//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	600
	RespawnWaveTime	7
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
		T_TFBot_Soldier_Quickrocket
		{
			//ClassIcon	soldier_fastrocket
			Health	200
			Name	"Turbo Rocket Soldier"
			Class	Soldier
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"Projectile speed increased"	1.8
				"damage bonus"	1.00
			}
		}
		T_TFBot_Demo_Quickpipe
		{
			//ClassIcon	demo_fastgrenade
			Health	175
			Name	"Quick Pipe Demo"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"Projectile speed increased"	1.3
				"damage bonus"	1.00
			}
		}
		T_TFBot_Heavy_Ludmila
		{
			ClassIcon	heavy_healonkill
			Health	300
			Name	"Ludmila Heavy"
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"blood botkiller minigun mk.i"
				"heal on hit for rapidfire"	5
				"fire rate bonus"	1.2
			}
			Item	"blood botkiller minigun mk.i"
		}
		T_TFBot_Medic_Overhealer
		{
			ClassIcon	medic_overheal_uber
			Health	150
			Name	"OverHealer Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"ubercharge rate bonus"	0.5
				"overheal bonus"	2
				"overheal decay disabled"	1
				"uber duration bonus"	-4
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
			}
		}
		T_TFBot_Sniper_Bow_Spammer_Small
		{
			ClassIcon	sniper_bow_multi
			Health	125
			Name	"Bowman Rapid Fire"
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the huntsman"
				"fire rate bonus"	0.6
				"faster reload rate"	0.75
			}
			Item	"the huntsman"
		}
		T_TFBot_Sniper_Jarate_Spammer
		{
			ClassIcon	sniper_jarate
			Health	125
			Name	"Jarate Master"
			Class	Sniper
			Skill	Expert
			Attributes	"AlwaysFireWeapon"
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	jarate
				"effect bar recharge rate increased"	0.1
			}
			Item	"jarate"
			Item	"desert marauder"
		}
		T_TFBot_Sniper_Buff
		{
			ClassIcon	sniper_tanky
			Health	250
			Name	"Buffed Sniper"
			Class	Sniper
			Skill	Expert
			MaxVisionRange	4000
			ItemAttributes
			{
				ItemName	gentlemanne_sniperrifle_coffinnail
				"damage bonus"	1.2
				"explosive sniper shot"	1
				"headshot damage increase"	1.2
			}
			ItemAttributes
			{
				ItemName	tf_weapon_club
				"damage bonus"	1.2
				"crit from behind"	1
				"crit vs disguised players"	1
				"crit vs wet players"	1
				"crit vs burning players"	1
			}
			CharacterAttributes
			{
				"dmg from ranged reduced"	.5
				"aiming no flinch"	1
			}
			Item	"gentlemanne_sniperrifle_coffinnail"
			Item	"the razorback"
			Item	"letch's led"
			Item	"poacher's safari jacket"
		}
		T_TFBot_Giant_Heavy_Ludmila
		{
			ClassIcon	heavy_healonkill_giant
			Health	5000
			Name	"Giant Ludmila Heavy"
			//Scale	1.75
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"blood botkiller minigun mk.i"
				"heal on hit for rapidfire"	5
				"damage bonus"	1.5
				"fire rate bonus"	1.2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	2
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
			}
			Item	"blood botkiller minigun mk.i"
		}
		T_TFBot_Giant_Soldier_Turborocket
		{
			//ClassIcon	soldier_fastrocket_giant
			Health	3800
			Name	"Giant Turbo Rocket Soldier"
			//Scale	1.75
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"damage bonus"	1.2
				"Projectile speed increased"	1.8
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	3
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"no self blast dmg"	1
			}
		}
		T_TFBot_Giant_Demo_Quickpipe
		{
			//ClassIcon	demo_fastgrenade_giant
			Health	3300
			Name	"Giant Quick Pipe Demo"
			//Scale	1.75
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"Projectile speed increased"	1.3
				"damage bonus"	1.2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set"	4
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"no self blast dmg"	1
			}
		}
		T_TFBot_Pyro_Caustic
		{
			ClassIcon	pyro_caustic
			Health	175
			Name	"Caustic Pyro"
			Class	Pyro
			Skill	Easy
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	concealedkiller_flamethrower_forestfire
				"attach particle effect"	702
				"damage penalty"	.5
				"weapon burn time reduced"	.0
				"lunchbox adds minicrits"	1
				"bleeding duration"	10
			}
			ItemAttributes
			{
				ItemName	"the rusty reaper"
				"set item tint RGB"	7511618
			}
			Item	"concealedkiller_flamethrower_forestfire"
			Item	"the rusty reaper"
		}
		T_TFBot_Pyro_Caustic_Blaster
		{
			ClassIcon	pyro_caustic
			Health	175
			Name	"Caustic Blaster"
			Class	Pyro
			Skill	Hard
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_pyro
				"attach particle effect"	702
				"damage penalty"	.5
				"weapon spread bonus"	.5
				"bleeding duration"	3
			}
			ItemAttributes
			{
				ItemName	"firewall helmet"
