#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	1000
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	1000
	Advanced	1
	Templates
	{
	}
	Mission
	{
		Objective	Engineer
		Where	blue_secret
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	2
		CooldownTime	6
		DesiredCount	1
		TFBot
		{
			ClassIcon	engineer_jag_lite
			Health	275
			TeleportWhere	blue_side_building
			Name	"Jag Engineer"
			Class	Engineer
			Skill	Expert
			Item	"the jag"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	blue_secret
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	12
		CooldownTime	12
		DesiredCount	2
		TFBot
		{
			ClassIcon	engineer_shortcircuit
			Health	175
			Name	"Short Circuit Engie"
			Class	Engineer
			Skill	Expert
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_primary
				"damage penalty"	100
			}
			ItemAttributes
			{
				ItemName	"the short circuit"
				"fire rate penalty"	0.95
				is_passive_weapon	1
			}
			Item	"the short circuit"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	blue_secret
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			ClassIcon	sniper_marked
			Health	175
			Name	"Marker Sniper"
			Class	Sniper
			Skill	Hard
			ItemAttributes
			{
				ItemName	"the hitman's heatmaker"
				"sniper fires tracer"	1
				"mark for death"	1
			}
			Item	"the hitman's heatmaker"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	blue_secret
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	0
		CooldownTime	10
		DesiredCount	2
		TFBot
		{
			ClassIcon	spy_ambassador_lite
			Health	125
			Name	"Ambassador Spy"
			Class	Spy
			Skill	Expert
			ItemAttributes
			{
				ItemName	"the ambassador"
				"dmg pierces resists absorbs"	1
			}
				Item	"the ambassador"
				Item	"the belgian detective"
		}
	}

	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	24
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	blue_side_building
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_smg
					Health	125
					Name	"Small Smg Sniper"
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Item	"the doublecross-comm"
				}
				TFBot
				{
					ClassIcon	sniper_smg
					Health	125
					Name	"Small Smg Sniper"
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Item	"the doublecross-comm"
				}
				TFBot
				{
					ClassIcon	sniper_smg
					Health	125
					Name	"Small Smg Sniper"
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Item	"the doublecross-comm"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	650
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	7
			Where	blue_side_building
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_brassbeast
					Health	4500
					Name	"Brass Beast Heavy"
					Class	HeavyWeapons
					Scale	2.9
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"health regen"	1
						"move speed bonus"	0.4
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
					}
					Item	"the brass beast"
					Item	"pilotka"
				}


			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	15
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun
					Health	300
					Name	"Heavy Shotgunner"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the family business"
						"bullets per shot bonus"	0.75
					}
					Item	"the family business"
					Item	"capone's capper"
				}
				TFBot
				{
					ClassIcon	engineer_widowmaker_nys
					Health	125
					Name	"Battle Engie"
					Class	Engineer
					Skill	Expert
					ItemAttributes
					{
						ItemName	"the widowmaker"
						"bullets per shot bonus"	0.75
					}
					Item	"the widowmaker"
					Item	"the wrangler"
					Item	"the gunslinger"
					Item	"the virtual reality headset"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_side_spawner_on
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_armored
					Health	450
					Name	"Armored Soldier"
					Scale	1.4
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"the cloud crasher"
				}
				TFBot
				{
					ClassIcon	soldier_armored
					Health	450
					Name	"Armored Soldier"
					Scale	1.4
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"the cloud crasher"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	45
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	5
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	demo_ironbomber_lite
					Health	175
					Name	"Iron Bomber Demo"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"the iron bomber"
					Item	"the hat with no name"
				}
				TFBot
				{
					ClassIcon	demo_ironbomber_lite
					Health	175
					Name	"Iron Bomber Demo"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"the iron bomber"
					Item	"the hat with no name"
				}
				TFBot
				{
					ClassIcon	demo_ironbomber_lite
					Health	175
					Name	"Iron Bomber Demo"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"the iron bomber"
					Item	"the hat with no name"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	blue_side_building
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_rocket
					Health	5000
					Name	"Heavy Artillery"
					Class	HeavyWeapons
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"override projectile type"	2
						"projectile spread angle penalty"	5
						"fire rate penalty"	1.75
					}
					CharacterAttributes
					{
