#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	2800
	RespawnWaveTime	5
	CanBotsAttackWhileInSpawnRoom	no
	Advanced	1
	EventPopfile	Halloween
	Templates
	{
		T_TFBot_Soldier_Valve_Bigrock
		{
			ClassIcon	soldier_giant
			Health	200
			Name	"Crit Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"faster reload rate"	-0.4
				"fire rate bonus"	0.6
			}
			Item	"defiant spartan"
		}
		T_TFBot_Pyro_Valve_Bigrock
		{
			ClassIcon	pyro_giant
			Health	175
			Name	"Crit Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysCrit"
			CharacterAttributes
			{
				"move speed bonus"	1.5
			}
			Item	"old guadalajara"
		}
		T_TFBot_Demoman_Samurai_Leaping
		{
			ClassIcon	demoknight_samurai
			Health	650
			AutoJumpMin	4
			AutoJumpMax	4
			Name	"Leaping Samurai Demo"
			Scale	1.3
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Tag	"bot_giant"
			Attributes	"AlwaysCrit"
			Attributes	"AutoJump"
			Attributes	"AirChargeOnly"
			CharacterAttributes
			{
				"charge time increased"	6
				"charge recharge rate increased"	7
				"increased jump height"	2.3
				"bot custom jump particle"	1
			}
			Item	"the splendid screen"
			Item	"the half-zatoichi"
			Item	"demo kabuto"
			Item	"the menpo"
		}
		T_TFBot_Medic_Valve_Bigrock
		{
			ClassIcon	medic_uber
			Health	150
			Name	"Uber Medic"
			Class	Medic
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"ubercharge rate bonus"	5
			}
			CharacterAttributes
			{
				"heal rate bonus"	0.1
			}
		}
		T_TFBot_Sniper_Herp_Huntsman_Spammer
		{
			ClassIcon	sniper_bow_multi
			Health	1200
			Name	"Bowman Rapid Fire"
			Scale	1.5
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			ItemAttributes
			{
				ItemName	"the huntsman"
				"fire rate bonus"	0.6
			}
			CharacterAttributes
			{
				"move speed bonus"	0.85
				"head scale"	0.7
			}
			Item	"the huntsman"
		}
		T_TFBot_Giant_Demoman_Buster_Improved
		{
			ClassIcon	sentry_buster
			Health	2500
			Name	"Sentry Buster"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"DisableDodge"
			Attributes	"IgnoreEnemies"
			CharacterAttributes
			{
				"move speed bonus"	2
				"damage force reduction"	0.01
				"airblast vulnerability multiplier"	0.01
				"airblast vertical vulnerability multiplier"	0.01
				"cannot be backstabbed"	1
				"override footstep sound set"	7
			}
			Item	"the ullapool caber"
		}
		T_TFBot_Giant_Pyro_Herp_Ricochet
		{
			ClassIcon	pyro_ricochet_giant
			Health	3000
			Name	"Giant Ricochet Pyro"
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	"the nostromo napalmer"
				"flame_speed"	3000
				"flame_drag"	6
				"max_flame_reflection_count"	20
				"flame_reflect_on_collision"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.25
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set"	6
			}
			Item	"the nostromo napalmer"
			Item	"the electric escorter"
		}
		T_TFBot_Scout_Herp_FANBlast
		{
			ClassIcon	scout_fan
			Health	125
			Name	"Blast-a-Nature Scout"
			Class	Scout
			Skill	Expert
			MaxVisionRange	500
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the force-a-nature"
				"damage bonus"	0.65
				"scattergun knockback mult"	5
				"faster reload rate"	1.6
				"fire rate bonus"	1.4
			}
			Item	"the force-a-nature"
			Item	"the crosslinker's coil"
		}
		T_TFBot_Soldier_Herp_Conch
		{
			ClassIcon	soldier_conch
			Health	200
			Name	"Conch Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	1.5
			}
			Item	"the concheror"
		}
		T_TFBot_Demoman_Herp_Golf
		{
			ClassIcon	demoknight_nineiron
			Health	175
			Name	"Wedge Demo"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"nessie's nine iron"
				"apply z velocity on damage"	700
				"critboost on kill"	3
			}
			Item	"ali baba's wee booties"
			Item	"the chargin' targe"
			Item	"nessie's nine iron"
			Item	"glengarry bonnet"
		}
		T_TFBot_Demoman_Herp_Onepipe
		{
			//ClassIcon	demo_single
			Health	175
			Name	"One Pipe Demo"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"damage bonus"	2
				"fire rate bonus"	2
				"Blast radius decreased"	2
			}
			Item	"the frag proof fragger"
		}
		T_TFBot_Demoman_Valve_Bigrock
		{
			ClassIcon	demo_giant
			Health	175
			Name	"Crit Demo"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"Projectile speed increased"	2
			}
			Item	"spine-chilling skull 2011 style 2"
		}
		T_TFBot_Heavyweapons_Deflector
		{
			ClassIcon	heavy_deflector
			Health	300
			Name	"Deflector Heavy"
			Class	HeavyWeapons
			Skill	Hard
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	deflector
				"attack projectiles"	1
			}
			Item	"deflector"
			Item	"the u-clank-a"
		}
		T_TFBot_Medic_Herp_Overheal
		{
			ClassIcon	medic_overheal_uber
			Health	150
			Name	"Overhealer Medic"
			Class	Medic
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"ubercharge rate bonus"	0.5
				"overheal bonus"	1.5
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
			}
		}
		T_TFBot_Medic_Herp_Vac_Bullet
		{
			ClassIcon	medic_bullet
			Health	150
			Name	"Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorBullets"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"lunchbox adds minicrits"	3
				"heal rate bonus"	10
				"medigun bullet resist passive"	0.8
				"medigun bullet resist deployed"	0.8
				"medigun charge is resists"	3
				"ubercharge rate bonus"	200
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	444
			}
		}
		T_TFBot_Medic_Herp_Vac_Blast
		{
			ClassIcon	medic_blast
			Health	150
			Name	"Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorBlast"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"lunchbox adds minicrits"	3
				"heal rate bonus"	10
				"medigun blast resist passive"	0.8
				"medigun blast resist deployed"	0.8
				"medigun charge is resists"	4
				"ubercharge rate bonus"	200
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	444
			}
		}
		T_TFBot_Medic_Herp_Vac_Fire
		{
			ClassIcon	medic_fire
			Health	150
			Name	"Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorFire"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"lunchbox adds minicrits"	3
				"heal rate bonus"	10
				"medigun fire resist passive"	0.8
				"medigun fire resist deployed"	0.8
				"medigun charge is resists"	5
				"ubercharge rate bonus"	200
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	444
			}
		}
		T_TFBot_Medic_Herp_FullVac_Bullet
		{
			ClassIcon	medic_bullet
			Health	150
			Name	"Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorBullets"
			Attributes	"BulletImmune"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"lunchbox adds minicrits"	3
				"heal rate bonus"	10
				"medigun bullet resist passive"	2
				"medigun bullet resist deployed"	2
				"medigun charge is resists"	3
				"ubercharge rate bonus"	200
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	444
			}
			Item	"the kritzkrieg"
			Item	"halogen head lamp"
		}
		T_TFBot_Medic_Herp_FullVac_Blast
		{
			ClassIcon	medic_blast
			Health	150
			Name	"Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorBlast"
