//Advanced Dusty Sandstorm by A+drew
//First wave 666 mission
//Cliffside map by Jmp/Laser Ace

#base robot_giant.pop
#base robot_standard.pop

population
{
	CanBotsAttackWhileInSpawnRoom	no
	RespawnWaveTime	6
	StartingCurrency	3500
	EventPopfile	Halloween
        Mission
	{
		Objective	Engineer
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	70
		CooldownTime	70
		DesiredCount	1
                Where	spawnbot_all
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Battle
			Attributes	"IgnoreFlag"
			TeleportWhere	spawnbot_flank_right
			TeleportWhere	spawnbot
                        TeleportWhere	spawnbot_giant
			TeleportWhere	spawnbot_flank_left
                        TeleportWhere   spawnbot_all
		}
	}
	Mission
	{
		Where	spawnbot_all
		Objective	Spy
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	60
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Where	spawnbot_all
		Objective	DestroySentries
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	45
		CooldownTime	45
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Where	spawnbot_flank_right
		Objective	Sniper
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Wave //$2900
	{
		Checkpoint	Yes
		WaitWhenDone	65
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay_ironman
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
                WaveSpawn
		{
			Name	1
			TotalCurrency	100
			TotalCount	40
			MaxActive	10
			SpawnCount	2
			Where	spawnbot
			WaitBeforeStarting	2
			WaitBetweenSpawns	1
			Squad
			{
				TFBot
				{
					Name	"Cannon Ball Bowman"
					Template	T_TFBot_Sniper_Huntsman
					Item	"the lone star"
					CharacterAttributes
					{
						"override projectile type"	17
                                                "hand scale" 0
					}
				}
			}
		}
		WaveSpawn
		{
			Name	1
			WaitBetweenSpawns	2
			WaitBeforeStarting	4
			Where	spawnbot_flank_left
			SpawnCount	2
			MaxActive	2
			TotalCount	6
			TotalCurrency	100
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
                                        Attributes	"AlwaysCrit"
                                        Skill	Expert
				}
			}
		}
		WaveSpawn
		{
			Name	1
			WaitBetweenSpawns	10
			WaitBeforeStarting	15
			Where	spawnbot
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			TotalCurrency	380
			Squad
			{
				Tank
				{
					Health	22000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Action	Trigger
						Target	boss_dead_relay
					}
					OnBombDroppedOutput
					{
						Action	Trigger
						Target	boss_deploy_relay
					}
				}
			}
		}
		WaveSpawn
		{
			Name	2
			WaitBetweenSpawns	3
			WaitBeforeStarting	5
			Where	spawnbot
			SpawnCount	5
			MaxActive	10
			TotalCount	30
			TotalCurrency	140
			WaitForAllDead	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	2
			WaitBetweenSpawns	3
			WaitBeforeStarting	0
			Where	spawnbot_giant
			SpawnCount	2
			MaxActive	2
			TotalCount	6
			TotalCurrency	200
			WaitForAllDead	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout
					Item	"blood botkiller scattergun mk.i"
					Item	"spine-chilling skull"
				}
			}
		}
		WaveSpawn
		{
			Name	3
			WaitBetweenSpawns	0
			WaitBeforeStarting	2
			Where	spawnbot
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			TotalCurrency	200
			WaitForAllDead	2
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1_left
					OnKilledOutput
					{
						Action	Trigger
						Target	boss_dead_relay
					}
					OnBombDroppedOutput
					{
						Action	Trigger
						Target	boss_deploy_relay
					}
				}
			}
		}
		WaveSpawn
		{
			Name	3
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			Where	spawnbot_flank_left
			SpawnCount	5
			MaxActive	10
			TotalCount	40
			TotalCurrency	50
			WaitForAllDead	2
			Squad
			{
				TFBot
				{
					Health	300
					Skill	Normal
					Name	Heavy
					Class	HeavyWeapons
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
				}
			}
		}
		WaveSpawn
		{
			Name	3
			WaitBetweenSpawns	5
			WaitBeforeStarting	2
			Where	spawnbot_all
			SpawnCount	2
			MaxActive	2
			TotalCount	8
			TotalCurrency	120
			WaitForAllDead	2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
