//Intermediate Sealand Terminal created by A+drew
//Wharf created by Taiyaki and Jakapoa
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
#base robot_andrew.pop
population
{
	StartingCurrency	1500
	RespawnWaveTime	2
	CanBotsAttackWhileInSpawnRoom	no
	Mission
	{
		Objective	DestroySentries
		Where spawnbot_mission_sentrybuster
		Where spawnbot_gate_1_flank
		Where spawnbot_gate_2_flank
		BeginAtWave	1
		RunForThisManyWaves	3
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		Where spawnbot_gate_1
		Where spawnbot_gate_2
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		Where spawnbot_gate_1
		Where spawnbot_gate_2
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Wave
	{
		InitWaveOutput
		{
			Target wave_setup_relay
			Action Trigger
		}
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action trigger
		}
		WaitWhenDone 65
		Sound "Announcer.IncomingMob"
		Checkpoint Yes
                WaveSpawn
		{
			Name	w1a
			TotalCurrency	50
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			Where	spawnbot_left
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	6
			WaitBetweenSpawns	5
                        TFBot
			{
                        ClassIcon scout_milk
				Name	"Giant Mad Milk Scout"
                                Class Scout
				Health 1600
				EventChangeAttributes
				{
					Default
					{
						BehaviorModifiers push			
						Attributes IgnoreFlag			
						Tag nav_prefer_gate1_flank 		
						Tag bot_gatebot 				
						Item	"mad milk"
						Attributes AlwaysFireWeapon
                                		Attributes MiniBoss
						Item "MvM GateBot Light Scout"
						Tag bot_giant
						Skill Expert
						CharacterAttributes
						{
							"damage force reduction" 0.7
							"airblast vulnerability multiplier" 0.7
							"override footstep sound set" 5
							"fire rate penalty"	2
							"effect bar recharge rate increased"	.01
                                                }
                                        }
				        RevertGateBotsBehavior
                                        {
						Item	"mad milk"
						Item "MvM GateBot Light Scout"
					        ItemAttributes              
					        {
						        ItemName "MvM GateBot Light Scout"
						        "item style override" 1
                                                }
					        Tag bot_giant
					        Skill Expert
					        Attributes MiniBoss
						Attributes AlwaysFireWeapon
						CharacterAttributes
						{
							"damage force reduction" 0.7
							"airblast vulnerability multiplier" 0.7
							"override footstep sound set" 5
							"fire rate penalty"	2
							"effect bar recharge rate increased"	.01
                                                }
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1a
			TotalCurrency	50
			TotalCount	40
			MaxActive	10
			SpawnCount	5
			Where spawnbot_mid
                        Where spawnbot_left
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			Where spawnbot_gate_1_flank
			Where spawnbot_gate_2_flank
			WaitBeforeStarting	3
			WaitBetweenSpawns	3
                        RandomChoice
                        {
                        	TFBot
                        	{
                        		Template	T_TFBot_Heavyweapons_Heavyweight_Champ
                                        Skill Expert
                                }
                        	TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
                                        Skill Expert
					Attributes AlwaysCrit
					Item	"pugilist's protector"
					ItemAttributes
            				{
               					ItemName    "pugilist's protector"
                				"set item tint RGB"    15185211
                                        }
            			}
				TFBot
				{
                        	ClassIcon heavy_steelfist
					Health	300
					Name	"Steelfist Heavies"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Item	"fists of steel"
				}
			}
		}
		WaveSpawn
		{
			Name	w1a
			TotalCurrency	64
			TotalCount	24
			MaxActive	6
			SpawnCount	2
			Where 	spawnbot_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			TFBot
			{
				Class Sniper
				Name "Bowman"
				Health 125
				ClassIcon sniper_bow

				EventChangeAttributes
				{
					Default
					{
						Tag nav_prefer_gate1_flank	
						Tag bot_gatebot				
						BehaviorModifiers push		
						Attributes IgnoreFlag		

						Item "MvM GateBot Light Sniper"
						Item "The Huntsman"
						Skill Hard
						ItemAttributes
						{
							ItemName "The Huntsman"
							"damage bonus" 0.5
						}
					}
					RevertGateBotsBehavior
					{
						Item "MvM GateBot Light Sniper"
						ItemAttributes              
						{
							ItemName "MvM GateBot Light Sniper"
							"item style override" 1
						}
						Item "The Huntsman"
						Skill Hard
						ItemAttributes
						{
							ItemName "The Huntsman"
							"damage bonus" 0.5
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1b
			WaitForAllSpawned	w1a
			TotalCurrency	150
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			Where	spawnbot_giant
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
                                ClassIcon pyro_volcano
					Health	3300
					Name	"Giant Volcanic Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Item	"sharpened volcano fragment"
					Item	"the warsworn helmet"
					Attributes MiniBoss
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.6
						"airblast vulnerability multiplier" 0.6
						"override footstep sound set" 6
					}
				}
				TFBot
				{
					ClassIcon scout_bat
					Name	"Giant Bat Scout"
					WeaponRestrictions	MeleeOnly
					Template	T_TFBot_Giant_Scout
                                        Tag bot_squad_member
					Tag bot_giant
				}
			}
		}
		WaveSpawn
		{
			Name	w1b
			WaitForAllDead	w1a
			TotalCurrency	36
			TotalCount	18
			MaxActive	6
			SpawnCount	1
			Where	spawnbot_mid
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			Where spawnbot_gate_1_flank
			Where spawnbot_gate_2_flank
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			TFBot
			{
                        	Class Pyro
				Name "Detonator Pyro"
				ClassIcon pyro_detonator_lite