				"set item tint RGB"	7511618
			}
			Item	"firewall helmet"
		}
		T_TFBot_Soldier_Caustic
		{
			ClassIcon soldier_caustic
			Health	200
			Name	"Caustic Commando"
			Class	Soldier
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	concealedkiller_rocketlauncher_woodlandwarrior
				"attach particle effect"	702
				"damage penalty"	.5
				"bleeding duration"	10
			}
			ItemAttributes
			{
				ItemName	"tyrantium helmet"
				"set item tint RGB"	7511618
			}
			Item	"concealedkiller_rocketlauncher_woodlandwarrior"
			Item	"the mantreads"
			Item	"tyrantium helmet"
		}
		T_TFBot_Demoman_Caustic_Marauder
		{
			ClassIcon	demoknight_caustic
			Health	175
			Name	"Caustic Marauder"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the persian persuader"
				"damage penalty"	.75
				"bleeding duration"	10
			}
			Item	"the chargin' targe"
			Item	"the persian persuader"
		}
		T_TFBot_Sniper_Caustic
		{
			ClassIcon	sniper_caustic
			Health	125
			Name	"Caustic Sniper"
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	teufort_sniperrifle_bogtrotter
				"attach particle effect"	702
				"damage penalty"	.15
				"fire rate bonus"	2
				"bleeding duration"	10
			}
			Item	"teufort_sniperrifle_bogtrotter"
			Item	"the razorback"
			Item	"letch's led"
		}
		T_TFBot_Giant_Pyro_LongRange
		{
			ClassIcon	pyro_giant
			Health	4500
			Name	"Giant Long-Range Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	powerhouse_flamethrower_turbinetorcher
				"damage bonus"	1.33
				"weapon burn dmg increased"	1.25
				"lunchbox adds minicrits"	2
				"flame life bonus"	1.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
				"airblast vertical vulnerability multiplier"	0.1
				"hand scale"	1.25
			}
			Item	"powerhouse_flamethrower_turbinetorcher"
			Item	"rail spikes"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	30
		CooldownTime	25
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	3
		InitialCooldown	60
		CooldownTime	60
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	5
		RunForThisManyWaves	2
		InitialCooldown	50
		CooldownTime	50
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Caustic
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	40
		CooldownTime	40
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Sniper_Buff
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_short_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1_scout_support
			TotalCurrency	50
			TotalCount	16
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"Airblast Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the degreaser"
						"minicrits become crits"	1
						"damage bonus"	0.5
						"airblast pushback scale"	2.5
						"mult airblast refire time"	80
					}
					Item	"the degreaser"
					Item	"traffic cone"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_giant
			WaitForAllSpawned	w1_primaryscouts
			TotalCurrency	200
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_giant
					Health	3300
					Name	"Giant Demoman"
					//Scale	1.75
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	4
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1_giant_support
			WaitForAllSpawned	w1_primaryscouts
			TotalCurrency	50
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	8
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w1_giant2
			WaitForAllDead	w1_giant
			TotalCurrency	200
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_flare_giant
					Health	3000
					Name	"Giant Flare Pyro"
					//Scale	1.75
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_squad_member"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the flare gun"
						"fire rate bonus"	0.6
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"override footstep sound set"	6
					}
					Item	"the flare gun"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_primaryscouts
			TotalCurrency	50
			TotalCount	32
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_flank_rand
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w1_primaryscouts
			TotalCurrency	50
			TotalCount	21
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_flank_rand
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_short_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w2_tutorial
			TotalCurrency	150
			TotalCount	18
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_tutorial
			FirstSpawnOutput
			{
				Target tutorial_wave_relay
				Action Trigger
			}
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_dragon_fury_swordstone_caustic
					Health	175
					Name	"Caustic-Fury Pyro"
					Class	Pyro
					Skill	Normal
					MaxVisionRange	1000
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the dragon's fury"