					Attributes	"AlwaysCrit"
                                        CharacterAttributes
			                {
				                "voice pitch scale"	0.5
			                } 
				}
			}
		}
		WaveSpawn
		{
			Name	4
			WaitBetweenSpawns	2
			WaitBeforeStarting	5
			Where	spawnbot_giant
			SpawnCount	2
			MaxActive	2
			TotalCount	4
			TotalCurrency	200
			WaitForAllDead	3
			Squad
			{
				TFBot
				{
                                ClassIcon soldier_giant
					Template	T_TFBot_Giant_Soldier_SlowBarrage
                                        Name    "Major Crits"
                                        Attributes	"AlwaysCrit"
                                        Item "Full Metal Drill Hat"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	4
			WaitBetweenSpawns	1
			WaitBeforeStarting	0
			Where	spawnbot_flank_right
			SpawnCount	2
			MaxActive	6
			TotalCount	24
			TotalCurrency	35
			WaitForAllDead	3
			Squad
			{
				TFBot
				{
                                ClassIcon soldier
					Template	T_TFBot_Soldier_RocketShotgun
				}
			}
		}
		WaveSpawn
		{
			Name	4
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			Where	spawnbot_flank_left
			SpawnCount	2
			MaxActive	6
			TotalCount	24
			TotalCurrency	32
			WaitForAllDead	3
			Squad
			{
				TFBot
				{
					WeaponRestrictions	SecondaryOnly
					Health	125
					Skill	Normal
					Name	"Mad Milk Scout"
					Class	Scout
					Attributes	"AlwaysFireWeapon"
					Item	"tf_weapon_scattergun"
					Item	"mad milk"
					Item	"tf_weapon_bat"
					Item	"the milkman"
					CharacterAttributes
					{
						"effect bar recharge rate increased"	.01
						"fire rate penalty"	2
					}
				}
			}
		}
		WaveSpawn
		{
			Name	5
			TotalCurrency	100
			TotalCount	15
			MaxActive	5
			SpawnCount	5
			Where	spawnbot_flank_left
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllDead	4
			Squad
			{
				TFBot
				{
                                ClassIcon soldier_giant
					Name	"Giant Laser Soldier"
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Item	"the cow mangler 5000"
					Item	"tyrant's helm"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
                                                "override projectile type" 13
                                                "energy weapon penetration" 1
                                                "projectile penetration" 1
			                        "reveal disguised victim on hit" 1
                                                "fire rate bonus"	0.2
						"faster reload rate"	0.1
                                        }
                                        CharacterAttributes
					{
                                                "move speed bonus"	0.5
                                        }             
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	5
			WaitBetweenSpawns	1
			WaitBeforeStarting	0
			Where	spawnbot_flank_right
			SpawnCount	2
			MaxActive	10
			TotalCount	40
			TotalCurrency	40
			WaitForAllDead	4
			Squad
			{
				TFBot
				{
					WeaponRestrictions	PrimaryOnly
					Health	175
					Skill	Normal
					Name	"Ball Shooter Demo"
					Class	Demoman
					Attributes	"AlwaysCrit"
					Item	"tf_weapon_grenadelauncher"
					Item	"tf_weapon_pipebomblauncher"
					Item	"tf_weapon_bottle"
					Item	"sober stuntman"
                                        ItemAttributes
					{
						ItemName "TF_WEAPON_GRENADELAUNCHER"
                				"custom projectile model" "models/weapons/w_models/w_baseball.mdl"
                				"damage bonus" 1.6
                				"blast radius increased" 0.01
                				"fuse bonus" 999
                				"mod stun waist high airborne" 1 
           				}
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
                WaveSpawn
		{
			WaitForAllDead "5"
			DoneOutput
			{
  				Target intel
 				Action ForceResetSilent
			}
		}
                WaveSpawn
		{
			WaitForAllDead "5"
			WaitBeforeStarting 4
			DoneWarningSound Announcer.MVM_Get_To_Upgrade
			DoneOutput
			{
				Target upgradestation_open
				Action Trigger
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5"
			WaitBeforeStarting 45
