//This mission was made by HeRp-A-dErP-a-NErp.eXe
#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	700
	RespawnWaveTime	5
	CanBotsAttackWhileInSpawnRoom	no
	EventPopfile	Halloween
	Templates
	{
		T_TFBot_ZombieScout
		{
			ClassIcon	scout_bat
			Health	250
			Name	"Weakened Fast Zombie"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	tf_weapon_bat
				"bleeding duration"	5
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.85
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	1
			}
		}
		T_TFBot_ZombieScout_Sandman
		{
			ClassIcon	scout_stun
			Health	250
			Name	"Baseball Zombie"
			Class	Scout
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the sandman"
				"bleeding duration"	5
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
				"effect bar recharge rate increased"	0.25
			}
			CharacterAttributes
			{
				"move speed bonus"	0.85
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	1
			}
			Item	"the sandman"
			Item	"batter's helmet"
		}
		T_TFBot_ZombieSoldier
		{
			ClassIcon	soldier_equalizer
			Health	400
			Name	"Blast Zombie"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the equalizer"
				"bleeding duration"	5
				"blast dmg to self increased"	0
				"self dmg push force decreased"	0
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.6
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	1
				"bombinomicon effect on death"	1
			}
			Item	"the equalizer"
		}
		T_TFBot_ZombieSoldier_Mutant
		{
			ClassIcon	soldier_equalizer
			Health	200
			Name	"Mutated Blast Zombie"
			Class	Soldier
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the equalizer"
				"damage bonus"	0.8
				"bleeding duration"	5
				"blast dmg to self increased"	0
				"self dmg push force decreased"	0
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	1.2
				"voice pitch scale"	1.5
				"SPELL: set Halloween footstep type"	8421376
				"torso scale"	-0.05
				"bombinomicon effect on death"	1
			}
			Item	"the equalizer"
		}
		T_TFBot_ZombieSoldier_Spitter
		{
			ClassIcon	soldier
			Health	200
			Name	"Spitter Zombie"
			Class	Soldier
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"fire rate bonus"	1.5
				"faster reload rate"	-0.8
			}
			CharacterAttributes
			{
				"move speed bonus"	0.6
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
				"dmg taken from blast reduced"	0.75
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	1
			}
		}
		T_TFBot_ZombiePyro
		{
			ClassIcon	pyro_riftaxe
			Health	350
			Name	"Flame Zombie"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"sharpened volcano fragment"
				"bleeding duration"	5
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.25
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.6
				"voice pitch scale"	1.5
				"SPELL: set Halloween footstep type"	1
			}
			Item	"sharpened volcano fragment"
		}
		T_TFBot_ZombieDemoman
		{
			ClassIcon	demo_caber
			Health	350
			Name	"Boom Zombie"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the ullapool caber"
				"bleeding duration"	5
				"damage bonus"	5
				"Blast radius increased"	2
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.6
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	1
				"bombinomicon effect on death"	1
			}
			Item	"the ullapool caber"
		}
		T_TFBot_ZombieDemoman_PukeBomb
		{
			ClassIcon	demo
			Health	240
			Name	"Puke Bomb Zombie"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"bleeding duration"	5
				"grenade no bounce"	1
				"fuse bonus"	1.2
				"damage bonus"	1.2
				"Blast radius decreased"	1.2
			}
			CharacterAttributes
			{
				"voice pitch scale"	0.5
				"move speed bonus"	0.6
				"dmg taken from bullets reduced"	0.75
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"SPELL: set Halloween footstep type"	8421376
			}
		}
		T_TFBot_ZombieDemoman_Knight
		{
			ClassIcon	demoknight
			Health	175
			Name	"Knight Zombie"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the eyelander"
				"bleeding duration"	5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.65
				"dmg taken from fire reduced"	0.5