				EventChangeAttributes
				{
					Default
					{
						Tag bot_gatebot 				
						Tag nav_prefer_gate1_flank		
						BehaviorModifiers push			
						Attributes IgnoreFlag 			

						Item "MvM GateBot Light Pyro"
						Skill Expert
						Item "the detonator"
						WeaponRestrictions SecondaryOnly
					}
					RevertGateBotsBehavior
					{
						Item "MvM GateBot Light Pyro"
						ItemAttributes               
						{
							ItemName "MvM GateBot Light Pyro"
							"item style override" 1
						}
						Skill Expert
						Item "the detonator"
						WeaponRestrictions SecondaryOnly
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1b
			WaitForAllDead	w1a
			TotalCurrency	84
			TotalCount	24
			MaxActive	6
			SpawnCount	1
			Where	spawnbot
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	2
			WaitBetweenSpawns	1
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name	w1c
			WaitForAllDead	w1b
			TotalCurrency	60
			TotalCount	26
			MaxActive	6
			SpawnCount	2
			Where	spawnbot_mid
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			TFBot
			{
				Class Soldier

				EventChangeAttributes
				{
					Default
					{
						BehaviorModifiers push			
						Attributes IgnoreFlag			
						Tag nav_prefer_gate1_flank 		
						Tag bot_gatebot 				

						Item "MvM GateBot Light Soldier"
						Skill Hard
					}
					RevertGateBotsBehavior
					{
						Item "MvM GateBot Light Soldier"
						ItemAttributes               
						{
							ItemName "MvM GateBot Light Soldier"
							"item style override" 1
						}
						Skill Hard
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1c
			WaitForAllDead	w1b
			TotalCurrency	40
			TotalCount	16
			MaxActive	4
			SpawnCount	4
			Where	spawnbot_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	3
			WaitBetweenSpawns	5
			TFBot
			{
				Health	300
				Name	Heavy
				Class	HeavyWeapons
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name	w1c
			WaitForAllDead	w1b
			TotalCurrency	100
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			Where	spawnbot_right
			Where spawnbot_gate_1_flank
			Where spawnbot_gate_2_flank
			WaitBeforeStarting	2
			WaitBetweenSpawns	10
			TFBot
			{
				Class Heavyweapons
				Name "Steel Gauntlet"
				ClassIcon heavy_steelfist
				Health 900
				Scale 1.5

				EventChangeAttributes
				{
					Default
					{
						Tag nav_prefer_gate1_flank	
						Tag bot_gatebot				
						BehaviorModifiers push		
						Attributes IgnoreFlag		

						Item "Fists of Steel"
						Item "MvM GateBot Light Heavy"
						WeaponRestrictions MeleeOnly
						Tag bot_giant
						Skill Normal

						}
						RevertGateBotsBehavior
						{
						Item "Fists of Steel"
						Item "MvM GateBot Light Heavy"
						ItemAttributes               // turn off light hat
						{
							ItemName "MvM GateBot Light Heavy"
							"item style override" 1
						}
						ItemAttributes
						{
							ItemName "TF_WEAPON_ROCKETLAUNCHER"
							"faster reload rate" -0.8
							"fire rate bonus" 0.5

						}
						WeaponRestrictions MeleeOnly
						Tag bot_giant
						Skill Normal
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w1d
			WaitForAllSpawned	w1c
			TotalCurrency	164
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}
			Tank
			{
				Health	15000
				Speed 75
				Name "tankboss"
				StartingPathTrackNode "boss_path_b1"
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w1d
			WaitForAllDead	w1c
			TotalCurrency	166
			TotalCount	9
			MaxActive	3
			SpawnCount	3
			Where	spawnbot_mid
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
                        Squad
                        {
				TFBot
				{
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Tag bot_giant
                                }
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag bot_giant
                                }
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Tag bot_giant
                                }
			}
		}
		WaveSpawn
		{
			Name	w1d
			WaitForAllDead	w1c
			TotalCurrency	36
			TotalCount	30
			MaxActive	6
			SpawnCount	3
			Where	spawnbot
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			TFBot
			{
                        ClassIcon sniper_carbine
				Health	125
				Name	"Carbine Sniper"
				Class	Sniper
				Skill	Normal
				WeaponRestrictions	SecondaryOnly
				Item	"the cleaner's carbine"
			}
		}
	}
	Wave
	{
		InitWaveOutput
		{
			Target wave_setup_relay
			Action Trigger
		}
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action trigger
		}
		WaitWhenDone 65
		Sound "Announcer.IncomingMob"
		Checkpoint Yes
		WaveSpawn
		{
			Name	w2a
			TotalCurrency	75
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			Where	spawnbot_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
					Class Pyro
					Name "Giant Flare Pyro"
					ClassIcon pyro_flare
					Health 3000