                        DoneWarningSound Announcer.MVM_Wave_Start
			DoneOutput
			{			
				Target upgradestation_close
				Action Trigger
			}
		}
                WaveSpawn
		{
			WaitForAllDead "5"
			WaitBeforeStarting 14
			FirstSpawnWarningSound vo\announcer_begins_30sec.mp3
		}
                WaveSpawn
		{
			WaitForAllDead "5"
			WaitBeforeStarting 24
			FirstSpawnWarningSound vo\announcer_begins_20sec.mp3
		}
                WaveSpawn
		{
			WaitForAllDead "5"
			WaitBeforeStarting 34
			FirstSpawnWarningSound vo\announcer_begins_10sec.mp3
		}
                WaveSpawn
		{
			WaitForAllDead "5"
			WaitBeforeStarting 39
			FirstSpawnWarningSound vo\announcer_begins_5sec.mp3
		}
		WaveSpawn
		{
			WaitForAllDead "5"
			WaitBeforeStarting 40
			FirstSpawnWarningSound vo\announcer_begins_4sec.mp3
		}
		WaveSpawn
		{
			WaitForAllDead "5"
			WaitBeforeStarting 41
			FirstSpawnWarningSound vo\announcer_begins_3sec.mp3
		}
		WaveSpawn
		{
			WaitForAllDead "5"
			WaitBeforeStarting 42
			FirstSpawnWarningSound vo\announcer_begins_2sec.mp3
		}
                WaveSpawn
		{
			WaitForAllDead "5"
			WaitBeforeStarting 43
			FirstSpawnWarningSound vo\announcer_begins_1sec.mp3
		}
		WaveSpawn
		{
			Name	6
			WaitBetweenSpawns	2
			WaitBeforeStarting	49
			Where	spawnbot
			SpawnCount	1
			MaxActive	4
			TotalCount	4
			TotalCurrency	200
			WaitForAllDead	5
			Squad
			{
				Tank
				{
					Health	12000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Action	Trigger
						Target	boss_dead_relay
					}
					OnBombDroppedOutput
					{
						Action	Trigger
						Target	boss_deploy_relay
					}
				}
			}
		}
		WaveSpawn
		{
			Name	6
			WaitBetweenSpawns	5
			WaitBeforeStarting	46
			Where	spawnbot
			SpawnCount	5
			MaxActive	15
			TotalCount	40
			TotalCurrency	60
			WaitForAllDead	5
			Squad
			{
				TFBot
				{
					Health	200
					Skill	Hard
					Name	"Crit Soldier"
					Class	Soldier
					Attributes	"AlwaysCrit"
                                        Attributes	"AlwaysFireWeapon"
					Item	"tf_weapon_rocketlauncher"
					Item	"tf_weapon_shotgun_soldier"
					Item	"tf_weapon_shovel"
				}
			}
		}
		WaveSpawn
		{
			Name	7
			WaitBetweenSpawns	5
			WaitBeforeStarting	3
			Where	spawnbot_giant
			SpawnCount	2
			MaxActive	2
			TotalCount	4
			TotalCurrency	60
			WaitForAllDead	6
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	7
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			Where	spawnbot_all
			SpawnCount	5
			MaxActive	10
			TotalCount	40
			TotalCurrency	40
			WaitForAllDead	6
			Squad
			{
				TFBot
				{
					Health	175
					Skill	Expert
					Name	"Crit Pyro"
					Class	Pyro
					Attributes	"AlwaysCrit"
                                        Attributes	"AlwaysFireWeapon"
					Item	"tf_weapon_flamethrower"
					Item	"tf_weapon_shotgun_pyro"
					Item	"tf_weapon_fireaxe"
				}
			}
		}
		WaveSpawn
		{
			Name	8
			WaitBetweenSpawns	0
			WaitBeforeStarting	0
			Where	spawnbot
			SpawnCount	2
			MaxActive	2
			TotalCount	8
			TotalCurrency	100
			WaitForAllDead	7
			Squad
			{
				TFBot
				{
                                ClassIcon scout_giant
					Template	T_TFBot_Giant_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	8
			WaitBetweenSpawns	3
			WaitBeforeStarting	0
			Where	spawnbot_flank_right
			SpawnCount	4
			MaxActive	8
			TotalCount	36
			TotalCurrency	36
			WaitForAllDead	7
			Squad
			{
				TFBot
				{
                                ClassIcon heavy
					Health	300
					Skill	Normal
					Name	"Deflector Heavy"
					Class	HeavyWeapons
					Item	"deflector"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					Item	"the u-clank-a"
				}
			}
		}
		WaveSpawn
		{
			Name	8
			WaitBetweenSpawns	2
			WaitBeforeStarting	0
			Where	spawnbot_flank_left
			SpawnCount	3
			MaxActive	6
			TotalCount	32
			TotalCurrency	36
			WaitForAllDead	7
			Squad
			{
				TFBot
				{
                                ClassIcon demo
					Name	"Persian Demoknight"
					Template	T_TFBot_Demoman_Knight
					Attributes	"AlwaysCrit"
					Item	"the persian persuader"
					Item	"sultan's ceremonial"
					Item	"the liquor locker"
				}
			}
		}
