//need sigmod
//sig is god
#base robot_standard.pop
#base engi_hints_mannworks_click.pop
WaveSchedule
{
	StartingCurrency	6000
	CanBotsAttackWhileInSpawnRoom false
	RespawnWaveTime	3
	Advanced	1
	ImprovedAirblast 1
	SniperAllowHeadshots 1
	//MaxTotalPlayers 22 // sig
	MaxRedPlayers 10 // sig
	//RobotLimit 11
	ClassLimit   //Limits the number of specified classes
	{
	    Sniper 1
		Pyro 1
		Medic 1
		Spy 1
	}
	ExtraSpawnPoint [$SIGSEGV]
	{
		Name "timespawn"
		TeamNum 3
		X	"-599"                     
		Y	"-2525"                  
		Z	"723"        
	}
	Templates
	{
	T_TFBot_TimeBomb	//5분타이머
		{
		    Health  200
		    Name  "Clock Timer"
		    Class  spy
		    ClassIcon  timer_lite
		    Skill  Expert
		    Scale  0.0001
		    Attributes  miniboss
		    Attributes  IgnoreEnemies
		    Attributes UseBossHealthBar
		    WeaponRestrictions  MeleeOnly
		    AddCond	//Invis effect
		    {
			Index 66
		    }
		    CharacterAttributes
		    {
			"health regen" -1
			"cannot pick up intelligence" 1
			"dmg taken from bullets reduced"   0
			"dmg taken from blast reduced"    0
			"dmg taken from fire reduced"    0
			"dmg taken from crit reduced"    0
			//"move speed penalty" 0
			"dmg from ranged reduced" 0
			"dmg from melee increased" 0
			"cancel falling damage"	1
			"move speed bonus"	0.0001
			"increased jump height" 0.0001
		    } 
		} 
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		Explanation    //Dispayed once the wave is initialized
		{

			Line "{yellow}적 AI가 매우 상향됨{reset}"
			Line "5분 이내로 모든 적을 처치해야함{reset}"
			Line "{blue}솔저,헤비,파이로,데모는 백스탭이 불가 나머지는 재생성 레이저백을 가짐{reset}"
			Line "{orange}플레이어는 9명으로 파이로1명 메딕1명  스파이1명 스나1명 으로 제한됨{reset}"
			Line "{red}팀선택에서 무작위선택으로 레드로 갈수있음(최대9명){reset}"
		}
		WaveSpawn
		{
		    Name  "timer"
		    TotalCount  1
		    MaxActive  1
		    SpawnCount  1
		    WaitBeforeStarting  0
		    Where	timespawn
		    Support  Limited
		    DoneOutput
		    {
			Target  boss_deploy_relay
			Action  Trigger 
		    }
		    TFbot
		    {
			Template  T_TFBot_TimeBomb
			//action sniper
			
		    }
		}
		WaveSpawn
		{
			Where spawnbot
			WaitBeforeStarting 6
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			TotalCurrency 0

			DoneWarningSound mvm\mvm_player_died.wav

			TFBot
			{
				Class    Scout
			    	Skill    Expert
			    	Name    "Scout Player"
			    	health 300
			    	Attributes AutoJump
			    	AutoJumpMin 1
			    	AutoJumpMax 2
			    	Item	"bonk helm"
				Item	"graybanns"
			    	Item  "Batter's Helmet"
			    	Item	"the cool cat cardigan"
			    	Item "Battery Canteens"
			    	UseBestWeapon 1 [$SIGSEGV] 
			    	ItemAttributes
			    	{
					ItemName    "TF_WEAPON_SCATTERGUN"
					"damage bonus"    2.0
					"heal on kill"    100
					"clip size bonus"    3.0
					"fire rate bonus"    0.6
					"faster reload rate"    0.4
					"projectile penetration"    3
					"boost on damage" 1
			   	}
				ItemAttributes
				{
					ItemName    "TF_WEAPON_PISTOL"
					"heal on kill"    100
					"clip size bonus"    3.0
					"fire rate bonus"    0.6
					"projectile penetration"    1
				}
			    	CharacterAttributes
			    	{
					"dmg taken increased" 0.25
					"increased air control" 4
					"increased jump height"	2
					"move speed bonus"    2.5
					"health regen"    10
					"backstab shield" 1
			    	}
				Item "Default Power Up Canteen (MvM)"
				ItemAttributes
				{
				      ItemName "Default Power Up Canteen (MvM)"
				      "critboost" 1
				      "powerup charges" 15
				}
		    		Action Mobber
		    	FireWeapon  
			{
				Delay 0
				Cooldown 2
				
				IfSeeTarget 1
				Type "Jump"
			}
			FireWeapon  
			{
				Delay 0.3
				Cooldown 2
				IfSeeTarget 1
				Type "Jump"
			}
				UseHumanModel 1
				AimTrackingInterval 0
				
		UseMeleeThreatPrioritization 1
			}
		}
		
		WaveSpawn
		{
			Name "part03"
			Where spawnbot
			WaitBeforeStarting 6
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			TotalCurrency 0
			
			DoneWarningSound mvm\mvm_player_died.wav

			TFBot
			{
				Class Spy
				Name "Spy Player"
				health 300
				Skill Expert
				Attributes AutoJump
				AutoJumpMin 3
				AutoJumpMax 3
				Item "The Diamondback"
				Item "Conniver's Kunai"
				Item "The Dead Ringer"
				Item "The Lurking Legionnaire"
				Item "The Eye-Catcher"
				Item "The Well-Rounded Rifleman"
				ItemAttributes
                {
                    ItemName "The Diamondback"
					"faster reload rate" 0.4
					"fire rate bonus" 0.6
					"always crit" 1
                }
				ItemAttributes
                {
                    ItemName "Conniver's Kunai"
					"fire rate bonus" 0.6
					"heal on kill" 100
					"armor piercing" 100
					"max health additive penalty" 0
                }
				ItemAttributes
				{
					ItemName "TF_WEAPON_BUILDER_SPY"
					"robo sapper" 3
				}
				ItemAttributes
                {
                    ItemName "The Well-Rounded Rifleman"
					"set item tint rgb" 15132390
					"attach particle effect" 14
                }
				ItemAttributes
				{
					ItemName "The Dead Ringer"
					"mult decloak rate" 0.35
					"cloak regen rate increased" 100
				}
				Item "Default Power Up Canteen (MvM)"
				ItemAttributes
                {
                    ItemName "Default Power Up Canteen (MvM)"
                    "ubercharge" 1
                    "powerup charges" 5
                }
				CharacterAttributes
				{
					"increased air control" 4
					"dmg taken increased" 0.4
					"health regen" 10
					"move speed bonus" 2
					"ammo regen" 1
					"damage bonus" 2
					"backstab shield" 1
				}
				
				//SIG
				//Action Mobber 					 
				UseHumanModel 1 				 
				AimTrackingInterval 0 		 
				UseMeleeThreatPrioritization 1 	 
				FireWeapon  
				{
					Delay 1
					Cooldown 1337         
					Duration 1
					Repeats 1
					IfSeeTarget 0
					Type Secondary
				}
				FireWeapon  
				{
					Delay 1
					Cooldown 3        
					Duration 1
					Repeats 1337
					IfSeeTarget 0
					Type Secondary
					IfHealthBelow 66
				}
				FireWeapon  
                {
                    Delay 0
                    Cooldown 0
					IfHealthBelow 100
                    Type "Primary"
                }
				//SIG
			}

		}
		
		WaveSpawn
		{
			Name "part03"
			Where spawnbot
			WaitBeforeStarting 3
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			TotalCurrency 0
			
			DoneWarningSound mvm\mvm_player_died.wav

			TFBot
			{
				Class Soldier
				Name "Soldier Player2"
				health 500
				Skill Expert
				Attributes HoldFireUntilFullReload
				Item "The Gunboats"
				Item "The Escape Plan"
				Item "teufort_rocketlauncher_smalltownbringdown"
				Item "Merc's Pride Scarf"
				Item "Lieutenant Bites"
				Item "TF_WEAPON_SPELLBOOK"
				Item "Stout Shako"
				ItemAttributes
                {
                    ItemName "teufort_rocketlauncher_smalltownbringdown"
					"damage bonus" 1.8
					"faster reload rate" 0.4
					"fire rate bonus" 0.6
					"rocket specialist" 4
					"clip size bonus" 3
					"heal on kill" 100
                }
				ItemAttributes
                {
                    ItemName "Stout Shako"
					"set item tint rgb" 1315860
                }
				CharacterAttributes
				{
					"cannot be backstabbed" 1
					"increased air control" 4
					"dmg taken increased" 0.4
					"health regen" 10
					"move speed bonus" 2
					"ammo regen" 1
					"damage bonus" 2
				}
				Item "Default Power Up Canteen (MvM)"
				ItemAttributes
                {
                    ItemName "Default Power Up Canteen (MvM)"
                    "critboost" 1
                    "powerup charges" 13
                }
				//S
				Action Mobber	 
				RocketJump 1
				UseHumanModel 1
				AimTrackingInterval 0
				AimLeadProjectileSpeed 1600		  
		UseMeleeThreatPrioritization 1 	 
				FireWeapon  
				{
					Delay 0
					Cooldown 2
					IfSeeTarget 1
					Type "Jump"
				}
				//SIG
			}

		}		

		WaveSpawn
		{
			Name "part03"
			Where spawnbot
			WaitBeforeStarting 3
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			TotalCurrency 0
			
			DoneWarningSound mvm\mvm_player_died.wav

			TFBot
			{
				Class Soldier
				Name "Soldier Player1"
				health 500
				Attributes SpawnWithFullCharge
				Attributes DisableDodge
				Skill Expert
				Item "The Escape Plan"
				Item "The Original"
				Item "The Gift Bringer"
				Item "The Crack Pot"
				Item "Eye-see-you"
				ItemAttributes
                {
                    ItemName "The Original"
                    					"damage bonus" 1.8
					"faster reload rate" 0.4
					"fire rate bonus" 0.6
					//"rocket specialist" 4
					"clip size bonus" 3
					"heal on kill" 100
                }
				ItemAttributes
                {
                    ItemName "Eye-see-you"
					"attach particle effect" 13
                }
				ItemAttributes
                {
                    ItemName "The Concheror"
					"attach particle effect" 13
                }
				CharacterAttributes
				{
					"backstab shield" 1
					"increased air control" 4
					"dmg taken increased" 0.4
					"health regen" 10
					//"move speed bonus" 2
					"ammo regen" 1
					"damage bonus" 2
					"increase buff duration" 2
				}
				
				Item "Default Power Up Canteen (MvM)"
				ItemAttributes
                {
                    ItemName "Default Power Up Canteen (MvM)"
                    "critboost" 1
                    "powerup charges" 13
                }
				
				//SIG
				Action Mobber	 
				RocketJump 1
				UseHumanModel 1
				AimTrackingInterval 0
				AimLeadProjectileSpeed 1600		  
		UseMeleeThreatPrioritization 1 	 
				FireWeapon  
				{
					Delay 0
					Cooldown 2
					IfSeeTarget 1
					Type "Jump"
				}
				//SIG
			}

		}
			
		WaveSpawn
		{
			Name "part03"
			Where spawnbot
			WaitBeforeStarting 3
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			TotalCurrency 0
			
			DoneWarningSound mvm\mvm_player_died.wav

			TFBot
			{
				Class Pyro
				Name "Pyro Player"
				health 575
				Skill Expert
				Attributes DisableDodge
				Item "Memes vs Machines Player 2019"
				Item "The Thermal Thruster"
				Item "powerhouse_flamethrower_turbinetorcher"
				Item "The Special Eyes"
				Item "Trickster's Turnout Gear"
				Item "Pyro Helm"
				ItemAttributes
                {
                    ItemName "powerhouse_flamethrower_turbinetorcher"
					"damage bonus" 2
					"heal on kill" 250
                }
				ItemAttributes
                {
                    ItemName "The Thermal Thruster"
					"thermal_thruster_air_launch" 1
					"item_meter_charge_rate" 0.01
					"falling_impact_radius_stun" 1
					"holster_anim_time" 0
					"deploy time decreased" 0.001
                }
				ItemAttributes 
				{
					ItemName "Pyro Helm"
					"set item tint rgb" 13595446
				}
								Item "Battery Canteens"
				ItemAttributes
                {
                    ItemName "Battery Canteens"
					"ubercharge" 3
                    "powerup charges" 7
                }
				CharacterAttributes
				{
					"cannot be backstabbed" 1
					"increased air control" 4
					"dmg taken increased" 0.4
					"health regen" 10
					"move speed bonus" 2
					"ammo regen" 1
				}
				
				//SIG
				Action Mobber 					 
				UseBestWeapon 1 				 
				UseHumanModel 1 				 
				AimTrackingInterval 0			 
				UseMeleeThreatPrioritization 1 	 
				FireWeapon  
				{
					IfSeeTarget 1
					Type "Primary"
				}
				FireWeapon  
				{
					Delay 0
					Cooldown 5
					IfSeeTarget 1
					Type "Jump"
				}
				//SIG
			}

		}
		WaveSpawn
		{
			Where spawnbot
			WaitBeforeStarting 3
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			TotalCurrency 0
			DoneWarningSound mvm\mvm_player_died.wav
			TFBot
			{
				Class	Demoman
				Name "Demoman Player"
				health 475
				Skill Expert
				Attributes HoldFireUntilFullReload
				WeaponRestrictions	SecondaryOnly
				Item	"the horseless headless horseman's headtaker"
				Item	"demoman hallmark"
				Item	"the bearded bombardier"
				ItemAttributes
				{
				ItemName "TF_WEAPON_GRENADELAUNCHER"
				"is_passive_weapon" 1 
				"projectile gravity" 10000
				"faster reload rate" 0.01
				"apply look velocity on damage"	500
				"apply z velocity on damage" -50
				"fuse bonus"	-0
				"projectile speed decreased" 0.001
				"damage penalty"	2
				"blast radius decreased" 0.001
				"mult projectile scale" 0
				"no self blast dmg"	2
				}
				ItemAttributes
				{
					ItemName	tf_weapon_pipebomblauncher
					"damage bonus" 2
					"faster reload rate" 0.4
					"fire rate bonus" 0.6
					"clip size bonus" 3
					"heal on kill" 100
                                        "deploy time decreased" 0.001
					"max pipebombs decreased"    6
					"projectile range increased" 0.35
					"stickybomb charge rate"     0.001
					"self dmg push force decreased" 0
				"rocket jump damage reduction" 0
				}
				CharacterAttributes
				{
					"cannot be backstabbed" 1
					"increased air control" 4
					"dmg taken increased" 0.25
					"health regen" 10
					"move speed bonus" 2
					"ammo regen" 1
					"damage bonus" 2
				}
				Item "Battery Canteens"
				ItemAttributes
				{
				    ItemName "Default Power Up Canteen (MvM)"
				    "critboost" 1
				    "powerup charges" 13
				}
				
				//SIG
                                UseBestWeapon 1 [$SIGSEGV]
				Action Mobber 				 
				UseHumanModel 1 				 
				AimTrackingInterval 0 		 
				AimAt Head  
				AimLeadProjectileSpeed 1200		  
				UseMeleeThreatPrioritization 1
                    
			}
		}
		WaveSpawn
		{
			Name "part03"
			Where spawnbot
			WaitBeforeStarting 2
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			TotalCurrency 0
			
			DoneWarningSound mvm\mvm_player_died.wav

			TFBot
			{
				Name	"Heavy Player"
				Class	HeavyWeapons
				health 750
				Attributes SpawnWithFullCharge
				Skill Expert
				Item "iron curtain"
				Item "the dark falkirk helm"
				Item "the bolshevik biker"
				ItemAttributes
                {
                    ItemName "iron curtain"
					"damage bonus" 1
					"attack projectiles" 3
					"generate rage on damage" 3
					"projectile penetration heavy" 6
					"fire rate bonus" 1
					"ring of fire while aiming" 1
					"heal on kill" 100
                }
				CharacterAttributes
				{
					"cannot be backstabbed" 1
					"increased air control" 4
					"dmg taken increased" 0.4
					"health regen" 10
					//"move speed bonus" 2
					"ammo regen" 1
				}
				Item "Default Power Up Canteen (MvM)"
				ItemAttributes
                {
                    ItemName "Default Power Up Canteen (MvM)"
                    "ubercharge" 1
                    "powerup charges" 7
                }
				
				//SIG
				UseHumanModel 1
				action mobber
				AimTrackingInterval 0.1		 
				UseMeleeThreatPrioritization 1 	 
				//SIG
			}
		}
		WaveSpawn
		{
			Where spawnbot
			WaitBeforeStarting 3
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			TotalCurrency 0
			DoneWarningSound mvm\mvm_player_died.wav
			TFBot
			{
				Class	Engineer
				Name "Engi Player"
				health 400
				Skill Expert
				Item	"the widowmaker"
				Item	"the short circuit"
				Item	"golden wrench"
				Item	"ol' geezer"
				Item	"the danger"
                                Item	"eotl_insulated_innovator"
				ItemAttributes
                		{
                    			ItemName "the widowmaker"
                                        "damage bonus"    2.0
                                        "heal on kill"    100
                                        "fire rate bonus"    0.6
                                        "projectile penetration"    3
					"heal on kill" 250
				        "damage bonus vs sentry target"	2
                                        "deploy time decreased" 0.001
                		}
				ItemAttributes
                		{
                    			ItemName "the short circuit"
					"deploy time decreased" 0.001
                		}
                                ItemAttributes
                		{
                    			ItemName "golden wrench"
					"fire rate bonus"    0.6
                                        "heal on kill" 100
                                        //build
                                        "engy sentry fire rate increased"       0.5
                                        "Repair rate bonus"    2
                                        "engy dispenser radius increased" 40
                                        "build rate bonus"    5.0        //Dispenser only
                                        "engineer teleporter build rate multiplier"    0.4        //Nullify stats above
                                        "mult dispenser rate"    5.0        //100 HP per second
                		}
				ItemAttributes 
				{
					ItemName "eotl_insulated_innovator"
					"set item tint rgb" 15132390
				}
				CharacterAttributes
				{
					"increased air control" 4
					"dmg taken increased" 0.25
					"health regen" 10
					"move speed bonus" 2
					"ammo regen" 1
                                        "maxammo metal increased" 5
					"backstab shield" 1
				}
				Item "Battery Canteens"
				ItemAttributes
                		{
                    			ItemName "Battery Canteens"
					"ubercharge" 3
                    			"powerup charges" 7
                		}
				//SIG
				Action Mobber
				UseBestWeapon 1 				 
				UseHumanModel 1 
				AimTrackingInterval 0			 
				UseMeleeThreatPrioritization 1 	
                                //합선기 도전
				WeaponSwitch [$SIGSEGV]  //위도우
				{
				    Delay 0 //Time before the first weapon switch starts (Default: 10)
				    Cooldown 5 //Time between each weapon switch (Default: 10)
				    Repeats 0 //How many times should bot switch weapons in total (Default: 0 - Infinite)
				    //IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate)
				    Type "Primary" // Weapon slot, possible values:
					//Primary
					//Secondary
					//Melee
				    //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value
				}
				WeaponSwitch [$SIGSEGV]  //합선
				{
				    Delay 5 //Time before the first weapon switch starts (Default: 10)
				    Cooldown 10 //Time between each weapon switch (Default: 10)
				    Repeats 0 //How many times should bot switch weapons in total (Default: 0 - Infinite)
				    //IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate)
				    Type "Secondary" // Weapon slot, possible values:
					//Primary
					//Secondary
					//Melee
				    //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value
				}
				FireWeapon [$SIGSEGV]  //Periodically fires weapon
                                {
                                        Delay 5 //Time before the first fire input starts (Default: 10)
                                        Cooldown 10 //Time between each fire input (Default: 10)
                                        Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite)
                                        Duration 5 //How long should the button be pressed (Default: 0.1)
				        Type "Secondary" // Type of fire input, Possible values:
				        //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value
				}
			}
		}
		WaveSpawn
		{
			Name "part03"
			Where spawnbot
			WaitBeforeStarting 3
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			TotalCurrency 0
			
			DoneWarningSound mvm\mvm_player_died.wav

			TFBot
			{
				Class Medic
				Name "Medic Player"
				health 550
				Skill Expert
				Item "The Crusader's Crossbow"
				Item "The Ubersaw"
				Attributes SpawnWithFullCharge
				Attributes ProjectileShield
				Item "Memes vs Machines Player 2019"
				Item "Dead of Night"
				Item "Modest Pile of Hat"
				Item "The Gauzed Gaze"
				ItemAttributes 
				{
					ItemName "The Crusader's Crossbow"
					"faster reload rate" 0.4
					"clip size bonus" 4
					"damage bonus" 3
				}
				ItemAttributes 
				{
					ItemName "TF_WEAPON_MEDIGUN"
					"uber duration bonus" 6
					"ubercharge rate bonus" 6
					"healing mastery" 4
					"overheal expert" 4
					"canteen specialist" 3
					"generate rage on heal" 2
				}
				Item "Battery Canteens"
				ItemAttributes
                {
                    ItemName "Battery Canteens"
					"ubercharge" 3
                    "powerup charges" 6
                }
				ItemAttributes
                {
                    ItemName "The Gauzed Gaze"
					"set item tint rgb" 16738740
                }
				CharacterAttributes
				{
					"increased air control" 4
					"dmg taken increased" 0.4
					"health regen" 10
					"move speed bonus" 2
					"ammo regen" 1
					"increase buff duration" 10
					"backstab shield" 1
				}
				
				//SIG
				//Action Mobber 				 
				//UseBestWeapon 1 				 
				UseHumanModel 1 				 
				UseMeleeThreatPrioritization 1 	 
				//SIG
			}

		}
		WaveSpawn
		{
			Name "part03"
			Where spawnbot
			WaitBeforeStarting 7
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			TotalCurrency 0
			
			DoneWarningSound mvm\mvm_player_died.wav

			TFBot
			{
				Class Sniper
				Name "Sniper Player"
				health 400
				Skill Expert
				Attributes SpawnWithFullCharge
				Item "The Hitman's Heatmaker"
				Item "The Cozy Camper"
				Item "The Shahanshah"
				Item "Memes vs Machines Player 2019"
				Item "The Dread Hiding Hood"
				Item "The Triggerman's Tacticals"
				Item "The Golden Garment"
				ItemAttributes
                {
                    ItemName "The Hitman's Heatmaker"
                    "faster reload rate" 0.4
					"sniper charge per sec" 2
					"damage bonus" 3
					"heal on kill" 100
					"explosive sniper shot" 3
                }
				ItemAttributes
                {
                    ItemName "The Cozy Camper"
					"jarate backstabber" 1
					"backstab shield" 1
                }	
				ItemAttributes
                {
                    ItemName "The Shahanshah"
					"provide on active" 1
                    "fire rate bonus" 0.6
                    "heal on kill" 100
                }	
                Item "Battery Canteens"
                ItemAttributes
                {
                    ItemName "Battery Canteens"
					"critboost" 3
                    "powerup charges" 15
                }
				CharacterAttributes
				{
					"increased air control" 4
					"dmg taken increased" 0.4
					"health regen" 10
					"move speed bonus" 2
					"ammo regen" 1
					"increase buff duration" 10
				}
				
				//SIG
				Action Sniper  
				UseHumanModel 1  
				AimTrackingInterval 0
				UseMeleeThreatPrioritization 1  
				FireWeapon  
				{
					Delay 0.5
					Cooldown 1
					IfSeeTarget 1
					Type "Primary"
				}
				//SIG
			}

		}

	}
}
//This file has been generated by http://Cyber.Knowledge.Information.Room.army
