//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	1400
	RespawnWaveTime	3
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
		T_TFBot_Giant_Soldier_SlowBarrage
		{
			ClassIcon	soldier_barrage
			Health	4000
			Name	"Colonel Barrage"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	26.0
				"faster reload rate"	0.22
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	5
			}
			CharacterAttributes
			{
				"health regen"	40
				"move speed bonus"	0.5
				"damage bonus"	1.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"Projectile speed increased"	0.4
			}
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	1
		RunForThisManyWaves	2
		InitialCooldown	80
		CooldownTime	100
		DesiredCount	6
		TFBot
		{
			Name	"Mafia Spy"
			Template	T_TFBot_Spy
			Attributes	"AlwaysCrit"
			Item	"the enforcer"
			Item	"the big earner"
			Item	"cosa nostra cap"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	1
		RunForThisManyWaves	2
		InitialCooldown	70
		CooldownTime	80
		DesiredCount	4
		TFBot
		{
			Name	"Hitman Sniper"
			Template	T_TFBot_Sniper
			ItemAttributes
			{
				ItemName	"the hitman's heatmaker"
				"slow enemy on hit major"	3
				"bleeding duration"	5
			}
			Item	"the hitman's heatmaker"
			Item	"the cozy camper"
			Item	"letch's led"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	2
		InitialCooldown	70
		CooldownTime	70
		DesiredCount	1
		TFBot
		{
			Health	3200
			Name	"Super Sentry Buster"
			Template	T_TFBot_Giant_Scout_Fast
			Item	"the atomizer"
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	3
		RunForThisManyWaves	2
		InitialCooldown	90
		CooldownTime	110
		DesiredCount	6
		TFBot
		{
			Health	170
			Name	"Ninja Spy"
			Template	T_TFBot_Spy
			ItemAttributes
			{
				ItemName	"conniver's kunai"
				"fire rate bonus"	0.3
			}
			CharacterAttributes
			{
				"move speed bonus"	2.0
			}
			Item	"conniver's kunai"
			Item	"spy oni mask"
			Item	"the rogue's robe"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	3
		RunForThisManyWaves	2
		InitialCooldown	80
		CooldownTime	90
		DesiredCount	4
		TFBot
		{
			Health	140
			Name	"AWP Sniper"
			Skill	Expert
			Template	T_TFBot_Sniper
			Tag	"bot_giant"
			ItemAttributes
			{
				ItemName	"the awper hand"
				"damage bonus"	1.5
			}
			Item	"the awper hand"
			Item	"brim-full of bullets"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	2
		InitialCooldown	70
		CooldownTime	80
		DesiredCount	1
		TFBot
		{
			Health	3000
			WeaponRestrictions	PrimaryOnly
			Template	T_TFBot_SentryBuster
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"fire rate bonus"	0.6
				"faster reload rate"	-0.4
			}
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	2
		InitialCooldown	110
		CooldownTime	120
		DesiredCount	3
		TFBot
		{
			Name	"WarField Worker"
			Template	T_TFBot_Engineer_Sentry_Teleporter
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	"the jag"
				"fire rate bonus"	0.75
			}
			CharacterAttributes
			{
				"increase buff duration"	9.0
			}
			Item	"the jag"
			Item	"loyalty reward"
			Item	"the idea tube"
			Item	"the buff banner"
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	5
		RunForThisManyWaves	2
		InitialCooldown	90
		CooldownTime	120
		DesiredCount	4
		TFBot
		{
			Health	800
			Name	"Deadly Spy"
			Template	T_TFBot_Spy
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	warbird_knife_blitzkrieg
				"fire rate bonus"	0.1
				"heal on kill"	200
			}
			CharacterAttributes
			{
				"move speed bonus"	2.0
			}
			Item	"ttg sam revolver"
			Item	"warbird_knife_blitzkrieg"
			Item	"cosa nostra cap"
			Item	"rogue's col roule"
			Item	"dead head"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	5
		RunForThisManyWaves	2
		InitialCooldown	90
		CooldownTime	100
		DesiredCount	4
		TFBot
		{
			Health	150
			Name	"Tranquilizer Sniper"
			Skill	Expert
			Template	T_TFBot_Sniper_Sydney_Sleeper
			ItemAttributes
			{
				ItemName	"the sydney sleeper"
				"slow enemy on hit major"	5
			}
			Item	"the razorback"
			Item	"sniper pith helmet"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	2
		InitialCooldown	60
		CooldownTime	90
		DesiredCount	1
		TFBot
		{
			Name	"Charge Sentry Buster"
			Template	T_TFBot_SentryBuster
			CharacterAttributes
			{
				"charge time increased"	2
				"full charge turn control"	1
			}
			Item	"the chargin' targe"
			Item	"the eyelander"
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Name	"Conch Engineer"
			Template	T_TFBot_Engineer_Sentry_Teleporter
			Attributes	"SpawnWithFullCharge"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	warbird_wrench_airwolf
				"fire rate bonus"	0.6
			}
			CharacterAttributes
			{
				"increase buff duration"	9.0
			}
			Item	"warbird_wrench_airwolf"
			Item	"the data mining light"
			Item	"the trash toter"
			Item	"the concheror"
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	50
		CooldownTime	120
		DesiredCount	5
		TFBot
		{
			Health	666
			Name	"Hell Spy"
			Template	T_TFBot_Spy
			ItemAttributes
			{
				ItemName	pyroland_knife_stabbedtohell
				"Set DamageType Ignite"	1