		WaveSpawn
		{
			Name	9
			WaitBetweenSpawns	0
			WaitBeforeStarting	0
			Where	spawnbot_giant
			SpawnCount	4
			MaxActive	4
			TotalCount	12
			TotalCurrency	80
			WaitForAllDead	8
			Squad
			{
				TFBot
				{
                                ClassIcon soldier_giant
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
				}
                                TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	9
			WaitBetweenSpawns	3
			WaitBeforeStarting	1
			Where	spawnbot_all
			SpawnCount	5
			MaxActive	10
			TotalCount	40
			TotalCurrency	30
			WaitForAllDead	8
			Squad
			{
				TFBot
				{
					Health	175
					Skill	Expert
					Name	"Crit Pyro"
					Class	Pyro
					Attributes	"AlwaysCrit"
					Item	"tf_weapon_flamethrower"
					Item	"tf_weapon_shotgun_pyro"
					Item	"tf_weapon_fireaxe"
				}
			}
		}
                WaveSpawn
		{
			WaitForAllDead "9"
			DoneOutput
			{
  				Target intel
 				Action ForceResetSilent
			}
		}
                WaveSpawn
		{
			WaitForAllDead "9"
			WaitBeforeStarting 4
			DoneWarningSound Announcer.MVM_Get_To_Upgrade
			DoneOutput
			{
				Target upgradestation_open
				Action Trigger
			}
		}
		WaveSpawn
		{
			WaitForAllDead "9"
			WaitBeforeStarting 45
                        DoneWarningSound Announcer.MVM_Final_Wave_Start
			DoneOutput
			{			
				Target upgradestation_close
				Action Trigger
			}
		}
                WaveSpawn
		{
			WaitForAllDead "9"
			WaitBeforeStarting 14
			FirstSpawnWarningSound vo\announcer_begins_30sec.mp3
		}
                WaveSpawn
		{
			WaitForAllDead "9"
			WaitBeforeStarting 24
			FirstSpawnWarningSound vo\announcer_begins_20sec.mp3
		}
                WaveSpawn
		{
			WaitForAllDead "9"
			WaitBeforeStarting 34
			FirstSpawnWarningSound vo\announcer_begins_10sec.mp3
		}
                WaveSpawn
		{
			WaitForAllDead "9"
			WaitBeforeStarting 39
			FirstSpawnWarningSound vo\announcer_begins_5sec.mp3
		}
		WaveSpawn
		{
			WaitForAllDead "9"
			WaitBeforeStarting 40
			FirstSpawnWarningSound vo\announcer_begins_4sec.mp3
		}
		WaveSpawn
		{
			WaitForAllDead "9"
			WaitBeforeStarting 41
			FirstSpawnWarningSound vo\announcer_begins_3sec.mp3
		}
		WaveSpawn
		{
			WaitForAllDead "9"
			WaitBeforeStarting 42
			FirstSpawnWarningSound vo\announcer_begins_2sec.mp3
		}
                WaveSpawn
		{
			WaitForAllDead "9"
			WaitBeforeStarting 43
			FirstSpawnWarningSound vo\announcer_begins_1sec.mp3
		}
                WaveSpawn
		{
			Name	10
			Where	spawnbot
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	53
			WaitBetweenSpawns	1
                        WaitForAllDead	9
                        FirstSpawnOutput                                                                                                                                                            
			{
				 Target ST_maker_relay                          
				 Action Trigger                         
			}
			Squad
			{
				Tank
				{
					Health	26000
					Name	"sticky_tank"
					Speed	75
                                        Skin    1
					StartingPathTrackNode	"boss_path_1"
					OnKilledOutput                                  
					{
						Target ST_kill_relay
						Action Trigger                         
					}
					OnBombDroppedOutput                             
					{
						Target boss_deploy_relay
						Action Trigger                         
					}
				}
			}
		}
		WaveSpawn
		{
			Name	10
			WaitBetweenSpawns	1
			WaitBeforeStarting	47
			Where	spawnbot_flank_right
			SpawnCount	2
			MaxActive	4
			TotalCount	20
			TotalCurrency	20
			WaitForAllDead	9
			Squad
			{
				TFBot
				{
					Health	125
					Skill	Expert
					Name	"Crit Scout"
					Class	Scout
					Attributes	"AlwaysCrit"
					Item	"tf_weapon_scattergun"
					Item	"tf_weapon_pistol_scout"
					Item	"tf_weapon_bat"
				}
			}
		}
		WaveSpawn
		{
			Name	10
			WaitBetweenSpawns	2
			WaitBeforeStarting	46
			Where	spawnbot_flank_left
			SpawnCount	2
			MaxActive	4
			TotalCount	20
			TotalCurrency	20
			WaitForAllDead	9
			Squad
			{
				TFBot
				{
					Health	200
					Skill	Expert
					Name	"Crit Soldier"
					Class	Soldier
					Attributes	"AlwaysCrit"
