#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	1200
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	5000
	AddSentryBusterWhenKillCountExceeds	40
	Templates
	{
		T_TFBot_Scout_Burst
		{
					ClassIcon	scout_cola
					Name	"Burstfire Scout"
					Class	Scout
					Skill	Normal
						Item	"the soda popper"
						Item	"crit-a-cola"
						Item	"scout beanie"
						ItemAttributes
						{
						ItemName	"the soda popper"
						"fire rate bonus"	.2
						"clip size bonus"	2
						"faster reload rate"	2.1
						"bullets per shot bonus"	2
						"damage penalty"	.35
				"effect bar recharge rate increased"	.4
						}
						ItemAttributes
						{
						ItemName	crit-a-cola
						"provide on active"	1
						"dmg from ranged reduced"	.1
						}
		}
	T_TFGateBot_Scout_Burst
		{
					ClassIcon	scout_cola
					Name	"Burstfire Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Normal
							BehaviorModifiers	Push
							Tag	bot_gatebot
							Attributes	IgnoreFlag
							Item	"the soda popper"
							Item	"crit-a-cola"
							Item	"scout beanie"
							ItemAttributes
							{
						ItemName	"the soda popper"
						"fire rate bonus"	.2
						"clip size bonus"	2
						"faster reload rate"	2.1
						"bullets per shot bonus"	2
						"damage penalty"	.4
				"effect bar recharge rate increased"	.4
							}
							ItemAttributes
							{
						ItemName	crit-a-cola
						"provide on active"	1
						"dmg from ranged reduced"	.1
							}
							ItemAttributes
							{
						ItemName	"scout beanie"
						"set item tint RGB"	15185211
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Normal
							Item	"the soda popper"
							Item	"crit-a-cola"
							Item	"scout beanie"
							ItemAttributes
							{
						ItemName	"the soda popper"
						"fire rate bonus"	.2
						"clip size bonus"	2
						"faster reload rate"	2.1
						"bullets per shot bonus"	2
						"damage penalty"	.4
				"effect bar recharge rate increased"	.4
							}
							ItemAttributes
							{
						ItemName	crit-a-cola
						"provide on active"	1
						"dmg from ranged reduced"	.1
							}
							ItemAttributes
							{
						ItemName	"scout beanie"
						"set item tint RGB"	8289918
							}
						}
					}
		}
		T_TFGateBot_Scout_Sandman_Armored
		{
				ClassIcon	scout_stun_giant_armored
					Health	3000
					Name	"Armored Sandman Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag bot_gatebot
					Tag bot_giant
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	IgnoreFlag
					Item	"the sandman"
					Item	"batter's helmet"
						ItemAttributes
						{
						ItemName	"batter's helmet"
					"set item tint RGB"	15185211
						}
						CharacterAttributes
						{
					"move speed bonus"	.75
					"damage force reduction"	.5
				"effect bar recharge rate increased"	.05
			"airblast vulnerability multiplier"	.5
		"airblast vertical vulnerability multiplier"	.1
				"override footstep sound set"	5
							}
						}
						RevertGateBotsBehavior
						{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the sandman"
					Item	"batter's helmet"
						ItemAttributes
						{
						ItemName	"batter's helmet"
					"set item tint RGB"	8289918
						}
						CharacterAttributes
						{
					"move speed bonus"	.75
					"damage force reduction"	.5
				"effect bar recharge rate increased"	.05
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
				"override footstep sound set"	5
							}
						}
					}		
		}
	T_TFBot_Soldier_Barrage_Small
		{
					ClassIcon	soldier_burstfire
					Name	"Burst Fire Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	HoldFireUntilFullReload
					Item	"the gunboats"
					ItemAttributes
					{
				ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	.001
				"Projectile speed increased"	.75
				"faster reload rate"	1.7
				"clip size bonus"	.5
				"projectile spread angle penalty"	2
					}
		}
		T_TFBot_Giant_Soldier_Rapid_Conch
		{
					ClassIcon	soldier_conch_giant
					Health	3800
					Name	"Giant Rapid Fire Conch Soldier"
					Class	Soldier
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	MiniBoss
					Item	"the concheror"
					Item	"the grenadier's softcap"
					ItemAttributes
					{
				ItemName	tf_weapon_rocketlauncher
						"faster reload rate"	-9.0
						"fire rate bonus"	.5
				"Projectile speed increased"	.65
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
						"move speed bonus"	.6
					}
					CharacterAttributes
					{
				"move speed bonus"	.5
				"override footstep sound set"	3
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
				"increase buff duration"	9.0
					}
		}
		T_TFGateBot_Giant_Burst_Battalion_Strong
		{
					ClassIcon	soldier_backup_giant
					Health	4180
					Name	"Giant Burst Battalion Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							Tag	bot_giant
							Tag	bot_gatebot
						Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload								Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
						Item	"the battalion's backup"
						Item	"mvm gatebot light soldier"
							ItemAttributes
							{
					ItemName	tf_weapon_rocketlauncher
							"clip size bonus"	2.25
							"faster reload rate"	.4
							"damage bonus"	2
					"Projectile speed increased"	.9
							"fire rate bonus"	.2
							}
							ItemAttributes
							{
					ItemName	"the battalion's backup"
					"provide on active"	1
					"move speed bonus"	.5
					"dmg from ranged reduced"	.1
					"dmg from melee increased"	.1
							}
							CharacterAttributes
							{
					"move speed bonus"	.5
					"override footstep sound set"	3
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
				"increase buff duration"	9.0
					"deploy time increased" 0.5			//Fixed by Canteen Crasher Team
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							Tag	bot_sentrybuster
						Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload								Attributes	MiniBoss
						Item	"the battalion's backup"
						Item	"mvm gatebot light soldier"
							ItemAttributes
							{
					ItemName	tf_weapon_rocketlauncher
							"clip size bonus"	2.25
							"faster reload rate"	.4
							"damage bonus"	2
					"Projectile speed increased"	.9
							"fire rate bonus"	.2
							}
							ItemAttributes
							{
					ItemName	"the battalion's backup"
					"provide on active"	1
					"move speed bonus"	.5
					"dmg from ranged reduced"	.1
					"dmg from melee increased"	.1
							}
							CharacterAttributes
							{
					"move speed bonus"	.5
					"override footstep sound set"	3
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
				"increase buff duration"	9.0
				"deploy time increased" 0.5			//Fixed by Canteen Crasher Team
							}
							ItemAttributes
							{
				ItemName	"mvm gatebot light soldier"
				"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Giant_Direct_Burst_Strong
		{
					ClassIcon	soldier_directhit_spammer
					Health	4200
					Name	"Giant Direct Burst Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	bot_giant
					Tag	bot_gatebot
					BehaviorModifiers	Push
				Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes	IgnoreFlag
					Item	"the direct hit"
					Item	"mvm gatebot light soldier"
							ItemAttributes
							{
						ItemName	"the direct hit"
						"fire rate bonus"	.2
						"clip size bonus"	2.25
						"faster reload rate"	.4
						"damage bonus"	2.25
							}
							CharacterAttributes
							{
				"move speed bonus"	.5
				"override footstep sound set"	3
