35
			Where	spawnbot
			
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_ProperBrassBeast
					CharacterAttributes
					{
						"max health additive bonus"	5000
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Herp_Overheal
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_support
			TotalCurrency	0
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	60
			Support	1
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Engineer_Sentry_Battle_TeleIn
				Attributes	"IgnoreFlag"
				Skill Easy
				Health 500
			}
		}
		WaveSpawn
		{
			Name	w6_support
			TotalCurrency	198
			TotalCount	50
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_jeep
			Where	spawnbot
			Where	spawnbot_left
			Where	spawnbot_alley
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Gnome_Beta
				}
				TFBot
				{
					Template	T_TFBot_Demo_Spud
				}
				TFBot
				{
					Class	Soldier
					Skill	Expert
					Name "Direct Hit Soldier"
					Item "The Direct Hit"
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Herp_Fury
					Skill Expert
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Booster
				}
			}
		}
		WaveSpawn
		{
			Name	w6_support
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	20
			Support	1
			Where	spawnbot_alley
			Where	spawnbot_left
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Demo_Caber
			}
		}
		WaveSpawn
		{
			Name	w6_support2
			WaitForAllDead	w6_gianthorde
			TotalCurrency	0
			TotalCount	10
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Support	1
			Where	spawnbot_alley
			Where	spawnbot_left
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Demo_Caber
			}
		}
	}
}