//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Templates { } Mission // Sentrybuster Wave 1 and 2 { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 7 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Stock Sniper Wave 1 and 2 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Expert } } Wave // Wave 1 1000 + 800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_a1_heavmed1 TotalCurrency 100 TotalCount 16 MaxActive 12 SpawnCount 8 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_a1_heavmed2 WaitForAllSpawned w1_a1_heavmed1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 6 Where spawnbot_right Squad { TFBot { Class HeavyWeapons Skill Hard } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_a1_supfan TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 9 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_FAN BehaviorModifiers push tag "bot_flanker_left" } } WaveSpawn { Name w1_a2_steel1 WaitForAllSpawned w1_a1_heavmed2 TotalCurrency 50 TotalCount 8 MaxActive 6 SpawnCount 4 WaitBeforeStarting 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w1_a2_steel2 WaitForAllSpawned w1_a2_steel1 TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 4 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w1_a2_bat1 WaitForAllDead w1_a1_heavmed2 TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 3 Where spawnbot_right TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat BehaviorModifiers push tag "bot_flanker_left" } } WaveSpawn { Name w1_a2_bat2 WaitForAllDead w1_a1_heavmed2 TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat BehaviorModifiers push tag "bot_flanker_right" } } WaveSpawn { Name w1_a2_bb WaitForAllSpawned w1_a1_heavmed2 TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name w1_a3_Gshotgunmed WaitForAllDead w1_a2_steel2 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_a3_engi WaitForAllSpawned w1_a2_bb TotalCurrency 0 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot } } WaveSpawn { Name w1_a3_hev1 WaitForAllDead w1_a2_steel2 TotalCurrency 50 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 4 Support 1 Where spawnbot_right TFBot { Class HeavyWeapons Skill Easy } } } Mission // Spy Wave 2 { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 40 DesiredCount 2 TFBot { Class Spy Skill Expert } } Wave // Wave 2 800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_a1_steelbatt TotalCurrency 100 TotalCount 42 MaxActive 9 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name w2_a1_batt TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name w2_a1_steel TotalCurrency 100 TotalCount 15 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 2 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w2_a1_knight TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot_right TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w2_a2_Gsol TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name w2_a2_scot_double WaitForAllDead w2_a1_steelbatt TotalCurrency 50 TotalCount 16 MaxActive 5 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Scout Skill Expert BehaviorModifiers Push BehaviorModifiers push tag "bot_flanker_right" } } WaveSpawn { Name w2_a2_scot_double WaitForAllDead w2_a1_steelbatt TotalCurrency 50 TotalCount 16 MaxActive 5 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_right TFBot { Class Scout Skill Expert BehaviorModifiers Push BehaviorModifiers push tag "bot_flanker_left" } } WaveSpawn { Name w2_a3_Gdemo1 WaitForAllDead w2_a2_Gsol TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Class Demoman Skill Expert } TFBot { Class Demoman Skill Expert } } } WaveSpawn { Name w2_a3_Gdemo WaitForAllDead w2_a2_Gsol TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Class Demoman Skill Expert } TFBot { Class Demoman Skill Expert } } } WaveSpawn { Name w2_a3_Demo1 WaitForAllDead w2_a2_Gsol TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot TFBot { Class Demoman Skill Expert } } WaveSpawn { Name w2_a3_Demo2 WaitForAllSpawned w2_a3_Demo1 TotalCurrency 100 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_right TFBot { Class Demoman Skill Hard BehaviorModifiers push tag "bot_flanker_left" } } WaveSpawn { Name w2_a3_knight TotalCurrency 0 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 5 Support 1 Where spawnbot_right TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w2_a3_engi WaitForAllSpawned w2_a2_Gsol TotalCurrency 0 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot } } } Mission // Sentrybuster Wave 3 { Objective DestroySentries Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave // Wave 3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_a1_solmomo TotalCurrency 100 TotalCount 52 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Class