				"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster									Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Item	"the direct hit"
					Item	"mvm gatebot light soldier"
							ItemAttributes
							{
						ItemName	"the direct hit"
						"fire rate bonus"	.2
						"clip size bonus"	2.25
						"faster reload rate"	.4
						"damage bonus"	2.25
							}
							CharacterAttributes
							{
				"move speed bonus"	.5
				"override footstep sound set"	3
				"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
				ItemName	"mvm gatebot light soldier"
				"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Giant_Direct_Spammer
		{
					ClassIcon	soldier_directhit_spammer
					Health	3800
					Name	"Giant Direct Rapidfire Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	bot_giant
					Tag	bot_gatebot
					BehaviorModifiers	Push
				Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes	IgnoreFlag
					Item	"the direct hit"
					Item	"mvm gatebot light soldier"
							ItemAttributes
							{
						ItemName	"the direct hit"
						"fire rate bonus"	.5
						"faster reload rate"	-9.0
						"damage bonus"	1.5
							}
							CharacterAttributes
							{
				"move speed bonus"	.5
				"override footstep sound set"	3
				"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster									Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Item	"the direct hit"
					Item	"mvm gatebot light soldier"
							ItemAttributes
							{
						ItemName	"the direct hit"
						"fire rate bonus"	.5
						"faster reload rate"	-9.0
						"damage bonus"	1.5
							}
							CharacterAttributes
							{
				"move speed bonus"	.5
				"override footstep sound set"	3
				"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
				ItemName	"mvm gatebot light soldier"
				"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Giant_Soldier_Rocketshotgun_Crit
		{
					ClassIcon	soldier_blackbox_giant
					Health	4200
					Name	"Giant Black Box Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
						Skill	Expert
							BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
						Tag	bot_giant
						Tag	bot_gatebot
						Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Attributes	IgnoreFlag
						Item	"the black box"
					Item	"mvm gatebot light soldier"
							ItemAttributes
							{
						ItemName	"the black box"
					"heal on hit for rapidfire"	1000
						"fire rate bonus"	.001
						"damage penalty"	.45
						"Blast radius increased"	1.25
				"projectile spread angle penalty"	4
					"Projectile speed increased"	.9
						"faster reload rate"	1.6
							}
							CharacterAttributes
							{
					"override footstep sound set"	3
					"move speed bonus"	.5
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
						WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster
							Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Item	"the black box"
						Item	"mvm gatebot light soldier"
							ItemAttributes
							{
						ItemName	"the black box"
					"heal on hit for rapidfire"	1000
						"fire rate bonus"	.001
						"damage penalty"	.45
						"Blast radius increased"	1.25
				"projectile spread angle penalty"	4
					"Projectile speed increased"	.9
						"faster reload rate"	1.6
							}
							CharacterAttributes
							{
					"override footstep sound set"	3
					"move speed bonus"	.5
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
							}
						ItemAttributes
							{
				ItemName	"mvm gatebot light soldier"
						"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Chief_Soldier
		{
					ClassIcon	soldier_sergeant_crits
					Health	30000
					Name	"Sergeant Critz"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	bot_giant
					Tag	bot_gatebot
					Tag	nav_prefer_gate1_flank
					Attributes	AlwaysCrit
				Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	IgnoreFlag
					Item	"tyrant's helm"
						ItemAttributes
						{
				ItemName	tf_weapon_rocketlauncher
				"damage bonus"	1.5
				"fire rate bonus"	.2
				"faster reload rate"	.4
				"Projectile speed increased"	1.3
					"clip size upgrade atomic"	7
							}
							ItemAttributes
							{
						ItemName	"tyrant's helm"
						"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
				"move speed bonus"	.42
				"override footstep sound set"	3
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.3
		"airblast vertical vulnerability multiplier"	.1
					"health regen"	0
						"rage giving scale"	.4
							}
						}
						RevertGateBotsBehavior
						{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster								Attributes	AlwaysCrit
				Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"tyrant's helm"
							ItemAttributes
							{
				ItemName	tf_weapon_rocketlauncher
				"damage bonus"	1.5
				"fire rate bonus"	.2
				"faster reload rate"	.4
				"Projectile speed increased"	1.3
					"clip size upgrade atomic"	7
							}
							ItemAttributes
							{
						ItemName	"tyrant's helm"
					"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
				"move speed bonus"	.42
				"override footstep sound set"	3
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.3
		"airblast vertical vulnerability multiplier"	.1
					"health regen"	0
						"rage giving scale"	.4
							}
						}
					}
		}
		T_TFGateBot_ScorchShot_FastShot
		{
		    Name "Fast Scorch Shot"
			Class Pyro
			ClassIcon pyro_scorch
			EventChangeAttributes
			{
			    Default
				{
				    Skill Expert
				    Tag bot_gatebot
				    Attributes IgnoreFlag
				    BehaviorModifiers Push
					Item "MvM Gatebot Light Pyro"
					Item "The Scorch Shot"
					WeaponRestrictions SecondaryOnly
					ItemAttributes
					{
					    ItemName "The Scorch Shot"
						"fire rate bonus" .75
						"reload time increased" 1.25
						"projectile speed increased" 1.3
					}
				}
				RevertGateBotsBehavior
				{
				    Skill Expert
				    Item "MvM Gatebot Light Pyro"
					Item "The Scorch Shot"
					WeaponRestrictions SecondaryOnly
					ItemAttributes
					{
					    ItemName "The Scorch Shot"
						"fire rate bonus" .75
						"reload time increased" 1.25
						"projectile speed increased" 1.3
					}
					ItemAttributes
					{
					    ItemName "MvM Gatebot Light Pyro"
						"item style override" 1
					}
				}
			}
		}
		T_TFGateBot_Pyro_AlwaysFire_Crit
		{
					ClassIcon	pyro
					Name	"Pyro"
					Class Pyro
					EventChangeAttributes
					{
						Default
						{
					BehaviorModifiers	Push
					Tag	bot_gatebot
					Attributes	IgnoreFlag
					Attributes AlwaysCrit
					Attributes	AlwaysFireWeapon
					Skill Expert
					Item "mvm gatebot light pyro"
						}
						RevertGateBotsBehavior
						{
					Skill Expert
					Attributes AlwaysCrit
					Attributes	AlwaysFireWeapon
					Item "mvm gatebot light pyro"
					ItemAttributes
							{
					ItemName	"mvm gatebot light pyro"
					"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Giant_Pyro_AlwaysFire_Crit_Strong
		{
					ClassIcon	pyro
					Health	3000
					Name	"Giant Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
						WeaponRestrictions	PrimaryOnly
						BehaviorModifiers	Push
						Tag	bot_giant
						Tag	bot_gatebot
						Attributes	MiniBoss
						Attributes	AlwaysFireWeapon
						Attributes	IgnoreFlag
						Item	"mvm gatebot light pyro"
							CharacterAttributes
							{
					"move speed bonus"	.5
					"override footstep sound set"	6
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.6
							}
						}
						RevertGateBotsBehavior
						{
