#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
#base robot_click.pop
#base robot_click_giant.pop
#base robot_click_gatebot.pop
#base robot_hole.pop
population
{
	StartingCurrency	1400
	RespawnWaveTime	8
	CanBotsAttackWhileInSpawnRoom	no
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	30
		CooldownTime	15
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	20
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	20
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	20
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy_Ninja
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Crocostyle
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the sydney sleeper"
				"fire rate bonus"	0.1
				"damage causes airblast"	1
				"faster reload rate"	0.5
				"explosive sniper shot"	1
				"damage bonus"	2.0
				"sniper charge per sec"	5.0
			}
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	20
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy_Saharan
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	25
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Deathray
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	20
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			Attributes	"AlwaysCrit"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	17
		DesiredCount	1
		TFBot
		{
		    ClassIcon  sniper_king  
			Name	"King Of Australia"
			Template	T_TFBot_Sniper
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName    "Upgradeable TF_WEAPON_SNIPERRIFLE"
				"explosive sniper shot"	5.0
				"damage bonus"	4.0
				"faster reload rate"	2.0
				"fire rate bonus"	2.0
				"sniper charge per sec"	5.0
				"turn to gold"	1
				"projectile penetration"	1
			    "item style override" 1
			}
			ItemAttributes
		    {
				ItemName	"prince tavish's crown"
				"attach particle effect" 55
			}
			CharacterAttributes
		    {
			    "move speed bonus"	2.0	
			}
			Item	"prince tavish's crown"
			Item	"the doublecross-comm"
			Item	"osx item"
			Item	"the razorback"
			Item	"gold frying pan"
			Item    "Upgradeable TF_WEAPON_SNIPERRIFLE"
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	18
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	18
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	"SpawnWithFullCharge"
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
					Item	"the concheror"
					Item	"soldier samurai hat"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Loch_Shield
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	24
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	25
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Natascha
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	200
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	200
			TotalCount	18
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_FAN
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			TotalCurrency	50
			TotalCount	5
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
			        ClassIcon	scout_batsaber_nys
			        Health	125
			        Name	"Batsaber Scout"
			        Class	Scout
			        Skill	Expert
			        WeaponRestrictions	MeleeOnly
			        ItemAttributes
			        {
				        ItemName	"Batsaber"
			        	"damage bonus"	3.0
			        }
			        Item	"the back scatter"
			        Item	"the cross-comm express"
			        Item	"Batsaber"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	tank
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	15000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Backburner
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	25
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Penetration
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN_Pusher
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	8
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Bomber_Burst
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	30
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Deflector
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Tanker_Armored
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	36
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_nuke2
			        Health	200
			        Name	"Power Shot Soldier"
			        Class	Soldier
			        Skill	Expert
			        WeaponRestrictions	PrimaryOnly
			        Attributes	"AlwaysCrit"
			        ItemAttributes
			        {
				        ItemName	"the original"
				        "Projectile speed increased"	0.5
				        "fire rate bonus"	2
				        "faster reload rate"	0.5
			        	"damage bonus"	5.0
			        }
			        Item	"the original"
			        Item	"full metal drill hat"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Sniper_Huntsman_Bleed
				}
				TFBot
				{
					Template	T_TFBot_Medic_Kritzkrieg
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			WaitForAllDead	b
			TotalCurrency	40
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	 T_TFBot_Scout_FAN_Pusher
				}
			}
		}
		WaveSpawn
		{
			Name	support2
			TotalCurrency	60
			TotalCount	10
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency   100    
			TotalCount	5
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Tanker
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	42
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgunrapid
					Health	300
					Name	"Rapid Fire Shotgun Heavy"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"fire rate bonus"	0.5
						"faster reload rate"	-0.8
						"bullets per shot bonus"	1.2
					}
					Item	"capone's capper"
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	7
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_magnetic
					Health	950
					Name	"Magnetic Pyro"
					Scale	1.5
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the nostromo napalmer"
						"apply z velocity on damage"	-550
						"apply look velocity on damage"	-550
						"flame size bonus"	4.0
						"flame life bonus"	10.0
						"damage bonus"	1.2
					}
					CharacterAttributes
					{
						"move speed bonus"	1.3
					}
					Item	"the nostromo napalmer"
					Item	"festive flare gun"
					Item	"the powerjack"
					Item	"captain space mann"
					Item	"the space diver"
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Giant_Heavy_Deflector_Flame
				}
				TFBot
				{
				    ClassIcon	medic_quickfix
					Health	750
					Scale	1.5
					Template	T_TFBot_Medic_QuickFix
					Attributes	"SpawnWithFullCharge"
					CharacterAttributes
					{
						"heal rate bonus"	200
						"bot medic uber health threshold"	150
					}
					Item	"blighted beak"
				}
				TFBot
				{
				    ClassIcon	medic_quickfix
					Health	750
					Scale	1.5
					Template	T_TFBot_Medic_QuickFix
					Attributes	"SpawnWithFullCharge"
					CharacterAttributes
					{
						"heal rate bonus"	200
						"bot medic uber health threshold"	150
					}
					Item	"blighted beak"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	9
