//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_mvm_anura.pop #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 99 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Sniper Health 1 } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 99 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy Health 1 } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 10 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 1 } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Test1 TotalCurrency 0 TotalCount 18 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Class Pyro } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Test1 TotalCurrency 0 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot TFBot { Class Pyro WeaponRestrictions MeleeOnly Health 1 } } WaveSpawn { Name Test2 TotalCurrency 0 TotalCount 45 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_ambush TFBot { Class Demoman WeaponRestrictions MeleeOnly Health 100 tag bot_ambush } } WaveSpawn { Name flankerTest2 TotalCurrency 0 TotalCount 30 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot_right TFBot { Class Soldier Attributes "MiniBoss" WeaponRestrictions MeleeOnly Health 1 BehaviorModifiers push tag "bot_flanker" } } WaveSpawn { Name fast TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Tank { Health 300 Name Tank StartingPathTrackNode "boss_path_1" Speed 10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Class Pyro WeaponRestrictions MeleeOnly Health 1 } TFBot { Class Medic Health 1 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitForAllDead fast WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Class Sniper Health 1 BehaviorModifiers push } TFBot { Class Medic Health 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wave_init_relay_bombpath_left Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot FirstSpawnOutput { Target bomb2_add_relay Action Trigger } TFBot { Class Demoman Health 1 } } WaveSpawn { TotalCurrency 0 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot FirstSpawnOutput { Target bomb3_add_relay Action Trigger } TFBot { Class Demoman Health 1 } } WaveSpawn { TotalCurrency 0 TotalCount 40 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Class Demoman Health 1 } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 4 Tank { Health 200 Name Tank StartingPathTrackNode "boss_path_1" Speed 80 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 Tank { Health 200 Name Tank StartingPathTrackNode "boss_path_alt_1" Speed 80 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } //This file has been generated by http://mvm.tf