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster
						Attributes	MiniBoss
						Attributes	AlwaysFireWeapon
						Item	"mvm gatebot light pyro"
							CharacterAttributes
							{
					"move speed bonus"	.5
					"override footstep sound set"	6
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.6
							}
							ItemAttributes
							{
				ItemName	"mvm gatebot light pyro"
				"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Giant_Pyro_FlareHeal
		{
					ClassIcon	pyro_flareheal
					Health	3300
					Name	"Giant Flareheal Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
							Tag	bot_giant
							Tag	bot_gatebot
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"the detonator"
							Item	"the chill chullo"
							ItemAttributes
							{
						ItemName	"the detonator"
						"heal on hit for rapidfire"	500
						"fire rate bonus"	.5
							}
							ItemAttributes
							{
						ItemName	"the chill chullo"
						"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
						"move speed bonus"	.5
				"override footstep sound set"	6
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
					WeaponRestrictions	SecondaryOnly
							Tag	bot_sentrybuster
							Attributes	MiniBoss
							Item	"the detonator"
							Item	"the chill chullo"
							ItemAttributes
							{
						ItemName	"the detonator"
						"heal on hit for rapidfire"	500
						"fire rate bonus"	.5
							}
							CharacterAttributes
							{
						"move speed bonus"	.5
				"override footstep sound set"	6
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
						ItemName	"the chill chullo"
						"set item tint RGB"	8289918
							}
						}
					}
		}
		T_TFBot_Giant_Demo_Nuke
		{
					ClassIcon	demo_atomic
					Health	3600
					Name	"Giant Nuke Demo"
					Class	Demoman
					Skill	Normal
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster									Attributes	AlwaysCrit
						Attributes	DisableDodge
						Attributes	MiniBoss
						Item	"the loose cannon"
						Item	"the black watch"
							ItemAttributes
							{
					ItemName	"the loose cannon"
					"grenade launcher mortar mode"	0
					"damage bonus"	9.0
					"clip size penalty"	.5
					"faster reload rate"	3.3
					"fuse bonus"	1.8
					"Blast radius increased"	1.8
					"use large smoke explosion"	1
					"Projectile speed increased"	.8
					"damage causes airblast"	1
							}
							CharacterAttributes
							{
					"move speed bonus"	.5
					"override footstep sound set"	4
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
							}
		}
		T_TFGateBot_Giant_Demo_Nuke
		{
					ClassIcon	demo_atomic
					Health	3600
					Name	"Giant Nuke Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
						Skill	Normal
						BehaviorModifiers	Push
						WeaponRestrictions	PrimaryOnly
						Tag	bot_giant										Tag	bot_gatebot
						Attributes	AlwaysCrit
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	IgnoreFlag
						Item	"the loose cannon"
						Item	"mvm gatebot light demoman"
							ItemAttributes
							{
					ItemName	"the loose cannon"
					"grenade launcher mortar mode"	0
					"damage bonus"	9.0
					"clip size penalty"	.5
					"faster reload rate"	3.3
					"fuse bonus"	1.8
					"Blast radius increased"	1.8
					"use large smoke explosion"	1
					"Projectile speed increased"	.8
					"damage causes airblast"	1
							}
							CharacterAttributes
							{
					"move speed bonus"	.5
					"override footstep sound set"	4
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
						Skill	Normal
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster
						Attributes	AlwaysCrit
						Attributes	DisableDodge
						Attributes	MiniBoss
						Item	"the loose cannon"
						Item	"mvm gatebot light demoman"
							ItemAttributes
							{
					ItemName	"the loose cannon"
					"grenade launcher mortar mode"	0
					"damage bonus"	9.0
					"clip size penalty"	.5
					"faster reload rate"	3.3
					"fuse bonus"	1.8
					"Blast radius increased"	1.8
					"use large smoke explosion"	1
					"Projectile speed increased"	.8
					"damage causes airblast"	1
							}
							CharacterAttributes
							{
					"move speed bonus"	.5
					"override footstep sound set"	4
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
					ItemName	"mvm gatebot light demoman"
					"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Giant_Demo_Burst_Strong
		{
					ClassIcon	demo_burst
					Health	3600
					Name	"Giant Burst Fire Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
						BehaviorModifiers	Push
						WeaponRestrictions	PrimaryOnly
						Tag	bot_giant
						Tag	bot_gatebot						Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes	IgnoreFlag
					Item	"mvm gatebot light demoman"
					Item	"the gunboats"
							ItemAttributes
							{
					ItemName	tf_weapon_grenadelauncher
						"damage bonus"	2
						"fire rate bonus"	.2
						"clip size upgrade atomic"	7
						"faster reload rate"	.4
					"Projectile speed increased"	1.5
							}
							CharacterAttributes
							{
						"move speed bonus"	.5
					"override footstep sound set"	4
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.15
		"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster
		Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Item	"mvm gatebot light demoman"
					Item	"the gunboats"
							ItemAttributes
							{
					ItemName	tf_weapon_grenadelauncher
						"damage bonus"	2
						"fire rate bonus"	.2
						"clip size upgrade atomic"	7
						"faster reload rate"	.4
					"Projectile speed increased"	1.5
							}
							CharacterAttributes
							{
						"move speed bonus"	.5
					"override footstep sound set"	4
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.15
		"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
					  ItemName "mvm gatebot light demoman"
						"item style override" 1
							}
						}
					}
		}
		T_TFGateBot_Giant_Heavy_Champ
		{
					ClassIcon	heavy_champ
					Health	5000
					Name	"Super Heavyweight Champ"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag bot_gatebot
					Tag bot_giant
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	IgnoreFlag
					Item	"the killing gloves of boxing"
					Item	"pugilist's protector"
							ItemAttributes
							{
					ItemName	"pugilist's protector"
						"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
						"move speed bonus"	.7
					"override footstep sound set"	2
					"damage force reduction"	.4
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.2
						"fire rate penalty"	.6
							"damage bonus"	1.2
							}
						}
						RevertGateBotsBehavior
						{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	bot_giant
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the killing gloves of boxing"
					Item	"pugilist's protector"
							ItemAttributes
							{
					ItemName	"pugilist's protector"
						"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
						"move speed bonus"	.7
					"override footstep sound set"	2
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.2
						"fire rate penalty"	.6
							"damage bonus"	1.2
							}
						}
					}
		}
		T_TFGateBot_Giant_Heavy_Mittens
		{
					ClassIcon	heavy_mittens
					Health	5000
					Name	"Giant Heavy Mittens"
					Class	HeavyWeapons
						Skill	Expert
						WeaponRestrictions	MeleeOnly
							Tag	bot_sentrybuster
							Attributes	AlwaysCrit
							Attributes	MiniBoss
							Item	"the mantreads"
							Item	"the holiday punch"
							Item	"the b.m.o.c."