				"dmg taken from blast reduced"	0.5
				"dmg taken from bullets reduced"	0.5
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	1
			}
			Item	"the eyelander"
			Item	"The Dark Age Defender"
			Item	"The Sole Saviors"
			Item	"The Dark Falkirk Helm"
		}
		T_TFBot_ZombieHeavy
		{
			ClassIcon	heavy
			Health	600
			Name	"Heavy Zombie"
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	tf_weapon_fists
				"bleeding duration"	5
				"damage bonus"	5
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.6
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	1
			}
		}
		T_TFBot_ZombieHeavy_Fast
		{
			ClassIcon	heavy
			Health	300
			Name	"Fast Heavy Zombie"
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	tf_weapon_fists
				"bleeding duration"	5
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	1.2
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	8421376
			}
		}
		T_TFBot_ZombieHeavy_Mutant
		{
			ClassIcon	heavy
			Health	300
			Name	"Mutated Heavy Zombie"
			Scale	0.8
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	tf_weapon_fists
				"damage bonus"	0.8
				"bleeding duration"	5
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	1.2
				"voice pitch scale"	1.5
				"SPELL: set Halloween footstep type"	8421376
				"torso scale"	-0.05
			}
		}
		T_TFBot_ZombieHeavy_Police
		{
			ClassIcon	heavy_shotgun
			Health	450
			Name	"Heavy Police Zombie"
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_hwg
				"fire rate bonus"	2
				"faster reload rate"	0.1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.6
				"voice pitch scale"	0.5
				"dmg taken from fire reduced"	0.75
				"dmg taken from blast reduced"	0.75
				"dmg taken from bullets reduced"	0.75
				"SPELL: set Halloween footstep type"	1
			}
			Item	"copper's hard top"
		}
		T_TFBot_ZombieMedic
		{
			ClassIcon	medic
			Health	300
			Name	"Healthy Zombie"
			Class	Medic
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the vita-saw"
				"bleeding duration"	10
				"health regen"	15
				"heal on hit for slowfire"	100
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"gesture speed increase"	100
				"move speed bonus"	0.75
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	1
			}
			Item	"the vita-saw"
		}
		T_TFBot_ZombieSniper_Huntsman
		{
			ClassIcon	sniper_bow
			Health	250
			Name	"Archer Zombie"
			Class	Sniper
			Skill	Hard
			CharacterAttributes
			{
				"move speed bonus"	0.6
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	1
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
			}
			Item	"the huntsman"
			Item	"the tribalman's shiv"
			Item	"larrikin robin"
		}
		T_TFBot_ZombieSpy
		{
			ClassIcon	spy
			Health	150
			Name	"Sneaky Zombie"
			Class	Spy
			Skill	Expert
			ItemAttributes
			{
				ItemName	"the wanga prick"
				"bleeding duration"	5
			}
			CharacterAttributes
			{
				"voice pitch scale"	0.5
			}
			Item	"the wanga prick"
		}
		T_TFBot_Giant_ZombieScout
		{
			ClassIcon	scout_bat_giant
			Health	1200
			Name	"Large Fast Zombie"
			Class	Scout
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_bat
				"bleeding duration"	10
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"airblast vulnerability multiplier"	0.6
				"damage force reduction"	0.6
				"override footstep sound set"	5
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	2
				"bombinomicon effect on death"	1
			}
		}
		T_TFBot_Giant_ZombieSoldier_Spitter
		{
			ClassIcon	soldier_giant
			Health	3800
			Name	"Large Spitter Zombie"
			Class	Soldier
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"fire rate bonus"	1.5
				"faster reload rate"	-0.8
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"SPELL: set Halloween footstep type"	2
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"voice pitch scale"	0.5
				"dmg taken from blast reduced"	0.75
				"dmg taken from bullets reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"override footstep sound set"	3
				"bombinomicon effect on death"	1
			}
		}
		T_TFBot_Giant_ZombieHeavy
		{
			ClassIcon	heavy_giant