					EventChangeAttributes
					{
						Default
						{
							Tag nav_prefer_gate1_flank	
							Tag bot_gatebot				
							BehaviorModifiers push		
							Attributes IgnoreFlag		

							Item "MvM GateBot Light Pyro"
							Item "The detonator"
							Skill Expert
							WeaponRestrictions SecondaryOnly
							Attributes MiniBoss
							Tag bot_giant
							ItemAttributes
							{
								ItemName "The detonator"
								"fire rate bonus" 0.3
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction" 0.6
								"airblast vulnerability multiplier" 0.6
								"override footstep sound set" 6
							}
						}
						RevertGateBotsBehavior
						{
							Item "MvM GateBot Light Pyro"
							Item "The detonator"
							ItemAttributes              
							{
								ItemName "MvM GateBot Light Pyro"
								"item style override" 1
							}
							Skill Expert
							WeaponRestrictions PrimaryOnly
							Attributes MiniBoss
							Tag bot_giant
							ItemAttributes
							{
								ItemName "The detonator"
								"fire rate bonus" 0.3
							}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction" 0.6
								"airblast vulnerability multiplier" 0.6
								"override footstep sound set" 6
							}
						}
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
                                        Tag bot_squad_member
				}
			}
		}
		WaveSpawn
		{
			Name	w2a
			TotalCurrency	30
			TotalCount	20
			MaxActive	4
			SpawnCount	2
			Where	spawnbot_left
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	1
			WaitBetweenSpawns	2
			TFBot
			{
				Template	T_TFBot_Scout_FAN
			}
		}
		WaveSpawn
		{
			Name	w2a
			TotalCurrency	40
			TotalCount	20
			MaxActive	4
			SpawnCount	1
			Where	spawnbot_top_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	2
			WaitBetweenSpawns	1
			TFBot
			{
				Name	"Bonk Scout"
				Skill	Expert
				Template	T_TFBot_Scout_Bonk
			}
		}
		WaveSpawn
		{
			Name	w2a
			TotalCurrency	20
			TotalCount	20
			MaxActive	4
			SpawnCount	2
			Where	spawnbot_left
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	3
			WaitBetweenSpawns	2
		        TFBot
			{
                        ClassIcon scout_pistol_nys
				Health	125
				Name	"Pistol Scout"
				Class	Scout
				Skill	Easy
				WeaponRestrictions	SecondaryOnly
			}
		}
		WaveSpawn
		{
			Name	w2b
			WaitForAllSpawned	w2a
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}
			Tank
			{
				Health	15000
				Speed 75
				Name "tankboss"
				StartingPathTrackNode "boss_path_b1"
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w2b
			WaitForAllSpawned	w2a
			TotalCurrency	90
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			Where	spawnbot_mid
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	8
			WaitBetweenSpawns	0
			TFBot
			{
				Template	T_TFBot_Giant_Boxing_Heavy
                                Tag bot_giant
			}
		}
		WaveSpawn
		{
			Name	w2b
			WaitForAllDead	w2a
			TotalCurrency	30
			TotalCount	30
			MaxActive	6
			SpawnCount	2
			Where	spawnbot_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			Where spawnbot_gate_1_flank
			Where spawnbot_gate_2_flank
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			TFBot
			{
				classicon demo_cannon
				Class Demoman

				EventChangeAttributes
				{
					Default
					{
						BehaviorModifiers push			
						Attributes IgnoreFlag			
						Tag nav_prefer_gate1_flank 		
						Tag bot_gatebot 				

						Item "MvM GateBot Light Demoman"
						Skill Normal
						Item	"the loose cannon"
                       			 	ItemAttributes
						{
							ItemName "The Loose Cannon"
							"reload time decreased" 0.8
							"grenade launcher mortar mode" 0
						}
					}
					RevertGateBotsBehavior
					{
						Item "MvM GateBot Light Demoman"
						ItemAttributes             
						{
							ItemName "MvM GateBot Light Demoman"
							"item style override" 1
						}
						Skill Normal
						Item	"the loose cannon"
                       			 	ItemAttributes
						{
							ItemName "The Loose Cannon"
							"reload time decreased" 0.8
							"grenade launcher mortar mode" 0
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w2c
			WaitForAllDead	w2b
			TotalCurrency	75
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			Where	spawnbot_mid
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	8
			WaitBetweenSpawns	8
			TFBot
			{
                        	Scale 1.75
                                ClassIcon  sniper_bow
				Class Sniper
				Name "Giant Bowman"
				Health 3300

