//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	900
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_mission_sentrybuster
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	20
		CooldownTime	35
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	2
		RunForThisManyWaves	2
		InitialCooldown	60
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere spawnbot
			TeleportWhere spawnbot_low
			TeleportWhere spawnbot_high
			Attributes TeleportToHint
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	20
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere spawnbot
			TeleportWhere spawnbot_low
			TeleportWhere spawnbot_high
			Attributes TeleportToHint
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	40
		CooldownTime	20
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	20
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	20
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Sniper
			Item	"the machina"
			Item	"the deus specs"
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	25
		DesiredCount	6
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1_genericscouts
			TotalCurrency	100
			TotalCount	24
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w1_pyros
			WaitForAllSpawned	w1_genericscouts
			TotalCurrency	100
			TotalCount	16
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot_high
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w1_pyros
			WaitForAllDead	w1_genericscouts
			TotalCurrency	100
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_low
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w1_giantsquad
			WaitForAllDead	w1_pyros
			TotalCurrency	100
			TotalCount	24
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_low
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_gru
					Health	300
					Name	"Heavyweight Champ"
					Class	HeavyWeapons
					Skill	Easy
					WeaponRestrictions	MeleeOnly
					Item	"gloves of running urgently MVM"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_giant
			WaitForAllDead	w1_pyros
			TotalCurrency	100
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout
				}
			}
		}
		WaveSpawn
		{
			Name	w1_tank
			WaitForAllDead	w1_pyros
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Tank
			{
				Name "TankBoss"
				Health 16000
				Speed 75
				StartingPathTrackNode tank_path_a_1
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name	tank_support
			WaitForAllDead	w1_genericscouts
			TotalCurrency	0
			TotalCount	10
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	40
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w2_primary
			TotalCurrency	50
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Tag	"bot_squad_member"
				}
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_squad_member"
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary
			TotalCurrency	100
			TotalCount	16
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllSpawned	w2_primary
			TotalCurrency	50
			TotalCount	12
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot_high
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	Heavy
					Class	HeavyWeapons
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllSpawned	w2_primary
			TotalCurrency	100
			TotalCount	25
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	8
			WaitBetweenSpawns	10
			Where	spawnbot_low
			Squad
			{
				TFBot
				{
					ClassIcon	scout_shortstop
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the shortstop"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary2
			WaitForAllDead	w2_primary
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
					Tag	"bot_squad_member"
					Attributes	"HoldFireUntilFullReload"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_horde
			WaitForAllDead	w2_primary2
			TotalCurrency	50
			TotalCount	24
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
				}
			}
		}
		WaveSpawn
		{
			Name	w2_horde_giant1
			WaitForAllDead	w2_primary2
			TotalCurrency	50
			TotalCount	2
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
					Tag	"bot_squad_member"
					Attributes	"HoldFireUntilFullReload"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_horde_giant2
			WaitForAllSpawned	w2_horde_giant1
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
					Tag	"bot_squad_member"
					Attributes	"HoldFireUntilFullReload"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_support
			WaitForAllDead	w2_primary2
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w3_tank
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Tank
			{
				Name "TankBoss"
				Health 26000
				Speed 75
				StartingPathTrackNode tank_path_a_1
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name	w3_tank_support
			TotalCurrency	100
			TotalCount	20
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w3_tank_support_delayed
			TotalCurrency	100
			TotalCount	28
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_conch
					Health	200
					Name	"Conch Soldier"
					Class	Soldier
					Skill	Easy
					Attributes	"SpawnWithFullCharge"
					CharacterAttributes
					{
						"increase buff duration"	1.5
					}
					Item	"the concheror"
				}
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w3_giant
			WaitForAllSpawned	w3_tank_support_delayed
			TotalCurrency	150
			TotalCount	15
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_support
			TotalCurrency	50
			TotalCount	20
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w4_primary
			TotalCurrency	50
			TotalCount	16
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	9
			Where	spawnbot_high
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"SpawnWithFullCharge"
					Item	"the phlogistinator"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary
			TotalCurrency	50
			TotalCount	32
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_low
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Item	"the manmelter"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary2
			WaitForAllSpawned	w4_primary
			TotalCurrency	100
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary2
			WaitForAllDead	w4_primary
			TotalCurrency	50
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary2
			WaitForAllDead	w4_primary
			TotalCurrency	50
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun
					Health	300
					Name	"Heavy Shotgun"
					Class	HeavyWeapons
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w4_giant
			WaitForAllDead	w4_primary2
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_RocketPush