					Item	"tf_weapon_rocketlauncher"
					Item	"tf_weapon_shotgun_soldier"
					Item	"tf_weapon_shovel"
				}
			}
		}
		WaveSpawn
		{
			Name	10
			WaitBetweenSpawns	2
			WaitBeforeStarting	48
			Where	spawnbot_all
			SpawnCount	2
			MaxActive	4
			TotalCount	20
			TotalCurrency	20
			WaitForAllDead	9
			Squad
			{
				TFBot
				{
					Health	175
					Skill	Expert
					Name	"Crit Pyro"
					Class	Pyro
					Attributes	"AlwaysCrit"
					Item	"tf_weapon_flamethrower"
					Item	"tf_weapon_shotgun_pyro"
					Item	"tf_weapon_fireaxe"
				}
			}
		}
		WaveSpawn
		{
			Name	10
			WaitBetweenSpawns	3
			WaitBeforeStarting	47
			Where	spawnbot_all
			SpawnCount	2
			MaxActive	4
			TotalCount	20
			TotalCurrency	20
			WaitForAllDead	9
			Squad
			{
				TFBot
				{
					Health	175
					Skill	Expert
					Name	"Crit Demo"
					Class	Demoman
					Attributes	"AlwaysCrit"
					Item	"tf_weapon_grenadelauncher"
					Item	"tf_weapon_pipebomblauncher"
					Item	"tf_weapon_bottle"
				}
			}
		}
                WaveSpawn
		{
			Name	11
			WaitForAllDead	10
			TotalCurrency	81
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			Where	spawnbot_giant
			WaitBeforeStarting	3
			WaitBetweenSpawns	7
			Squad
			{
				TFBot
				{
                                ClassIcon demo_burst_giant
					Template	T_TFBot_Giant_Demo_Burst
                                        Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	11
			WaitForAllDead	10
			TotalCurrency	100
			TotalCount	40
			MaxActive	10
			SpawnCount	2
			Where	spawnbot_flank_right
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Squad
			{
				TFBot
				{
					Health	300
					Skill	Normal
					Name	"Crit Deflector Heavy"
					Class	HeavyWeapons
					Attributes	"AlwaysCrit"
					Item	"deflector"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
                                        Item	"the u-clank-a"
				}
			}
		}
                WaveSpawn
		{
			Name	12
			WaitBetweenSpawns	10
			WaitBeforeStarting	4
			Where	spawnbot_giant
			SpawnCount	1
			MaxActive	1
			TotalCount	1
			TotalCurrency	200
			WaitForAllDead	11
			FirstSpawnWarningSound "vo/mvm/mght/heavy_mvm_m_domination16.mp3"
                        DoneWarningSound "vo\mvm\mght\heavy_mvm_m_paincrticialdeath03.mp3"
                        FirstSpawnOutput
                        {
                        	Target intel2
  				Action Enable
			}
			Squad
			{
				TFBot
				{
                                ClassIcon heavy_golden_lite
					Health	60000
					Name	"Golden Heavy"
					Template	T_TFBot_Giant_Heavyweapons
                                        Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					Item	"treasure hat 2"
                                        Item	"upgradeable TF_WEAPON_MINIGUN"
                                        ItemAttributes
					{
						"damage bonus"	2.5
						ItemName	"upgradeable TF_WEAPON_MINIGUN"
				                "killstreak tier"  3
				                "killstreak idleeffect" 1
				                "is australium item"   1
				                "item style override"  1
                                                "projectile spread angle penalty"	2.5
                                                "airblast vulnerability multiplier"	0.000001
				                "airblast vertical vulnerability multiplier"	0.000001
                                                "set item tint rgb" 7511618
					}
                                        Item	"weight room warmer"
                                        Item	"the heavy-weight champ"
                                        Item	"upgradeable TF_WEAPON_MINIGUN"
				}
			}
		}
                WaveSpawn
		{
                        Name	5
			Where	spawnbot_all
			WaitBetweenSpawns	13
			WaitBeforeStarting	10
			SpawnCount	3
			MaxActive	3
			TotalCount	45
			TotalCurrency	0
                        Support Limited
			RandomChoice
			{
				TFBot
				{
                                ClassIcon heavy_fist_nys
					WeaponRestrictions	MeleeOnly
					Health	500
					Skill	Normal
					Name	"Deadly Heavy"
					Class	HeavyWeapons
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					Item	"voodoo juju"