				EventChangeAttributes
				{
					Default
					{
						Tag nav_prefer_gate1_flank	
						Tag bot_gatebot				
						BehaviorModifiers push		
						Attributes IgnoreFlag
						Attributes MiniBoss		

						Item "MvM GateBot Light Sniper"
						Item "The Huntsman"
                                                Tag bot_giant
						Skill Expert
						ItemAttributes
						{
							ItemName "The Huntsman"
							"damage bonus" 0.5
						}
						CharacterAttributes
						{
							"damage force reduction" 0.3
							"airblast vulnerability multiplier" 0.3
							"override footstep sound set"	5
							"move speed bonus"	0.4
						}
					}
					RevertGateBotsBehavior
					{
						Item "MvM GateBot Light Sniper"
						ItemAttributes               
						{
							ItemName "MvM GateBot Light Sniper"
							"item style override" 1
						}
						Item "The Huntsman"
                                                Tag bot_giant
						Attributes MiniBoss
						Skill Expert
						ItemAttributes
						{
							ItemName "The Huntsman"
				                        "damage bonus" 0.5
						}
						CharacterAttributes
						{
							"damage force reduction" 0.3
							"airblast vulnerability multiplier" 0.3
							"override footstep sound set"	5
							"move speed bonus"	0.4
						}
					}	
				}
                        }
		}
		WaveSpawn
		{
			Name	w2c
			WaitForAllDead	w2b
			TotalCurrency	32
			TotalCount	16
			MaxActive	4
			SpawnCount	2
			Where	spawnbot_top_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	1
			WaitBetweenSpawns	3
			TFBot
			{
				Health	175
				Name	Pyro
				Class	Pyro
				Skill	Expert
				CharacterAttributes
				{
					"airblast disabled"	1
				}
			}
		}
		WaveSpawn
		{
			Name	w2c
			WaitForAllDead	w2b
			TotalCurrency	48
			TotalCount	24
			MaxActive	6
			SpawnCount	1
			Where	spawnbot_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	3
			WaitBetweenSpawns	1
			TFBot
			{
				Class Heavyweapons
				ClassIcon heavy_shotgun
				Name "Shotgun Heavy"
				EventChangeAttributes
				{
					Default
					{
						Tag nav_prefer_gate1_flank
						Tag bot_gatebot			
						BehaviorModifiers push	
						Attributes IgnoreFlag		

						Item "MvM GateBot Light Heavy"
						Skill Normal
						WeaponRestrictions SecondaryOnly

						ItemAttributes
						{
							ItemName "TF_WEAPON_SHOTGUN_HWG"
							"faster reload rate" 0.1
							"fire rate bonus" 2.5
							"bullets per shot bonus" 3
							"damage penalty" 0.33
						}
					}
					RevertGateBotsBehavior
					{
						Item "MvM GateBot Light Heavy"
						ItemAttributes               // turn off light hat
						{
							ItemName "MvM GateBot Light Heavy"
							"item style override" 1
						}