Soldier Skill Hard } } WaveSpawn { Name w3_a1_demomo TotalCurrency 100 TotalCount 52 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Class Demoman Skill Hard } } } WaveSpawn { Name w3_a1_heavy1 TotalCurrency 50 TotalCount 14 MaxActive 14 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w3_a1_battlemedic WaitForAllSpawned w3_a1_heavy1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 Support Limited Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Medic_BigHeal Name "Battle Medic" WeaponRestrictions PrimaryOnly } } } } WaveSpawn { Name w3_a1_heavy2 WaitForAllSpawned w3_a1_heavy1 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" BehaviorModifiers push tag "bot_flanker_left" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w3_a1_supfan WaitForAllDead w3_a1_supfan1 TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w3_a1_supfan1 TotalCurrency 70 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w3_a2_supscout WaitForAllDead w3_a1_heavy2 TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w3_a3_Supbonk WaitForAllSpawned w3_a2_supscout TotalCurrency 100 TotalCount 8 MaxActive 3 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_right TFBot { Name "Bonk Super Scout" Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { Name w3_a3_boostedbonk WaitForAllDead w3_a2_supscout TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 3 Where spawnbot TFBot { Name "Crit Bonk Scout" Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "melee attack rate bonus" 0.6 } } } WaveSpawn { Name w3_a4_knight WaitForAllDead w3_a3_Supbonk TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } } WaveSpawn { Name w3_a4_tank WaitForAllSpawned w3_a3_Supbonk TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name tankboss Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_a4_engi WaitForAllSpawned w3_a3_Supbonk TotalCurrency 0 MaxActive 3 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 12 Where spawnbot Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } WaveSpawn { Name w3_a4_solmed1 WaitForAllSpawned w3_a3_Supbonk TotalCurrency 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot Support 1 Squad { TFBot { Class Soldier Skill Hard BehaviorModifiers push } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w3_a4_solmed2 WaitForAllDead w3_a3_Supbonk TotalCurrency 0 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 6 Support 1 Where spawnbot_right Squad { TFBot { Class Soldier Skill Hard BehaviorModifiers push } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // soldier medic icon { Name dummy TotalCount 0 SpawnCount 0 Support 1 TFBot { Class Soldier ClassIcon soldier } } WaveSpawn // soldier medic icon { Name dummy TotalCount 0 SpawnCount 0 Support 1 TFBot { Class Medic ClassIcon medic } } } Mission // Sentrybuster Wave 4 { Objective DestroySentries Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper Wave 4 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave // Wave 4 800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_a1_heatermed TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w4_a1_supscout TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w4_a1_boostedsol1 TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_right TFBot { Name "Crit Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2 "fire rate bonus" 0.6 "faster reload rate" -0.8 } } } WaveSpawn { Name w4_a2_heater WaitForAllSpawned w4_a1_heatermed TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 14 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heater BehaviorModifiers push tag "bot_flanker_left" } } WaveSpawn { Name w4_a2_steelgang WaitForAllDead w4_a1_boostedsol1 TotalCurrency 100 TotalCount 66 MaxActive 18 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name w4_a2_engimed WaitForAllDead w4_a1_heatermed TotalCurrency 0 TotalCount 20 MaxActive 6 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 6 Support Limited Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w4_a3_becausefuckyou WaitForAllDead w4_a2_heater TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w4_a3_boostedsol1 WaitForAllDead w4_a2_heater TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 3 WaitBetweenSpawns 5 Where spawnbot TFBot { Name "Crit Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2 "fire rate bonus" 0.6 "faster reload rate" -0.8 } BehaviorModifiers push } } WaveSpawn { Name w4_a3_engi WaitForAllSpawned w4_a2_engimed TotalCurrency 0 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 8 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } } Mission // Sentrybuster Wave 5 { Objective DestroySentries Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy Wave 5 { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 20 DesiredCount 3 TFBot { Class Spy Skill Expert } } Wave // Wave 5 1100 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_a1_burstdemed1 TotalCurrency 50 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_a1_steelproyro1 TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Class Pyro Skill Hard Attributes "AlwaysCrit" } TFBot { Class Pyro Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_a1_steelproyro WaitForAllSpawned w5_a1_steelproyro1 TotalCurrency 100 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Class Pyro Skill Hard Attributes "AlwaysCrit" } TFBot { Class Pyro Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { Name iluvtank TotalCurrency 400 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 7000 Name tankboss Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_a1_burstdemed2 WaitForAllSpawned w5_a1_burstdemed1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_a2_engi TotalCurrency 0 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 20 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } WaveSpawn { Name w5_a2_Gcritsol WaitForAllSpawned w5_a1_burstdemed2 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name w5_a2_bat1 WaitForAllDead w5_a1_burstdemed2 TotalCurrency 100 TotalCount 50 MaxActive 7 SpawnCount 2 WaitBetweenSpawns 1 Where spawnbot_right TFBot { Template T_TFBot_Scout_Melee BehaviorModifiers push tag "bot_flanker_left" } } WaveSpawn { Name w5_a2_bat2 WaitForAllDead w5_a1_burstdemed2 TotalCurrency 0 TotalCount 70 MaxActive 8 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Scout_Fish BehaviorModifiers push tag "bot_flanker_right" } } WaveSpawn { Name w5_a2_proyrosand WaitForAllDead w5_a1_burstdemed2 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Skill Expert Template T_TFBot_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_a3_burstsol WaitForAllDead w5_a2_Gcritsol TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w5_a3_tank WaitForAllDead iluvtank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name tankboss Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_a3_burstdem WaitForAllSpawned iluvtank TotalCurrency 0 MaxActive 8 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { Template T_TFBot_Demo_Burst ClassIcon demo_burst_giant Attributes "AlwaysCrit" } } } Mission // Sentrybuster Wave 6 7 { Objective DestroySentries Where spawnbot BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 7 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy Wave 6 { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 12 CooldownTime 25 DesiredCount 4 TFBot { Class Spy Skill Expert } } Mission // Crit Sniper Wave 6 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 12 CooldownTime 25 DesiredCount 3 TFBot { Class Sniper Skill Expert Attributes "AlwaysCrit" } } Wave // Wave 6 1100 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_a1_Gscorchmed TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "faster reload rate" 0.6 } } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w6_a1_blast TotalCurrency 100 TotalCount 48 MaxActive 9 SpawnCount 6 WaitBeforeStarting 7 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name w6_a1_Samurai TotalCurrency 100 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 4 Where spawnbot_right TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } WaveSpawn { Name w6_a2_Gbattdem WaitForAllDead w6_a1_Gscorchmed TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_a2_demconch WaitForAllDead w6_a1_Gscorchmed TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Class Demoman Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w6_a2_dem WaitForAllDead w6_a1_Gscorchmed TotalCurrency 0 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Demoman Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name w6_a2_Gjsand WaitForAllDead w6_a1_Gscorchmed TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } WaveSpawn { Name w6_a3_tank WaitForAllDead w6_a2_Gbattdem TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name tankboss Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_a3_Samurai1 WaitForAllDead w6_a2_Gbattdem TotalCurrency 100 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai ClassIcon demoknight_samurai_giant BehaviorModifiers push tag "bot_flanker_right" Attributes "AlwaysCrit" } } WaveSpawn { Name w6_a3_Samurai2 WaitForAllDead w6_a2_Gbattdem TotalCurrency 100 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 5 Support 1 Where spawnbot_right TFBot { Template T_TFBot_Demoman_Samurai ClassIcon demoknight_samurai_giant BehaviorModifiers push tag "bot_flanker_left" Attributes "AlwaysCrit" } } WaveSpawn { Name w6_a3_engi WaitForAllSpawned w6_a2_Gbattdem TotalCurrency 0 