							Item	"the all-father"
							CharacterAttributes
							{
						"move speed bonus"	.7
					"override footstep sound set"	2
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	4
				"increased jump height"	2.3
					"fire rate bonus"	.6
					"melee range multiplier"	1.1
						"boots falling stomp"	1
					"increased air control"	99999
							}
		}
		T_TFGateBot_Giant_Heavy_Healonkill_C
		{
					ClassIcon	heavy_deflector_healonkill
					Health	5500
					Name	"Giant Heal-on-Kill Deflector"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
						Tag	bot_giant
						Tag	bot_gatebot
						Attributes	MiniBoss
						Attributes	UseBossHealthBar
						Attributes	IgnoreFlag
						Item	"deflector"
						Item	"tough guy's toque"
						Item	"mvm gatebot light heavy"
							ItemAttributes
							{
						ItemName	deflector
						"damage bonus"	1.5
						"attack projectiles"	1
					"heal on kill"	5000
						"ragdolls plasma effect"	1
							}
							ItemAttributes
							{
						ItemName	"tough guy's toque"
					"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
						"move speed bonus"	.4
					"override footstep sound set"	2
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
					"rage giving scale"	.6
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
					WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster
						Attributes	MiniBoss
						Attributes	UseBossHealthBar
						Item	"deflector"
						Item	"tough guy's toque"
						Item	"mvm gatebot light heavy"
							ItemAttributes
							{
						ItemName	deflector
						"damage bonus"	1.5
						"attack projectiles"	1
					"heal on kill"	5000
						"ragdolls plasma effect"	1
							}
							ItemAttributes
							{
						ItemName	"tough guy's toque"
					"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
						"move speed bonus"	.4
					"override footstep sound set"	2
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
				"rage giving scale"	.6
							}
							ItemAttributes
							{
				ItemName	"mvm gatebot light heavy"
				"item style override"	1
							}
						}
					}
		}
		T_TFBot_Medic_Shield_QF
		{
				ClassIcon	medic_shield_qf
					Name	"Shield Quick-Fix Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Attributes ProjectileShield
					Item	"the quick-fix"
					Item	"das metalmeatencasen"
					CharacterAttributes
					{
						"heal rate bonus"	4
						"generate rage on heal"	4
						"ubercharge rate bonus"	.1
						"uber duration bonus"	-7
					}
		}
		T_TFBot_Giant_Medic_Shield_QF
		{
					ClassIcon	medic_shield_qf
					Health	4000
					Name	"Giant Shield Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	MiniBoss
					Attributes ProjectileShield
					Item	"the quick-fix"
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					ItemAttributes
					{
						ItemName	"the quick-fix"
						"dmg penalty vs players"	2
						"damage bonus" 2
						"heal rate bonus"	200
						"uber duration bonus"	-7
						"ubercharge rate bonus"	.1
					}
					CharacterAttributes
					{
						"generate rage on heal"	2
						"move speed bonus"	.5
						"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Sniper_Jarate
		{
					ClassIcon	sniper_jarate
					Name	"Jarate Tosser"
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	AlwaysFireWeapon
					Item	"jarate"
					Item	"desert marauder"
					ItemAttributes
					{
						ItemName	jarate
				"effect bar recharge rate increased"	.001
				"fire rate bonus"	2
					}
		}
		T_TFGateBot_Sniper_Jarate
		{
					ClassIcon	sniper_jarate
					Name	"Jarate Tosser"
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag bot_gatebot
					Attributes	DisableDodge
					Attributes AlwaysFireWeapon
					Attributes	IgnoreFlag
					Item	"jarate"
					Item	"desert marauder"
							ItemAttributes
							{
					ItemName	"desert marauder"
						"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
			"effect bar recharge rate increased"	.001
			"fire rate bonus"	1.5												}
						}
						RevertGateBotsBehavior
						{
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes AlwaysFireWeapon
					Item	"jarate"
					Item	"desert marauder"
							ItemAttributes
							{
					ItemName	"desert marauder"
						"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
			"effect bar recharge rate increased"	.001
			"fire rate bonus"	1.5												}
						}
					}
		}
		T_TFGateBot_Giant_Sniper_Jarate
		{
					ClassIcon	sniper_jarate
					Health	1600
					Name	"Giant Jarate Tosser"
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag bot_gatebot
					Tag bot_giant
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes AlwaysFireWeapon
					Attributes	IgnoreFlag
					Item	"jarate"
					Item	"desert marauder"
							ItemAttributes
							{
					ItemName	"desert marauder"
						"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
			"effect bar recharge rate increased"	.001
			"fire rate bonus"	.6
			"applies snare effect"	.3
			"move speed bonus"	.7
			"override footstep sound set"	4
			"damage force reduction"	.5
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.2
							}
						}
						RevertGateBotsBehavior
						{
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes AlwaysFireWeapon
					Attributes	MiniBoss
					Item	"jarate"
					Item	"desert marauder"
							ItemAttributes
							{
					ItemName	"desert marauder"
						"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
			"effect bar recharge rate increased"	.001
			"fire rate bonus"	.6
			"applies snare effect"	.3
			"move speed bonus"	.7
			"override footstep sound set"	4
			"damage force reduction"	.5
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.2
							}
						}
					}
		}
		T_TFBot_Chief_Conch
		{
					ClassIcon	soldier_conch_giant
					Health	30000
					Name	"Chief Burstconch"
					Scale	1.75
					Class	Soldier
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the concheror"
					Item	"the war pig"
					ItemAttributes
					{
				ItemName	tf_weapon_rocketlauncher
				"fire rate bonus"	.1
				"damage bonus"	2
				"projectile spread angle penalty"	2
				"Projectile speed increased"	.35
				"clip size bonus"	2.75
				"faster reload rate"	.6
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
				"override footstep sound set"	3
				"move speed bonus"	.4
					"damage force reduction"	.2
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
				"rage giving scale"	.2
				"increase buff duration"	9.0
				"health regen"	40
				"deploy time increased" 0.5			//Fixed by Canteen Crasher Team
					}
		}
		T_TFBot_Chief_Demo_Nuke
		{
					ClassIcon	demo_atomic
					Health	42000
					Name	"Chief Nukesalot"
					Scale	1.8
					Class	Demoman
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge								Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the loose cannon"
					Item	"the black watch"
					ItemAttributes
					{
				ItemName	"the loose cannon"
				"grenade launcher mortar mode"	0
				"damage bonus"	2.0
			"dmg penalty vs players"	9.0
			"faster reload rate"	2.8
			"fire rate bonus"	2
			"Projectile speed increased"	.7
			"damage causes airblast"	1
			"apply look velocity on damage"	1000
			"clip size penalty"	.75
			"use large smoke explosion"	1
			"Blast radius increased"	2.0
			"dmg bonus vs buildings"	5
			"fuse bonus" 1.8
					}
					CharacterAttributes
					{
				"move speed bonus"	.3
				"override footstep sound set"	4
				"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.15
				"rage giving scale"	.1
				"health regen"	40
					}
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	6
		RunForThisManyWaves	6
		InitialCooldown	30
		CooldownTime	50
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	2
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where spawnbot
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	20
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
			Tag bot_sentrybuster
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	2
		CooldownTime	50
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	14
		CooldownTime	45
		DesiredCount	1
		TFBot
		{
			Classicon sniper
			Class	Sniper	
			Attributes AlwaysCrit
			Skill Expert
		}
	}
	Mission
	{
		Objective	Sniper
		Where spawnbot_mission_spy
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	99999
		DesiredCount	1
		RandomChoice
		{
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	9000
					Name	"Master Musket"
					Scale	1.8
					Class	Sniper
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	AlwaysCrit
					Attributes	MiniBoss
					Attributes UseBossHealthBar
					Item	"the razorback"
					Item	"shooting star"
					Item	"the cozy camper"
					Item	"the shahanshah"
					Item	"the lone star"
					Item	"the chronomancer"
					ItemAttributes
					{
						ItemName	"shooting star"
						"headshot damage increase"	2
						"ragdolls become ash"	0
						"ragdolls plasma effect"	1
						"explosive sniper shot"	3
						"damage bonus"	1.5
					}
					ItemAttributes
					{
						ItemName	"the shahanshah"
						"provide on active"	1
						"move speed bonus"	1.5
						"damage bonus"	1.2
						"damage causes airblast"	1
						"self mark for death"	1
					}
					CharacterAttributes
					{
					"slow enemy on hit major"	5
					"dmg bonus vs buildings"	3
					"move speed bonus"	.5
				"override footstep sound set"	4
			"health regen"	100
			"damage force reduction"	.3
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.2
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
			}
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	9000
					Name	"Master Musket"
					Scale	1.8
					Class	Sniper
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	AlwaysCrit
					Attributes	MiniBoss
					Attributes UseBossHealthBar
					Item	"the razorback"
					Item	"shooting star"
					Item	"the cozy camper"
					Item	"the shahanshah"
					Item	"the lone star"
					Item	"the chronomancer"
					ItemAttributes
					{
						ItemName	"shooting star"
						"headshot damage increase"	2
						"ragdolls become ash"	0
						"ragdolls plasma effect"	1
						"explosive sniper shot"	3
						"damage bonus"	1.2
					}
					ItemAttributes
					{
						ItemName	"the shahanshah"
						"provide on active"	1
						"move speed bonus"	1.5
						"damage bonus"	1.5
						"damage causes airblast"	1
						"self mark for death"	1
					}
					CharacterAttributes
					{
					"slow enemy on hit major"	5
					"dmg bonus vs buildings"	3
					"move speed bonus"	.5
				"override footstep sound set"	4
			"health regen"	100
			"damage force reduction"	.3
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.2
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	50
			TotalCount	8
			MaxActive	8
			SpawnCount	2
			WaitBetweenSpawns	2
			Where	spawnbot_mission_spy
			TFBot
			{
			Template T_TFGateBot_Pyro_AlwaysFire_Crit	
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBetweenSpawns	6
			Where	spawnbot_mission_sniper
			TFBot
			{
			Template	T_TFBot_Soldier_Extended_Concheror
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	150
			TotalCount	2
			WaitBeforeStarting	9
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
				Template T_TFGateBot_Giant_Demo_Nuke	
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
					Template	T_TFGateBot_Heavy_IronFist
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	50
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	5
			Where	spawnbot_mission_spy
			TFBot
			{
					Template	T_TFBot_Demoman
			}
		}
		WaveSpawn
		{
			Name	1w4
			WaitForAllDead	1w3
			TotalCurrency	50
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	5
			Where	spawnbot_mission_spy
			TFBot
			{
			Template	T_TFBot_Soldier_Extended_Concheror
			}
		}
		WaveSpawn
		{
			Name	1w4
			WaitForAllDead	1w3
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	6
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_champ
					Template	T_TFBot_Giant_Boxing_Heavy
					Tag bot_sentrybuster
					CharacterAttributes
					{
				"move speed bonus"	.7
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.2
					}
				}
			}
		}
		WaveSpawn
		{
			Name	1w4
			WaitForAllDead	1w3
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	6
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
				Template T_TFGateBot_Giant_Heavy_Champ	
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w4
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			Support 1
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
					Name	"Shotgun Heavy"
			Template	T_TFBot_Heavyweapons_Shotgun
			}
		}
		WaveSpawn
		{
			Name	1w5
			WaitForAllDead	1w4
			TotalCurrency	50
			TotalCount	8
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	5
			Where	spawnbot
			TFBot
			{
			Template T_TFBot_Soldier_Barrage_Small	
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w5
			TotalCurrency	50
			TotalCount	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
				Template T_TFBot_Giant_Soldier_Rapid_Conch
				CharacterAttributes
				{
					"deploy time increased" 0.5			//Fixed by Canteen Crasher Team
				}
				}
				TFBot
				{
				Template T_TFBot_Medic_Shield_QF	
				}
				TFBot
				{
				Template T_TFBot_Medic_Shield_QF	
				}
				TFBot
				{
				Template T_TFBot_Medic_Shield_QF	
				}
				TFBot
				{
				Template	T_TFBot_Demoman
				Skill Hard
				}
				TFBot
				{
				Template	T_TFBot_Demoman
				Skill Hard
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w2
			TotalCurrency	50
			TotalCount	8
			MaxActive	4
			SpawnCount	1
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
					Template T_TFGateBot_Sniper_Jarate
			}
		}
		WaveSpawn
		{
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Scout_Sandman
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	12
			WaitBeforeStarting	1
			Where	spawnbot_mission_spy
			TFBot
			{
			Template T_TFGateBot_Scout_Burst
			}