						"increase buff duration"	15
					}
					Item	"the war goggles"
					Item	"the tungsten toque"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_finished_relay_side_spawner_off
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_side_spawner_on
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_backburner_nys
					Health	450
					Name	"Backburner Pyro"
					Scale	1.4
					Class	Pyro
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"override footstep sound set"	3
						"move speed bonus"	0.25
					}
					Item	"the backburner"
					Item	"the rusty reaper"
				}
				TFBot
				{
					ClassIcon	medic_shield_ala
					Health	150
					Name	"Shield Medic"
					Class	Medic
					Skill	Expert
					Attributes	"ProjectileShield"
					Attributes	"SpawnWithFullCharge"
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"generate rage on heal"	2
					}
					Item	"das naggenvatcher"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	blue_side
			Squad
			{
				ShouldPreserveSquad 1
				TFBot
				{
					ClassIcon	soldier_backup
					Health	200
					Name	"Battalion Soldier"
					Class	Soldier
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
					CharacterAttributes
					{
						"increase buff duration"	15
					}
					Item	"the original"
					Item	"the battalion's backup"
					Item	"the lucky shot"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	5
			Support	1
			RandomSpawn	1
			Where	blue_side_building
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	scout_pop
					Health	125
					Name	"Popper Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the soda popper"
						"clip size bonus"	1.75
						"fire rate bonus"	0.95
						"bullets per shot bonus"	2
					}
					Item	"the soda popper"
					Item	"bonk leadwear"
					Item	"the caffeine cooler"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Support	1
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	demo_skullcutter
					Health	300
					Name	"Crit Executioner Demo"
					Scale	1.5
					Class	Demoman
					Skill	Expert
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"full charge turn control"	5.0
						"Attack not cancel charge"	1
					}
					CharacterAttributes
					{
						"charge recharge rate increased"	3.0
					}
					Item	"the bootlegger"
					Item	"the splendid screen"
					Item	"the scotsman's skullcutter"
					Item	"the tavish degroot experience"
					Item	"the king of scotland cape"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	12
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Support	1
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_cowmangler
					Health	500
					Name	"Mega Mangler Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
						"faster reload rate"	3
						"fire rate bonus"	2
						"projectile spread angle penalty"	1
						"blast radius increased"	2
						"Projectile speed increased"	1
						"subtract victim medigun charge on hit"	1.75
						"subtract victim cloak on hit"	1.75
					}
					CharacterAttributes
					{
						"health regen"	1
						"move speed bonus"	0.4
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
					}
					Item	"the cow mangler 5000"
					Item	"stainless pot"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_armored
					Health	3000
					Name	"Armored Heavy"
					Scale	2.0
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	2
						"dmg from ranged reduced"	0.75
						"dmg from melee increased"	0.75
						"attach particle effect"	701
					}
					CharacterAttributes
					{
						"override footstep sound set"	2
						"move speed bonus"	0.2
						"airblast vulnerability multiplier"	0.2
					}
					Item	"the eliminators safeguard"
					Item	"friendly item"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	10
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_blaster
					Health	3000
					Name	"Nuclear Heavy"
					Scale	2.0
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"sniper fires tracer"	1
						"dmg from melee increased"	0.75
						"bleeding duration"	1.95
						"damage penalty"	0.27
						"ragdolls become ash"	1
						"attach particle effect"	701
					}
					CharacterAttributes
					{
						"override footstep sound set"	2
						"move speed bonus"	0.2
						"airblast vulnerability multiplier"	0.2
					}
					Item	"the horned honcho"
					Item	"big steel jaw of summer fun"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_launcher
					Health	3000
					Name	"Heavy Knockback"
					Scale	2.0
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage causes airblast"	1
						"dmg from melee increased"	0.75
						"fire rate penalty"	0.95
						"attach particle effect"	701
					}
					CharacterAttributes
					{
						"override footstep sound set"	2
						"move speed bonus"	0.2
						"airblast vulnerability multiplier"	0.2
					}
					Item	"the law"
					Item	"the cuban bristle crisis"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Support	1
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	medic_bullet
					Health	150
					Name	"Bullet Vac Medic"
					Class	Medic
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the vaccinator"
						"medigun blast resist deployed"	1
					}
					CharacterAttributes
					{
						"medigun blast resist deployed"	1
						"medigun blast resist passive"	1