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_BurstFire
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	5
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast_Baseball
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Loch_Spammer_Shield
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	50
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Quickheal
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	50
			TotalCount	30
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
		        	ClassIcon	heavy_juggernaut
			        Health	1000
			        Name	Juggernaut
			        Scale	1.5
			        Class	HeavyWeapons
			        Skill	Expert
					Attributes	"AlwaysCrit"
			        WeaponRestrictions	MeleeOnly
			        ItemAttributes
			        {
				        ItemName	"fists of steel"
				        "damage bonus"	5.0
				        "fire rate bonus"	0.6
		        	}
			        Item	"fists of steel"
			        Item	"war head"
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			WaitForAllDead	b
			TotalCurrency	60
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Future
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	25
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Sniper_Carbin_Pusher
				}
			}
		}
		WaveSpawn
		{
			Name	support2
			WaitForAllDead	a
			TotalCurrency	20
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Marker_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	support3
			WaitForAllDead	a
			TotalCurrency	20
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency   100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	8
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Giant_Heavy_Penetration
				    Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	30000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	100
			TotalCount	40
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	8
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
		          	ClassIcon	pyro_dragon_fury_swordstone
		          	Health	175
		           	Name	"Boosted Dragon Pyro"
		           	Class	Pyro
					Skill	Expert	
					Attributes	"AlwaysCrit"
		            WeaponRestrictions	PrimaryOnly
		            ItemAttributes
		            {
			            ItemName	"The Dragon's Fury"
			            "mult_item_meter_charge_rate"	0.7
			            "damage bonus"	1.2
			        }
			        Item    "The Dragon's Fury"
			        Item	"the warsworn helmet"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Blaster_Pusher
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	12
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Expert_Burst
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Health	2500
					Template	T_TFBot_Giant_Medic_Vaccinator_Bullet
				}
				TFBot
				{
					Health	2500
					Template	T_TFBot_Giant_Medic_Vaccinator_Blast
				}
				TFBot
				{
					Health	2500
					Template	T_TFBot_Giant_Medic_Vaccinator_Fire
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_TankBuster
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	50
			TotalCount	44
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_DirectHit_Spammer_Buff
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	32000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_rocketrain_hyper_giant
			        Health	4200
			        Name	"Giant Hyper Scatter Soldier"
			        Class	Soldier
			        Skill	Expert
			        WeaponRestrictions	PrimaryOnly
			        Attributes	"HoldFireUntilFullReload"
			        Attributes	"AlwaysCrit"
			        Attributes	"MiniBoss"
			        ItemAttributes
			        {
				       ItemName	"blood botkiller rocket launcher mk.i"
				       "faster reload rate"	0.4
				       "fire rate bonus"	0.001
				       "clip size upgrade atomic"	12.0
				       "projectile spread angle penalty"	2
				       "damage bonus"	2.0
			        }
			        CharacterAttributes
			        {
				       "damage force reduction"	0.4
				       "airblast vulnerability multiplier"	0.4
				       "override footstep sound set"	3
				       "move speed bonus"	0.5
			        }
			        Item	"blood botkiller rocket launcher mk.i"
			        Item	"the cross-comm crash helmet"
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	28
			MaxActive	7
			SpawnCount	7
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	550
					Scale	1.3
					Template	T_TFBot_Scout_Bonk_Fast
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
						"fire rate bonus"	0.5
						"faster reload rate"	-0.8
					}
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	200
			TotalCount	8
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Blaster_Pusher
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	200
			TotalCount	30
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Heavy_Deflector_HoH
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			WaitForAllDead	c
			TotalCurrency	100
			TotalCount	20
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Heavy_Flame_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	support5
			WaitForAllDead	c
			TotalCurrency	100
			TotalCount	20
			MaxActive	7
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Demo_Blast
				}
			}
		}
		WaveSpawn
		{
			Name	boss
			WaitForAllDead	c
			TotalCurrency	300
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
				    ClassIcon   heavy_publicenemy
					Health	35000
					Name	"The Public Enemy Heavy "
					Scale	1.9
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"fire rate bonus"	0.5
						"damage bonus"	2.0
						"faster reload rate"	-0.8
						"bullets per shot bonus"	6.0
					}
					CharacterAttributes
					{
						"move speed bonus"	0.4
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	5
						"rage giving scale"	0.1
						"health regen"	20
					}
					Item	"killer exclusive"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	9
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Rocketshotgun_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	35000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	100
			TotalCount	50
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	6
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Burst_Hyper
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
			        Template    T_TFBot_Giant_Heavy_Dragon
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickuber_Armored
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickuber_Armored
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	7
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Sniper_Huntsman_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	42
			MaxActive	7
			SpawnCount	7
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Scatter_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	35000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	100
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon   pyro_dragon_fury_heal_giant  