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 12 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } WaveSpawn { Name w6_a3_Gcritsolmed WaitForAllDead w6_a2_Gbattdem TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn // Crit sniper icon { Name dummy TotalCount 0 SpawnCount 0 Support 1 TFBot { Class Sniper ClassIcon Sniper Attributes "AlwaysCrit" } } } Mission // Crit Sniper Wave 7 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 80 CooldownTime 20 DesiredCount 4 TFBot { Class Sniper Skill Expert Attributes "AlwaysCrit" } } Wave // Wave 7 1050 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_a1_Gheavymed1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w7_a1_lol TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 70000 Name tankboss Skin 1 Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_a1_rocketpushmed TotalCurrency 50 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 42 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1 "faster reload rate" 0.8 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_a1_heav1 TotalCurrency 50 TotalCount 20 MaxActive 18 SpawnCount 10 WaitBeforeStarting 32 WaitBetweenSpawns 0 Where spawnbot TFBot { Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name w7_a1_Gheavymed2 WaitForAllSpawned w7_a1_Gheavymed1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w7_a1_heav2 WaitForAllSpawned w7_a1_heav1 TotalCurrency 50 TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_right TFBot { Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name w7_a1_engi TotalCurrency 0 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 13 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } WaveSpawn { Name w7_a2_Gbbgang WaitForAllDead w7_a1_Gheavymed2 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w7_a2_rocketpush WaitForAllDead w7_a1_Gheavymed2 TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketPush ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1 "faster reload rate" 0.8 } BehaviorModifiers push } } WaveSpawn { Name w7_a2_rocketpush WaitForAllDead w7_a1_Gheavymed2 TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_Soldier_RocketPush ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1 "faster reload rate" 0.8 } BehaviorModifiers push } } WaveSpawn { Name w7_a3_Chiefbarrage WaitForAllDead w7_a2_Gbbgang TotalCurrency 300 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_SlowCrit } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { Name w7_a3_knight WaitForAllSpawned w7_a3_Chiefbarrage TotalCurrency 0 MaxActive 8 SpawnCount 4 WaitBeforeStarting 17 WaitBetweenSpawns 5 Support 1 Where spawnbot_right TFBot { Class Demoman ClassIcon demoknight Name "Demoknight" Attributes "AlwaysCrit" Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "Attack not cancel charge" 1 "critboost on kill" 3 } Item "the persian persuader" Item "sultan's ceremonial" Item "ali baba's wee booties" Item "the splendid screen" } } WaveSpawn { Name w7_a3_Conch WaitForAllSpawned w7_a3_Chiefbarrage TotalCurrency 0 MaxActive 4 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 1 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // Crit sniper icon { Name dummy TotalCount 0 SpawnCount 0 Support 1 TFBot { Class Sniper ClassIcon Sniper Attributes "AlwaysCrit" } } WaveSpawn { Name w7_a3_Spy WaitForAllSpawned w7_a3_Chiefbarrage TotalCurrency 0 MaxActive 4 SpawnCount 4 WaitBeforeStarting 27 WaitBetweenSpawns 7 Support 1 Where spawnbot_mission_spy TFBot { ClassIcon spy Class Spy Skill Expert } } } Mission // Sentrybuster Wave 8 { Objective DestroySentries Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 17 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Crit Sniper Wave 8 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 14 DesiredCount 6 TFBot { Class Sniper Skill Expert Attributes "AlwaysCrit" } } Mission // Spy Wave 8 { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 16 DesiredCount 6 TFBot { Class Spy Skill Expert } } Mission // Engineer Wave 8 { Objective Engineer Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot } } Wave // Wavr 8 400 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Solobosslol TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10w Where spawnbot TFBot { Template T_TFBot_Chief_Gauntlet ItemAttributes { ItemName "fists of steel" "damage causes airblast" 1 "dmg bonus vs buildings" 2 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "rage giving scale" 0.0 } } } WaveSpawn { Name w8_a1_batt TotalCurrency 0 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn // Crit sniper icon { Name dummy TotalCount 0 SpawnCount 0 Support 1 TFBot { Class Sniper ClassIcon Sniper Attributes "AlwaysCrit" } } } } //This file has been generated by http://mvm.tf