			Attributes	"BlastImmune"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"lunchbox adds minicrits"	3
				"heal rate bonus"	10
				"medigun blast resist passive"	2
				"medigun blast resist deployed"	2
				"medigun charge is resists"	4
				"ubercharge rate bonus"	200
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	444
			}
			Item	"the kritzkrieg"
			Item	"halogen head lamp"
		}
		T_TFBot_Medic_Herp_FullVac_Fire
		{
			ClassIcon	medic_fire
			Health	150
			Name	"Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorFire"
			Attributes FireImmune
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"lunchbox adds minicrits"	3
				"heal rate bonus"	10
				"medigun fire resist passive"	2
				"medigun fire resist deployed"	2
				"medigun charge is resists"	5
				"ubercharge rate bonus"	200
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	444
			}
			Item	"the kritzkrieg"
			Item	"halogen head lamp"
		}
		T_TFBot_Sniper_Herp_BossSupport
		{
			ClassIcon	sniper
			Health	125
			Name	Sniper
			Class	Sniper
			Skill	Hard
			MaxVisionRange	2500
			Item	"the machina"
			Item	"the deus specs"
		}
		T_TFBot_Sniper_Valve_Huntsman_Coaltown
		{
			ClassIcon	sniper_bow
			Health	125
			Name	Bowman
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the huntsman"
				"damage bonus"	0.5
				"fire rate bonus"	0.4
			}
			Item	"the huntsman"
		}
		T_TFBot_Giant_Scout_Jumping_Sandman_Original
		{
			ClassIcon	scout_jumping_g
			Health	1200
			AutoJumpMin	5
			AutoJumpMax	5
			Name	"Jumping Super Scout"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"AutoJump"
			ItemAttributes
			{
				ItemName	"the sandman"
				"damage bonus"	2
				"effect bar recharge rate increased"	0.1
			}
			CharacterAttributes
			{
				"increased jump height"	2
				"move speed bonus"	1.5
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.3
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set"	5
				"head scale"	1.5
			}
			Item	"the sandman"
			Item	"the hanger-on hood"
			Item	"the flight of the monarch"
		}
		T_TFBot_Giant_Scout_Bonk_Prenerf //This guy is fair, just fucking shoot him to slow him down. Jesus Christ.
		{
			ClassIcon	scout_bonk_giant
			Health	1600
			Name	"Giant Hyper Bonk Scout"
			Class	Scout
			Skill	Easy
			Tag	"bot_giant"
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	5
				"effect bar recharge rate increased"	0.35
				"airblast vertical vulnerability multiplier"	0.5
			}
			Item	"bonk! atomic punch"
			Item	"bonk leadwear"
		}
		T_TFBot_Giant_Soldier_Herp_Turborocket
		{
			ClassIcon	soldier_giant
			Health	4000
			Name	"Giant Turbo Rocket Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"faster reload rate"	0.6
				"fire rate bonus"	0.2
				"clip size upgrade atomic"	7
				"Projectile speed increased"	1.3
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.15
				"airblast vertical vulnerability multiplier"	0.5
				"override footstep sound set"	3
				"blast dmg to self increased"	0
			}
			Item	"the lucky shot"
		}
		T_TFBot_Giant_Soldier_Herp_Buffed
		{
			ClassIcon	soldier_buffed_giant
			Health	7600
			Name	"Giant Buffed Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	gentlemanne_rocketlauncher_coffinnail
				"fire rate bonus"	0.25
				"faster reload rate"	-0.8
				"Projectile speed increased"	0.7
				"projectile spread angle penalty"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	3
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.15
				"airblast vertical vulnerability multiplier"	0.5
			}
			Item	"gentlemanne_rocketlauncher_coffinnail"
			Item	"l4d hat"
		}
		T_TFBot_Giant_Pyro_Herp_Spread
		{
			ClassIcon	pyro_firespreader_giant
			Health	3000
			Name	"Giant Spreader Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	"the backburner"
				"flame_spread_degree"	20.0
				"flame_up_speed"	25
				"flame_drag"	7.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	6
				"airblast vulnerability multiplier"	0.25
				"airblast vertical vulnerability multiplier"	0.1
				"damage force reduction"	0.6
			}
			Item	"the backburner"
			Item	"the flamboyant flamenco"
		}
		T_TFBot_Giant_Heavyweapons_HealOnKill_Beta //Apparantly these guys were originally Push Deflector Heavies
		{
			ClassIcon	heavy_deflector_push_giant
			Health	5500
			Name	"Giant Push-on-Hit Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1600
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	deflector
				"damage bonus"	1.5
				"attack projectiles"	2
				"weapon spread bonus" 1
				"fire rate penalty" 4
				"damage causes airblast" 1
			}
			ItemAttributes
			{
				ItemName	"the u-clank-a"
				"set item tint RGB"	15185211
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.1
				"airblast vertical vulnerability multiplier"	0.1
				"override footstep sound set" 2
				"rage giving scale"	0.9
			}
			Item	"deflector"
			Item	"the u-clank-a"
		}
		T_TFBot_Giant_Heavyweapons_Herp_Fireworks_Crit
		{
			ClassIcon	heavy_firework_giant
			Health	5000
			Name	"Giant Fireworks Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"AlwaysCrit"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the huo long heatmaker"
				"damage bonus"	5.1
				"Set DamageType Ignite"	1
				"fire rate penalty"	2.5
				"override projectile type"	2
				"weapon burn dmg increased"	1.1
				"weapon burn time increased"	1.1
				"Blast radius increased"	1.2
			}
			ItemAttributes
			{
				ItemName	"mangnanimous monarch"
				"attach particle effect"	1
			}
			CharacterAttributes
			{
				"blast dmg to self increased"	0
				"move speed bonus"	0.5
				"override footstep sound set"	2
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.1
				"airblast vertical vulnerability multiplier"	0.1
			}
			Item	"the huo long heatmaker"
			Item	"mangnanimous monarch"
		}
		T_TFBot_Giant_Medic_Herp_Kritz
		{
			ClassIcon	medic_kritz_giant
			Health	4500
			Name	"Giant Kritzkrieg Medic"
			Class	Medic
			Skill	Expert
			Tag	"bot_giant"
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.5
			}
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"ubercharge rate bonus"	99999
				"uber duration bonus"	99999
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	99999
				"heal rate bonus"	2
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.25
				"airblast vertical vulnerability multiplier"	0.5
			}
			Item	"the kritzkrieg"
			Item	"platinum pickelhaube"
		}
		T_TFBot_Giant_Medic_Herp_Overheal
		{
			ClassIcon	medic_overheal_uber_giant
			Health	4500
			Name	"Giant Big Overheal Medic"
			Class	Medic
			Skill	Expert
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Item "The Surgeon's Stahlhelm"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"overheal bonus"	4
				"overheal decay disabled"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"airblast vulnerability multiplier"	0.25
				"airblast vertical vulnerability multiplier"	0.5
				"damage force reduction"	0.6
				"heal rate bonus"	200
				"health regen"	60
			}
		}
		T_TFBot_Giant_Medic_Herp_Buffed //To anyone who is using these templates, don't use this giant commonly!