						"damage bonus"	0.5
						"weapon burn time increased"	0.00001
						"bleeding duration"	10
						"lunchbox adds minicrits"	1
						"attach particle effect"	702
					}
					ItemAttributes
					{
						ItemName	"the rusty reaper"
						"set item tint RGB"	7511618
					}
					Item	"the dragon's fury"
					Item	"the rusty reaper"
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Caustic
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Caustic
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_tutorialsupport
			TotalCurrency	50
			TotalCount	20
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	25
			WaitBetweenSpawns	10
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary
			WaitForAllDead	w2_tutorial
			TotalCurrency	50
			TotalCount	16
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary
			WaitForAllDead	w2_tutorial
			TotalCurrency	50
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_primary
			WaitForAllDead	w2_tutorial
			TotalCurrency	50
			TotalCount	14
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			Name	w2_largesquad
			WaitForAllDead	w2_primary
			TotalCurrency	200
			TotalCount	24
			MaxActive	12
			SpawnCount	12
			WaitBeforeStarting	8
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Jarate_Spammer
					Tag	"bot_squad_member"
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Jarate_Spammer
					Tag	"bot_squad_member"
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Bow_Spammer_Small
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Bow_Spammer_Small
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Bow_Spammer_Small
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Bow_Spammer_Small
					Tag	"bot_squad_member"
				}
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					Tag	"bot_squad_member"
				}
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					Tag	"bot_squad_member"
				}
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					Tag	"bot_squad_member"
				}
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					Tag	"bot_squad_member"
				}
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_largesqudsupport
			WaitForAllDead	w2_primary
			TotalCurrency	50
			TotalCount	25
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun_caustic
					Health	300
					Name	"Caustic Heavy Shotgun"
					Class	HeavyWeapons
					Skill	Hard
					MaxVisionRange	1200
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"faster reload rate"	0.1
						"attach particle effect"	702
						"fire rate bonus"	2.5
						"bullets per shot bonus"	3
						"damage bonus"	0.33
						"bleeding duration"	10
					}
					ItemAttributes
					{
						ItemName	"the gridiron guardian"
						"set item tint RGB"	7511618
					}
					Item	"concealedkiller_minigun_kingofthejungle"
					Item	"the gridiron guardian"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w3_fury_bullet
			TotalCurrency	100
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_dragon_fury_swordstone
					Health	175
					Name	"Dragon's Fury Pyro"
					Class	Pyro
					Skill	Normal
					MaxVisionRange	1000
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_squad_member"
					Item	"the dragon's fury"
				}
				TFBot
				{
					ClassIcon	medic_bullet
					Health	150
					Name	"Vaccinator Medic"
					Class	Medic
					Skill	Expert
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
					Attributes	"VaccinatorBullets"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"lunchbox adds minicrits"	3
						"heal rate bonus"	10
						"medigun bullet resist passive"	0.85
						"medigun bullet resist deployed"	0.85
						"medigun charge is resists"	3
						"ubercharge rate bonus"	200
					}
					Item	"halogen head lamp"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_fury_blast
			TotalCurrency	100
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_dragon_fury_swordstone
					Health	175
					Name	"Dragon's Fury Pyro"
					Class	Pyro
					Skill	Normal
					MaxVisionRange	1000
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_squad_member"
					Item	"the dragon's fury"
				}
				TFBot
				{
					ClassIcon	medic_blast
					Health	150
					Name	"Vaccinator Medic"
					Class	Medic
					Skill	Expert
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
					Attributes	"VaccinatorBlast"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"lunchbox adds minicrits"	3
						"heal rate bonus"	10
						"medigun blast resist passive"	0.85
						"medigun blast resist deployed"	0.85
						"medigun charge is resists"	4
						"ubercharge rate bonus"	200
					}
					Item	"halogen head lamp"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_tank
			TotalCurrency	200
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Tank
			{
				Name "Tank"
				Health 20000
				Speed 75
				StartingPathTrackNode tankpath_alt
				Skin 0
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w3_swarm
			WaitForAllDead	w3_tank
			TotalCurrency	100
			TotalCount	60
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	4
			WaitBetweenSpawns	5
			Where	spawnbot_flank_rand
			Squad
			{
				TFBot
				{
					ClassIcon	scout_stun_caustic
					Health	125
					Name	"Caustic League Scout"
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					ItemAttributes
					{
						ItemName	"the sandman"
						"bleeding duration"	5
					}
					ItemAttributes
					{
						ItemName	"batter's helmet"
						"set item tint RGB"	7511618
					}
					Item	"the sandman"
					Item	"batter's helmet"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_giant
			WaitForAllDead	w3_tank
			TotalCurrency	100
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w4_primary
			TotalCurrency	50
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Buff_Banner
					Attributes	"HoldFireUntilFullReload"
					CharacterAttributes
					{
						"increase buff duration"	1.5
					}
				}
				TFBot
				{
					ClassIcon	soldier_backup
					Health	200
					Name	"Backup Soldier"
					Class	Soldier
					Skill	Hard
					Attributes	"SpawnWithFullCharge"
					Attributes	"HoldFireUntilFullReload"
					CharacterAttributes
					{
						"increase buff duration"	1.5
					}
					Item	"the battalion's backup"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_giant1
			WaitForAllDead	w4_primary
			TotalCurrency	50
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_boss
			FirstSpawnOutput
			{
				Target boss_door_open_relay
				Action Trigger
			}
			Squad
			{
				TFBot
				{
					Name	"Giant Turbo Rocket Soldier"
					Template	T_TFBot_Giant_Soldier_Turborocket
				}
				TFBot
				{
					Name	"Giant Quick Pipe Demo"
					Template	T_TFBot_Giant_Demo_Quickpipe
					Item	"the iron bomber"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_giant2_support
			WaitForAllDead	w4_giant1
			TotalCurrency	50
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_flank_rand
			Squad
			{
				TFBot
				{
					ClassIcon	scout_pop
					Health	125
					Name	"Soda Popper Scout"
					Class	Scout
					Skill	Expert
					MaxVisionRange	500
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the soda popper"
						"damage bonus"	0.65
						"bullets per shot bonus"	2
						"faster reload rate"	1.3
						"fire rate bonus"	1.2
					}
					Item	"the soda popper"
					Item	"the bolt boy"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_giant3
			WaitForAllDead	w4_giant2
			TotalCurrency	100
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_boss
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_dragon_fury_giant_swordstone
					Health	3000
					Name	"Giant Dragon's Fury Pyro"
					//Scale	1.8
					Class	Pyro
					Skill	Expert
					MaxVisionRange	1000
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_squad_member"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the dragon's fury"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	6
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
					}
					Item	"the dragon's fury"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_primary_support
			TotalCurrency	50
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_flank_rand
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w4_giant2
			WaitForAllDead	w4_giant1
			TotalCurrency	200
			TotalCount	11
			MaxActive	11
			SpawnCount	11
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_boss
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_support
			TotalCurrency	50
			TotalCount	20
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_dragon_fury_swordstone
					Health	175
					Name	"Dragon's Fury Pyro"
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Item	"the dragon's fury"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_support
			TotalCurrency	50
			TotalCount	20
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Support	1
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_gascann
					Health	175
					Name	"Gas Passer Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysFireWeapon"
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	"the gas passer"
						"fire rate penalty"	3
						"item_meter_charge_rate" 0.5
						"applies snare effect"	0.25
					}
					Item	"the gas passer"
					Item	"the mair mask"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w5_miniboss
			TotalCurrency	300
			TotalCount	11
			MaxActive	11
			SpawnCount	11