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	100
			TotalCount	1
			Where	spawnbot_mission_sniper
			TFBot
			{
			Template	T_TFBot_Giant_Scout_Jumping_Sandman
					Attributes	AlwaysCrit
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
					}
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	200
			TotalCount	30
			MaxActive	14
			SpawnCount	2
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Scout_FAN
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	100
			TotalCount	4
			WaitBeforeStarting	11
			Where	spawnbot
			Squad
			{
				TFBot
				{
			Template T_TFGateBot_Scout_Sandman_Armored
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	2w3
			WaitForAllSpawned	2w2
			TotalCurrency	150
			TotalCount	2
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
				Template T_TFGateBot_Giant_Demo_Burst_Strong
				}
				TFBot
				{
		Template	T_TFGateBot_Giant_Soldier_BurstFire
				}
			}
		}
		WaveSpawn
		{
			Name	2w4
			WaitForAllDead	2w3
			TotalCurrency	50
			TotalCount	6
			MaxActive	3
			SpawnCount	2
			Where	spawnbot_mission_sniper
			TFBot
			{
			Classicon soldier_directhit
		Template	T_TFGateBot_Soldier_Normal_DirectHit_Crit
			}
		}
		WaveSpawn
		{
			Name	2w5
			WaitForAllDead	2w4
			TotalCurrency	50
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			Where	spawnbot_mission_sniper
			TFBot
			{
					Classicon soldier_directhit
					Name	"Direct Hit Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Item	"the direct hit"
					Item	"stainless pot"
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w4
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBetweenSpawns	21
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	pyro_phlog
					Name	"Phlog Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	SpawnWithFullCharge
					Attributes	AlwaysFireWeapon
					Item	"the phlogistinator"
					Item	"ghostly gibus"
			}
		}
		WaveSpawn
		{
			TotalCount	10
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	22
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	pyro_phlog
					Name	"Phlog Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	SpawnWithFullCharge
					Attributes	AlwaysFireWeapon
					Item	"the phlogistinator"
					Item	"ghostly gibus"
			}
		}
		WaveSpawn
		{
			Name	2w6
			WaitForAllDead	2w5
			TotalCurrency	125
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	13
			Where	spawnbot_mission_spy
			TFBot
			{
					ClassIcon	soldier_directhit_spammer
					Health	3800
					Name	"Giant Direct Burst Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Item	"the direct hit"
					Item	"stainless pot"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"damage bonus"	1.5
						"fire rate bonus"	.1
						"faster reload rate"	.6
						"clip size upgrade atomic"	5
					}
					CharacterAttributes
					{
			"move speed bonus"	.5
				"override footstep sound set"	3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
				"damage force reduction"	.3
					}
				}
		}
		WaveSpawn
		{
			Name	2w6
			WaitForAllDead	2w5
			TotalCurrency	275
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	21
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_directhit_spammer
					Health	3800
					Name	"Giant Direct Burst Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Item	"the direct hit"
					Item	"stainless pot"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"damage bonus"	1.5
						"fire rate bonus"	.1
						"faster reload rate"	.6
						"clip size upgrade atomic"	5
					}
					CharacterAttributes
					{
			"move speed bonus"	.5
				"override footstep sound set"	3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
				"damage force reduction"	.3
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
					CharacterAttributes
					{
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	18
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	3
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
				Template T_TFGateBot_Giant_Pyro_FlareHeal
				}
				TFBot
				{
			Template	T_TFBot_Scout_Sandman_FastCharge
					Attributes	AlwaysCrit
				}
				TFBot
				{
			Template	T_TFBot_Scout_Sandman_FastCharge
					Attributes	AlwaysCrit
				}
				TFBot
				{
			Template	T_TFBot_Scout_Sandman_FastCharge
					Attributes	AlwaysCrit
				}
				TFBot
				{
			Template	T_TFBot_Scout_Sandman_FastCharge
					Attributes	AlwaysCrit
				}
				TFBot
				{
			Template	T_TFBot_Scout_Sandman_FastCharge
					Attributes	AlwaysCrit
				}
			}
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	9
			Tank
			{
					Health	23000
					Name	Tank
					Speed	75
					StartingPathTrackNode "boss_path_a1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			WaitForAllDead	3w1
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBetweenSpawns	7
			Where	spawnbot
			RandomChoice
			{
					TFBot
					{
					Template T_TFBot_Sniper_Jarate
					}
					TFBot
					{
					Template T_TFGateBot_Sniper_Jarate
					}
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllDead	3w1
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	6
			WaitBetweenSpawns	11
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
				Template	T_TFGateBot_Heavy_Hard
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFGateBot_Pyro_Expert
				}
				TFBot
				{
		Template	T_TFGateBot_Soldier_Extended_Battalion_Hard
				}
			}
		}
		WaveSpawn
		{
			Name	3w3
			WaitForAllSpawned	3w2
			TotalCurrency	100
			TotalCount	15
			MaxActive	9
			SpawnCount	3
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Pyro
					Attributes	AlwaysFireWeapon
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w3
			TotalCurrency	100
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Soldier_Extended_Battalion
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w3
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			Support 1
			WaitBeforeStarting	9
			WaitBetweenSpawns	22
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Scout_Burst
			}
		}
		WaveSpawn
		{
			Name	3w5
			WaitForAllDead	3w3
			TotalCurrency	50
			TotalCount	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
				Template T_TFGateBot_Giant_Heavy_Mittens	
				}
				TFBot
				{
			Template	T_TFBot_Giant_Medic_Shield_QF
				}
			}
		}
		WaveSpawn
		{
			Name	3w5
			WaitForAllDead	3w3
			TotalCurrency	50
			TotalCount	5
			WaitBeforeStarting	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
			Template	T_TFGateBot_Giant_Heavy_Champ
				}
				TFBot
				{
		Template	T_TFGateBot_Soldier_Extended_Battalion_Hard
				}
				TFBot
				{
		Template	T_TFGateBot_Soldier_Extended_Battalion_Hard
				}
				TFBot
				{
		Template	T_TFGateBot_Soldier_Extended_Battalion_Hard
				}
				TFBot
				{
		Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	3w6
			WaitForAllDead	3w5
			TotalCurrency	150
			TotalCount	1
			Where	spawnbot_mission_spy
			TFBot
			{
			Template	T_TFBot_Giant_Soldier_RocketShotgun
					Attributes	AlwaysCrit