		{
			ClassIcon	medic_buffed_giant
			Health	9000
			Name	"Giant Buffed Medic"
			Class	Medic
			Skill	Expert
			Tag	"bot_giant"
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the quick-fix"
				"ubercharge rate bonus"	0.5
				"uber duration bonus"	-6
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.25
				"airblast vertical vulnerability multiplier"	0.5
				"dmg taken from fire reduced"	0.9
				"dmg taken from blast reduced"	0.9
				"dmg taken from bullets reduced"	0.9
				"dmg taken from crit reduced"	0.9
				"heal rate bonus"	200
				"bot medic uber health threshold"	 600
			}
			Item	"the quick-fix"
			Item	"l4d hat"
			Item	"das metalmeatencasen"
		}
		T_TFBot_Giant_Medic_Herp_Buffed_Regen //To anyone who is using these templates, don't use this giant commonly!
		{
			ClassIcon	medic_buffed_giant
			Health	9000
			Name	"Giant Buffed Regen Medic"
			Class	Medic
			Skill	Expert
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the quick-fix"
				"ubercharge rate bonus"	0.01
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.25
				"airblast vertical vulnerability multiplier"	0.5
				"heal rate bonus"	200
				"health regen"	80
				"dmg taken from fire reduced"	0.9
				"dmg taken from blast reduced"	0.9
				"dmg taken from bullets reduced"	0.9
				"dmg taken from crit reduced"	0.9
			}
			Item	"the quick-fix"
			Item	"l4d hat"
			Item	"the vascular vestment"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where spawnbot_main_A_0
		Where spawnbot_main_A_1
		Where spawnbot_main_A_2
		Where spawnbot_main_B_0
		Where spawnbot_main_B_1
		Where spawnbot_main_B_2
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	30
		CooldownTime	30
		TFBot
		{
			Template	T_TFBot_Giant_Demoman_Buster_Improved
		}
	}
	Mission
	{
		Objective	Sniper
		Where spawnbot_alt_A_0
		Where spawnbot_alt_A_1
		Where spawnbot_alt_A_2
		Where spawnbot_alt_B_0
		Where spawnbot_alt_B_1
		Where spawnbot_alt_B_2
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	40
		CooldownTime	40
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Razorback
			Item	"sniper pith helmet"
		}
	}
	Mission
	{
		Objective	Sniper
		Where spawnbot_alt_A_0
		Where spawnbot_alt_A_1
		Where spawnbot_alt_A_2
		Where spawnbot_alt_B_0
		Where spawnbot_alt_B_1
		Where spawnbot_alt_B_2
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	55
		CooldownTime	30
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper
			Item	"sniper pith helmet"
		}
	}
	Mission
	{
		Objective	Engineer
		Where spawnbot_alt_A_0
		Where spawnbot_alt_A_1
		Where spawnbot_alt_A_2
		Where spawnbot_alt_B_0
		Where spawnbot_alt_B_1
		Where spawnbot_alt_B_2
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	60
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Battle_TeleIn
		}
	}
	Mission
	{
		Objective	Sniper
		Where spawnbot_alt_A_0
		Where spawnbot_alt_A_1
		Where spawnbot_alt_A_2
		Where spawnbot_alt_B_0
		Where spawnbot_alt_B_1
		Where spawnbot_alt_B_2
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	40
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Herp_BossSupport
		}
	}
	Mission
	{
		Objective	Engineer
		Where spawnbot_alt_A_0
		Where spawnbot_alt_A_1
		Where spawnbot_alt_A_2
		Where spawnbot_alt_B_0
		Where spawnbot_alt_B_1
		Where spawnbot_alt_B_2
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	45
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Battle_TeleIn
		}
	}
	Mission
	{
		Objective	Spy
		Where spawnbot_main_A_0
		Where spawnbot_main_A_1
		Where spawnbot_main_A_2
		Where spawnbot_main_B_0
		Where spawnbot_main_B_1
		Where spawnbot_main_B_2
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	60
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Spy
			Item	"janissary hat"
		}
	}
	Mission
	{
		Objective	Sniper
		Where spawnbot_alt_A_0
		Where spawnbot_alt_A_1
		Where spawnbot_alt_A_2
		Where spawnbot_alt_B_0
		Where spawnbot_alt_B_1
		Where spawnbot_alt_B_2
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Herp_BossSupport
			Skill	Expert
		}
	}
	Mission
	{
		Objective	Engineer
		Where spawnbot_alt_A_0
		Where spawnbot_alt_A_1
		Where spawnbot_alt_A_2
		Where spawnbot_alt_B_0
		Where spawnbot_alt_B_1
		Where spawnbot_alt_B_2
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	35
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Battle_TeleIn
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where spawnbot_main_A_0
		Where spawnbot_main_A_1
		Where spawnbot_main_A_2
		Where spawnbot_main_B_0
		Where spawnbot_main_B_1
		Where spawnbot_main_B_2
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	20
		TFBot
		{
			Template	T_TFBot_Giant_Demoman_Buster_Improved
		}
	}
	Mission
	{
		Objective	Sniper
		Where spawnbot_alt_A_0
		Where spawnbot_alt_A_1
		Where spawnbot_alt_A_2
		Where spawnbot_alt_B_0
		Where spawnbot_alt_B_1
		Where spawnbot_alt_B_2
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	10
		DesiredCount	4
		TFBot
		{
			Skill	Expert
			Template	T_TFBot_Sniper
			Item	"the cozy camper"
			Item	"sniper pith helmet"
		}
	}
	Mission
	{
		Objective	Spy
		Where spawnbot_main_A_0
		Where spawnbot_main_A_1
		Where spawnbot_main_A_2
		Where spawnbot_main_B_0
		Where spawnbot_main_B_1
		Where spawnbot_main_B_2
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	20
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
			Item	"janissary hat"
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		InitWaveOutput
		{
			Target wave_prepare_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name	w1_primary
			TotalCurrency	50
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_primary
			TotalCurrency	100
			TotalCount	40
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			RandomChoice
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_small
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	MeleeOnly
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_small
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	MeleeOnly
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1_primary
			TotalCurrency	200
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	16
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
					Tag	"bot_giant"
					Tag	"bot_squad_member"
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	0.25
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_primary2
			WaitForAllSpawned	w1_primary
			TotalCurrency	100
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	14
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai_Leaping
				}
			}
		}
		WaveSpawn
		{
			Name	w1_primary2
			WaitForAllDead	w1_primary
			TotalCurrency	75
			TotalCount	36
			MaxActive	12
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"wrap battler"
					Item	"b-ankh!"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_primary2
			WaitForAllDead	w1_primary
			TotalCurrency	25
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_alt_A_0
			Where spawnbot_alt_A_1
			Where spawnbot_alt_A_2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_steelfist
					Health	900
					Name	"Steel Gauntlet"
					Scale	1.5
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_giant
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							Item	"fists of steel"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	MeleeOnly
							Tag	"bot_giant"
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							Item	"fists of steel"
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1_primary3
			WaitForAllDead	w1_primary2
			TotalCurrency	300
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	demo_spammer_giant
					Health	3300
					Name	"Giant Rapid Fire Demo"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"faster reload rate"	-0.4
						"fire rate bonus"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	4
						"airblast vulnerability multiplier"	0.2
						"airblast vertical vulnerability multiplier"	0.5
						"damage force reduction"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1_primary3
			WaitForAllDead	w1_primary2
			TotalCurrency	50
			TotalCount	30
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_alt_A_0
			Where spawnbot_alt_A_1
			Where spawnbot_alt_A_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			Name	w1_support
			TotalCurrency	100
			TotalCount	50
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	8
			WaitBetweenSpawns	12
			Support	1
			Where spawnbot_alt_A_0
			Where spawnbot_alt_A_1
			Where spawnbot_alt_A_2
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		InitWaveOutput
		{
			Target wave_prepare_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name	w2_primary
			TotalCurrency	200
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Herp_Ricochet
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary
			TotalCurrency	50
			TotalCount	30