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			StartWaveWarningSound "vo/announcer_security_warning.mp3"
			FirstSpawnWarningSound "vo/mvm/mght/pyro_mvm_m_laughevil01.mp3"
			Where	spawnbot_boss
			FirstSpawnOutput
			{
				Target boss_door_open_relay
				Action Trigger
			}
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_fury_grapple_giant
					Health	13500
					Name	"Chief Grapple Fury"
					//Scale	1.8
					Class	Pyro
					Skill	Expert
					MaxVisionRange	1000
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_squad_member"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the dragon's fury"
						"projectile penetration"	1
						"apply look velocity on damage"	-1000
						"apply z velocity on damage"	-1000
						"flame size bonus"	2
						"flame life bonus"	1.2
						"weapon burn time increased"	1.5
						"damage bonus"	1.0
					}
					ItemAttributes
					{
						ItemName	"the rusty reaper"
						"set item tint RGB"	15185211
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	3
						"damage force reduction"	0.2
						"airblast vulnerability multiplier"	0.2
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.2
						"increased jump height"	2
						"cancel falling damage"	1
					}
					Item	"the dragon's fury"
					Item	"the rusty reaper"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
				}
			}
		}
		WaveSpawn
		{
			Name	mini_boss_support
			TotalCurrency	0
			TotalCount	10
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_burstfire
					Health	200
					Name	"Burst Fire Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	0.05
						"faster reload rate"	1.5
						"projectile spread angle penalty"	1
						"clip size upgrade atomic"	-1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_swarm
			WaitForAllDead	w5_miniboss
			TotalCurrency	50
			TotalCount	16
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Caustic_Blaster
				}
			}
		}
		WaveSpawn
		{
			Name	w5_swarm
			WaitForAllDead	w5_miniboss
			TotalCurrency	50
			TotalCount	22
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_flank_rand
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_swarm
			WaitForAllDead	w5_miniboss
			TotalCurrency	50
			TotalCount	12
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Ludmila
				}
			}
		}
		WaveSpawn
		{
			Name	w5_swarm
			WaitForAllDead	w5_miniboss
			TotalCurrency	50
			TotalCount	14
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Quickpipe
					Item	"the iron bomber"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_large_squad
			WaitForAllDead	w5_swarm
			TotalCurrency	100
			TotalCount	16
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	6
			WaitBetweenSpawns	10
			Where	spawnbot_boss
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_LongRange
					Tag	"bot_squad_member"
					CharacterAttributes
					{
						"move speed bonus"	0.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_finalpush
			WaitForAllDead	w5_large_squad
			TotalCurrency	50
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Tank
			{
				Name "Tank"
				Health 26000
				Speed 75
				StartingPathTrackNode tankpath_alt
				Skin 0
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w5_finalpush
			WaitForAllDead	w5_large_squad
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
					Tag	"bot_giant"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w6_fastcombo
			TotalCurrency	50
			TotalCount	14
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Quickpipe
					Tag	"bot_squad_member"
					Item	"the iron bomber"
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Quickrocket
					Tag	"bot_squad_member"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_support
			TotalCurrency	100
			TotalCount	36
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_flank_rand
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_heavies
			WaitForAllDead	w6_fastcombo
			TotalCurrency	50
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	Heavy
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w6_demos
			WaitForAllDead	w6_fastcombo
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_soldiers
			WaitForAllDead	w6_fastcombo
			TotalCurrency	50
			TotalCount	16
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_conch
					Health	200
					Name	"Conch Soldier"
					Class	Soldier
					Skill	Hard
					Attributes	"SpawnWithFullCharge"
					Attributes	"HoldFireUntilFullReload"
					CharacterAttributes
					{
						"increase buff duration"	1.5
					}
					Item	"the concheror"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_fury
			WaitForAllSpawned	w6_support
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	70
			WaitBetweenSpawns	10