			Health	5000
			Name	"Large Heavy Zombie"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_fists
				"bleeding duration"	5
				"damage bonus"	5
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.75
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.45
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	2
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
				"bombinomicon effect on death"	1
			}
		}
		T_TFBot_Giant_ZombiePyro
		{
			ClassIcon	pyro_riftaxe_giant
			Health	3000
			Name	"Large Flame Zombie"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"sharpened volcano fragment"
				"bleeding duration"	5
				"afterburn duration bonus"	2
				"dmg taken from blast reduced"	0.75
				"dmg taken from fire reduced"	0.25
				"dmg taken from bullets reduced"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"voice pitch scale"	0.5
				"SPELL: set Halloween footstep type"	2
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	6
				"bombinomicon effect on death"	1
			}
			Item	"sharpened volcano fragment"
		}
		T_TFBot_Giant_ZombieDemoman_PukeBomb
		{
			ClassIcon	demo_giant
			Health	3300
			Name	"Large Puke Bomb Zombie"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"damage bonus"	1.6
				"Blast radius decreased"	1.2
				"grenade no bounce"	1
				"fuse bonus"	1.5
				"fire rate bonus"	2
			}
			CharacterAttributes
			{
				"SPELL: set Halloween footstep type"	2
				"move speed bonus"	0.5
				"voice pitch scale"	0.5
				"dmg taken from fire reduced"	0.75
				"dmg taken from blast reduced"	0.75
				"dmg taken from bullets reduced"	0.75
				"override footstep sound set"	4
				"bombinomicon effect on death"	1
			}
		}
		T_TFBot_ZombieDemoman_Buster
		{
			ClassIcon	sentry_buster
			Health	2500
			Name	"Explosive Skull"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"DisableDodge"
			Attributes	"IgnoreEnemies"
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"head scale"	3
				"torso scale"	-0.05
				"move speed bonus"	2
				"override footstep sound set"	7
				"voice pitch scale"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"cannot be backstabbed"	1
				"bombinomicon effect on death"	1
			}
			Item	"the ullapool caber"
			Item	"forgotten king's restless head"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where spawnbot_mission_sentrybuster_front
		Where spawnbot_mission_sentrybuster_back
		BeginAtWave	1
		RunForThisManyWaves	6
		CooldownTime	30
		TFBot
		{
			Template	T_TFBot_ZombieDemoman_Buster
		}
	}
	Mission
	{
		Objective	Spy
		Where spawnbot_mission_spy_front
		Where spawnbot_mission_spy_back
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	60
		CooldownTime	60
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_ZombieSpy
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1_primary
			TotalCurrency	50
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_ZombieScout
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w1_primary
			TotalCurrency	50
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_ZombieSoldier
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w1_primary
			TotalCurrency	50
			TotalCount	6
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot_front_left
			TFBot
			{
				Template	T_TFBot_ZombieHeavy
				Tag	"bot_gatebot"
				Tag "nav_prefer_gate3_flank"
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w1_primary2
			WaitForAllDead	w1_primary
			TotalCurrency	50
			TotalCount	10
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_ZombieScout
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w1_primary2
			WaitForAllSpawned	w1_primary
			TotalCurrency	50
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot_front_left
			TFBot
			{
				Template	T_TFBot_ZombieDemoman
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w1_primary2
			WaitForAllDead	w1_primary
			TotalCurrency	50
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_front_left
			TFBot
			{
				Template	T_TFBot_ZombieHeavy
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w1_primary3
			WaitForAllDead	w1_primary2