				"fire rate bonus"	0.3
				"attach particle effect"	2
			}
			ItemAttributes
			{
				ItemName	"spine-chilling skull 2011 style 2"
				"attach particle effect"	13
			}
			Item	"powerhouse_revolver_deadreckoner"
			Item	"pyroland_knife_stabbedtohell"
			Item	"spine-chilling skull 2011 style 2"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	80
		CooldownTime	100
		DesiredCount	4
		TFBot
		{
			ClassIcon	sniper_flame
			Health	300
			Name	"Space Marine"
			Skill	Expert
			MaxVisionRange	3000
			Template	T_TFBot_Sniper
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"shooting star"
				"damage bonus"	1.5
				"Set DamageType Ignite"	1
				"ragdolls plasma effect"	1
			}
			Item	"shooting star"
			Item	"the cozy camper"
			Item	"the mk 50"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	80
		CooldownTime	120
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_SentryBuster
			CharacterAttributes
			{
				"Blast radius increased"	1.8
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	1000
			TotalCount	50
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	125
					Name	"Beating Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
					Item	"the scout shako"
				}
			}
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	200
			TotalCount	30
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_grapple
					Health	300
					Name	"Natascha Heavy"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"natascha"
				}
			}
		}
		WaveSpawn
		{
			Name	a2
			TotalCurrency	300
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_crit
					Health	200
					Name	"RPG-7 Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"clip size upgrade atomic"	-3
						"damage bonus"	2.0
						"Projectile speed increased"	1.3
						"Blast radius decreased"	0.7
						"fire rate penalty"	4.0
					}
					Item	"the cross-comm crash helmet"
				}
			}
		}
		WaveSpawn
		{
			Name	a3
			WaitForAllSpawned	a1
			TotalCurrency	300
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	4000
					Name	"Giant Focus Rapid Fire Demoman"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"fire rate bonus"	0.2
						"clip size upgrade atomic"	6.0
						"faster reload rate"	0.75
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	4
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	600
			TotalCount	40
			MaxActive	20
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_bazooka
					Health	200
					Name	"Beggar Soldier"
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the beggar's bazooka"
						"can overload"	0
						"fire rate bonus"	0.001
						"faster reload rate"	1.3
						"auto fires full clip"	0
					}
					Item	"the beggar's bazooka"
					Item	"the helmet without a home"
					Item	"the captain's cocktails"
				}
				TFBot
				{
					Name	"Big-Heal Medic"
					Skill	Hard
					Template	T_TFBot_Medic_BigHeal
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	2.0
					}
					Item	"the surgeon's stahlhelm"
				}
			}
		}
		WaveSpawn
		{
			Name	fg
			TotalCurrency	200
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_batsaber_nys
					Health	1600
					Name	"Giant Lightsaber Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	batsaber
						"damage bonus"	2.0
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.7
						"override footstep sound set"	5
					}
					Item	"batsaber"
					Item	"bedouin bandana"
				}
			}
		}
		WaveSpawn
		{
			Name	a2
			WaitForAllSpawned	a1
			TotalCurrency	300
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_grapple
					Health	5000
					Name	"Giant Natascha Heavy"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	natascha
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
					}
					Item	"natascha"
					Item	"officer's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	a2
			WaitForAllSpawned	a1
			TotalCurrency	200
			TotalCount	60
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_cleaver
					Health	125
					Name	"Guillotine Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the flying guillotine"
						"effect bar recharge rate increased"	0.01
						"fire rate bonus"	0.9
					}
					Item	"the flying guillotine"
					Item	"horrific headsplitter"
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			WaitForAllSpawned	a2
			TotalCurrency	300
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	27000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	a2
			TotalCurrency	200
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"Backburner Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysFireWeapon"
					Item	"the backburner"
					Item	"hottie's hoodie"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	sb
			TotalCurrency	200
			TotalCount	15
			MaxActive	15
			SpawnCount	15
			WaitBeforeStarting	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	175
					Name	"Persian Demoknight"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					CharacterAttributes
					{
						"full charge turn control"	1
					}
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the persian persuader"
