//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Heavyweapons_HealOnKill { Class Heavyweapons Name "Giant Heal-On-Kill Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Tungsten Toque" Item "Deflector" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } Mission // SentryBuster Wave 1 2 3 { Objective DestroySentries Where spawnbot InitialCooldown 20 CooldownTime 30 BeginAtWave 1 RunForThisManyWaves 3 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 1 800" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_a1_pyro TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Pyro Skill Normal } } WaveSpawn { Name w1_a1_bowman TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1_a1_Garm TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name w1_a2_Heavy WaitForAllSpawned w1_a1_Garm TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 6 Where spawnbot_right TFBot { Class HeavyWeapons Skill Hard } } WaveSpawn { Name w1_a2_Heavmed WaitForAllSpawned w1_a1_Garm TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Normal } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_a2_engi WaitForAllSpawned w1_a1_Garm TotalCurrency 0 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Support Limited Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { Name w1_a3_GBB WaitForAllSpawned w1_a2_Heavmed TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name w1_a3_bow WaitForAllSpawned w1_a2_Heavmed TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1_a3_bow2 WaitForAllDead w1_a2_Heavmed TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ClassIcon sniper_bow_giant } } WaveSpawn { Name w1_a3_bowmed WaitForAllDead w1_a2_Heavmed TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ClassIcon sniper_bow_giant } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name infsol WaitForAllDead w1_a1_Garm TotalCurrency 0 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Class Soldier Skill Normal } } } Mission // Sniper Wave 2 { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 20 CooldownTime 30 DesiredCount 2 BeginAtWave 2 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 2 750" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_a1_supscout TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w2_a1_sandman1 TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name w2_a1_sandman2 TotalCurrency 100 TotalCount 14 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name w2_a1_shotgun TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } WaveSpawn { Name w2_a2_Rapidbowmed WaitForAllDead w2_a1_shotgun TotalCurrency 200 TotalCount 24 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2_a2_pyroinf WaitForAllDead w2_a1_shotgun TotalCurrency 100 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { Class Pyro Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 3" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_a1_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_a1_burst1 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name w3_a2_sand TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name w3_a1_burst2 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name w3_a2_tank WaitForAllSpawned w3_a1_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 1 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_a2_Gscout WaitForAllDead w3_a1_burst2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout Attributes "AlwaysCrit" } } WaveSpawn { Name w3_a2_bat WaitForAllDead w3_a1_burst2 TotalCurrency 100 MaxActive 24 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name w3_a2_flare TotalCurrency 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } } Mission // SentryBuster Wave 4 { Objective DestroySentries Where spawnbot InitialCooldown 10 CooldownTime 25 BeginAtWave 4 RunForThisManyWaves 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy Wave 4 { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 25 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission // Engineer Wave 4 { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 4 800" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_a1_Gpyromed TotalCurrency 200 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w4_a1_pyro TotalCurrency 200 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { Class Pyro Skill Normal } } WaveSpawn { Name w4_a1_flare TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } WaveSpawn { Name w4_a2_Gheavmed WaitForAllSpawned w4_a1_Gpyromed TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w4_a2_flaremed WaitForAllSpawned w4_a1_Gpyromed TotalCurrency 100 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } } WaveSpawn { Name w4_a2_burst TotalCurrency 0 MaxActive 4 SpawnCount 2 WaitForAllSpawned w4_a1_Gpyromed WaitBeforeStarting 25 WaitBetweenSpawns 7 Support 1 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } Mission // Sydney Sniper Wave 5 { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 10 CooldownTime 20 DesiredCount 3 BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // SentryBuster Wave 5 { Objective DestroySentries Where spawnbot InitialCooldown 10 CooldownTime 30 BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 5 550" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_a1_Ghok TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } } WaveSpawn { Name w5_a1_sand TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name w5_a1_steel TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } WaveSpawn { Name w5_a2_Ghok WaitForAllSpawned w5_a1_Ghok TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } } WaveSpawn { Name w5_a2_pyro WaitForAllSpawned w5_a1_Ghok TotalCurrency 50 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Pyro Skill Hard } } WaveSpawn { Name w5_a2_batt WaitForAllSpawned w5_a1_Ghok TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name w5_a2_engi WaitForAllDead w5_a1_Ghok TotalCurrency 0 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 15 Support 1 Where spawnbot_left TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { Name w5_a3_Ghok WaitForAllSpawned w5_a2_Ghok TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } } WaveSpawn { Name w5_a3_batt WaitForAllSpawned w5_a2_Ghok TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } } } Mission // SentryBuster Wave 6 { Objective DestroySentries Where spawnbot InitialCooldown 5 CooldownTime 15 BeginAtWave 6 RunForThisManyWaves 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy Wave 6 { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 3 TFBot { Class Spy Skill Expert } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 6 800" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_a1_Gpyromed TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_a1_Hev TotalCurrency 100 TotalCount 44 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot TFBot { Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name w6_a2_tank WaitForAllSpawned w6_a1_Gpyromed TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_a2_bat1 WaitForAllSpawned w6_a1_Gpyromed TotalCurrency 100 MaxActive 12 SpawnCount 6 WaitBeforeStarting 25 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } WaveSpawn { Name w6_a2_bat2 WaitForAllSpawned w6_a1_Gpyromed TotalCurrency 100 MaxActive 10 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 2 Support 1 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } Mission // SentryBuster Wave 7 { Objective DestroySentries Where spawnbot InitialCooldown 10 CooldownTime 20 BeginAtWave 7 RunForThisManyWaves 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy Wave 7 { Objective Spy Where spawnbot_mission_spy InitialCooldown 20 CooldownTime 20 DesiredCount 3 BeginAtWave 7 RunForThisManyWaves 1 TFBot { Class Spy Skill Expert } } Mission // Engineer Wave 7 { Objective Engineer Where spawnbot InitialCooldown 20 CooldownTime 20 DesiredCount 2 BeginAtWave 7 RunForThisManyWaves 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Crit Sniper Wave 7 { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 25 CooldownTime 25 DesiredCount 2 BeginAtWave 7 RunForThisManyWaves 1 TFBot { Class Sniper Skill Expert Attributes AlwaysCrit } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 7 1000" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // superpunch { Name w7_a1_steel1 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } } WaveSpawn // superpunch { Name w7_a1_steel2 TotalCurrency 100 TotalCount 14 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } WaveSpawn { Name w7_a1_sol TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_left TFBot { Class Soldier Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name w7_a2_Rapbowmed TotalCurrency 200 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 40 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w7_a2_Sand TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 50 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name w7_a2_Gscotboosted TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2 "fire rate bonus" 0.6 "faster reload rate" -0.8 } } } } WaveSpawn { Name w7_a3_Gknight TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 90 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_a3_tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_a3_Soldier TotalCurrency 0 MaxActive 6 SpawnCount 3 WaitBeforeStarting 90 WaitBetweenSpawns 4 Support 1 Where spawnbot_left Where spawnbot_right TFBot { Class Soldier ClassIcon soldier_giant Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name w7_a3_Pyro TotalCurrency 0 MaxActive 4 SpawnCount 2 WaitBeforeStarting 90 WaitBetweenSpawns 4 Where spawnbot Support 1 TFBot { Class Pyro Skill Expert } } WaveSpawn { Name w7_a3_Heavymed TotalCurrency 0 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 90 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // Crit sniper icon { Name dummy TotalCount 0 SpawnCount 0 Support 1 TFBot { Class Sniper ClassIcon Sniper Attributes "AlwaysCrit" } } } } //This file has been generated by http://mvm.tf