			TotalCurrency	175
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_Giant_ZombieScout
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w1_primary3
			WaitForAllDead	w1_primary2
			TotalCurrency	75
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_front
			Where	spawnbot_front_left
			TFBot
			{
				ClassIcon	scout_bat
				Health	125
				Name	"Zombie Scout"
				Class	Scout
				Skill	Hard
				WeaponRestrictions	MeleeOnly
				Tag "nav_avoid_pit"
				ItemAttributes
				{
					ItemName	tf_weapon_bat
					"bleeding duration"	5
					"damage bonus"	0.75
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
				Item	"baseball bill's sports shine"
			}
		}
		WaveSpawn
		{
			Name	w1_support
			WaitForAllDead	w1_primary
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	14
			Support	1
			Where	spawnbot_front_right
			TFBot
			{
				ClassIcon	heavy_crit
				Health	300
				Name	"Zombie Heavy"
				Class	HeavyWeapons
				Skill	Hard
				WeaponRestrictions	MeleeOnly
				Tag	"bot_gatebot"
				Tag "nav_prefer_gate2_flank"
				Tag "nav_avoid_pit"
				ItemAttributes
				{
					ItemName	tf_weapon_fists
					"bleeding duration"	5
					"damage bonus"	0.75
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w2_primary
			TotalCurrency	50
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_back
			FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav"
			TFBot
			{
				Template	T_TFBot_ZombieSoldier
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w2_primary
			TotalCurrency	50
			TotalCount	8
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	10
			Where	spawnbot_back_right
			TFBot
			{
				Template	T_TFBot_ZombiePyro
				Tag	"bot_gatebot"
				Tag "nav_prefer_gate4_flank"
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w2_primary
			TotalCurrency	50
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	14
			WaitBetweenSpawns	10
			Where	spawnbot_back_left
			TFBot
			{
				ClassIcon	scout_bat
				Health	125
				Name	"Zombie Scout"
				Class	Scout
				Skill	Hard
				WeaponRestrictions	MeleeOnly
				Tag "nav_avoid_pit"
				ItemAttributes
				{
					ItemName	tf_weapon_bat
					"bleeding duration"	5
					"damage bonus"	0.75
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
				Item	"baseball bill's sports shine"
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllDead	w2_primary
			TotalCurrency	50
			TotalCount	6
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_back
			TFBot
			{
				Template	T_TFBot_ZombieSoldier_Spitter
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllSpawned	w2_primary
			TotalCurrency	50
			TotalCount	24
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_back_left
			TFBot
			{
				ClassIcon	demo_knight_bottle
				Health	175
				Name	"Drunk Zombie"
				Class	Demoman
				Skill	Normal
				BehaviorModifiers	Mobber
				WeaponRestrictions	MeleeOnly
				Tag "nav_avoid_pit"
				ItemAttributes
				{
					ItemName	tf_weapon_bottle
					"bleeding duration"	10
					"damage bonus"	0.75
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllDead	w2_primary
			TotalCurrency	50
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_back
			TFBot
			{
				Template	T_TFBot_ZombieScout_Sandman
				Tag	"bot_gatebot"
				Tag "nav_prefer_gate5_flank"
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w2_primary3
			WaitForAllDead	w2_primary2
			TotalCurrency	200
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_back
			TFBot
			{
				Template	T_TFBot_Giant_ZombiePyro
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w2_primary3
			WaitForAllDead	w2_primary2
			TotalCurrency	50
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_back_left
			Where	spawnbot_back_right
			Where	spawnbot_back
			TFBot
			{
				ClassIcon	pyro_riftaxe
				Health	225
				Name	"Mutated Flame Zombie"
				Class	Pyro
				Skill	Hard
				Tag "nav_avoid_pit"
				WeaponRestrictions	MeleeOnly
				ItemAttributes
				{
					ItemName	"sharpened volcano fragment"
					"weapon burn time increased"	99999
				}
				CharacterAttributes
				{
					"voice pitch scale"	1.5
					"torso scale"	-0.05