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_dragon_fury_swordstone
					Health	175
					Name	"Dragon's Fury Pyro"
					Class	Pyro
					Skill	Hard
					MaxVisionRange	1000
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_squad_member"
					Item	"the dragon's fury"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Overhealer
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Jarate_Spammer
					Tag	"bot_squad_member"
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Jarate_Spammer
					Tag	"bot_squad_member"
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Jarate_Spammer
					Tag	"bot_squad_member"
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	sodapopper
			WaitForAllDead	w6_support
			TotalCurrency	50
			TotalCount	12
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					ClassIcon	scout_pop
					Health	125
					Name	"Soda Popper Scout"
					Class	Scout
					Skill	Expert
					MaxVisionRange	500
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the soda popper"
						"bullets per shot bonus"	2
						"damage bonus"	0.65
						"faster reload rate"	1.3
						"fire rate bonus"	1.2
					}
					Item	"the soda popper"
					Item	"the bolt boy"
				}
			}
		}
		WaveSpawn
		{
			Name	superscouts
			TotalCurrency	200
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_stun_caustic
					Health	1600
					Name	"Caustic Major League Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the sandman"
						"bleeding duration"	10
						"effect bar recharge rate increased"	0.25
					}
					ItemAttributes
					{
						ItemName	"batter's helmet"
						"set item tint RGB"	7511618
					}
					CharacterAttributes
					{
						"override footstep sound set"	5
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.7
					}
					Item	"the sandman"
					Item	"batter's helmet"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_knights
			WaitForAllDead	w6_fury
			TotalCurrency	50
			TotalCount	30
			MaxActive	20
			SpawnCount	10
			WaitBeforeStarting	16
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name	"Giant Caustic Demoknight"
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					ClassIcon demoknight_giant_caustic
					Tag	"bot_squad_member"
					ItemAttributes
					{
						ItemName	"the chargin' targe"
						"bleeding duration"	10
					}
					ItemAttributes
					{
						ItemName	"the eyelander"
						"bleeding duration"	10
						"damage bonus"	0.75
					}
					ItemAttributes
					{
						ItemName	"prince tavish's crown"
						"set item tint RGB"	7511618
					}
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Tag	"bot_squad_member"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			Name	giantpyros
			WaitForAllDead	w6_knights
			TotalCurrency	25
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_giant
					Health	3000
					Name	"Giant Airblast Pyro"
					//Scale	1.8
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_squad_member"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the degreaser"
						"minicrits become crits"	1
						"airblast pushback scale"	5
						"mult airblast refire time"	40
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	6
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
					}
					Item	"the degreaser"
					Item	"traffic cone"
				}
				TFBot
				{
					ClassIcon	medic_bullet
					Health	150
					Name	"Vaccinator Medic"
					Class	Medic
					Skill	Expert
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
					Attributes	"VaccinatorBullets"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"medigun bullet resist passive"	2
						"medigun bullet resist deployed"	2
						"lunchbox adds minicrits"	3
						"medigun charge is resists"	3
						"heal rate bonus"	10
						"ubercharge rate bonus"	200
					}
					Item	"halogen head lamp"
				}
				TFBot
				{
					ClassIcon	medic_bullet
					Health	150
					Name	"Vaccinator Medic"
					Class	Medic
					Skill	Expert
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
					Attributes	"VaccinatorBullets"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"medigun bullet resist passive"	2
						"medigun bullet resist deployed"	2
						"lunchbox adds minicrits"	3
						"medigun charge is resists"	3
						"heal rate bonus"	10
						"ubercharge rate bonus"	200
					}
					Item	"halogen head lamp"
				}
				TFBot
				{
					ClassIcon	medic_blast
					Health	150
					Name	"Vaccinator Medic"
					Class	Medic
					Skill	Expert
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
					Attributes	"VaccinatorBlast"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"medigun blast resist deployed"	2
						"medigun blast resist passive"	2
						"lunchbox adds minicrits"	3
						"medigun charge is resists"	4