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	"Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
							Skill	Normal
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_small
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Normal
							WeaponRestrictions	PrimaryOnly
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary
			TotalCurrency	50
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	12
			Where spawnbot_main_A_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Valve_Bigrock
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllDead	w2_primary
			TotalCurrency	100
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_alt_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Valve_Bigrock
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllDead	w2_primary
			TotalCurrency	300
			TotalCount	6
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			RandomChoice
			{
				TFBot
				{
					ClassIcon	scout_fan_giant
					Health	1200
					Name	"Blast-a-Nature Super Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							MaxVisionRange	1200
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_giant
							Attributes	"MiniBoss"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the force-a-nature"
								"damage bonus"	0.65
								"scattergun knockback mult"	10
								"fire rate bonus"	1.3
								"bullets per shot bonus"	2
								"faster reload rate"	1.7
								"weapon spread bonus"	0.8
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	1.1
								"override footstep sound set"	5
								"airblast vertical vulnerability multiplier"	0.5
								"airblast vulnerability multiplier"	0.3
								"damage force reduction"	0.7
							}
							Item	"the force-a-nature"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							MaxVisionRange	1200
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Attributes	"MiniBoss"
							ItemAttributes
							{
								ItemName	"the force-a-nature"
								"damage bonus"	0.65
								"scattergun knockback mult"	10
								"fire rate bonus"	1.3
								"bullets per shot bonus"	2
								"faster reload rate"	1.7
								"weapon spread bonus"	0.8
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
								}
							CharacterAttributes
							{
								"move speed bonus"	1.1
								"override footstep sound set"	5
								"airblast vertical vulnerability multiplier"	0.5
								"airblast vulnerability multiplier"	0.3
								"damage force reduction"	0.7
							}
							Item	"the force-a-nature"
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					ClassIcon	scout_fan_giant
					Health	1200
					Name	"Blast-a-Nature Super Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							MaxVisionRange	1200
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_giant
							Attributes	"MiniBoss"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the force-a-nature"
								"damage bonus"	0.65
								"scattergun knockback mult"	10
								"fire rate bonus"	1.3
								"bullets per shot bonus"	2
								"faster reload rate"	1.7
								"weapon spread bonus"	0.8
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	1.1
								"override footstep sound set"	5
								"airblast vulnerability multiplier"	0.3
								"airblast vertical vulnerability multiplier"	0.5
								"damage force reduction"	0.7
							}
							Item	"the force-a-nature"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							MaxVisionRange	1200
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Attributes	"MiniBoss"
							ItemAttributes
							{
								ItemName	"the force-a-nature"
								"damage bonus"	0.65
								"scattergun knockback mult"	10
								"fire rate bonus"	1.3
								"bullets per shot bonus"	2
								"faster reload rate"	1.7
								"weapon spread bonus"	0.8
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	1.1
								"override footstep sound set"	5
								"airblast vulnerability multiplier"	0.3
								"airblast vertical vulnerability multiplier"	0.5
								"damage force reduction"	0.7
							}
							Item	"the force-a-nature"
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllDead	w2_primary
			TotalCurrency	50
			TotalCount	8
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_alt_A_0
			Where spawnbot_alt_A_1
			Where spawnbot_alt_A_2
			Where spawnbot_alt_B_0
			Where spawnbot_alt_B_1
			Where spawnbot_alt_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Herp_Huntsman_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	w2_support
			WaitForAllDead	w2_primary
			TotalCurrency	50
			TotalCount	25
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support	1
			Where spawnbot_alt_A_0
			Where spawnbot_alt_A_1
			Where spawnbot_alt_A_2
			Where spawnbot_alt_B_0
			Where spawnbot_alt_B_1
			Where spawnbot_alt_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Crit Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_bat
						"damage bonus"	2
					}
					CharacterAttributes
					{
						"move speed bonus"	1.25
					}
					Item	"wrap battler"
					Item	"b-ankh!"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary3
			WaitForAllSpawned	w2_primary2
			TotalCurrency	300
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	12
			WaitBetweenSpawns	18
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector
					Health	5500
					Name	"Giant Regen Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							MaxVisionRange	1200
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_squad_member"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_giant
							Attributes	"MiniBoss"
							Attributes	"UseBossHealthBar"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	deflector
								"damage bonus"	1.2
								"attack projectiles"	2
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"health regen"	100
								"override footstep sound set"	2
								"airblast vulnerability multiplier"	0.1
								"airblast vertical vulnerability multiplier"	0.1
								"damage force reduction"	0.3
								"rage giving scale"	0.9
							}
							Item	"deflector"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							MaxVisionRange	1600
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_squad_member"
							Attributes	"MiniBoss"
							Attributes	"UseBossHealthBar"
							ItemAttributes
							{
								ItemName	deflector
								"damage bonus"	1.2
								"attack projectiles"	2
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"health regen"	100
								"override footstep sound set"	2
								"airblast vulnerability multiplier"	0.1
								"airblast vertical vulnerability multiplier"	0.1
								"damage force reduction"	0.3
								"rage giving scale"	0.9
							}
							Item	"deflector"
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Valve_Bigrock
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary3
			WaitForAllSpawned	w2_primary2
			TotalCurrency	50
			TotalCount	24
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Herp_Golf
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary3
			WaitForAllSpawned	w2_primary2
			TotalCurrency	100
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Herp_Conch
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Herp_Conch
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary2_support
			WaitForAllDead	w2_primary
			TotalCurrency	50
			TotalCount	6
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	12
			Support	1
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					AutoJumpMin	4
					AutoJumpMax	6
					Name	"Jumping Pyro"
					Class	Pyro
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"AutoJump"
					CharacterAttributes
					{
						"increased jump height"	2.5
						"move speed bonus"	1.5
						"cancel falling damage"	1
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.5
					}
					Item	"the backburner"
					Item	"pyromancer's mask"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		InitWaveOutput
		{
			Target wave_prepare_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name	w3_gatebothorde
			TotalCurrency	50
			TotalCount	24
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					//ClassIcon	demo_single
					Health	175
					Name	"One Pipe Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_small
							Attributes	"HoldFireUntilFullReload"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"damage bonus"	2
								"fire rate bonus"	2
								"Blast radius decreased"	2
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							Attributes	"HoldFireUntilFullReload"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"damage bonus"	2
								"fire rate bonus"	2
								"Blast radius decreased"	2
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w3_gatebothorde
			TotalCurrency	50
			TotalCount	32
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_firework