					}
					Item	"the vaccinator"
					Item	"dr. gogglestache"
					Item	"platinum pickelhaube"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			Support	1
			Where	blue_secret
			Squad
			{
				TFBot
				{
					ClassIcon	vex_spy_deadringer
					Health	125
					Name	"Deadringer Spy"
					Class	Spy
					Skill	Normal
					ItemAttributes
					{
						ItemName	l'etranger
						"set cloak is feign death"	1
						"add cloak on hit"	4
					}
					ItemAttributes
					{
						ItemName	"your eternal reward"
						"set cloak is feign death"	1
					}
					CharacterAttributes
					{
						"set cloak is feign death"	1
					}
					Item	"l'etranger"
					Item	"your eternal reward"
					Item	"base metal billycock"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Support	1
			Where	blue_side_building
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fastcapture
					Health	500
					Name	"Gatecrasher Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the boston basher"
						"increase player capture value"	50
					}
					CharacterAttributes
					{
						"move speed bonus"	2
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.7
						"override footstep sound set"	5
					}
					Item	"the boston basher"
					Item	"the cyborg stunt helmet"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_finished_relay_side_spawner_on
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_event_trigger
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wep
			TotalCurrency	100
			TotalCount	28
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_stun_dh
					Health	200
					Name	"Direct Hit Stun Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the direct hit"
						"rocket specialist"	2
					}
					Item	"the direct hit"
					Item	"the cuban bristle crisis"
					Item	"the lucky shot"
				}
				TFBot
				{
					ClassIcon	soldier_stun_dh
					Health	200
					Name	"Direct Hit Stun Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the direct hit"
						"rocket specialist"	2
					}
					Item	"the direct hit"
				}
				TFBot
				{
					ClassIcon	heavy_crit
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"the gym rat"
				}
				TFBot
				{
					ClassIcon	heavy_crit
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"the gym rat"
				}
			}
		}
		WaveSpawn
		{
			Name	demos
			WaitForAllDead	wep
			TotalCurrency	200
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	demo_ironbomber_lite
					Health	3500
					Name	"Giant Iron Bomber"
					Scale	1.5
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					CharacterAttributes
					{
						"move speed bonus"	0.2
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"Projectile speed increased"	0.9
					}
					Item	"the iron bomber"
					Item	"the bolgan"
				}
				TFBot
				{
					ClassIcon	demo_loch
					Health	225
					Name	"Loch Demo"
					Scale	1.4
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"the loch-n-load"
					Item	"demoman tricorne"
				}
				TFBot
				{
					ClassIcon	demo_cannon
					Health	175
					Name	"Cannon Demo"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"auto fires full clip all at once"	1
						"max pipebombs decreased"	3
					}
					Item	"the loose cannon"
					Item	"the buccaneer's bicorne"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	wep
			TotalCurrency	100
			TotalCount	30
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	3
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	175
					Name	Demoknight
					Class	Demoman
					Skill	Expert
					ItemAttributes
					{
						ItemName	"the eyelander"
						"critboost on kill"	5
					}
					Item	"the bootlegger"
					Item	"the splendid screen"
					Item	"the eyelander"
					Item	"demoman hallmark"
					Item	"the bearded bombardier"
				}
			}
		}
		WaveSpawn
		{
			Name	pierow
			WaitForAllDead	Demos
			TotalCurrency	100
			TotalCount	20
			MaxActive	20
			SpawnCount	16
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_phlog_ver2
					Health	3500
					Name	"Phlog Pyro"
					Scale	1.9
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"SpawnWithFullCharge"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"kill forces attacker to laugh"	1
					}
					Item	"the phlogistinator"
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	"Uber Medic"
					Class	Medic
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"uber duration bonus"	2
					}
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	Medic
					Class	Medic
					Skill	Normal
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"uber duration bonus"	2
					}
				}
				TFBot
				{
					ClassIcon	medic_uber
					Health	150
					Name	Medic
					Class	Medic
					Skill	Normal
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"uber duration bonus"	2
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	Demos
			TotalCurrency	100
			TotalCount	10
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	6
			WaitBetweenSpawns	3
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_suppressor
					Health	300
					Name	"Shadow Heavy"
					Class	HeavyWeapons
					Skill	Normal
					ItemAttributes
					{
						ItemName	tomislav
						"silent killer"	1
					}
					CharacterAttributes
					{
						"backstab shield"	1
						"dmg taken from crit reduced"	0.75