					"SPELL: set Halloween footstep type"	1
					"dmg taken from fire reduced"	0.75
					"dmg taken from blast reduced"	0.75
					"dmg taken from bullets reduced"	0.75
				}
				Item	"sharpened volcano fragment"
			}
		}
		WaveSpawn
		{
			Name	w2_primary3
			WaitForAllDead	w2_primary2
			TotalCurrency	50
			TotalCount	24
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	7.5
			Where	spawnbot_back
			TFBot
			{
				ClassIcon	scout_bat
				Health	125
				Name	"Zombie Scout"
				Class	Scout
				Skill	Hard
				BehaviorModifiers	Mobber
				WeaponRestrictions	MeleeOnly
				Tag "nav_avoid_pit"
				ItemAttributes
				{
					ItemName	tf_weapon_bat
					"damage bonus"	0.75
					"bleeding duration"	5
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
				Item	"baseball bill's sports shine"
			}
		}
		WaveSpawn
		{
			Name	w2_support
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_back
			Where	spawnbot_back_right
			Where	spawnbot_back_left
			TFBot
			{
				ClassIcon	pyro_critaxe
				Health	175
				Name	"Fireman Zombie"
				Class	Pyro
				Skill	Hard
				WeaponRestrictions	MeleeOnly
				Tag "nav_avoid_pit"
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
				Item	"brigade helm"
				Item	"trickster's turnout gear"
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w3_primary_front
			TotalCurrency	50
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_front
			Squad
			{
				TFBot
				{
					Template	T_TFBot_ZombieHeavy
					Tag	"bot_squad_member"
					Tag "nav_avoid_pit"
				}
				TFBot
				{
					Template	T_TFBot_ZombieMedic
					Tag	"bot_squad_member"
					Tag "nav_avoid_pit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_primary_front
			TotalCurrency	100
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_Giant_ZombieSoldier_Spitter
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w3_primary_back
			TotalCurrency	50
			TotalCount	26
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot_back
			FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav"
			RandomChoice
			{
				TFBot
				{
					ClassIcon	pyro_critaxe
					Health	175
					Name	"Fireman Zombie"
					Class	Pyro
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag "nav_prefer_gate4_flank"
					Tag "nav_avoid_pit"
					CharacterAttributes
					{
						"voice pitch scale"	0.5
					}
					Item	"brigade helm"
					Item	"trickster's turnout gear"
				}
				TFBot
				{
					ClassIcon	pyro_critaxe
					Health	175
					Name	"Fireman Zombie"
					Class	Pyro
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag "nav_prefer_gate5_flank"
					Tag "nav_avoid_pit"
					CharacterAttributes
					{
						"voice pitch scale"	0.5
					}
					Item	"brigade helm"
					Item	"trickster's turnout gear"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_primary2
			WaitForAllDead	w3_primary_front
			TotalCurrency	50
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_ZombieHeavy_Police
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w3_primary2
			WaitForAllDead	w3_primary_front
			TotalCurrency	50
			TotalCount	20
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_front_right
			TFBot
			{
				ClassIcon	heavy_champ
				Health	300
				Name	"Boxing Heavy Zombie"
				Class	HeavyWeapons
				Skill	Hard
				WeaponRestrictions	MeleeOnly
				Tag	"bot_gatebot"
				Tag "nav_prefer_gate2_flank"
				Tag "nav_avoid_pit"
				ItemAttributes
				{
					ItemName	"the killing gloves of boxing"
					"bleeding duration"	5
					"damage bonus"	0.8
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
				Item	"the killing gloves of boxing"
			}
		}
		WaveSpawn
		{
			Name	w3_primary2_back
			WaitForAllDead	w3_primary_front
			TotalCurrency	50
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_back_left
			FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav"
			TFBot
			{
				Template	T_TFBot_ZombieDemoman_PukeBomb
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w3_primary3
			WaitForAllDead	w3_primary2
			TotalCurrency	50
			TotalCount	12
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_front
			Where	spawnbot_front_left
			Where	spawnbot_front_right
			TFBot
			{
				Template	T_TFBot_ZombieSoldier
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w3_primary3
			WaitForAllDead	w3_primary2
			TotalCurrency	100
			TotalCount	3
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	16
			WaitBetweenSpawns	10
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_Giant_ZombieSoldier_Spitter
				Tag	"bot_squad_member"
				Tag "nav_avoid_pit"
			}
			TFBot
			{
				Template	T_TFBot_ZombieDemoman_PukeBomb
				Tag	"bot_squad_member"
				Tag "nav_avoid_pit"
			}
			TFBot
			{
				Template	T_TFBot_ZombieDemoman_PukeBomb
				Tag	"bot_squad_member"
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w3_finale_back
			WaitForAllDead	w3_primary3
			TotalCurrency	100
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_back
			FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav"
			TFBot
			{
				Template	T_TFBot_Giant_ZombieHeavy
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w3_finale_back
			WaitForAllDead	w3_primary3
			TotalCurrency	0
			TotalCount	20
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_back
			Where	spawnbot_back_left
			TFBot
			{
				ClassIcon	pyro_critaxe
				Health	175
				Name	"Fireman Zombie"
				Class	Pyro
				Skill	Hard
				BehaviorModifiers	Mobber
				WeaponRestrictions	MeleeOnly
				Tag "nav_avoid_pit"
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
				Item	"brigade helm"
				Item	"trickster's turnout gear"
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w4_primary
			TotalCurrency	50
			TotalCount	15
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	1
			WaitBetweenSpawns	10
			Where	spawnbot_front_right
			TFBot
			{
				ClassIcon	demo_knight_bottle
				Health	175
				Name	"Drunk Zombie"
				Class	Demoman
				Skill	Normal
				WeaponRestrictions	MeleeOnly
				Tag	"bot_gatebot"
				Tag "nav_prefer_gate2_flank"
				Tag "nav_avoid_pit"
				ItemAttributes
				{
					ItemName	tf_weapon_bottle
					"bleeding duration"	10
					"damage bonus"	0.75
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary
			TotalCurrency	50
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_ZombieSoldier_Spitter
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w4_primary
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_ZombieHeavy_Fast
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w4_primary2
			WaitForAllDead	w4_primary
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_Giant_ZombieScout
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w4_primary2
			WaitForAllDead	w4_primary
			TotalCurrency	50
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_back
			FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav"
			TFBot
			{
				Template	T_TFBot_Giant_ZombieScout
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w4_primary3
			WaitForAllDead	w4_primary2
			TotalCurrency	50
			TotalCount	15
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_ZombieDemoman_Knight
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w4_primary3
			WaitForAllDead	w4_primary2
			TotalCurrency	50
			TotalCount	18
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_front
			Where	spawnbot_front_left
			TFBot
			{
				ClassIcon	scout_bat
				Health	125
				Name	"Zombie Scout"
				Class	Scout
				Skill	Hard
				WeaponRestrictions	MeleeOnly
				Tag "nav_avoid_pit"
				ItemAttributes
				{
					ItemName	tf_weapon_bat
					"bleeding duration"	5
					"damage bonus"	0.75
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
				Item	"baseball bill's sports shine"
			}
		}
		WaveSpawn
		{
			Name	w4_primary3
			WaitForAllDead	w4_primary2
			TotalCurrency	50
			TotalCount	12
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_back
			FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav"
			RandomChoice
			{
				TFBot
				{
					ClassIcon	pyro_critaxe
					Health	200
					Name	"Fireman Zombie"
					Class	Pyro
					Skill	Hard
					BehaviorModifiers	Mobber
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag "nav_prefer_gate4_flank"
					Tag "nav_avoid_pit"
					CharacterAttributes
					{
						"voice pitch scale"	0.5
					}
					Item	"brigade helm"
					Item	"trickster's turnout gear"
				}
				TFBot
				{
					ClassIcon	pyro_critaxe
					Health	200
					Name	"Fireman Zombie"
					Class	Pyro
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag "nav_prefer_gate5_flank"
					Tag "nav_avoid_pit"
					CharacterAttributes
					{
						"voice pitch scale"	0.5
					}
					Item	"brigade helm"
					Item	"trickster's turnout gear"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary4
			WaitForAllSpawned	w4_primary3
			TotalCurrency	100
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	24
			WaitBetweenSpawns	10
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_Giant_ZombieDemoman_PukeBomb
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w4_primary4
			WaitForAllDead	w4_primary3
			TotalCurrency	50
			TotalCount	24
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_back_left
			Where	spawnbot_back_right
			Where	spawnbot_back
			Where	spawnbot_front
			Where	spawnbot_front_left
			Where	spawnbot_front_right
			TFBot
			{
				ClassIcon	sniper
				Health	250
				Name	Zombie
				Class	Sniper
				Skill	Expert
				WeaponRestrictions	MeleeOnly
				ItemAttributes
				{
					ItemName	tf_weapon_club
					"bleeding duration"	5
					"damage bonus"	0.75
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
				Item	"ritzy rick's hair fixative"
			}
		}
		WaveSpawn
		{
			Name	w4_primary4
			WaitForAllDead	w4_primary3
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	8.5
			Where	spawnbot_front
			TFBot
			{
				Template	T_TFBot_ZombieSoldier_Mutant
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w4_support
			WaitForAllDead	w4_primary2
			TotalCurrency	0
			TotalCount	10
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_front
			Where	spawnbot_front_left
			Where	spawnbot_front_right
			TFBot
			{
				Template	T_TFBot_ZombieScout
				Tag "nav_avoid_pit"
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w5_primary
			TotalCurrency	100
			TotalCount	3
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_front
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_ZombiePyro
					Tag	"bot_squad_member"
					Tag "nav_avoid_pit"
				}
				TFBot
				{
					Template	T_TFBot_ZombieSniper_Huntsman
					Tag	"bot_squad_member"
					Tag "nav_avoid_pit"
				}
				TFBot
				{
					Template	T_TFBot_ZombieSniper_Huntsman
					Tag	"bot_squad_member"
					Tag "nav_avoid_pit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primary
			TotalCurrency	50
			TotalCount	12
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_front_left
			TFBot
			{
				Template	T_TFBot_ZombieScout
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w5_barricaderush
			WaitForAllDead	w5_primary
			TotalCurrency	50
			TotalCount	16
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot_back_left
			FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav"
			TFBot
			{
				Template	T_TFBot_ZombieHeavy_Mutant
				Tag	"bot_gatebot"
				Tag "nav_prefer_gate5_flank"
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w5_barricaderush
			WaitForAllDead	w5_primary
			TotalCurrency	50
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_front_left
			TFBot
			{
				ClassIcon	pyro_riftaxe
				Health	225
				Name	"Mutated Flame Zombie"
				Class	Pyro
				Skill	Hard
				WeaponRestrictions	MeleeOnly
				Tag	"bot_gatebot"
				Tag "nav_prefer_gate3_flank"
				Tag "nav_avoid_pit"
				ItemAttributes
				{
					ItemName	"sharpened volcano fragment"
					"weapon burn time increased"	99999
				}
				CharacterAttributes
				{
					"voice pitch scale"	1.5
					"dmg taken from fire reduced"	0.75
					"dmg taken from blast reduced"	0.8
					"dmg taken from bullets reduced"	0.8
					"torso scale"	-0.05
					"SPELL: set Halloween footstep type"	1
				}
				Item	"sharpened volcano fragment"
			}
		}
		WaveSpawn
		{
			Name	w5_barricaderush
			WaitForAllDead	w5_primary
			TotalCurrency	50
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_back_right