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			Name	3w7
			WaitForAllSpawned	3w6
			TotalCurrency	100
			TotalCount	6
			WaitBeforeStarting	7
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
			Template	T_TFBot_Giant_Soldier_RocketShotgun
					Attributes	AlwaysCrit
				}
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Pyro
				}
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Pyro
				}
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Pyro
				}
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Pyro
				}
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Pyro
				}
			}
		}
		WaveSpawn
		{
			Name	3w8
			WaitForAllSpawned	3w7
			TotalCurrency	100
			TotalCount	7
			WaitBeforeStarting	9
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
			Template	T_TFBot_Giant_Soldier_RocketShotgun
					Attributes	AlwaysCrit
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	3w8
			TotalCurrency	50
			TotalCount	10
			MaxActive	10
			SpawnCount	1
			WaitBetweenSpawns	1
			Where	spawnbot_mission_spy
			TFBot
				{
			Template	T_TFBot_Scout_Sandman_FastCharge
					Attributes	AlwaysCrit
				}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Classicon sniper_bow_multi
					WeaponRestrictions	PrimaryOnly
			Template	T_TFBot_Sniper_Huntsman_Spammer
					Attributes	AlwaysCrit
				}
				TFBot
				{
				Name	"Shotgun Heavy"
			Template	T_TFBot_Heavyweapons_Shotgun
				}
				TFBot
				{
				Name	"Shotgun Heavy"
			Template	T_TFBot_Heavyweapons_Shotgun
				}
				TFBot
				{
				Name	"Shotgun Heavy"
				Template	T_TFBot_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	1
			Where	spawnbot_mission_sniper
			TFBot
			{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Template	T_TFBot_Scout_Shortstop
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	24
			Where	spawnbot_mission_sniper
			TFBot
			{
					Template T_TFGateBot_Chief_Soldier
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllDead	4w1
			TotalCurrency	150
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBetweenSpawns	7
			Where	spawnbot_mission_sniper
			TFBot
			{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Template	T_TFBot_Scout_Shortstop
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllDead	4w1
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	4
			WaitBetweenSpawns	5
			Where	spawnbot_mission_sniper
			TFBot
			{
					Template	T_TFBot_Soldier_RocketPush
			}
		}
		WaveSpawn
		{
			Name	4w3
			WaitForAllSpawned	4w2
			TotalCurrency	25
			TotalCount	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
			Template 	T_TFGateBot_Giant_Sniper_Jarate
				}
				TFBot
				{
				Template T_TFBot_Giant_Medic_Shield_QF
				}
				TFBot
				{
			Template T_TFGateBot_ScorchShot_FastShot
				}
				TFBot
				{
			Template T_TFGateBot_ScorchShot_FastShot
				}
				TFBot
				{
			Template T_TFGateBot_ScorchShot_FastShot
				}
			}
		}
		WaveSpawn
		{
			Name	4w4
			WaitForAllDead	4w3
			TotalCurrency	50
			TotalCount	10
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	1
			Where	spawnbot_mission_sniper
			TFBot
			{
			Template	T_TFBot_Soldier_Extended_Concheror
			}
		}
		WaveSpawn
		{
			Name	4w4
			WaitForAllDead	4w3
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	18
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
		Template T_TFGateBot_Giant_Heavy_Healonkill_C
				}
				TFBot
				{
	Template	T_TFGateBot_Soldier_Extended_Concheror_Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	9
			WaitBetweenSpawns	16
			Support 1
			Where	spawnbot
			TFBot
				{
			Template	T_TFBot_Scout_Sandman_FastCharge
				}
		}
		WaveSpawn
		{
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	99999
			WaitBetweenSpawns	99999
			Support 1
			Where	spawnbot
			TFBot
			{
				Classicon sniper	
				Attributes AlwaysCrit
			Template	T_TFBot_Scout_Sandman_FastCharge
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w4
			TotalCount	10
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	30
			Support 1
			Where	spawnbot
			TFBot
				{
			Template	T_TFBot_Scout_Sandman_FastCharge
				}
		}
		WaveSpawn
		{
			Name	4w5
			WaitForAllDead	4w4
			TotalCurrency	100
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
		Template T_TFBot_Soldier_Barrage_Small
		Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w5
			TotalCurrency	200
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	25
			WaitBetweenSpawns	28
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
				Template T_TFBot_Giant_Demo_Nuke
				}
				TFBot
				{
				Template T_TFBot_Giant_Medic_Shield_QF
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w5
			TotalCurrency	25
			TotalCount	10
			MaxActive	5
			SpawnCount	3
			Support 1
			WaitBetweenSpawns	25
			Where	spawnbot
			TFBot
			{
					ClassIcon	soldier
					Name	Soldier
					Class	Soldier
					Skill	Normal
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	5
			Where	spawnbot_mission_spy
			TFBot
			{
		Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit_Strong
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllSpawned	6w1
			TotalCurrency	100
			TotalCount	4
			WaitBeforeStarting	16
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
		Template 	T_TFGateBot_Giant_Burst_Battalion_Strong
				}
				TFBot
				{
	Template	T_TFGateBot_Soldier_Extended_Concheror_Normal
				}
				TFBot
				{
	Template	T_TFGateBot_Soldier_Extended_Concheror_Normal
				}
				TFBot
				{
	Template	T_TFGateBot_Soldier_Extended_Concheror_Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	6
			Where	spawnbot_mission_sniper
			TFBot
			{
	Template	T_TFGateBot_Soldier_Extended_Concheror_Normal
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllSpawned	6w1
			TotalCurrency	100
			TotalCount	4
			WaitBeforeStarting	6
			Where	spawnbot_mission_sniper
			TFBot
			{
		Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit_Strong
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w2
			TotalCurrency	50
			TotalCount	2
			WaitBeforeStarting	25
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
				Template T_TFBot_Chief_Demo_Nuke	
				}
				TFBot
				{
				Template T_TFBot_Chief_Conch	
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w2
			TotalCurrency	50
			TotalCount	10
			MaxActive	3
			SpawnCount	3
			WaitBetweenSpawns	40
			Support	1
			Where	spawnbot_mission_spy
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Pyro
					BehaviorModifiers	Push
					Attributes	AlwaysFireWeapon
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w2
			TotalCurrency	100
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBetweenSpawns	50
			Support	1
			Where	spawnbot_mission_spy
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Pyro
					BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w2
			TotalCurrency	100
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBetweenSpawns	60
			Support	1
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Name	Heavy
