//mvm_casino_city_b6 #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sentrybuster TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Huntsman Attributes "DisableDodge" } } Mission { Objective Sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "DisableDodge" ClassIcon sniper_bow_multi } } Mission { Objective Sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sniper TFBot { Class Soldier Skill Hard Item "The Cow Mangler 5000" ClassIcon soldier_mangler Attributes "DisableDodge" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.01 } } } Mission { Objective Sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Attributes "AlwaysCrit" Attributes "DisableDodge" } } Mission { Objective Sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Razorback Attributes "DisableDodge" } } Mission { Objective Spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_spy TFBot { Class Spy } } Mission { Objective Spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 Where spawnbot_mission_spy TFBot { Class Spy } } Wave //500 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center TFBot { Template T_TFBot_Giant_Soldier_RocketPush CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCurrency 100 TotalCount 60 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Class Heavy WeaponRestrictions "MeleeOnly" Skill Hard Name "Bar Room Brawler" Item "Fists of Steel" ClassIcon heavy_champ } TFBot { Class Heavy WeaponRestrictions "MeleeOnly" Skill Hard Name "Bar Room Brawler" Item "The Apoco-Fists" ClassIcon heavy_champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Hard Name "Bar Room Brawler" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard Name "Bar Room Brawler" ClassIcon heavy_champ } TFBot { Class Heavy WeaponRestrictions "MeleeOnly" Skill Hard Name "Bar Room Brawler" ClassIcon heavy_champ } TFBot { Class Heavy WeaponRestrictions "MeleeOnly" Skill Hard Name "Bar Room Brawler" Item "The Bread Bite" ClassIcon heavy_champ ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 } } TFBot { Class Heavy WeaponRestrictions "MeleeOnly" Skill Hard Name "Bar Room Brawler" Item "The Warrior's Spirit" ClassIcon heavy_champ } TFBot { Class Heavy WeaponRestrictions "MeleeOnly" Skill Hard Name "Bar Room Brawler" Item "The Eviction Notice" ClassIcon heavy_champ ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 } } TFBot { Class Heavy WeaponRestrictions "MeleeOnly" Skill Hard Name "Bar Room Brawler" Item "The Holiday Punch" ClassIcon heavy_champ } TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Hard Name "Bar Room Brawler" ClassIcon heavy_champ } } } WaveSpawn { Name wave1c WaitForAllDead wave1b TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Soldier Item "The Direct Hit" ClassIcon soldier_directhit Attributes "AlwaysCrit" Name "Giant Direct Hit Soldier" ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 0.2 "fire rate bonus" 2 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } } WaveSpawn { Name wave1d WaitForAllSpawned wave1c TotalCurrency 100 TotalCount 36 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { class Demoman Skill Normal } } WaveSpawn { Name wave1Chips MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chips TFBot { Template T_TFBot_Scout_Melee ClassIcon chip Name "Chips'N'Dips Scout" BehaviorModifiers "Push" Item "MvM GateBot Light Scout" } } } Wave //800 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic_QuickUber Item "Mighty Mitre" Skill Expert Attributes "SpawnWithFullCharge" Tag bot_squad_member } } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy ClassIcon shotgun_nys Attributes AlwaysCrit } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_center TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 50 TotalCount 24 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "The Black Box" } TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2Chips MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chips TFBot { Template T_TFBot_Scout_Melee ClassIcon chip Name "Chips'N'Dips Scout" BehaviorModifiers "Push" Item "MvM GateBot Light Scout" } } } Wave //700 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name wave3a TotalCurrency 50 TotalCount 18 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Buff_Banner Attributes SpawnWithFullCharge } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_center TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Scout_Jumping_Sandman ClassIcon scout_bonk Name "Bonk! Jumping Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" } } WaveSpawn { Name wave3b-1 WaitForAllDead wave3a TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Heavy Name "Brass Heavy" ClassIcon heavy_brass_nys Item "The Brass Beast" Skill Normal } } WaveSpawn { Name wave3c WaitForAllDead wave3b-1 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_chips TFBot { Template T_TFBot_Demoman ClassIcon demo_bomber Skill Expert Name "Spamuel" Health 15000 Item "The Loch-n-Load" Item "Prince Tavish's Crown" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Attributes "MiniBoss" Tag bot_giant Tag chips_count_25 Tag chips_boss ItemAttributes { ItemName "The Loch-n-Load" "fire rate bonus" 0.01 "damage penalty" 1.65 "faster reload rate" 0.25 "projectile spread angle penalty" 1 "grenade launcher mortar mode" -1 "jarate backstabber" 1 "clip size upgrade atomic" 26.0 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 4 } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b-1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Soldier Item "The Direct Hit" ClassIcon soldier_directhit } } WaveSpawn { Name wave3d WaitForAllDead wave3c TotalCount 60 MaxActive 15 SpawnCount 5 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysFireWeapon" Item "The Manmelter" ClassIcon pyro_manmelter Name "Man Melter Pyro" Skill Normal } } WaveSpawn { Name wave3d WaitForAllDead wave3c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Huo-Long Heavy" CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave3d WaitForAllDead wave3c TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro ClassIcon pyro_gascann Name "Gas Jockey Pyro" Item "The Gas Passer" Item "The Attendant" Attributes "SpawnWithFullCharge" Attributes "AlwaysFireWeapon" WeaponRestrictions "SecondaryOnly" Skill Expert ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.99 "fire rate bonus" 0.01 } } } WaveSpawn { Name wave3Chips MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chips TFBot { Template T_TFBot_Scout_Melee ClassIcon chip Name "Chips'N'Dips Scout" BehaviorModifiers "Push" Item "MvM GateBot Light Scout" } } } Wave //800 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 50 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_left TFBot { Class Heavy Name "Chocolate Heavy" ClassIcon heavy_healonkill Item "The Dalokohs Bar" Item "Hard Counter" ItemAttributes { ItemName "Hard Counter" "set item tint RGB" 6901050 } } } WaveSpawn { Name wave4b-1 WaitForAllDead wave4a TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_center TFBot { Template T_TFBot_Giant_Pyro Skill Expert Name "Giant Napalm Pyro" Item "The Nostromo Napalmer" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" WeaponRestrictions "PrimaryOnly" ItemAttributes { ItemName "The Nostromo Napalmer" "damage bonus" 1.25 "weapon burn time increased" 1.25 "lunchbox adds minicrits" 2 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave4c WaitForAllDead wave4b-1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai Name "Kamikaze Samurai" ClassIcon demo_caber_nys Item "The Ullapool Caber" ItemAttributes { ItemName "The Ullapool Caber" "blast dmg to self increased" 420 } } } WaveSpawn { Name wave4c WaitForAllDead wave4b-1 TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4c-1 WaitForAllSpawned wave4c TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_center TFBot { Template T_TFBot_Giant_Boxing_Heavy ClassIcon soldier_banner_trio Name "Concheror Boxer" Item "The Concheror" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Concheror" "single wep holster time increased" 1.5 } CharacterAttributes { "increase buff duration" 90 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave4c-1 WaitForAllSpawned wave4c TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Boxing_Heavy ClassIcon soldier_banner_trio Name "Buff Boxer" Item "The Buff Banner" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Buff Banner" "single wep holster time increased" 1.5 } CharacterAttributes { "increase buff duration" 90 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave4c-1 WaitForAllSpawned wave4c TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Boxing_Heavy ClassIcon soldier_banner_trio Name "Battalion's Boxer" Item "The Battalion's Backup" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Battalion's Backup" "single wep holster time increased" 1.5 } CharacterAttributes { "increase buff duration" 90 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave4Chips MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chips TFBot { Template T_TFBot_Scout_Melee ClassIcon chip Name "Chips'N'Dips Scout" BehaviorModifiers "Push" Item "MvM GateBot Light Scout" } } } Wave //900 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" Skill Normal Tag bot_squad_member } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" Skill Normal Tag bot_squad_member } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" Skill Normal Tag bot_squad_member } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" Skill Normal Tag bot_squad_member } } } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout Item "Bonk Helm" Item "Bonk! Atomic Punch" Skill Expert ClassIcon scout_bonk Name "Giant Bonk! Scout" } } WaveSpawn { Name wave5b WaitForAlldead wave5a TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Pyro Skill Expert WeaponRestrictions MeleeOnly ClassIcon pyro_volcano Health 900 Name "Inferno Gauntlet" Item "The Rusty Reaper" Item "Sharpened Volcano Fragment" Scale 1.5 ItemAttributes { ItemName "Sharpened Volcano Fragment" "dmg from ranged reduced" 0.6 } } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_BurstFire CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic_SlowRecharge Tag bot_squad_member } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Name "Giant Dragon's Fury Pyro" Item "The Dragon's Fury" Attributes "AlwaysCrit" ClassIcon pyro_dragon_fury_swordstone CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Item "The Scotsman's Skullcutter" ClassIcon demo_skullcutter Attributes "AlwaysCrit" CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave5d WaitForAllDead wave5c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast ClassIcon heavy_booster Name "Crits on Kill Brass Beast" ItemAttributes { ItemName "The Brass Beast" "critboost on kill" 6 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } } WaveSpawn { Name wave5d WaitForAllDead wave5c TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name wave5d WaitForAllDead wave5c TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketPush ClassIcon soldier_infinite_blast ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.3 } } } WaveSpawn { Name wave5Chips MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chips TFBot { Template T_TFBot_Scout_Melee ClassIcon chip Name "Chips'N'Dips Scout" BehaviorModifiers "Push" Item "MvM GateBot Light Scout" } } } Wave //950 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 48 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro ClassIcon pyro_phlog Name "Phlogistinator Pyro" Item "The Phlogistinator" Item "Firewall Helmet" Attributes "SpawnWithFullCharge" Skill Expert ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "increase buff duration" 6.2 "mod rage on hit bonus" 420 "mult airblast refire time" 0.01 } } TFBot { Template T_TFBot_Pyro ClassIcon pyro_gascann Name "Pedromancer" Item "The Gas Passer" Item "Pyromancer's Mask" Item "Pyromancer's Hood" Attributes "SpawnWithFullCharge" WeaponRestrictions "SecondaryOnly" Skill Expert ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "fire rate penalty" 5.7 "applies snare effect" 0.35 } } } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_reflect_daan Name "Giant Reflector Pyro" Skill Expert Item "The Degreaser" Item "Traffic Cone" Attributes "AlwaysCrit" ItemAttributes { ItemName "The Degreaser" "damage penalty" 1.99 "mult airblast refire time" 0.5 "airblast pushback scale" 2 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_center TFBot { Template T_TFBot_Giant_Heavyweapons Item "The Tungsten Toque" Item "Deflector" ClassIcon heavy_deflector_healonkill Name "Giant Heal Deflector Heavy" Attributes "UseBossHealthBar" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "damage bonus" 1.25 "heal on kill" 1000 "heal on hit for slowfire" 50 } CharacterAttributes { "health regen" 40 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } ItemAttributes { ItemName "The Tungsten Toque" "set item tint RGB" 1845659 } } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Soldier Skill Hard Attributes "AlwaysCrit" } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Demoman Skill Hard } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_center TFBot { Template T_TFBot_Giant_Scout Name "Giant Conch Scout" Item "The Concheror" Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 90 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 64 MaxActive 16 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Scout ClassIcon scout_cola Name "Buff Scout" Item "The Buff Banner" Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 90 } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name "tankboss_" Skin 1 Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6Chips MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chips TFBot { Template T_TFBot_Scout_Melee ClassIcon chip Name "Chips'N'Dips Scout" BehaviorModifiers "Push" Item "MvM GateBot Light Scout" } } } Wave //8008 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave7a TotalCurrency 404 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Soldier ClassIcon soldier_sergeant_crits Skill Expert Name "The Peak Perfomance Soldier" Health 50000 Item "The Original" Item "The GunBoats" Item "The Team Captain" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Original" "damage bonus" 5 "Blast radius increased" 1.25 } CharacterAttributes { "health regen" 100 "move speed penalty" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Template T_TFBot_Giant_Medic_Regen ClassIcon medic_kritz Name "The Medic Girl Friend" Item "‎The Virus Doctor" Item "The Byte'd Beak" Item "The Kritzkrieg" Health 10000 Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "heal rate bonus" 6969 } CharacterAttributes { "bot medic uber health threshold" 11000 } } } } WaveSpawn { Name wave7a-1 WaitForAllSpawned wave7a TotalCount 450 MaxActive 15 SpawnCount 5 Support 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon pyro_scorch Skill Normal } TFBot { Class Heavy Skill Normal Attributes "AlwaysCrit" } TFBot { Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } } } }