#base robot_giant.pop
#base robot_standard.pop
#base robot_click.pop
#base robot_click_giant.pop
#base ex_upgrade_click.pop
population
{
	StartingCurrency	600
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	3000
	AddSentryBusterWhenKillCountExceeds	15
	Templates
	{
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Skill	Expert
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Skill	Expert
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	2
		InitialCooldown	25
		CooldownTime	25
		DesiredCount	2
		TFBot
		{
			Skill	Expert
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	25
		CooldownTime	25
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Sniper_Crocostyle
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy_Ninja
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		Explanation	//Dispayed once the wave is initialized
		{
			Line "{blue}this mission made by PYR0"
			Line "{green}이 미션은 절대 로그로 개조하지 말것"
		}
		WaveSpawn
		{
			Name	w1_scout
			TotalCurrency	120
			TotalCount	20
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	7
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Expert
				}
			}
		}
		WaveSpawn
		{
			Name	w1_scout_2
			TotalCurrency	120
			TotalCount	20
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	7
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Expert
				}
			}
		}
		WaveSpawn
		{
			Name	w1_demo_1
			TotalCurrency	48
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	20
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Expert
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name	w1_demo_2
			TotalCurrency	48
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	20
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Expert
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	w1_demo_1
			TotalCurrency	72
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Expert
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	w1_demo_2
			TotalCurrency	72
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Expert
				}
			}
		}
		WaveSpawn
		{
			Name	w1_pyro
			WaitForAllSpawned	w1_demoknight
			TotalCurrency	70
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
				}
			}
		}
		WaveSpawn
		{
			Name	w1_demoknight
			TotalCurrency	70
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	40
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	w1_scout_2
			TotalCurrency	30
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	w1_demoknight
			TotalCurrency	60
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	8
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	w1_pyro
			TotalCurrency	40
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	1450
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		Explanation	//Dispayed once the wave is initialized
		{
			Line "{blue}tank : 20000"
			Line "{green}이 미션은 절대 로그로 개조하지 말것"
		}
		WaveSpawn
		{
			Name	w2_heavy_1
			TotalCurrency	126
			TotalCount	21
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	9
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			Name	w2_heavy_2
			TotalCurrency	126
			TotalCount	21
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	9
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			Name	w2_super_gun
			TotalCurrency	150
			TotalCount	5
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	w2_soldier
			TotalCurrency	90
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	12
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Expert
				}
			}
		}
		WaveSpawn
		{
			Name	w2_soldier_2
			TotalCurrency	90
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	12
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Expert
				}
			}
		}
		WaveSpawn
		{
			Name	1450money
			WaitForAllDead	w2_super_gun
			TotalCurrency	118
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w2_pyro
			WaitForAllDead	w2_super_gun
			TotalCurrency	180
			TotalCount	30
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	8
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Expert
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_pyro
			WaitForAllDead	w2_super_gun
			TotalCurrency	180
			TotalCount	30
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	8
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Expert
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_giant_soldier
			WaitForAllSpawned	1450money
			TotalCurrency	90
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Giant_Soldier_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	w2_dragon
			WaitForAllDead	w2_pyro
			TotalCurrency	0
			TotalCount	99
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot_left
			Support	1
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			Name	w2_dragon
			WaitForAllDead	w2_pyro
			TotalCurrency	0
			TotalCount	99
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot_right
			Support	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		Explanation	//Dispayed once the wave is initialized
		{
			Line "{blue}custom boss smg"
			Line "{green}이 미션은 절대 로그로 개조하지 말것"
		}
		WaveSpawn
		{
			Name	2600money
			TotalCurrency	162
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_smg_spammer_giant
					Health	15000
					Name	"Giant Armored SMG"
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	tf_weapon_smg
						"damage all connected"	1
						"fire rate bonus"	0.4
						"faster reload rate"	-25
						"minicritboost on kill"	5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.35
						"damage force reduction"	0
						"airblast vulnerability multiplier"	0
						"override footstep sound set"	6
						"airblast vertical vulnerability multiplier"	0
						"rage giving scale"	0.1
						"health regen"	20
						"cannot be backstabbed"	1
					}
					Item	"ghastly gibus"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Long_Quickfix
				}
			}
		}
		WaveSpawn
		{
			Name	w3_heavy
			TotalCurrency	120
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
			}
		}
		WaveSpawn
		{
			Name	w3_blackbox
			TotalCurrency	160
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	50
			WaitBetweenSpawns	15
			WaitForAllSpawned	w3_heavy
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_RocketShotgun
				}
			}
		}
		WaveSpawn
		{
			Name	w3_heavy_2
			TotalCurrency	80
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			WaitForAllDead	w3_heavy
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
			}
		}
		WaveSpawn
		{
			Name	w3_heavy_3
			TotalCurrency	80
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			WaitForAllDead	w3_heavy_2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
			}
		}
		WaveSpawn
		{
			Name	w3_demo
			TotalCurrency	98
			TotalCount	14
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	15
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Class	demoman
					Name	Demoman
					Health	175
					Skill	Expert
					Item	"the iron bomber"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_demo
			TotalCurrency	112
			TotalCount	16
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	15
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Class	demoman
					Name	Demoman
					Health	175
					Skill	Expert
					Item	"the iron bomber"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_samurai
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllDead	w3_demo
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
				}
			}
		}
		WaveSpawn
		{
			Name	w3_samurai
			TotalCurrency	40
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllDead	w3_demo
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
				}
			}
		}
		WaveSpawn
		{
			Name	w3_samurai_2
			TotalCurrency	20
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	50
			WaitBetweenSpawns	50
			WaitForAllDead	w3_heavy
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
				}
			}
		}
		WaveSpawn
		{
			Name	w3_samurai_2
			TotalCurrency	22
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	50
			WaitBetweenSpawns	50
			WaitForAllDead	w3_heavy
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
				}
			}
		}
		WaveSpawn
		{
			Name	w3_shotgun
			TotalCurrency	0
			TotalCount	99
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			WaitForAllDead	w3_samurai
			Where	spawnbot_left
			Support	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			Name	w3_shotgun
			TotalCurrency	0
			TotalCount	99
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			WaitForAllDead	w3_samurai
			Where	spawnbot_right
			Support	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			Name	w3_bonk
			TotalCurrency	84
			TotalCount	12
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			WaitForAllDead	w3_heavy
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Template	T_TFBot_Scout_Bonk
				}
			}
		}
		WaveSpawn
		{
			Name	w3_bonk
			TotalCurrency	84
			TotalCount	12
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			WaitForAllDead	w3_heavy
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Template	T_TFBot_Scout_Bonk
				}
			}
		}
		WaveSpawn
		{
			Name	w3_conch
			TotalCurrency	14
			TotalCount	14
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			WaitForAllSpawned	w3_bonk
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Soldier_Extended_Concheror
					Item	"the direct hit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_conch
			TotalCurrency	14
			TotalCount	14
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			WaitForAllSpawned	w3_bonk
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Soldier_Extended_Concheror
					Item	"the direct hit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_pyro_left
			TotalCurrency	30
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	20
			WaitForAllDead	w3_heavy
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Expert
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_pyro_right
			TotalCurrency	30
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	20
			WaitForAllDead	w3_heavy
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Expert
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		Explanation	//Dispayed once the wave is initialized
		{
			Line "{blue}tank : 20000 x 2"
			Line "{green}이 미션은 절대 로그로 개조하지 말것"
		}
		WaveSpawn
		{
			Name	3900money
			TotalCurrency	90
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	3900money
			TotalCurrency	90
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_bleed
			TotalCurrency	75
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	10
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Sniper_Huntsman_Bleed
				}
			}
		}
		WaveSpawn
		{
			Name	w4_bleed
			TotalCurrency	75
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	10
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Sniper_Huntsman_Bleed
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			TotalCurrency	105
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	0
			WaitForAllSpawned	3900money
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			TotalCurrency	105
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	0
			WaitForAllSpawned	3900money
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path2_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4_mafia
			TotalCurrency	120
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			WaitForAllSpawned	3900money
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Tomislav
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Quickfix
				}
			}
		}
		WaveSpawn
		{
			Name	w4_mafia
			TotalCurrency	120
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			WaitForAllSpawned	3900money
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Tomislav
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Quickfix
				}
			}
		}
		WaveSpawn
		{
			Name	w4_push
			TotalCurrency	80
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			WaitForAllSpawned	w4_bleed
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
			}
		}
		WaveSpawn
		{
			Name	w4_push
			TotalCurrency	80
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			WaitForAllSpawned	w4_bleed
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
			}
		}
		WaveSpawn
		{
			Name	w4_pyro
			TotalCurrency	60
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			WaitForAllSpawned	w4_bleed
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Dragon
				}
			}
		}
		WaveSpawn
		{
			Name	w4_pyro
			TotalCurrency	60
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			WaitForAllSpawned	w4_bleed
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Dragon
				}
			}
		}
		WaveSpawn
		{
			Name	w4_demoman
			TotalCurrency	60
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	25
			WaitForAllSpawned	w4_mafia
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Scatter
				}
			}
		}
		WaveSpawn
		{
			Name	w4_demoman_2
			TotalCurrency	60
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllDead	w4_demoman
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Scatter
				}
			}
		}
		WaveSpawn
		{
			Name	w4_demoman_3
			TotalCurrency	60
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllSpawned	w4_sandman
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Scatter
				}
			}
		}
		WaveSpawn
		{
			Name	w4_sandman
			TotalCurrency	100
			TotalCount	20
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllSpawned	w4_push
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_Spammer_Armored
				}
			}
		}
		WaveSpawn
		{
			Name	w4_sandman
			TotalCurrency	100
			TotalCount	20
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllSpawned	w4_push
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_Spammer_Armored
				}
			}
		}
		WaveSpawn
		{
			Name	w4_fist
			TotalCurrency	0
			TotalCount	99
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			WaitForAllDead	w4_push
			Where	spawnbot_left
			Support	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_fist
			TotalCurrency	0
			TotalCount	99
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			WaitForAllDead	w4_push
			Where	spawnbot_right
			Support	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_fan
			TotalCurrency	30
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			WaitForAllSpawned	w4_demoman
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_fan
			TotalCurrency	30
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			WaitBetweenSpawns	w4_demoman_3
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		Explanation	//Dispayed once the wave is initialized
		{
			Line "{blue}tank : 25000 x 2"
			Line "{green}이 미션은 절대 로그로 개조하지 말것"
		}
		WaveSpawn
		{
			Name	5500money
			TotalCurrency	100
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	8
			WaitBetweenSpawns	3
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Scout_Shortstop
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_tank
			TotalCurrency	125
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_tank
			TotalCurrency	125
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					StartingPathTrackNode	boss_path2_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_shotgun
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllDead	w5_tank
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Vaccinator_Bullet
					Health	1500
				}
			}
		}
		WaveSpawn
		{
			Name	w5_shotgun
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllDead	w5_tank
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Vaccinator_Bullet
					Health	1500
				}
			}
		}
		WaveSpawn
		{
			Name	w5_n
			TotalCurrency	50
			TotalCount	10
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Spammer_Backup
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_n
			TotalCurrency	50
			TotalCount	10
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Spammer_Backup
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_n
			TotalCurrency	100
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Dragon_Heal
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_n
			TotalCurrency	100
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Spammer
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_n
			TotalCurrency	100
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Flame
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_smg
			TotalCurrency	180
			TotalCount	6
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Sniper_SMG_Spammer
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Blast_Click
				}
			}
		}
		WaveSpawn
		{
			Name	w5_smg_2
			TotalCurrency	180
			TotalCount	6
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			WaitForAllDead	w5_smg
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Sniper_SMG_Spammer
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Blast_Click
				}
			}
		}
		WaveSpawn
		{
			Name	w5_burstfire
			TotalCurrency	120
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllDead	w5_smg_2
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_BurstFire
					ClassIcon	soldier_burstfire_hyper_giant
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Vaccinator_Bullet
				}
			}
		}
		WaveSpawn
		{
			Name	w5_shotgun
			TotalCurrency	80
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllSpawned	w5_n
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_pistol
			TotalCurrency	125
			TotalCount	25
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	13
			WaitForAllSpawned	w5_smg_2
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Pistol_Heal
				}
			}
		}
		WaveSpawn
		{
			Name	w5_pistol
			TotalCurrency	125
			TotalCount	25
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	13
			WaitForAllSpawned	w5_smg_2
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Pistol_Heal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		Explanation	//Dispayed once the wave is initialized
		{
			Line "{green}이 미션은 절대 로그로 개조하지 말것"
		}
		WaveSpawn
		{
			Name	7450money
			TotalCurrency	100
			TotalCount	20
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_FastRocket_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	7450money
			TotalCurrency	100
			TotalCount	20
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_FastRocket_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	w6_knight
			TotalCurrency	0
			TotalCount	99
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			WaitForAllDead	w6_dragon
			Support	1
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_samurai
					Health	650
					Name	"Samurai Demo"
					Scale	1.3
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					BehaviorModifiers push
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"Attack not cancel charge"	1
					}
					CharacterAttributes
					{
						"charge time increased"	2
						"charge recharge rate increased"	40
						"damage bonus"	1.5
					}
					Item	"the splendid screen"
					Item	"the half-zatoichi"
					Item	"demo kabuto"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_knight
			TotalCurrency	0
			TotalCount	99
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			WaitForAllDead	w6_dragon
			Support	1
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_samurai
					Health	650
					Name	"Samurai Demo"
					Scale	1.3
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					BehaviorModifiers push
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"Attack not cancel charge"	1
					}
					CharacterAttributes
					{
						"charge time increased"	2
						"charge recharge rate increased"	40
						"damage bonus"	1.5
					}
					Item	"the splendid screen"
					Item	"the half-zatoichi"
					Item	"demo kabuto"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_soldier
			TotalCurrency	80
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Conch
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_soldier
			TotalCurrency	80
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Conch
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_crit_heavy
			TotalCurrency	90
			TotalCount	18
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	1
			WaitBetweenSpawns	10
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	w6_crit_heavy
			TotalCurrency	90
			TotalCount	18
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	1
			WaitBetweenSpawns	10
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	w6_crit_heavy_2
			TotalCurrency	30
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			WaitForAllSpawned	w6_crit_heavy
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	w6_crit_heavy_2
			TotalCurrency	30
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			WaitForAllSpawned	w6_crit_heavy
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	w6_goldgen
			TotalCurrency	80
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			WaitForAllSpawned	w6_crit_heavy
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Brassbeast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_goldgen
			TotalCurrency	80
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			WaitForAllSpawned	w6_crit_heavy
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Brassbeast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_gas
			TotalCurrency	240
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Raygun
				}
				TFBot
				{
					Template	T_TFBot_Medic_Long_Quickfix
				}
			}
		}
		WaveSpawn
		{
			Name	w6_dragon
			TotalCurrency	400
			TotalCount	10
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			WaitForAllDead	w6_crit_heavy_2
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Dragon_Hyper
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Vaccinator_Blast
					Health	3000
				}
			}
		}
		WaveSpawn
		{
			Name	w6_dragon
			TotalCurrency	320
			TotalCount	8
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			WaitForAllDead	w6_crit_heavy_2
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Dragon_Hyper
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Vaccinator_Blast
					Health	3000
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			WaitForAllDead	w6_dragon
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_giant
					Health	55000
					Name	"Chief Tavish"
					Scale	1.9
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName "the eyelander"
						"damage bonus"	5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.4
						"health regen"	500
						"damage force reduction"	0
						"airblast vulnerability multiplier"	0
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0
						"rage giving scale"	0
					}
					Item	"prince tavish's crown"
					Item	"the chargin' targe"
					Item	"the eyelander"
					Item	"ali baba's wee booties"
				}
			}
		}
	}
}
