#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_click_gatebot.pop #base robot_hole.pop #base OC_engidream.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 SentryBusterFriendlyFire 0 CustomUpgradesFile "mvm_upgrades_clickin_v9c.txt" Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydeny_Bleed } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Fullauto } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Deathray } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 5 CooldownTime 5 TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "move speed bonus" 3 "collect currency on kill" 1 } } } Mission { Objective Engineer Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 1200 + 100 (1300)" Explanation { Line "{green}엔지니어의 꿈" Line "{red}엔지니어만 플레이 가능" Line "{red}센트리 버스터가 쿨타임 5초, 이동속도가 100% 증가함" Line "{blue}건물 내구도 +15% 증가, 건설비용 없음, 자금은 자동으로 회수됨" Line "{blue}각 무기별 추가 업그레이드, 오버클럭 활성화, motd의 그룹 토론란에서 목록 확인 가능" Line "{yellow}※※!!!중요!!!※※" Line "{yellow}업그레이드 도중 수치가 비정상적으로 높으면" Line "{yellow}환불하고 !reload 적을 것 안하면 서버 팅김" } StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn { Name w1_carry TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } TFBot { Template T_TFBot_Medic_Kritzkrieg CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w1_support01 TotalCurrency 100 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFGateBot_Scout_Bonk_Expert CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_support01 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFGateBot_Demoman_Hard CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Giant_Demo_Sticky CharacterAttributes { "force distribute currency on death" 1 } Tag bot_giant } } WaveSpawn { Name w1_wave03 WaitForAllDead w1_wave02 TotalCurrency 300 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { ClassIcon soldier CharacterAttributes { "force distribute currency on death" 1 } Health 200 Name Soldier Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 2700 + 200 (2900)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w2_carry TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Bonk CharacterAttributes { "force distribute currency on death" 1 } Attributes AlwaysCrit } } WaveSpawn { Name w2_wave01 TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFGateBot_Scout_FAN CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w2_wave01 TotalCurrency 200 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_FAN CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w2_giantfan TotalCurrency 150 TotalCount 15 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFGateBot_Giant_DemoMan_PrinceTavish_Crit CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFGateBot_Giant_DemoMan_PrinceTavish_Crit CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFGateBot_Giant_Pyro_Dragon CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFGateBot_Giant_DemoMan_PrinceTavish_Crit CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFGateBot_Giant_Pyro_Dragon CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w2_spy WaitForAllDead w2_wave01 TotalCurrency 0 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 Support Limited TFBot { Template T_TFBot_Spy_Business_Easy_Support CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w2_wave03 WaitForAllDead w2_wave02 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_BurstFire CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFGateBot_Pyro_Flaregun CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFGateBot_Pyro_Flaregun CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w2_wave04 WaitForAllDead w2_wave03 TotalCurrency 300 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } TFBot { Template T_TFBot_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w2_lastsupport WaitForAllDead w2_wave03 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Bonk CharacterAttributes { "force distribute currency on death" 1 } Attributes AlwaysCrit } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 4100 + 300 (4100)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w3_carry TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Jumping_Sandman_Armored CharacterAttributes { "force distribute currency on death" 1 } Attributes AlwaysCrit Tag bot_giant } } WaveSpawn { Name w3_wave01 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Shield_Kritzkrieg_Extended_QuickHeal CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 60 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFGateBot_Heavy_Hard CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w3_engi01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn_FastBuild CharacterAttributes { "force distribute currency on death" 1 } Attributes IgnoreFlag } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 200 TotalCount 42 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Shield_Extended CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFGateBot_Soldier_Direct CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w3_battalion WaitForAllDead w3_wave01 TotalCurrency 150 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Future_Taunt CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } TFBot { Template T_TFBot_Medic_Shield_Extended CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" Attributes "AlwaysCrit" } } } WaveSpawn { Name w3_engi02 WaitForAllDead w3_wave01 TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn_FastBuild CharacterAttributes { "force distribute currency on death" 1 } Attributes IgnoreFlag } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 300 TotalCount 54 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFGateBot_Soldier_Crit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w3_wave04 WaitForAllDead w3_wave03 TotalCurrency 240 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "force distribute currency on death" 1 } Attributes AlwaysCrit Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w3_lastsupport WaitForAllDead w3_wave03 TotalCurrency 50 TotalCount 50 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Sniper_Huntsman_Penetration CharacterAttributes { "force distribute currency on death" 1 } Attributes AlwaysCrit } } WaveSpawn { Name w3_lastsupport WaitForAllDead w3_wave03 TotalCurrency 60 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Jumping_Sandman_Armored CharacterAttributes { "force distribute currency on death" 1 } Attributes AlwaysCrit Tag bot_giant } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 6000 + 400 (6400)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w4_carry TotalCurrency 150 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Support 1 TFBot { Template T_TFGateBot_Heavy_Fire_Crit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w4_wave01 TotalCurrency 150 TotalCount 48 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFGateBot_Demo_Scatter_Crit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w4_superscout01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFBot_Giant_Scout_Fast_Baseball CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Spammer_Hyper CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } } } WaveSpawn { Name w4_wave03 WaitForAllSpawned w4_wave02 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Healonhit_Crit CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Uber_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w4_wave03 WaitForAllSpawned w4_wave02 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Healonhit_Crit CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Quickheal_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 200 TotalCount 36 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_upper1 Where spawnbot_upper2 TFBot { Template T_TFBot_Pyro_Longflame CharacterAttributes { "force distribute currency on death" 1 } Attributes AlwaysCrit } } WaveSpawn { Name w4_superscout02 WaitForAllDead w4_wave03 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Baseball CharacterAttributes { "force distribute currency on death" 1 } tag bot_giant } } } WaveSpawn { Name w4_gatepush_fanscout WaitForAllDead w4_wave03 TotalCurrency 200 TotalCount 15 MaxActive 8 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 3 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w4_wave04 WaitForAllDead w4_wave03 TotalCurrency 300 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFBot_Scout_FastFire CharacterAttributes { "force distribute currency on death" 1 } Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_FastFire CharacterAttributes { "force distribute currency on death" 1 } Attributes "AlwaysCrit" } TFBot { Template T_TFGateBot_Scout_FastFire_Crit CharacterAttributes { "force distribute currency on death" 1 } } } } WaveSpawn { Name w4_wave05 WaitForAllDead w4_wave04 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } TFBot { Template T_TFBot_Medic_Quickheal_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Quickheal_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Quickheal_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Quickheal_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Quickheal_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Quickheal_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Quickheal_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Quickheal_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Quickheal_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w4_wave05 WaitForAllDead w4_wave04 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Soldier_DirectHit_Burst CharacterAttributes { "force distribute currency on death" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 7800 + 500 (8300)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w5_carry TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w5_wave01 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFGateBot_Giant_Scout_Blaster_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w5_support01 TotalCurrency 50 TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_FAN_Shotguner CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 300 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Tanker CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w5_support02 WaitForAllDead w5_support01 TotalCurrency 120 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Demo_Loch_Tankbuster_Shield CharacterAttributes { "force distribute currency on death" 1 } Attributes AlwaysCrit } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFGateBot_Heavy_Shotgun_Killer_Crit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Heavy_Juggernaut_Minigun CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 300 TotalCount 60 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFGateBot_Heavy_Dragon CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w5_giantsoldier WaitForAllDead w5_wave03 TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter CharacterAttributes { "force distribute currency on death" 1 } Attributes AlwaysCrit Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_Quickheal CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w5_wave05 WaitForAllSpawned w5_wave04 TotalCurrency 160 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } TFBot { Template T_TFBot_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w5_wave05 WaitForAllSpawned w5_wave04 TotalCurrency 120 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Giant_Scout_Delivery_Hyper CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name w6_carry TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Scout_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w6_wave01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Chief_Soldier CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } } WaveSpawn { Name w6_gatepush01 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Hyper CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w6_superscout TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 TFBot { Template T_TFGateBot_Giant_Scout_FAN_Pusher_Crit CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Scatter_Expert CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w6_gatepush02 WaitForAllDead w6_wave01 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_main2 Squad { TFBot { Template T_TFGateBot_Soldier_Spammer_Homing_Hyper CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member } } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_upper0 Where spawnbot_main1_slow Where spawnbot_main2 Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_HoH_Hyper CharacterAttributes { "force distribute currency on death" 1 } Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Armored CharacterAttributes { "force distribute currency on death" 1 } Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w6_support01 WaitForAllDead w6_gatepush01 TotalCurrency 0 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 TFBot { Template T_TFBot_Heavy_Deflector_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Name w6_support02 WaitForAllDead w6_gatepush02 TotalCurrency 0 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_main2 RandomChoice { TFBot { Template T_TFBot_Heavy_Deflector_Hyper CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Pyro_Hyper CharacterAttributes { "force distribute currency on death" 1 } } } } } }