					Item	"sultan's ceremonial"
					Item	"the liquor locker"
				}
			}
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	300
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_samurai
					Health	4000
					Name	"Giant Shogun Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the half-zatoichi"
						"honorbound"	0
						"heal on kill"	3000
						"restore health on kill"	0
						"fire rate bonus"	0.85
					}
					CharacterAttributes
					{
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"move speed bonus"	0.5
					}
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
					Item	"the shogun's shoulder guard"
				}
			}
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	200
			TotalCount	36
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	17
			WaitBetweenSpawns	17
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
		WaveSpawn
		{
			Name	a3
			WaitForAllSpawned	a1
			TotalCurrency	200
			TotalCount	48
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	5
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_giant_fast
					Health	125
					Name	"Plasma Pistol Scout"
					Class	Scout
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the c.a.p.p.e.r"
						"faster reload rate"	0.001
						"Set DamageType Ignite"	1
					}
					Item	"the c.a.p.p.e.r"
					Item	"cadet visor"
				}
			}
		}
		WaveSpawn
		{
			Name	a3
			WaitForAllDead	a1
			TotalCurrency	200
			TotalCount	40
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	0
			WaitBetweenSpawns	14
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_heater
					Health	300
					Name	"Ignite Heavy"
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"Set DamageType Ignite"	1
					}
					ItemAttributes
					{
						ItemName	"the bunsen brave"
						"set item tint RGB"	13595446
						"attach particle effect"	13
					}
					Item	"the huo long heatmaker"
					Item	"the bunsen brave"
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			WaitForAllDead	a1
			TotalCurrency	400
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	40
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	30000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	fg
			WaitForAllSpawned	a3
			TotalCurrency	300
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	17
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_blackbox
					Health	4200
					Name	"Giant Burst BlackBox Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"the black box"
						"faster reload rate"	0.73
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	5.0
						"Projectile speed increased"	0.65
						"heal on hit for rapidfire"	500
						"damage penalty"	0.85
					}
					ItemAttributes
					{
						ItemName	"dec2014 skullcap"
						"set item tint RGB"	2960676
					}
					CharacterAttributes
					{
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"move speed bonus"	0.5
					}
					Item	"the black box"
					Item	"dec2014 skullcap"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_boss
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_boss
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	200
			TotalCount	60
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_clusterbomb
					Health	175
					Name	"Iron Bomber Demoman"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"fire rate bonus"	0.5
					}
					Item	"the iron bomber"
					Item	"scotch bonnet"
				}
			}
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	300
			TotalCount	12
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	21
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	650
					AutoJumpMin	10
					AutoJumpMax	10
					Name	"Jumping Demoknight"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AirChargeOnly"
					Attributes	"AutoJump"
					ItemAttributes
					{
						ItemName	"the chargin' targe"
						"Attack not cancel charge"	1
					}
					ItemAttributes
					{
						ItemName	"the eyelander"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"charge time increased"	2
						"charge recharge rate increased"	7
						"increased jump height"	2.3
						"bot custom jump particle"	1
						"full charge turn control"	1
						"cancel falling damage"	1
					}
					Item	"the chargin' targe"
					Item	"the eyelander"
					Item	"spiral sallet"
					Item	"the king of scotland cape"
				}
			}
		}
		WaveSpawn
		{
			Name	a2
			TotalCurrency	200
			TotalCount	25
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	20
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_neon
					Health	175
					Name	"Neon Pyro"
					Class	Pyro
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the neon annihilator"
						"fire rate bonus"	0.87
						"damage bonus"	1.4
					}
					CharacterAttributes
					{
						"move speed bonus"	1.9
					}
					Item	"the neon annihilator"
					Item	"the human cannonball"
				}
			}
		}
		WaveSpawn
		{
			Name	a2
			TotalCurrency	200
			TotalCount	25
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	20
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_milk
					Health	125
					Name	"Mad Milk Scout"
					Class	Scout