					Health	300
					Name	"Fireworks Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
							Skill	Normal
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_small
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the huo long heatmaker"
								"Set DamageType Ignite"	1
								"fire rate penalty"	2.75
								"damage bonus"	4.8
								"override projectile type"	2
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"blast dmg to self increased"	0
							}
							Item	"the huo long heatmaker"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Normal
							WeaponRestrictions	PrimaryOnly
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"the huo long heatmaker"
								"Set DamageType Ignite"	1
								"fire rate penalty"	2.75
								"damage bonus"	4.8
								"override projectile type"	2
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"blast dmg to self increased"	0
							}
							Item	"the huo long heatmaker"
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Herp_Vac_Bullet
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Herp_Vac_Blast
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Herp_Vac_Fire
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_gatebothorde
			TotalCurrency	300
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	16
			WaitBetweenSpawns	15
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_rocketrain_giant
					Health	4200
					Name	"Giant Rocketrain Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_giant
							Attributes	"HoldFireUntilFullReload"
							Attributes	"MiniBoss"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"damage bonus"	0.5
								"fire rate bonus"	0.001
								"clip size upgrade atomic"	8
								"faster reload rate"	0.25
								"Blast radius increased"	1.2
								"Projectile speed increased"	0.9
								"projectile spread angle penalty"	10
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.15
								"airblast vertical vulnerability multiplier"	0.5
								"override footstep sound set"	3
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Attributes	"HoldFireUntilFullReload"
							Attributes	"MiniBoss"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"damage bonus"	0.5
								"fire rate bonus"	0.001
								"clip size upgrade atomic"	8
								"faster reload rate"	0.25
								"Blast radius increased"	1.2
								"Projectile speed increased"	0.9
								"projectile spread angle penalty"	10
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.15
								"airblast vertical vulnerability multiplier"	0.5
								"override footstep sound set"	3
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w3_gatebothorde2
			WaitForAllDead	w3_gatebothorde
			TotalCurrency	50
			TotalCount	30
			MaxActive	18
			SpawnCount	12
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_alt_A_0
			Where spawnbot_alt_A_1
			Where spawnbot_alt_A_2
			Where spawnbot_alt_B_0
			Where spawnbot_alt_B_1
			Where spawnbot_alt_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_giant
					Health	175
					Name	Pyro
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Easy
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_small
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							Attributes	"AlwaysFireWeapon"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Easy
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					ClassIcon	sniper_bow
					Health	125
					Name	Bowman
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_small
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	0.5
							}
							Item	"the huntsman"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	0.5
							}
							Item	"the huntsman"
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					ClassIcon	sniper_bow
					Health	125
					Name	Bowman
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_small
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	0.5
							}
							Item	"the huntsman"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	0.5
							}
							Item	"the huntsman"
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					ClassIcon	sniper_bow
					Health	125
					Name	Bowman
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_small
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	0.5
							}
							Item	"the huntsman"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	0.5
							}
							Item	"the huntsman"
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					ClassIcon	sniper_bow
					Health	125
					Name	Bowman
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_small
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	0.5
							}
							Item	"the huntsman"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	0.5
							}
							Item	"the huntsman"
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					ClassIcon	sniper_bow
					Health	125
					Name	Bowman
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_small
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	0.5
							}
							Item	"the huntsman"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_squad_member"
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	0.5
							}
							Item	"the huntsman"
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w3_suppport
			WaitForAllDead	w3_gatebothorde
			TotalCurrency	50
			TotalCount	30
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where spawnbot_alt_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_alt_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_buff
					Health	200
					Name	"Buff Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Normal
							Attributes	"SpawnWithFullCharge"
							Item	"the buff banner"
						}
						RevertGateBotsBehavior
						{
							Skill	Normal
							Attributes	"SpawnWithFullCharge"
							Item	"the buff banner"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w3_gatebothorde2
			WaitForAllDead	w3_gatebothorde
			TotalCurrency	300
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_spammer
					Health	3800
					Name	"Giant Rapid Fire Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_squad_member"
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_giant
							Attributes	"MiniBoss"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"faster reload rate"	-0.8
								"fire rate bonus"	0.5
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.15
								"override footstep sound set"	3
								"Projectile speed increased"	0.65
								"airblast vertical vulnerability multiplier"	0.5
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_squad_member"
							Attributes	"MiniBoss"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"faster reload rate"	-0.8
								"fire rate bonus"	0.5
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"airblast vulnerability multiplier"	0.15
								"airblast vertical vulnerability multiplier"	0.5
								"damage force reduction"	0.4
								"override footstep sound set"	3
								"Projectile speed increased"	0.65
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
					Tag	"bot_giant"
					Tag	"bot_squad_member"
					CharacterAttributes
					{
						"airblast vertical vulnerability multiplier"	0.6
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w3_bombbothorde
			WaitForAllDead	w3_gatebothorde2
			TotalCurrency	200
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Jumping_Sandman_Original
				}
			}
		}
		WaveSpawn
		{
			Name	w3_bombbothorde
			WaitForAllDead	w3_gatebothorde2
			TotalCurrency	50
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Valve_Bigrock
				}
			}
		}
		WaveSpawn
		{
			Name	w3_bombbothorde
			WaitForAllDead	w3_gatebothorde2
			TotalCurrency	50
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_alt_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
					Tag	"bot_giant"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_finale
			WaitForAllSpawned	w3_bombbothorde
			TotalCurrency	200
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					Tag	"bot_giant"
					Tag	"bot_squad_member"
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_finale
			WaitForAllSpawned	w3_bombbothorde
			TotalCurrency	100
			TotalCount	30
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where spawnbot_alt_A_0
			Where spawnbot_main_A_1
			Where spawnbot_alt_A_2
			Where spawnbot_alt_B_0
			Where spawnbot_main_B_1
			Where spawnbot_alt_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	"Demoman"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"fire rate bonus"	0.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"fire rate bonus"	0.5
							}
						}
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		InitWaveOutput
		{
			Target wave_prepare_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name	w4_midwaveboss?