                    Health  3800
                    Name    "Giant Heal-on-Hit Ancient Dragon Pyro" 	
                    Scale   1.9 						
			        Class   Pyro         
			        Skill   Expert
			        WeaponRestrictions	PrimaryOnly
			        Attributes  "MiniBoss"
				    Attributes	"AlwaysCrit"
			        ItemAttributes
			        {
			            ItemName  "The Dragon's Fury"
			            "mult_item_meter_charge_rate"	0.4
			           	"damage bonus"	2.0
						"heal on hit for rapidfire"	350
						"heal on kill"  3800 
		            }		    
			        CharacterAttributes
			        {
			          	"move speed bonus"	0.5
				        "damage force reduction" 0.6
				        "airblast vulnerability multiplier" 0.6
				        "override footstep sound set" 6
			        }
			        Item    "The Dragon's Fury"
			        Item	"the warsworn helmet"
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	14
			Where	spawnbot
			Squad
			{
				TFBot
				{
				    ClassIcon   demo_burstrapid
					Health	4500
					Name	"Giant Hyper Rapid Burst Fire Demo"
					Template	T_TFBot_Giant_Demo_Burst
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"faster reload rate"	-0.8
						"fire rate bonus"	0.01
						"Projectile speed increased"	1.3
						"damage bonus"	2.0
						"clip size upgrade atomic"	2.0
					}
					Item	"demoman hallmark"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Extended_QuickHeal
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency   100
			TotalCount	50
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Hyper
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Blaster_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	d
			WaitForAllDead	c
			TotalCurrency	50
			TotalCount	30
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Spy_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	d
			WaitForAllDead	c
			TotalCurrency	150
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	40000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	d
			WaitForAllDead	c
			TotalCurrency	200
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	14
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Barrage_Hyper
					Attributes	"SpawnWithFullCharge"
				}
				TFBot
				{
					Template    T_TFBot_Giant_Medic_Uber_Armored
				}
			}
		}
		WaveSpawn
		{
			Name	support4
			WaitForAllDead	b
			TotalCurrency	50
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	 T_TFBot_Medic_Shield_Quickfix_Extended
				}
			}
		}
		WaveSpawn
		{
			Name	d
			WaitForAllDead	c
			TotalCurrency	100
			TotalCount	18
			MaxActive	7
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Hyper
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_boss
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	100
			TotalCount	14
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Stun_Burst_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	100
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Heavy_Tomislav_Hyper   
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	16
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_magnetic
					Health	950
					Name	"Hyper Magnetic Pyro"
					Scale	1.5
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the nostromo napalmer"
						"apply z velocity on damage"	-1150
						"apply look velocity on damage"	-1150
						"flame size bonus"	4.0
						"flame life bonus"	15.0
						"damage bonus"	2.0
					}
					CharacterAttributes
					{
						"move speed bonus"	2.0
					}
					Item	"the nostromo napalmer"
					Item	"festive flare gun"
					Item	"the powerjack"
					Item	"captain space mann"
					Item	"the space diver"
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	40000
					Name	Tank
					Speed	75
					Skin	1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst_Hyper
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Brassbeast_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	32
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Blaster_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			TotalCurrency	100
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	support2
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	40
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Scatter
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
				    ClassIcon   heavy_burstrapid
					Name	"Giant Hyper Rapid Shotgun Heavy"
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"fire rate bonus"	0.3
						"faster reload rate"	-0.8
						"damage bonus"	2.0
						"bullets per shot bonus"	1.8
						"weapon spread bonus"	0.75
						"heal on kill"	5000
					}
					Item	"capone's capper"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	16
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	9
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Hyper_Bonk
				}
			}
		}
		WaveSpawn
		{
			Name	support4
			WaitForAllDead	b
			TotalCurrency	100
			TotalCount	20
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Brassbeast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	boss!!!!
			WaitForAllDead	c
			TotalCurrency	10000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon 	soldier_barrage_heal
					Health	55000
					Name	"Winchester"
					Scale	1.9
					Class	Soldier
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"Upgradeable TF_WEAPON_ROCKETLAUNCHER"
						"fire rate bonus"	0.3
						"Blast radius increased"	5.0
						"Projectile speed increased"	0.4
						"faster reload rate"	-0.8
						"heal on hit for rapidfire"	400
						"damage bonus"	1.5
						"damage causes airblast"	1
						"no self blast dmg"	1
						"projectile spread angle penalty"	4
						"turn to gold"	1
						"increase buff duration"    9.0
                        "item style override" 1
					}
					CharacterAttributes
					{
						"health regen"	40
						"move speed bonus"	0.3
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	6
					}
					Item	"the concheror"
					Item	"gold frying pan"
					Item	"the soldier's stogie"
					Item	"graybanns"
					Item	"steel shako"
					Item    "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
				}
			}
		}
		WaveSpawn
		{
			Name	support5
			WaitForAllDead	c
			TotalCurrency	100
			TotalCount	20
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Spy_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	support6
			WaitForAllDead	c
			TotalCurrency	100
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Heavy_Brassbeast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	support7
			WaitForAllDead	a
			TotalCurrency	50
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	 T_TFBot_Medic_Shield_Extended
				}
			}
		}
		WaveSpawn
		{
			Name	support2
			WaitForAllDead	b
			TotalCurrency	50
			TotalCount	40
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Soldier_Scatter_Hyper
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