						Skill Normal
						WeaponRestrictions SecondaryOnly
						ItemAttributes
						{
							ItemName "TF_WEAPON_SHOTGUN_HWG"
							"faster reload rate" 0.1
							"fire rate bonus" 2.5
							"bullets per shot bonus" 3
							"damage penalty" 0.33
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w2d
			WaitForAllSpawned	w2c
			TotalCurrency	400
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			Where	spawnbot_mid
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	8
			WaitBetweenSpawns	3
			Squad
			{	
				TFBot
				{
					Class Demoman
					Name "Giant Charged Demoman"
					ClassIcon demo_giant
					Health 3000
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes AlwaysCrit
					Attributes MiniBoss
					Item	"the loose cannon"
					ItemAttributes
					{
						ItemName "The Loose Cannon"
                                                "damage bonus" 1.5
						"reload time decreased" 0.8
						"grenade launcher mortar mode" 0
						"faster reload rate" 0.2
						"fire rate bonus" 2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"airblast vulnerability multiplier" 0.5
						"override footstep sound set" 4
					}
                                        Tag bot_giant
                                }
				TFBot
				{
					Template	T_TFBot_Medic
                                        Tag bot_squad_member
                                }
			}
		}
		WaveSpawn
		{
			Name	w2d
			WaitForAllDead	w2c
			TotalCurrency	30
			TotalCount	18
			MaxActive	6
			SpawnCount	2
			Where	spawnbot_mid
			Where	spawnbot_top_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	3
			WaitBetweenSpawns	2
			TFBot
			{
				WeaponRestrictions	PrimaryOnly
				Name	"Bonk Scout"
				Skill	Normal
				Template	T_TFBot_Scout_Bonk
			}
		}
		WaveSpawn
		{
			Name	w2d
			WaitForAllDead	w2c
			TotalCurrency	30
			TotalCount	24
			MaxActive	6
			SpawnCount	3
			Where	spawnbot
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	3
			WaitBetweenSpawns	2
			TFBot
			{
                        ClassIcon demoknight_samurai
				Health	200
				Name	"Samurai Soldier"
				Class	Soldier
				Skill	Expert
				WeaponRestrictions	MeleeOnly
				Item	"the half-zatoichi"
				Item	"soldier samurai hat"
			}
		}
	}
	Wave
	{
		InitWaveOutput
		{
			Target wave_setup_relay
			Action Trigger
		}
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action trigger
		}
		WaitWhenDone 65
		Sound "Announcer.IncomingMob"
		Checkpoint Yes
		WaveSpawn
		{
			Name	w3a
			TotalCurrency	100
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			Where	spawnbot_left
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Squad
			{
				TFBot
				{
                                ClassIcon sniper_jarate
					Health	3300
					Name	"Giant Jarate Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
				        Attributes	"AlwaysFireWeapon"
					Item	"tf_weapon_sniperrifle"
					Item	"jarate"
					Item	"tf_weapon_club"
					Item	"the anger"
                                        Tag bot_giant
					CharacterAttributes
					{
						"fire rate penalty"	2
						"effect bar recharge rate increased"	.01
						"override footstep sound set"	7
						"move speed bonus"	0.4
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
                                        Tag bot_squad_member
				}
			}
		}
		WaveSpawn
		{
			Name	w3a
			TotalCurrency	48
			TotalCount	32
			MaxActive	8
			SpawnCount	2
			Where	spawnbot
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			Where spawnbot_gate_1_flank
			Where spawnbot_gate_2_flank
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			TFBot
			{
                        ClassIcon sniper_bushwacka
				Health	125
				Name	"Bushwacka Sniper"
				Class	Sniper
				Skill	Hard
				WeaponRestrictions	MeleeOnly
				EventChangeAttributes
				{
					Default
					{
						Tag nav_prefer_gate1_flank	
						Tag bot_gatebot				
						BehaviorModifiers push		
						Attributes IgnoreFlag	
						WeaponRestrictions	MeleeOnly
						Attributes	AlwaysFireWeapon
						Item "MvM GateBot Light Sniper"	
						Item	"the bushwacka"
						Skill Hard
					}
					RevertGateBotsBehavior
					{
						Item "MvM GateBot Light Sniper"
						ItemAttributes               
						{
							ItemName "MvM GateBot Light Sniper"
							"item style override" 1
						}			
						BehaviorModifiers push		
						Attributes IgnoreFlag	
						WeaponRestrictions	MeleeOnly
						Attributes	AlwaysFireWeapon
						Item	"the bushwacka"
						Skill Hard
                                        }
                                }
			}
		}
		WaveSpawn
		{
			Name	w3a
			TotalCurrency	24
			TotalCount	24
			MaxActive	6
			SpawnCount	2
			Where	spawnbot_mid
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	3
			WaitBetweenSpawns	2
			TFBot
			{
                        ClassIcon scout_pistol_nys
				Health	125
				Name	"Pistol Scout"
				Class	Scout
				Skill	Expert
				WeaponRestrictions	SecondaryOnly
			}
		}
		WaveSpawn
		{
			Name	w3b
			WaitForAllDead	w3a
			TotalCurrency	100
			TotalCount	9
			MaxActive	3
			SpawnCount	3
			Where	spawnbot_left
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
                                        Tag bot_giant
				}
				TFBot
				{
                                ClassIcon sniper_bow_ignite
					Skill	Hard
					Name	"Fire Bowman"
					Template	T_TFBot_Sniper_Huntsman
					Item	"spine-chilling skull"
                                        ItemAttributes
                                        {
                                        	ItemName "the huntsman"
                                                "attach particle effect"	13
                                        	"Set DamageType Ignite" 1
                                        }
				}
				TFBot
				{
                                ClassIcon sniper_bow_bleed
                                        Name "Bleeding Bowman"
					Template	T_TFBot_Sniper_Huntsman
					Item	"voodoo juju"
                                        ItemAttributes
                                        {
						ItemName	"voodoo juju"
						"bleeding duration"	3
                                                "attach particle effect"	43
                                        }
				}
			}
		}
		WaveSpawn
		{
			Name	w3b
			WaitForAllDead	w3a
			TotalCurrency	36
			TotalCount	36
			MaxActive	8
			SpawnCount	2
			Where	spawnbot
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			TFBot
			{
			        Name "Heavyweight Champ"
			        ClassIcon heavy_champ
				Class Heavyweapons