			TotalCurrency	300
			TotalCount	2
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_main_A_0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Herp_Buffed
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Herp_Buffed
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_midwaveboss?
			TotalCurrency	50
			TotalCount	40
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where spawnbot_alt_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					ClassIcon	scout_giant
					Health	125
					Name	"Crit Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_small
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	tf_weapon_bat
								"damage bonus"	2
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	1.25
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	MeleeOnly
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	tf_weapon_bat
								"damage bonus"	2
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	1.25
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4_midwaveboss?
			TotalCurrency	50
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	8
			Where spawnbot_main_A_0
			Where spawnbot_alt_A_1
			Where spawnbot_alt_A_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Herp_FANBlast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary
			WaitForAllDead	w4_midwaveboss?
			TotalCurrency	200
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	13
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			RandomChoice
			{
				TFBot
				{
					ClassIcon	pyro_firespreader_giant
					Health	3000
					Name	"Giant Spreader Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_giant
							Attributes	"MiniBoss"
							Attributes	"AlwaysFireWeapon"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the backburner"
								"flame_spread_degree"	20.0
								"flame_up_speed"	25
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"override footstep sound set"	6
								"airblast vulnerability multiplier"	0.25
								"airblast vertical vulnerability multiplier"	0.1
								"damage force reduction"	0.6
							}
							Item	"the backburner"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Attributes	"MiniBoss"
							Attributes	"AlwaysFireWeapon"
							ItemAttributes
							{
								ItemName	"the backburner"
								"flame_spread_degree"	20.0
								"flame_up_speed"	25
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"override footstep sound set"	6
								"airblast vulnerability multiplier"	0.25
								"airblast vertical vulnerability multiplier"	0.1
								"damage force reduction"	0.6
							}
							Item	"the backburner"
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					ClassIcon	pyro_firespreader_giant
					Health	3000
					Name	"Giant Spreader Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_giant
							Attributes	"MiniBoss"
							Attributes	"AlwaysFireWeapon"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the backburner"
								"flame_spread_degree"	20.0
								"flame_up_speed"	25
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"override footstep sound set"	6
								"airblast vulnerability multiplier"	0.25
								"airblast vertical vulnerability multiplier"	0.1
								"damage force reduction"	0.6
							}
							Item	"the backburner"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Attributes	"MiniBoss"
							Attributes	"AlwaysFireWeapon"
							ItemAttributes
							{
								ItemName	"the backburner"
								"flame_spread_degree"	20.0
								"flame_up_speed"	25
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"override footstep sound set"	6
								"airblast vulnerability multiplier"	0.25
								"airblast vertical vulnerability multiplier"	0.1
								"damage force reduction"	0.6
							}
							Item	"the backburner"
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary
			WaitForAllDead	w4_midwaveboss?
			TotalCurrency	50
			TotalCount	24
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Deflector
					Tag	"bot_squad_member"
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Herp_FullVac_Bullet
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Herp_FullVac_Blast
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Herp_FullVac_Fire
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary
			WaitForAllDead	w4_midwaveboss?
			TotalCurrency	50
			TotalCount	25
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Herp_Golf
				}
			}
		}
		WaveSpawn
		{
			Name	w4_support
			WaitForAllDead	w4_primary
			TotalCurrency	25
			TotalCount	20
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where spawnbot_alt_A_0
			Where spawnbot_alt_A_1
			Where spawnbot_alt_A_2
			Where spawnbot_alt_B_0
			Where spawnbot_alt_B_1
			Where spawnbot_alt_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Crit Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
					}
					Item	"wrap battler"
					Item	"b-ankh!"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary2
			WaitForAllDead	w4_primary
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst_crit
					Health	3300
					Name	"Giant Burst Fire Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_giant
							Attributes	"MiniBoss"
							Attributes	"HoldFireUntilFullReload"
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"faster reload rate"	0.65
								"fire rate bonus"	0.1
								"clip size upgrade atomic"	7.0
								"projectile spread angle penalty"	2
								"Projectile speed increased"	1.1
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.2
								"override footstep sound set"	4
								"airblast vertical vulnerability multiplier"	0.4
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Attributes	"AlwaysCrit"
							Attributes	"HoldFireUntilFullReload"
							Attributes	"MiniBoss"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"faster reload rate"	0.65
								"fire rate bonus"	0.1
								"clip size upgrade atomic"	7
								"projectile spread angle penalty"	2
								"Projectile speed increased"	1.1
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.2
								"airblast vertical vulnerability multiplier"	0.4
								"override footstep sound set"	4
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary2
			WaitForAllDead	w4_primary
			TotalCurrency	200
			TotalCount	4
			MaxActive	15
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst_giant
					Health	3300
					Name	"Giant Burst Fire Demo"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_squad_member"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"faster reload rate"	0.65
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	7.0
						"projectile spread angle penalty"	2
						"Projectile speed increased"	1.1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	4
						"airblast vertical vulnerability multiplier"	0.4
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Herp_Kritz
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Herp_Kritz
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Herp_Kritz
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary2
			WaitForAllDead	w4_primary
			TotalCurrency	50
			TotalCount	32
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where spawnbot_main_A_0
			Where spawnbot_alt_A_1
			Where spawnbot_alt_A_2
			Where spawnbot_alt_B_1
			Where spawnbot_alt_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary3
			WaitForAllDead	w4_primary2
			TotalCurrency	100
			TotalCount	8
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	14
			Where spawnbot_alt_B_0
			Where spawnbot_alt_B_1
			Where spawnbot_alt_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_HealOnKill_Beta
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Valve_Bigrock
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary3
			WaitForAllDead	w4_primary2
			TotalCurrency	200
			TotalCount	12
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Jumping_Sandman_Original
				}
			}
		}
		WaveSpawn
		{
			Name	w4_gatebot_support
			WaitForAllDead	w4_primary
			TotalCurrency	25
			TotalCount	25
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Support	1
			Where spawnbot_alt_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_alt_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			RandomChoice