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"mad milk"
						"effect bar recharge rate increased"	0.001
						"fire rate bonus"	0.8
						"slow enemy on hit major"	3
					}
					Item	"mad milk"
					Item	"the milkman"
				}
			}
		}
		WaveSpawn
		{
			Name	a3
			WaitForAllDead	a1
			TotalCurrency	300
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_barrage
					Health	5000
					Name	"Giant Rocket Heavy"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	1.5
						"override projectile type"	2
						"projectile spread angle penalty"	4
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
					}
					Item	"loyalty reward"
				}
				TFBot
				{
					ClassIcon	medic_shield_ala
					Health	3000
					Name	"Giant Shield Medic"
					Class	Medic
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
					Attributes	"ProjectileShield"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.1
					}
					ItemAttributes
					{
						ItemName	"the quick-fix"
						"heal rate bonus"	200
						"increase buff duration"	2
						"generate rage on heal" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
					}
					Item	"the quick-fix"
					Item	"medic's mountain cap"
				}
			}
		}
		WaveSpawn
		{
			Name	miniboss
			WaitForAllSpawned	a3
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_major_crits
					Health	40000
					Name	"G-TYPE Major Crits"
					Scale	1.9
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.2
						"fire rate bonus"	0.2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage bonus"	1.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
					}
					Item	"full metal drill hat"
				}
			}
		}
		WaveSpawn
		{
			Name	fg
			WaitForAllDead	miniboss
			TotalCurrency	200
			TotalCount	12
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	6
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_libertylauncher
					Health	3800
					Name	"Giant Rapid Fire Blast Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the liberty launcher"
						"faster reload rate"	-0.8
						"fire rate bonus"	0.5
						"damage causes airblast"	1
						"projectile spread angle penalty"	3
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"Projectile speed increased"	0.65
					}
					Item	"the liberty launcher"
					Item	"jumper's jeepcap"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Bullet
					Item "The Vaccinator"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Blast
					Item "The Vaccinator"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Fire
					Item "The Vaccinator"
				}
			}
		}
		WaveSpawn
		{
			Name	wavebot
			WaitForAllDead	miniboss
			TotalCurrency	200
			TotalCount	10
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	0
			WaitBetweenSpawns	16
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fan
					Health	125
					Name	"Force-A-Blast Scout"
					Class	Scout
					Skill	Hard
					MaxVisionRange	1000
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"baby face's blaster"
						"Damage causes airblast" 1
						"fire rate bonus"	0.5
						"clip size upgrade atomic"	-2
						"bullets per shot bonus"	5
						"weapon spread bonus"	1.3
					}
					Item	"baby face's blaster"
					Item	"the fed-fightin' fedora"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	200
			TotalCount	60
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	16
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	125
					Name	"Carbine Sniper"
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the cleaner's carbine"
						"faster reload rate"	0.001
					}
					Item	"the cleaner's carbine"
					Item	"letch's led"
				}
			}
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	400
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector_healonkill
					Health	5000
					Name	"Giant RH-V3M"
					Class	HeavyWeapons
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	natascha
						"damage bonus"	1.6
						"attack projectiles"	4
						"heal on kill"	2000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
					}
					Item	"natascha"
					Item	"the u-clank-a"
					Item	"the bolshevik biker"
					Item	"The Shogun's Shoulder Guard"
				}
			}
		}
		WaveSpawn
		{
			Name	a2
			WaitForAllSpawned	a1
			TotalCurrency	600
			TotalCount	80
			MaxActive	20
			SpawnCount	10
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_cola
					Health	125
					Name	"Soda Scout"
					Class	Scout
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the bolt boy"
						"set item tint RGB"	8208497
					}
					Item	"the soda popper"
					Item	"crit-a-cola"
					Item	"the bolt boy"
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			WaitForAllDead	a1
			TotalCurrency	600
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	32000
					Name	Tank
					Speed	50
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_boss
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_boss
			Action	Trigger
		}
		WaveSpawn
		{
			Name	miniboss
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_atomic
					Health	50000
					Name	"G-TYPE Sir Nukesalot"
					Scale	1.9