					Class	Heavy
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	99999
			Support	1
			Where	spawnbot_mission_spy
			TFBot
			{
		Template	T_TFBot_Engineer_Sentry_Tele_Battle
			Attributes	IgnoreFlag
			TeleportWhere spawnbot
			TeleportWhere spawnbot_mission_sniper
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	99999
			Support	1
			Where	spawnbot_mission_spy
			TFBot
			{
		Template	T_TFBot_Engineer_Sentry_Tele_Battle
			Attributes	IgnoreFlag
			TeleportWhere spawnbot
			TeleportWhere spawnbot_mission_sniper
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	99999
			Support	1
			Where	spawnbot_mission_spy
			TFBot
			{
		Template	T_TFBot_Engineer_Sentry_Tele_Battle
			Attributes	IgnoreFlag
			TeleportWhere spawnbot
			TeleportWhere spawnbot_mission_sniper
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	7
			Where	spawnbot_mission_sniper
			TFBot
			{
			Classicon scout_jumping
		Template	T_TFBot_Giant_Scout_Jumping_Sandman
		Tag	bot_sentrybuster
			CharacterAttributes
					{
		"airblast vulnerability multiplier" .1
		"airblast vertical vulnerability multiplier" 2
					}
			}
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	4
			Where	spawnbot_mission_spy
			TFBot
			{
		Template T_TFGateBot_Giant_Soldier_Rocketshotgun_Crit	
			}
		}
		WaveSpawn
		{
			TotalCount	1
			WaitBeforeStarting	22
			Where	spawnbot_mission_spy
			TFBot
			{
					ClassIcon	sniper
					Health	1
					Name	"Master Musket"
					Scale	0.01
					Class	Sniper
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	MiniBoss
					CharacterAttributes
					{
						"health regen"	-1
						"move speed bonus"	9
					}
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllDead	5w1
			TotalCurrency	150
			TotalCount	14
			MaxActive	7
			SpawnCount	7
			WaitBetweenSpawns	4
			Where	spawnbot_mission_sniper
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Pyro
					Attributes	AlwaysFireWeapon
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_mission_sniper
			TFBot
			{
					ClassIcon	scout_jumping
					Health	1200
					AutoJumpMin	5
					AutoJumpMax	5
					Name	"Giant Jumping Sandman"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
						Skill	Expert
						WeaponRestrictions	MeleeOnly
						Tag bot_gatebot
						Tag bot_giant
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	IgnoreFlag
						Attributes	AutoJump
						BehaviorModifiers	Push
						Item	"the sandman"
				Item	"the flight of the monarch"
				Item	"mvm gatebot light scout"
							CharacterAttributes
							{
					"increased jump height"	2
					"damage bonus"	2
					"override footstep sound set"	5
					"damage force reduction"	.5
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	2
				"effect bar recharge rate increased"	.1
				"head scale" 1.5
							}
						}
						RevertGateBotsBehavior
						{
						Skill	Expert
						WeaponRestrictions	MeleeOnly
						Tag	bot_sentrybuster
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	AutoJump
						Item	"the sandman"
				Item	"the flight of the monarch"
				Item	"mvm gatebot light scout"
						ItemAttributes
							{
					ItemName	"mvm gatebot light scout"
					"item style override"	1
							}
							CharacterAttributes
							{
					"increased jump height"	2
					"damage bonus"	2
					"override footstep sound set"	5
					"damage force reduction"	.5
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	2
				"effect bar recharge rate increased"	.1
				"head scale" 1.5
							}
						}
				}
			}
		}
		WaveSpawn
		{
			Name	5w3
			WaitForAllDead	5w2
			TotalCurrency	100
			TotalCount	1
			Tank
			{
					Health	20000
					Name	Tank
					Speed	75
			StartingPathTrackNode "boss_path_a1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	5w3
			WaitForAllDead	5w2
			TotalCurrency	100
			TotalCount	16
			MaxActive	8
			SpawnCount	8
			Where	spawnbot_mission_spy
			TFBot
			{
					Template	T_TFGateBot_Heavy_Normal
			}
		}
		WaveSpawn
		{
			Name	5w3
			WaitForAllDead	5w2
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBetweenSpawns	10
			Where	spawnbot_mission_spy
			TFBot
			{
		Template T_TFGateBot_Scout_Sandman_Armored
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w3
			TotalCurrency	50
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
	Template	T_TFGateBot_Soldier_Extended_Battalion_Hard
			}
		}
		WaveSpawn
		{
			Name	5w4
			WaitForAllDead	5w3
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	16
			WaitBetweenSpawns	7
			Where	spawnbot_mission_spy
			TFBot
			{
			Template	T_TFGateBot_Giant_Direct_Spammer
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w4
			TotalCurrency	50
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			Where	spawnbot_mission_sniper
			TFBot
			{
	Template	T_TFGateBot_Soldier_Extended_Battalion_Hard
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w4
			TotalCurrency	50
			TotalCount	10
			MaxActive	3
			SpawnCount	2
			WaitBetweenSpawns	26
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	demo
					Name	Demoman
					Class	Demoman
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w4
			TotalCurrency	25
			TotalCount	10
			MaxActive	8
			SpawnCount	3
			WaitBetweenSpawns	28
			Support	1
			Where	spawnbot_mission_spy
			TFBot
			{
					Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w1
			TotalCurrency	25
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBetweenSpawns	22
			Support	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w4
			TotalCurrency	200
			TotalCount	1
			WaitBeforeStarting	18
			Tank
			{
					Health	22000
					Name	Tank
					Speed	75
					Skin	1
				StartingPathTrackNode "boss_path_a1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	5w5
			WaitForAllDead	5w4
			TotalCurrency	100
			TotalCount	2
			WaitBeforeStarting	13
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
			Template T_TFGateBot_Giant_Direct_Burst_Strong
				}
				TFBot
				{
					WeaponRestrictions	SecondaryOnly
					Template	T_TFBot_Giant_Medic_Regen
					Tag	bot_sentrybuster
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w5
			TotalCurrency	100
			TotalCount	8
			WaitBeforeStarting	9
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	50000
					Name	"Sir Spamsalot"
					Scale	1.8
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"glengarry bonnet"
					ItemAttributes
					{
				ItemName	tf_weapon_grenadelauncher
						"clip size bonus"	12.5
						"fire rate penalty"	.1
						"fire rate bonus"	.1
						"faster reload rate"	.25
				"projectile spread angle penalty"	6
				"Projectile speed increased"	1.1
					}
					CharacterAttributes
					{
				"move speed bonus"	.33
				"health regen"	200
				"override footstep sound set"	4
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.2
		"airblast vertical vulnerability multiplier"	.1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_QF
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
	}
}