				EventChangeAttributes
				{
					Default
					{
				                WeaponRestrictions MeleeOnly
						BehaviorModifiers push			
						Attributes IgnoreFlag			
						Tag nav_prefer_gate1_flank 		
						Tag bot_gatebot 
						Item "MvM GateBot Light Heavy"
						Skill Hard
				                WeaponRestrictions MeleeOnly
				                Item "the killing gloves of boxing"
				                Item "Pugilist's Protector"
                                                ItemAttributes
                                                {
                                                        ItemName	"Pugilist's Protector"
                                                        "set item tint RGB"	15185211
                                                }
                                        }
				        RevertGateBotsBehavior
				        {
                                                WeaponRestrictions	MeleeOnly
					        Item "MvM GateBot Light Heavy"
                                                ItemAttributes
					        {
						        ItemName "MvM GateBot Light Heavy"
						        "item style override" 1
					        }
						Skill Hard
				                WeaponRestrictions MeleeOnly
				                Item "the killing gloves of boxing"
				                Item "Pugilist's Protector"
                                                ItemAttributes
                                                {
                                                        ItemName	"Pugilist's Protector"
                                                        "set item tint RGB"	6773060
                                                }
                                        }			
			        }		
			}
		}
		WaveSpawn
		{
			Name	w3b
			WaitForAllDead	w3a
			TotalCurrency	80
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			Where	spawnbot_right
			Where spawnbot_gate_1_flank
			Where spawnbot_gate_2_flank
			WaitBeforeStarting	6
			WaitBetweenSpawns	1
			TFBot
			{
                        ClassIcon sniper_bow_multi
				Template	T_TFBot_Sniper_Huntsman_Spammer
                                Tag bot_giant
			}
		}
		WaveSpawn
		{
			Name	w3c
			WaitForAllSpawned	w3b
			TotalCurrency	132
			TotalCount	6
			MaxActive	1
			SpawnCount	1
			Where	spawnbot_mid
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	15
			WaitBetweenSpawns	7
			TFBot
			{
				Class Scout
				Name "Super Scout"
				ClassIcon scout_giant_fast
				Health 1200

				EventChangeAttributes
				{
					Default
					{
					        BehaviorModifiers push
                                                WeaponRestrictions MeleeOnly			
					        Attributes IgnoreFlag			
					        Tag nav_prefer_gate1_flank 		
					        Tag bot_gatebot
                                                Tag bot_giant 			

                                                Item "The Holy Mackerel"
                                                Item "MvM GateBot Light Scout"
					        Tag bot_giant
					        MaxVisionRange 900
					        Skill Expert
					        Attributes MiniBoss
					        CharacterAttributes
						{
							"move speed bonus"	2
							"damage force reduction" 0.7
							"airblast vulnerability multiplier" 0.7
							"override footstep sound set" 5
                                                }
                                        }
                                        RevertGateBotsBehavior
				        {
                                        	Tag bot_giant
                                                WeaponRestrictions MeleeOnly
                                                Item "The Holy Mackerel"
					        Item "MvM GateBot Light Scout"
					        ItemAttributes              
					        {
						        ItemName "MvM GateBot Light Scout"
						        "item style override" 1
					        }
                                                CharacterAttributes
						{
							"move speed bonus"	2
							"damage force reduction" 0.7
							"airblast vulnerability multiplier" 0.7
							"override footstep sound set" 5
                                                }
                                        }
				}
			}
		}
		WaveSpawn
		{
			Name	w3c
			WaitForAllDead	w3b
			TotalCurrency	60
			TotalCount	30
			MaxActive	6
			SpawnCount	3
			Where	spawnbot
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			TFBot
			{
                        ClassIcon heavy_steelfist
				Health	300
				Name	"Steelfist Heavies"
				Class	HeavyWeapons
				Skill	Expert
				WeaponRestrictions	MeleeOnly
				Item	"fists of steel"
			}
		}
		WaveSpawn
		{
			Name	w3c
			WaitForAllDead	w3b
			TotalCurrency	28
			TotalCount	24
			MaxActive	6
			SpawnCount	1
			Where	spawnbot_top_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	3
			WaitBetweenSpawns	1
			TFBot
			{
				Template	T_TFBot_Soldier_RocketShotgun
			}
		}
		WaveSpawn
		{
			Name	w3d
			WaitForAllSpawned	w3c
			TotalCurrency	200
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}
			Tank
			{
				Health	15000
				Name	Tank
				Speed	75
				StartingPathTrackNode	"boss_path_a1"
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w3d
			WaitForAllDead	w3c
			TotalCurrency	42
			TotalCount	42
			MaxActive	8
			SpawnCount	2
			Where	spawnbot
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
                        Support 1
			TFBot
			{
				Template	T_TFBot_Soldier_Extended_Buff_Banner
			}
		}
	}
	Wave
	{
		InitWaveOutput
		{
			Target wave_setup_relay
			Action Trigger
		}
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action trigger
		}
		WaitWhenDone 65
		Sound "Announcer.IncomingMob"
		Checkpoint Yes
		WaveSpawn
		{
			Name	w4a
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			Where	spawnbot_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
				        Health 5000
					Class Heavyweapons
					Name "Giant Deflector Heavy"
					ClassIcon heavy_deflector
					EventChangeAttributes
					{
						Default
						{
							Tag nav_prefer_gate1_flank	
							Tag bot_gatebot				
							BehaviorModifiers push		
							Attributes IgnoreFlag	
							MaxVisionRange 1200
							Attributes MiniBoss
							Item "The U-clank-a"
							Item "Deflector"
							ItemAttributes
							{
								ItemName "Deflector"
								"damage bonus"	1.5
								"attack projectiles" 1	
							}
                                                	ItemAttributes
                                                	{
                                                        	ItemName	"The U-clank-a"
                                                        	"set item tint RGB"	15185211
                                                	}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction" 0.3
								"airblast vulnerability multiplier" 0.3
								"override footstep sound set" 2
							}
							Item "MvM GateBot Light Heavy"
							WeaponRestrictions PrimaryOnly
							Tag bot_giant
							Skill Expert
						}
						RevertGateBotsBehavior
						{
							Tag bot_giant
							Skill Expert
							WeaponRestrictions PrimaryOnly
							MaxVisionRange 1200
							Attributes MiniBoss
							Item "The U-clank-a"
							Item "Deflector"
							Item "MvM GateBot Light Heavy"
							ItemAttributes              
							{
								ItemName "MvM GateBot Light Heavy"
								"item style override" 1
							}
							ItemAttributes
							{
								ItemName "Deflector"
								"damage bonus"	1.5
								"attack projectiles" 1	
							}
                                                	ItemAttributes
                                                	{
                                                        	ItemName	"The U-clank-a"
                                                        	"set item tint RGB"	6773060
                                                	}
							CharacterAttributes
							{
								"move speed bonus"	0.5
								"damage force reduction" 0.3
								"airblast vulnerability multiplier" 0.3
								"override footstep sound set" 2
							}
                                                }
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
                                        Tag bot_squad_member
				}
			}
		}
		WaveSpawn
		{
			Name	w4a
			TotalCurrency	100
			TotalCount	32
			MaxActive	8
			SpawnCount	2
			Where	spawnbot_left
                        Where   spawnbot_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	3
			WaitBetweenSpawns	2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Sticky_Andrew
				}
				TFBot
				{
                                ClassIcon engineer_widowmaker_nys
					WeaponRestrictions	PrimaryOnly
					Health	125
					Skill	Expert
					Name	"Widowmaker Engineer"
					Class	Engineer
					BehaviorModifiers	Push
					Attributes	"Aggressive"
					Attributes      "DisableDodge"
					Item	"the widowmaker"
                                        Item	"the data mining light"
                                        Item	"iron lung"
					CharacterAttributes
					{
				                "kill forces attacker to laugh"	1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4b
			WaitForAllDead	w4a
			TotalCurrency	100
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			Where	spawnbot_left
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer_Reload
                                Tag bot_giant
			}
		}
		WaveSpawn
		{
			Name	w4b
			WaitForAllDead	w4a
			TotalCurrency	100
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			Where	spawnbot_mid
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	6
			WaitBetweenSpawns	6
			TFBot
			{
                        	Health 1600
				Class Scout
				Name "Giant Bat Scout"
				ClassIcon scout_bat_giant