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysFireWeapon"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"faster reload rate"	1.8
						"fire rate bonus"	2
						"Projectile speed increased"	1.8
						"damage bonus"	7
						"damage causes airblast"	1
						"use large smoke explosion"	1
						"Blast radius increased"	2.0
					}
					CharacterAttributes
					{
						"move speed bonus"	0.35
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	4
					}
					Item	"the pure tin capotain"
				}
			}
		}
		WaveSpawn
		{
			Name	a1
			WaitForAllDead	miniboss
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	"Tomislav Heavy"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tomislav
						"weapon spread bonus"	0.4
					}
					Item	"tomislav"
					Item	"capone's capper"
				}
			}
		}
		WaveSpawn
		{
			Name	a1
			WaitForAllDead	miniboss
			TotalCurrency	200
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	16
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	4200
					Name	"Giant Gatling Demoman"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	warbird_grenadelauncher_warhawk
						"faster reload rate"	0.1
						"fire rate bonus"	0.2
						"clip size upgrade atomic"	96.0
						"projectile spread angle penalty"	3
						"Projectile speed increased"	1.1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	4
					}
					Item	"warbird_grenadelauncher_warhawk"
					Item	"scotch bonnet"
				}
				TFBot
				{
					Name	"Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	a1
			WaitForAllDead	miniboss
			TotalCurrency	100
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_bow_bleed
					Health	125
					Name	"Bleeding Bowman"
					Class	Sniper
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	0.5
					}
					Item	"the huntsman"
					Item	"trophy belt"
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			WaitForAllSpawned	a1
			TotalCurrency	300
			TotalCount	1
			WaitBeforeStarting	6
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	60000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	a2
			WaitForAllDead	tank
			TotalCurrency	200
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun_burst_lite
					Health	5000
					Name	"Giant Rapid Fire Shotgun Heavy"
					Class	HeavyWeapons
					Skill	Expert
					MaxVisionRange	1400
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"fire rate bonus"	0.6
						"bullets per shot bonus"	5
						"damage penalty"	0.7
						"faster reload rate"	0.001
						"attack projectiles"	3
						"weapon spread bonus"	1.4
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
					}
					Item	"copper's hard top"
				}
			}
		}
		WaveSpawn
		{
			Name	a2
			WaitForAllDead	tank
			TotalCurrency	150
			TotalCount	42
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	3
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	180
					Name	"Knight Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"three-rune blade"
						"hit self on miss"	0
						"damage bonus"	1.3
					}
					Item	"three-rune blade"
					Item	"the dark falkirk helm"
				}
			}
		}
		WaveSpawn
		{
			Name	a2
			WaitForAllDead	tank
			TotalCurrency	100
			TotalCount	30
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	12
			WaitBetweenSpawns	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_reflect_daan
					Health	175
					Name	"Airblast Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the degreaser"
						"mult airblast refire time"	0.5
						"damage penalty"	0.4
					}
					Item	"the degreaser"
					Item	"traffic cone"
				}
			}
		}
		WaveSpawn
		{
			Name	a3
			WaitForAllDead	a2
			TotalCurrency	200
			TotalCount	100
			MaxActive	20
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	"Cannon Demoman"
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
					}
					Item	"the loose cannon"
					Item	"demoman tricorne"
				}
			}
		}
		WaveSpawn
		{
			Name	a3
			WaitForAllDead	a2
			TotalCurrency	150
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	9
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_cannon
					Health	4000
					Name	"Giant Burst Fire Cannon Demo"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"faster reload rate"	0.65
						"fire rate bonus"	0.2
						"clip size upgrade atomic"	7.0
						"grenade launcher mortar mode"	0
						"damage causes airblast"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	4
					}
					Item	"the loose cannon"
					Item	"the buccaneer's bicorne"
					Item	"the bird-man of aberdeen"
				}
			}
		}
		WaveSpawn
		{
			Name	a4
			WaitForAllSpawned	a3
			TotalCurrency	100
			TotalCount	5
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_booster
					Health	5000
					Name	"Giant Captain Heavy"
					Class	HeavyWeapons
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	1.5
						"slow enemy on hit major"	5
						"projectile penetration"	3
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
						"increase buff duration"	9.0
					}
					Item	"the team captain"
					Item	"the buff banner"
				}
			}
		}
		WaveSpawn
		{
			Name	a4
			WaitForAllSpawned	a3
			TotalCurrency	100