                                        ItemAttributes
                                        {
						Itemname	"voodoo juju"
                                                "attach particle effect"	43
                                        }
					CharacterAttributes
					{
						"bleeding duration"	5
				                "voice pitch scale"	0.5
					}
				}
                                TFBot
				{
                                ClassIcon heavy_fist_nys
					WeaponRestrictions	MeleeOnly
					Health	500
					Skill	Easy
					Name	"Deadly Heavy"
					Class	HeavyWeapons
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					Item	"voodoo juju"
                                        ItemAttributes
                                        {
						Itemname	"voodoo juju"
                                                "attach particle effect"	43
                                        }
					CharacterAttributes
					{
						"bleeding duration"	5
				                "voice pitch scale"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	9
			WaitForAllDead	5
			Where	spawnbot_all
			WaitBetweenSpawns	12
			WaitBeforeStarting	52
			SpawnCount	3
			MaxActive	3
			TotalCount	36
			TotalCurrency	0
			Support Limited
			RandomChoice
			{
				TFBot
				{
                                ClassIcon heavy_fist_nys
					WeaponRestrictions	MeleeOnly
					Health	500
					Skill	Normal
					Name	"Deadly Heavy"
					Class	HeavyWeapons
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					Item	"voodoo juju"
                                        ItemAttributes
                                        {
						Itemname	"voodoo juju"
                                                "attach particle effect"	43
                                        }
					CharacterAttributes
					{
						"bleeding duration"	5
				                "voice pitch scale"	0.5
					}
				}
                                TFBot
				{
                                ClassIcon heavy_fist_nys
					WeaponRestrictions	MeleeOnly
					Health	500
					Skill	Easy
					Name	"Deadly Heavy"
					Class	HeavyWeapons
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					Item	"voodoo juju"
                                        ItemAttributes
                                        {
						Itemname	"voodoo juju"
                                                "attach particle effect"	43
                                        }
					CharacterAttributes
					{
						"bleeding duration"	5
				                "voice pitch scale"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	Support
			WaitForAllDead	9
			Where	spawnbot_all
			WaitBetweenSpawns	15
			WaitBeforeStarting	55
			SpawnCount	3
			MaxActive	3
			TotalCount	999
			TotalCurrency	0
			Support	Limited
			RandomChoice
			{
				TFBot
				{
                                ClassIcon heavy_fist_nys
					WeaponRestrictions	MeleeOnly
					Health	500
					Skill	Normal
					Name	"Deadly Heavy"
					Class	HeavyWeapons
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					Item	"voodoo juju"
                                        ItemAttributes
                                        {
						Itemname	"voodoo juju"
                                                "attach particle effect"	43
                                        }
					CharacterAttributes
					{
						"bleeding duration"	5
				                "voice pitch scale"	0.5
					}
				}
                                TFBot
				{
                                ClassIcon heavy_fist_nys
					WeaponRestrictions	MeleeOnly
					Health	500
					Skill	Easy
					Name	"Deadly Heavy"
					Class	HeavyWeapons
					Item	"tf_weapon_minigun"
					Item	"tf_weapon_shotgun_hwg"
					Item	"tf_weapon_fists"
					Item	"voodoo juju"
                                        ItemAttributes
                                        {
						Itemname	"voodoo juju"
                                                "attach particle effect"	43
                                        }
					CharacterAttributes
					{
						"bleeding duration"	5
				                "voice pitch scale"	0.5
					}
				}
			}
		}
	}
}