						"heal rate bonus"	10
						"ubercharge rate bonus"	200
					}
					Item	"halogen head lamp"
				}
				TFBot
				{
					ClassIcon	medic_blast
					Health	150
					Name	"Vaccinator Medic"
					Class	Medic
					Skill	Expert
					Tag	"bot_squad_member"
					Attributes	"SpawnWithFullCharge"
					Attributes	"VaccinatorBlast"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"medigun blast resist deployed"	2
						"medigun blast resist passive"	2
						"lunchbox adds minicrits"	3
						"medigun charge is resists"	4
						"heal rate bonus"	10
						"ubercharge rate bonus"	200
					}
					Item	"halogen head lamp"
				}
			}
		}
		WaveSpawn
		{
			Name	appetizers
			WaitForAllDead	w6_fury
			TotalCurrency	0
			TotalCount	25
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Caustic_Marauder
					ItemAttributes
					{
						ItemName	"the chargin' targe"
						"bleeding duration"	10
					}
					ItemAttributes
					{
						ItemName	"Pirate Bandana"
						"set item tint RGB"	7511618
						"attach particle effect" 702
					}
					Item	"the bootlegger"
					Item	"Pirate Bandana"
				}
			}
		}
		WaveSpawn
		{
			Name	finalgiant
			WaitForAllSpawned	giantpyros
			TotalCurrency	25
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Ludmila
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	final_boss
			WaitForAllDead	giantheavies
			TotalCurrency	100
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			StartWaveWarningSound "vo/announcer_security_alert.mp3"
			LastSpawnWarningSound "vo/mvm/mght/taunts/scout_mvm_m_taunts17.mp3"
			Where	spawnbot_boss
			FirstSpawnOutput
			{
				Target boss_door_open_relay
				Action Trigger
			}
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fan_caustic
					Health	16500
					Name	"Sportacus the Indestructible"
					Scale	1.8
					Class	Scout
					Skill	Expert
					MaxVisionRange	2000
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the force-a-nature"
						"bleeding duration"	5
						"bullets per shot bonus"	16
						"scattergun knockback mult"	6
						"weapon spread bonus"	2.0
						"fire rate bonus"	1.5
						"faster reload rate"	2
						"damage bonus"	0.55
					}
					ItemAttributes
					{
						ItemName	"bonk leadwear"
						"set item tint RGB"	7511618
					}
					CharacterAttributes
					{
						"override footstep sound set"	3
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"move speed bonus"	0.5
						"cancel falling damage"	1
						"increased jump height"	2
						"health regen"	20
					}
					Item	"the force-a-nature"
					Item	"bonk leadwear"
				}
			}
		}
		WaveSpawn
		{
			Name	giantheavies
			TotalCurrency	200
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Tank
			{
				Name "Tank"
				Health 30000
				Speed 70
				StartingPathTrackNode tankpath_alt
				Skin 1
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	giantheavies
			TotalCurrency	400
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_healonkill_giant
					Health	5000
					Name	"Giant Heal-on-Kill Heavy"
					//Scale	1.8
					Class	HeavyWeapons
					Skill	Expert
					MaxVisionRange	1000
					WeaponRestrictions	PrimaryOnly
					Attributes UseBossHealthBar
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	1.2
						"heal on kill"	5000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"airblast vulnerability multiplier"	0.3
						"damage force reduction"	0.3
						"override footstep sound set"	2
						"rage giving scale"	0.9
					}
				}
			}
		}
		WaveSpawn
		{
			Name	support
			TotalCurrency	100
			TotalCount	50
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_dragon_fury_swordstone_caustic
					Health	175
					Name	"Caustic-Fury Pyro"
					Class	Pyro
					Skill	Easy
					MaxVisionRange	800
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the dragon's fury"
						"attach particle effect"	702
						"damage bonus"	0.5
						"weapon burn time increased"	0.000001
						"bleeding duration"	10
					}
					ItemAttributes
					{
						ItemName	"the rusty reaper"
						"set item tint RGB"	7511618
					}
					Item	"the dragon's fury"
					Item	"the rusty reaper"
				}
			}
		}
		WaveSpawn
		{
			Name	boss_support
			WaitForAllDead	giantheavies
			TotalCurrency	100
			TotalCount	25
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Support	1
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Caustic_Blaster
				}
			}
		}
		WaveSpawn
		{
			Name	support
			WaitForAllDead	giantheavies
			TotalCurrency	100
			TotalCount	15
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	16
			Support	1
			Where	spawnbot_flank2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Caustic
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