			TotalCount	5
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_libertylauncher
					Health	4000
					Name	"Giant Burst Fire Blast Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	"the liberty launcher"
						"faster reload rate"	0.6
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	6.0
						"projectile spread angle penalty"	2
						"damage causes airblast"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"move speed bonus"	0.5
						"increase buff duration"	9.0
					}
					Item	"the liberty launcher"
					Item	"jumper's jeepcap"
					Item	"The Battalion's Backup"
				}
			}
		}
		WaveSpawn
		{
			Name	a4
			WaitForAllSpawned	a3
			TotalCurrency	100
			TotalCount	5
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_barrage
					Health	4000
					Name	"Giant Barrage Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"clip size upgrade atomic"	26.0
						"faster reload rate"	-0.8
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	6
						"Projectile speed increased"	0.4
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"health regen"	40
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"increase buff duration"	9.0
					}
					Item	"the concheror"
					Item	"soldier drill hat"
				}
			}
		}
		WaveSpawn
		{
			Name	wavebot
			WaitForAllSpawned	a3
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_jumping
					Health	125
					Name	"Bee Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	warbird_scattergun_killerbee
						"fire rate bonus"	0.5
						"faster reload rate"	0.001
					}
					Item	"warbird_scattergun_killerbee"
					Item	"the hanger-on hood"
					Item	"the flight of the monarch"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_boss
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay_boss
			Action	Trigger
		}
		WaveSpawn
		{
			Name	b1
			TotalCurrency	300
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_samurai
					Health	60000
					Name	"Samurai Katachi"
					Scale	1.9
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the half-zatoichi"
						"damage bonus"	5
						"melee range multiplier"	2.0
						"melee bounds multiplier"	2.0
						"fire rate bonus"	0.82
						"Set DamageType Ignite"	1
						"attach particle effect"	2
						"damage all connected"	1
						"projectile penetration"	2
						"honorbound"	0
						"restore health on kill"	0
						"heal on kill"	10000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.35
						"health regen"	50
						"damage force reduction"	0.2
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
					}
					Item	"the half-zatoichi"
					Item	"demo kabuto"
					Item	"the mantreads"
					Item	"The Shogun's Shoulder Guard"
				}
			}
		}
		WaveSpawn
		{
			Name	b2
			WaitForAllDead	b1
			TotalCurrency	300
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_smg
					Health	60000
					Name	"Galaxy Hunter"
					Scale	1.6
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the cleaner's carbine"
						"faster reload rate"	0.001
						"fire rate bonus"	0.5
						"damage bonus"	2.0
						"Set DamageType Ignite"	1
						"ragdolls become ash"	1
						"projectile penetration"	5
						"weapon spread bonus"	0.1
					}
					CharacterAttributes
					{
						"health regen"	150
						"move speed bonus"	0.4
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
					}
					Item	"the cleaner's carbine"
					Item	"corona australis"
					Item	"starduster"
				}
			}
		}
		WaveSpawn
		{
			Name	fb
			WaitForAllDead	b2
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			Where	spawnbot
			FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_dominationscout09.mp3"
			
			DoneWarningSound "vo\mvm\mght\soldier_mvm_m_painsevere03.mp3"
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_stun_burstfire
					Health	70000
					Name	"Lieutenant Unst Stain"
					Scale	1.5
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	warbird_rocketlauncher_warhawk
						"damage bonus"	1.3
						"faster reload rate"	0.32
						"fire rate bonus"	0.2
						"clip size upgrade atomic"	16.0
						"Projectile speed increased"	1.5
						"item style override"	1
						"rocket specialist"	4
						"slow enemy on hit major"	3
						"projectile penetration"	3
						"critboost on kill"	5
					}
					ItemAttributes
					{
						ItemName	"soldier's stash"
						"set item tint RGB"	15132390
					}
					CharacterAttributes
					{
						"health regen"	250
						"move speed bonus"	0.3
						"damage force reduction"	0.2
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"cannot be backstabbed"	1
					}
					Item	"warbird_rocketlauncher_warhawk"
					Item	"the lucky shot"
					Item	"soldier's stash"
				}
			}
		}
		WaveSpawn
		{
			Name	wavebot
			WaitForAllDead	b2
			TotalCurrency	600
			TotalCount	10
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	15
			WaitBetweenSpawns	40
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
					Attributes	"SpawnWithFullCharge"
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
					Item	"the concheror"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