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					AutoJumpMin	4
					AutoJumpMax	6
					Name	"Jumping Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_small
							Attributes	"IgnoreFlag"
							Attributes	"AutoJump"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"increased jump height"	2.5
								"cancel falling damage"	1
								"move speed bonus"	1.5
								"damage force reduction"	0.5
								"airblast vulnerability multiplier"	0.5
							}
							Item	"the backburner"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							Attributes	"AutoJump"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"increased jump height"	2.5
								"cancel falling damage"	1
								"move speed bonus"	1.5
								"damage force reduction"	0.5
								"airblast vulnerability multiplier"	0.5
							}
							Item	"the backburner"
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					ClassIcon	pyro
					Health	175
					AutoJumpMin	4
					AutoJumpMax	6
					Name	"Jumping Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_small
							Attributes	"IgnoreFlag"
							Attributes	"AutoJump"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"increased jump height"	2.5
								"cancel falling damage"	1
								"move speed bonus"	1.5
								"damage force reduction"	0.5
								"airblast vulnerability multiplier"	0.5
							}
							Item	"the backburner"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							Attributes	"AutoJump"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"increased jump height"	2.5
								"cancel falling damage"	1
								"move speed bonus"	1.5
								"damage force reduction"	0.5
								"airblast vulnerability multiplier"	0.5
							}
							Item	"the backburner"
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		InitWaveOutput
		{
			Target wave_prepare_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name	w5_primary
			TotalCurrency	200
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_burstfire
					Health	3800
					Name	"Giant Turbo Rocket Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_giant
							Attributes	"HoldFireUntilFullReload"
							Attributes	"MiniBoss"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"faster reload rate"	0.6
								"fire rate bonus"	0.2
								"clip size upgrade atomic"	7
								"Projectile speed increased"	1.3
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction"	0.4
								"airblast vulnerability multiplier"	0.1
								"airblast vertical vulnerability multiplier"	0.1
								"override footstep sound set"	3
								"blast dmg to self increased"	0
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Attributes	"HoldFireUntilFullReload"
							Attributes	"MiniBoss"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"faster reload rate"	0.6
								"fire rate bonus"	0.2
								"clip size upgrade atomic"	7
								"Projectile speed increased"	1.3
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"override footstep sound set"	3
								"airblast vulnerability multiplier"	0.15
								"airblast vertical vulnerability multiplier"	0.1
								"damage force reduction"	0.4
								"blast dmg to self increased"	0
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primarya
			TotalCurrency	50
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_crit
					Health	300
					Name	"Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_small
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primary2a
			WaitForAllDead	w5_primary
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_steelfist
					Health	900
					Name	"Crit Steel Gauntlet"
					Scale	1.5
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_giant
							Attributes	"AlwaysCrit"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"fists of steel"
								"damage bonus"	2
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							Item	"fists of steel"
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	MeleeOnly
							Tag	"bot_giant"
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"fists of steel"
								"damage bonus"	2
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							Item	"fists of steel"
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primary2
			WaitForAllDead	w5_primary
			TotalCurrency	50
			TotalCount	24
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Valve_Bigrock
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primary2b
			WaitForAllSpawned	w5_primary2a
			TotalCurrency	50
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	9
			Where spawnbot_main_B_0
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_giant
					Health	200
					Name	"Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	"HoldFireUntilFullReload"
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"faster reload rate"	0.5
								"fire rate bonus"	0.6
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	"AlwaysCrit"
							Attributes	"HoldFireUntilFullReload"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"fire rate bonus"	0.6
								"faster reload rate"	0.5
							}
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primary3
			WaitForAllDead	w5_primary2
			TotalCurrency	300
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	11
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
					Tag	"bot_giant"
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_gatebot_support
			WaitForAllDead	w5_primary2
			TotalCurrency	50
			TotalCount	22
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	14
			Support	1
			Where spawnbot_alt_A_0
			Where spawnbot_alt_A_1
			Where spawnbot_alt_A_2
			Where spawnbot_alt_B_0
			Where spawnbot_alt_B_1
			Where spawnbot_alt_B_2
			RandomChoice
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	175
					Name	"Burst Fire Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_small
							Attributes	"HoldFireUntilFullReload"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"fire rate bonus"	0.05
								"projectile spread angle penalty"	3
								"faster reload rate"	1.75
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	"HoldFireUntilFullReload"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"fire rate bonus"	0.05
								"projectile spread angle penalty"	3
								"faster reload rate"	1.75
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
				TFBot
				{
					ClassIcon	demo_burst
					Health	175
					Name	"Burst Fire Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_small
							Attributes	"HoldFireUntilFullReload"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"fire rate bonus"	0.05
								"projectile spread angle penalty"	3
								"faster reload rate"	1.75
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	"HoldFireUntilFullReload"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"fire rate bonus"	0.05
								"projectile spread angle penalty"	3
								"faster reload rate"	1.75
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primary4
			WaitForAllDead	w5_primary3
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Herp_Fireworks_Crit
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Herp_Buffed_Regen
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_primary4
			WaitForAllDead	w5_primary3
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai_Leaping
				}
			}
		}
		WaveSpawn
		{
			Name	w5_finalgatebotpush
			WaitForAllDead	w5_primary4
			TotalCurrency	200
			TotalCount	16
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Squad
			{
				TFBot
				{
					ClassIcon	scout_giant
					Health	1600
					Name	"Giant Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_giant
							Attributes	"MiniBoss"
							Attributes	"HoldFireUntilFullReload"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"damage force reduction"	0.7
								"airblast vulnerability multiplier"	0.3
								"override footstep sound set"	5
								"airblast vertical vulnerability multiplier"	0.5
							}
							Item	"the crown of the old kingdom"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_giant"
							Attributes	"HoldFireUntilFullReload"
							Attributes	"MiniBoss"
							ItemAttributes
							{
								ItemName	tf_weapon_scattergun
							}
							ItemAttributes
							{