				EventChangeAttributes
				{
					Default
					{
						Tag nav_prefer_gate1_flank	
						Tag bot_gatebot				
						BehaviorModifiers push		
						Attributes IgnoreFlag
						CharacterAttributes
						{
							"damage force reduction" 0.7
							"airblast vulnerability multiplier" 0.7
							"override footstep sound set" 5
						}
						Attributes MiniBoss
						WeaponRestrictions MeleeOnly
						Item "MvM GateBot Light Scout"
						Tag bot_giant
						Skill Expert
					}
					RevertGateBotsBehavior
					{
						Attributes MiniBoss
						WeaponRestrictions MeleeOnly
						Tag bot_giant
						Skill Expert
						Item "MvM GateBot Light Scout"
						ItemAttributes               
						{
							ItemName "MvM GateBot Light Scout"
							"item style override" 1
						}
						CharacterAttributes
						{
							"damage force reduction" 0.7
							"airblast vulnerability multiplier" 0.7
							"override footstep sound set" 5
						}
					}		
				}	
			}
		}
		WaveSpawn
		{
			Name	w4b
			WaitForAllDead	w4a
			TotalCurrency	42
			TotalCount	42
			MaxActive	8
			SpawnCount	4
			Where	spawnbot
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			Where spawnbot_gate_1_flank
			Where spawnbot_gate_2_flank
			WaitBeforeStarting	3
			WaitBetweenSpawns	3
			TFBot
			{
                        ClassIcon pyro_dragon_fury_swordstone
				Health	175
				Name	"Dragon's Fury Pyro"
				Class	Pyro
				Skill	Normal
				WeaponRestrictions	PrimaryOnly
				Item	"The Dragon's Fury"
				CharacterAttributes
				{
					"airblast disabled"	1
				}
			}
		}
		WaveSpawn
		{
			Name	w4c
			WaitForAllDead	w4b
			TotalCurrency	150
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			Where	spawnbot_mid
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	3
			WaitBetweenSpawns	3
			TFBot
			{
				Name "Super Lightweight Champ"
            			Class Heavyweapons
            			Skill Expert
            			Health    5000
           			ClassIcon heavy_gru_giant
            			Item    "gloves of running urgently mvm"
            			Attributes MiniBoss
            			WeaponRestrictions MeleeOnly
                                Tag bot_giant
           			ItemAttributes
           			{
                			ItemName "gloves of running urgently mvm"
                			"damage bonus" 1.2
            			}
            			CharacterAttributes
            			{
                			"airblast vulnerability multiplier" 0.3
                			"damage force reduction" 0.3
                			"move speed bonus" 0.6
                			"override footstep sound set" 2
				}
			}
		}
		WaveSpawn
		{
			Name	w4c
			WaitForAllDead	w4b
			TotalCurrency	28
			TotalCount	28
			MaxActive	7
			SpawnCount	1
			Where	spawnbot_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	2
			WaitBetweenSpawns	1
			TFBot
			{
				Class Heavyweapons
				ClassIcon heavy_shotgun
				Name "Shotgun Heavy"
				EventChangeAttributes
				{
					Default
					{
						Tag nav_prefer_gate1_flank	
						Tag bot_gatebot				
						BehaviorModifiers push		
						Attributes IgnoreFlag		