			TFBot
			{
				Template	T_TFBot_Giant_ZombieScout
				Tag	"bot_gatebot"
				Tag "nav_prefer_gate6_flank"
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w5_primary2
			WaitForAllDead	w5_barricaderush
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	14
			Where	spawnbot_back
			FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav"
			TFBot
			{
				Template	T_TFBot_Giant_ZombieSoldier_Spitter
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w5_primary3
			WaitForAllDead	w5_primary2
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where	spawnbot_front
			Where	spawnbot_front_left
			Where	spawnbot_front_right
			TFBot
			{
				ClassIcon	scout_bat
				Health	125
				Name	"Zombie Scout"
				Class	Scout
				Skill	Hard
				BehaviorModifiers	Mobber
				WeaponRestrictions	MeleeOnly
				Tag "nav_avoid_pit"
				ItemAttributes
				{
					ItemName	tf_weapon_bat
					"bleeding duration"	5
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
				}
				Item	"baseball bill's sports shine"
			}
		}
		WaveSpawn
		{
			Name	w5_primary3
			WaitForAllDead	w5_primary2
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_front_left
			TFBot
			{
				Template	T_TFBot_ZombieHeavy_Police
				Tag "nav_avoid_pit"
			}
		}
		WaveSpawn
		{
			Name	w5_primary3
			WaitForAllDead	w5_primary2
			TotalCurrency	50
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot_back
			FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_steelfist
					Health	900
					Name	"Big Heavy Zombie"
					Scale	1.5
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Tag "nav_avoid_pit"
					Tag	"bot_squad_member"
					Tag	"bot_gatebot"
					Tag "nav_prefer_gate5_flank"
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"bleeding duration"	10
					}
					CharacterAttributes
					{
						"voice pitch scale"	0.5
						"SPELL: set Halloween footstep type"	1
						"dmg taken from bullets reduced"	0.6
						"dmg taken from blast reduced"	0.6
						"dmg taken from fire reduced"	0.6
						"dmg taken from crit reduced"	0.8
						"dmg from melee increased"	2
					}
				}
				TFBot
				{
					Template	T_TFBot_ZombieMedic
					Tag	"bot_squad_member"
					Tag "nav_avoid_pit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_finale
			WaitForAllDead	w5_primary3
			TotalCurrency	50
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_back
			FirstSpawnWarningSound "ui/halloween_boss_summoned_fx.wav"
			LastSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav"
			DoneWarningSound "ui/halloween_boss_defeated_fx.wav"
			TFBot
			{
				ClassIcon	heavy_chief
				Health	15000
				Name	"Demonic Heavy Zombie"
				Class	HeavyWeapons
				Skill	Expert
				WeaponRestrictions	MeleeOnly
				Tag	"bot_giant"
				Tag "nav_avoid_pit"
				Attributes	"MiniBoss"
				Attributes	"UseBossHealthBar"
				ItemAttributes
				{
					ItemName	tf_weapon_fists
					"damage bonus"	2
					"bleeding duration"	10
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
					"move speed bonus"	0.5
					"override footstep sound set"	2
					"airblast vulnerability multiplier"	0.1
					"airblast vertical vulnerability multiplier"	0.1
					"damage force reduction"	0.1
					"rage giving scale"	0.3
					"bombinomicon effect on death"	1
					"SPELL: set Halloween footstep type"	2
				}
				Item	"spine-chilling skull 2011 style 3"
				Item	"big steel jaw of summer fun"
			}
		}
		WaveSpawn
		{
			Name	w5_finale
			WaitForAllDead	w5_primary3
			TotalCurrency	100
			TotalCount	25
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot_front
			Where	spawnbot_front_left
			Where	spawnbot_front_right
			Where	spawnbot_back
			Where	spawnbot_back_left
			Where	spawnbot_back_right
			TFBot
			{
				ClassIcon	sniper
				Health	250
				Name	Zombie
				Class	Sniper
				Skill	Expert
				WeaponRestrictions	MeleeOnly
				ItemAttributes
				{
					ItemName	tf_weapon_club
					"bleeding duration"	5
				}
				CharacterAttributes
				{
					"voice pitch scale"	0.5
					"bombinomicon effect on death"	1
				}
				Item	"ritzy rick's hair fixative"
			}
		}
	}
}