					}
					Item	"tomislav"
					Item	"the bruiser's bandanna"
					Item	"bedouin bandana"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	Demos
			TotalCurrency	100
			TotalCount	5
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_atomic
					Health	3000
					Name	"Nuclear Heavy"
					Scale	2.0
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"sniper fires tracer"	1
						"bleeding duration"	1.75
						"dmg from ranged reduced"	0.75
						"dmg from melee increased"	0.75
					}
					CharacterAttributes
					{
						"override footstep sound set"	3
						"move speed bonus"	0.3
						"airblast vulnerability multiplier"	0.2
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	pierow
			TotalCurrency	100
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			RandomSpawn	1
			Where	blue_side
			Where	blue_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_crit
					Health	3800
					Name	"Giant Charged Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the original"
						"faster reload rate"	0.2
						"fire rate bonus"	2
						"Projectile speed increased"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.2
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
					}
					Item	"the original"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	pierow
			TotalCurrency	100
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			RandomSpawn	1
			Where	blue_sniper
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_blackbox
					Health	1100
					Name	"Giant Black Box Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"the black box"
						"damage bonus"	0.45
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	0
						"faster reload rate"	1.6
						"blast radius increased"	1.25
						"projectile spread angle penalty"	4
						"heal on hit for rapidfire"	1000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.2
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"Projectile speed increased"	0.9
					}
					Item	"the black box"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	pierow
			TotalCurrency	100
			TotalCount	20
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	4
			RandomSpawn	1
			Where	blue_sniper
			Where	blue_side
			Squad
			{
				TFBot
				{
					ClassIcon	scout_pocketpistol_heal_lite
					Health	125
					Name	"Pocket Pistol Scout"
					Scale	1.2
					Class	Scout
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Item	"pretty boy's pocket pistol"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	pierow
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	15
			RandomSpawn	1
			Where	blue_side
			Where	blue_side_building
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	5000
					Name	"Mega Pyro"
					Scale	2.5
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Item	"the degreaser"
					CharacterAttributes
					{
						"move speed bonus"	0.2
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"Projectile speed increased"	0.9
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_boss_hard
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	7
			WaitBetweenSpawns	7
			Where	boss_titan
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_chief
					Health	60000
					Name	"Giant Heavy Nullifier"
					Scale	5.1
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"fists of steel"
						"fire rate bonus"	0.6
						"damage bonus"	5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.19
						"health regen"	150
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
					}
					Item	"fists of steel"
					Item	"war head"
				}
				TFBot
				{
					ClassIcon	medic_bullet
					Health	1400
					Name	"Bullet Vac Medic"
					Class	Medic
					Scale	2.5
					Skill	Expert
					Attributes	"MiniBoss"
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					Attributes	"VaccinatorBullets"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					CharacterAttributes
					{
						"ubercharge rate bonus"	25
						"heal rate bonus"	1
						"uber duration bonus"	100
						"medigun bullet resist passive"	1
						"medigun bullet resist deployed"	1
					}
					Item	"the vaccinator"
				}
				TFBot
				{
					ClassIcon	medic_blast
					Health	1400
					Name	"Blast Vac Medic"
					Class	Medic
					Scale	2.5
					Skill	Expert
					Attributes	"MiniBoss"
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					Attributes	"VaccinatorBlast"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					CharacterAttributes
					{
						"ubercharge rate bonus"	25
						"heal rate bonus"	1
						"uber duration bonus"	100
						"medigun blast resist passive"	1
						"medigun blast resist deployed"	1
					}
					Item	"the vaccinator"
				}
				TFBot
				{
					ClassIcon	medic_fire
					Health	1400
					Name	"Fire Vac Medic"
					Class	Medic
					Scale	2.5
					Skill	Expert
					Attributes	"MiniBoss"
					WeaponRestrictions	SecondaryOnly
					Attributes	"SpawnWithFullCharge"
					Attributes	"VaccinatorFire"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					CharacterAttributes
					{
						"ubercharge rate bonus"	25
						"heal rate bonus"	1
						"uber duration bonus"	100
						"medigun fire resist passive"	1
						"medigun fire resist deployed"	1
					}
					Item	"the vaccinator"
				}
			}
		}
	}
}