						Item "MvM GateBot Light Heavy"
						Skill Normal
						WeaponRestrictions SecondaryOnly

						ItemAttributes
						{
							ItemName "TF_WEAPON_SHOTGUN_HWG"
							"faster reload rate" 0.1
							"fire rate bonus" 2.5
							"bullets per shot bonus" 3
							"damage penalty" 0.33
						}
					}
					RevertGateBotsBehavior
					{
						Item "MvM GateBot Light Heavy"
						ItemAttributes              
						{
							ItemName "MvM GateBot Light Heavy"
							"item style override" 1
						}

						Skill Normal
						WeaponRestrictions SecondaryOnly
						ItemAttributes
						{
							ItemName "TF_WEAPON_SHOTGUN_HWG"
							"faster reload rate" 0.1
							"fire rate bonus" 2.5
							"bullets per shot bonus" 3
							"damage penalty" 0.33
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4c
			WaitForAllDead	w4b
			TotalCurrency	50
			TotalCount	9
			MaxActive	3
			SpawnCount	1
			Where	spawnbot
			Where spawnbot_gate_1_flank
			Where spawnbot_gate_2_flank
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			TFBot
			{
				Health	750
                                Scale   1.3
				Name	"Armored Major League Scout"
				Class Scout
				Skill Hard
				ClassIcon scout_stun_armored
				WeaponRestrictions MeleeOnly
				Item "The Sandman"
				Item "Batter's Helmet"
			}
		}
		WaveSpawn
		{
			Name	w4d
			WaitForAllSpawned	w4c
			TotalCurrency	105
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}
			Tank
			{
				Health	33000
				Name	"tankboss"
				Speed	75
				Skin	1
				StartingPathTrackNode	"boss_path_b1"
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w4d
			WaitForAllDead	w4c
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			Where	spawnbot_mid
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Squad
			{
				TFBot
				{
                                        ClassIcon heavy_brass_nys
					Name	"Giant Brass Beast Heavy"
					Template	T_TFBot_Giant_Heavyweapons_BrassBeast
                                        Tag bot_giant
				}
                                TFBot
				{
					Template	T_TFBot_Giant_Medic
                                        Tag bot_giant
                                        Tag bot_squad_member
				}
			}
		}
		WaveSpawn
		{
			Name	Support
			TotalCurrency	0
			TotalCount	999
			MaxActive	4
			SpawnCount	2
			Where	spawnbot
			Where spawnbot_gate_1_flank
			Where spawnbot_gate_2_flank
			WaitBeforeStarting	10
			WaitBetweenSpawns	8
			Support	1
			RandomSpawn	1
			TFBot
			{
                        	Health 300
				Template	T_TFBot_Heavyweapons_Gnome
                        	Skill Expert
			}
		}
                WaveSpawn
		{
			Name	w4d
			WaitForAllDead	w4c
			TotalCurrency	0
			TotalCount	999
			MaxActive	10
			SpawnCount	2
			Where	spawnbot
			Where	spawnbot_top_right
			Where spawnbot_gate_1
			Where spawnbot_gate_2
			Where spawnbot_gate_1_flank
			Where spawnbot_gate_2_flank
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Support	1
			RandomSpawn	1
			RandomChoice
			{
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"tf_weapon_bat"
				}
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
                                        Attributes      "IgnoreFlag"
					Item	"the sandman"
				}
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
                                        Attributes      "IgnoreFlag"
					Item	"the holy mackerel"
				}
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"the candy cane"
				}
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the boston basher"
                                        ItemAttributes
                                        {
                                        	ItemName "the boston basher"
                				"hit self on miss" 0 //makes the bot not take self damage
                                        }
				}
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"sun-on-a-stick"
				}
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the fan o'war"
				}
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"the atomizer"
				}
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"unarmed combat"
				}
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Item	"the wrap assassin"
				}
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the bat outta hell"
				}
				TFBot
				{
                                ClassIcon scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"the freedom staff"
				}
			}
		}
	}
}