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_giant
			WaitForAllDead	w4_primary2
			TotalCurrency	50
			TotalCount	18
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
				}
			}
		}
		WaveSpawn
		{
			Name	w4_giant2
			WaitForAllDead	w4_giant
			TotalCurrency	150
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w5_engiehorde
			TotalCurrency	0
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	60
			Support	1
			FirstSpawnWarningSound "vo\announcer_mvm_engbots_arrive02.mp3"
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_giant
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	w5_giant
			TotalCurrency	50
			TotalCount	12
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	Heavy
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"natascha"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_giant
			TotalCurrency	50
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
			}
		}
		WaveSpawn
		{
			Name	w5_tanks
			WaitForAllDead	w5_giant
			TotalCurrency	50
			TotalCount	1
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Tank
			{
				Name "TankBoss"
				Health 17500
				Speed 75
				StartingPathTrackNode tank_path_a_1
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name	w5_tanks
			WaitForAllDead	w5_giant
			TotalCurrency	50
			TotalCount	40
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_high
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w5_tanks_support
			WaitForAllDead	w5_giant
			TotalCurrency	50
			TotalCount	15
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w5_giant2
			WaitForAllDead	w5_tanks
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_giant2
			WaitForAllDead	w5_tanks
			TotalCurrency	50
			TotalCount	20
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_low
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w5_finalpush
			WaitForAllSpawned	w5_giant2
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
				}
			}
		}
		WaveSpawn
		{
			Name	w5_tanks
			WaitForAllDead	w5_giant
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Tank
			{
				Name "TankBoss"
				Health 17500
				Speed 75
				Skin 1
				StartingPathTrackNode tank_path_b_1
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger                         
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w6_engiehorde
			TotalCurrency	0
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	60
			Support	1
			FirstSpawnWarningSound "vo\announcer_mvm_engbots_arrive02.mp3"
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w6_primary
			TotalCurrency	50
			TotalCount	12
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			Name	w6_primary
			TotalCurrency	50
			TotalCount	12
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
		WaveSpawn
		{
			Name	w6_primary
			TotalCurrency	50
			TotalCount	24
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_gru
					Health	300
					Name	"Heavyweight Champ"
					Class	HeavyWeapons
					Skill	Easy
					WeaponRestrictions	MeleeOnly
					Item	"gloves of running urgently MVM"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_largesquad
			WaitForAllDead	w6_primary
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Flare_Spammer
				}
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the dragon's fury"
				}
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the dragon's fury"
				}
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the dragon's fury"
				}
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the dragon's fury"
				}
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the dragon's fury"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_largesquad2
			WaitForAllSpawned	w6_largesquad
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_giant
					Health	3000
					Name	"Giant Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the dragon's fury"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"override footstep sound set"	6
					}
					Item	"the dragon's fury"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the detonator"
						"fire rate bonus"	0.3
					}
					Item	"the detonator"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the detonator"
						"fire rate bonus"	0.3
					}
					Item	"the detonator"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the detonator"
						"fire rate bonus"	0.3
					}
					Item	"the detonator"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the detonator"
						"fire rate bonus"	0.3
					}
					Item	"the detonator"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the detonator"
						"fire rate bonus"	0.3
					}
					Item	"the detonator"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_support
			WaitForAllSpawned	w6_largesquad
			TotalCurrency	50
			TotalCount	22
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w6_horde
			WaitForAllDead	w6_largesquad2
			TotalCurrency	100
			TotalCount	15
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	7.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	Heavy
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_giants
			WaitForAllDead	w6_horde
			TotalCurrency	100
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
				}
			}
		}
		WaveSpawn
		{
			Name	w6_giant
			WaitForAllSpawned	w6_giants
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_giant
					Health	5000
					Name	"Giant Heavy"
					Class	HeavyWeapons
					Skill	Expert
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	2
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.1
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w7_boss
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_sergeant_mcrits
					Health	30000
					Name	"Sergeant Mini-Crits"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	1.35
						"faster reload rate"	0.55
						"fire rate bonus"	0.2
						"clip size upgrade atomic"	7
						"Projectile speed increased"	1.3
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.01
						"airblast vulnerability multiplier"	0.01
						"airblast vertical vulnerability multiplier"	0.01
						"health regen"	100
						"override footstep sound set"	3
						"rage giving scale"	0.1
						"no self blast dmg"	1
						"increased jump height"	2
						"cancel falling damage"	1
						"increase buff duration"	9
					}
					Item	"the gunboats"
					Item	"tyrantium helmet"
					Item	"the buff banner"
				}
			}
		}
		WaveSpawn
		{
			Name	w7_support
			TotalCurrency	400
			TotalCount	40
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