								ItemName	"the crown of the old kingdom"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"override footstep sound set"	5
								"damage force reduction"	0.7
								"airblast vulnerability multiplier"	0.3
								"airblast vertical vulnerability multiplier"	0.5
							}
							Item	"the crown of the old kingdom"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_finalpush
			WaitForAllDead	w5_primary4
			TotalCurrency	100
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_rocketrain
					Health	4200
					Name	"General Rocketrain"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	0.75
						"clip size upgrade atomic"	20
						"faster reload rate"	0.125
						"fire rate bonus"	0.001
						"projectile spread angle penalty"	10
						"Blast radius increased"	1.2
						"Projectile speed increased"	0.65
						"damage causes airblast"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	3
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"blast dmg to self increased"	0.000000000001
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_finalpush
			WaitForAllDead	w5_primary4
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	12
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Herp_Ricochet
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		InitWaveOutput
		{
			Target wave_prepare_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name	w6_miniboss
			TotalCurrency	200
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	22
			WaitBetweenSpawns	10
			Where spawnbot_main_A_0
			Squad
			{
				TFBot
				{
					ClassIcon	scout_jumping_g
					Health	10000
					AutoJumpMin	5
					AutoJumpMax	10
					Name	"Chief Jumping Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_A
							Tag bot_gatebot_A
							Tag bot_gatebot_A_giant
							Attributes	"MiniBoss"
							Attributes	"AutoJump"
							Attributes	"UseBossHealthBar"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the sandman"
								"damage bonus"	2
								"effect bar recharge rate increased"	0.05
								"mod stun waist high airborne"	5
								"crit vs stunned players"	1
							}
							CharacterAttributes
							{
								"increased jump height"	2
								"damage force reduction"	0.01
								"airblast vulnerability multiplier"	0.01
								"airblast vertical vulnerability multiplier"	0.01
								"override footstep sound set"	5
								"cancel falling damage"	1
								"rage giving scale"	0.15
								"bot custom jump particle"	1
								"increased air control"	10
								"head scale"	1.5
							}
							Item	"the sandman"
							Item	"the hanger-on hood"
							Item	"the flight of the monarch"
							Item	"flunkyware"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	MeleeOnly
							Tag	"bot_giant"
							Attributes	"MiniBoss"
							Attributes	"UseBossHealthBar"
							Attributes	"AutoJump"
							ItemAttributes
							{
								ItemName	"the sandman"
								"mod stun waist high airborne"	5
								"crit vs stunned players"	1
								"damage bonus"	2
								"effect bar recharge rate increased"	0.05
							}
							CharacterAttributes
							{
								"increased jump height"	2
								"cancel falling damage"	1
								"damage force reduction"	0.01
								"airblast vulnerability multiplier"	0.01
								"airblast vertical vulnerability multiplier"	0.01
								"override footstep sound set"	5
								"rage giving scale"	0.15
								"bot custom jump particle"	1
								"increased air control"	10
								"head scale"	1.5
							}
							Item	"the sandman"
							Item	"the hanger-on hood"
							Item	"the flight of the monarch"
							Item	"flunkyware"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w6_miniboss
			TotalCurrency	200
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	16
			WaitBetweenSpawns	10
			Where spawnbot_main_B_0
			Squad
			{
				TFBot
				{
					ClassIcon	scout_jumping_g
					Health	10000
					AutoJumpMin	5
					AutoJumpMax	10
					Name	"Chief Jumping Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag	"bot_giant"
							Tag	"bot_gatebot"
							Tag nav_prefer_B
							Tag bot_gatebot_B
							Tag bot_gatebot_B_giant
							Attributes	"MiniBoss"
							Attributes	"AutoJump"
							Attributes	"UseBossHealthBar"
							Attributes	"IgnoreFlag"
							ItemAttributes
							{
								ItemName	"the sandman"
								"damage bonus"	2
								"effect bar recharge rate increased"	0.05
								"mod stun waist high airborne"	5
								"crit vs stunned players"	1
							}
							CharacterAttributes
							{
								"increased jump height"	2
								"damage force reduction"	0.01
								"airblast vulnerability multiplier"	0.01
								"airblast vertical vulnerability multiplier"	0.01
								"override footstep sound set"	5
								"cancel falling damage"	1
								"rage giving scale"	0.15
								"bot custom jump particle"	1
								"increased air control"	10
								"head scale"	1.5
							}
							Item	"the sandman"
							Item	"the hanger-on hood"
							Item	"the flight of the monarch"
							Item	"flunkyware"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	MeleeOnly
							Tag	"bot_giant"
							Attributes	"MiniBoss"
							Attributes	"AutoJump"
							ItemAttributes
							{
								ItemName	"the sandman"
								"mod stun waist high airborne"	5
								"crit vs stunned players"	1
								"damage bonus"	2
								"effect bar recharge rate increased"	0.05
							}
							CharacterAttributes
							{
								"increased jump height"	2
								"cancel falling damage"	1
								"damage force reduction"	0.01
								"airblast vulnerability multiplier"	0.01
								"airblast vertical vulnerability multiplier"	0.01
								"override footstep sound set"	5
								"rage giving scale"	0.15
								"bot custom jump particle"	1
								"increased air control"	10
								"head scale"	1.5
							}
							Item	"the sandman"
							Item	"the hanger-on hood"
							Item	"the flight of the monarch"
							Item	"flunkyware"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w6_miniboss
			TotalCurrency	200
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_main_A_0
			Where spawnbot_main_B_0
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Scout_Bonk_Prenerf
				}
			}
		}
		WaveSpawn
		{
			Name	w6_boss
			WaitForAllDead	w6_miniboss
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	10
			Where spawnbot_main_A_0
			Where spawnbot_main_A_1
			Where spawnbot_main_A_2
			Where spawnbot_main_B_1
			Where spawnbot_main_B_2
			FirstSpawnWarningSound "ui/halloween_boss_summoned_monoculus.wav"
			LastSpawnWarningSound "ui/halloween_boss_summon_rumble.wav"
			DoneWarningSound "ui/halloween_boss_defeated_fx.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	boss_pharaoh
					Health	50000
					Name	"Huoguadallah The Pharaoh"
					Scale	1.8
					Class	HeavyWeapons
					Skill	Expert
					MaxVisionRange	2000
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"Set DamageType Ignite"	1
						"weapon burn time increased"	999999
						"weapon burn dmg increased"	1.5
					}
					ItemAttributes
					{
						ItemName	"the crown of the old kingdom"
						"set item tint RGB"	8400928
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"airblast vulnerability multiplier"	0.01
						"airblast vertical vulnerability multiplier"	0.01
						"damage force reduction"	0.01
						"override footstep sound set"	2
						"health regen"	200
						"rage giving scale"	0.1
						"cancel falling damage"	1
					}
					Item	"the huo long heatmaker"
					Item	"the crown of the old kingdom"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_support
			WaitForAllDead	w6_miniboss
			TotalCurrency	100
			TotalCount	40
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	7
			Support	1
			Where spawnbot_alt_A_0
			Where spawnbot_alt_A_1
			Where spawnbot_alt_A_2
			Where spawnbot_alt_B_0
			Where spawnbot_alt_B_1
			Where spawnbot_alt_B_2
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_heater
					Health	300
					Name	"Huoguadallah's Servant"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"Set DamageType Ignite"	1
					}
					ItemAttributes
					{
						ItemName	"the crown of the old kingdom"
						"set item tint RGB"	3874595
					}
					Item	"the huo long heatmaker"
					Item	"the crown of the old kingdom"
				}
			}
		}
	}
}
