#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	700
	RespawnWaveTime	4
	CanBotsAttackWhileInSpawnRoom	no
	FixedRespawnWaveTime	Yes
	AddSentryBusterWhenDamageDealtExceeds	2000
	AddSentryBusterWhenKillCountExceeds	15
	Advanced	1
	Templates
	{
		T_TFBot_Giant_Soldier_SlowBarrage
		{
			ClassIcon	soldier_barrage
			Health	4000
			Name	"Colonel Barrage"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	26.0
				"faster reload rate"	0.22
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	5
			}
			CharacterAttributes
			{
				"health regen"	40
				"move speed bonus"	0.5
				"damage bonus"	1.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"Projectile speed increased"	0.4
			}
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	10
		CooldownTime	25
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	70
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	50
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	110
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	50
		CooldownTime	30
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	14
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	12
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
			}
		}
		WaveSpawn
		{
			Name	side
			TotalCurrency	100
			TotalCount	16
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	12
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
		WaveSpawn
		{
			Name	main
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
			}
		}
		WaveSpawn
		{
			Name	tank
			WaitForAllDead	main
			TotalCurrency	200
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	10000
					Name	tankboss
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	main
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	main
			TotalCurrency	25
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Jumping_Sandman
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	tank
			TotalCurrency	75
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	25
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	tank
			TotalCurrency	50
			TotalCount	16
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	tank
			TotalCurrency	50
			TotalCount	16
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Skill	Hard
					Template	T_TFBot_Demoman
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	tank
			TotalCurrency	50
			TotalCount	8
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Skill	Hard
					Template	T_TFBot_Demoman
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	main
			TotalCurrency	200
			TotalCount	12
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	125
			TotalCount	10
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	125
			TotalCount	10
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
			}
		}
		WaveSpawn
		{
			Name	main2
			WaitForAllDead	main
			TotalCurrency	150
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	main
			TotalCurrency	200
			TotalCount	24
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Hard
				}
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	main
			TotalCurrency	50
			TotalCount	10
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	main2
			TotalCurrency	25
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Baseball_Armored
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	main2
			TotalCurrency	25
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Baseball_Armored
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	tank
			WaitForAllDead	main
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	tankboss
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	demo
			TotalCurrency	50
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	15
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	demo
			TotalCurrency	25
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Class	Scout
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			Name	main
			WaitForAllDead	demo
			TotalCurrency	100
			TotalCount	5
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	demo
			TotalCurrency	100
			TotalCount	5
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	demo
			TotalCurrency	50
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	demo
			TotalCurrency	100
			TotalCount	36
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	7
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	main
			TotalCurrency	50
			TotalCount	5
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	main
			TotalCurrency	25
			TotalCount	5
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	main
			TotalCurrency	25
			TotalCount	5
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_ScorchShot_FastShot
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	main
			TotalCurrency	75
			TotalCount	21
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Shortstop
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	main
			TotalCurrency	200
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	40
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	35
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	14
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					BehaviorModifiers	Push
					Template	T_TFBot_Demoman_Knight
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	14
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					BehaviorModifiers	Push
					Template	T_TFBot_Demoman_Knight
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	75
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			Name	rush
			WaitForAllDead	main
			TotalCurrency	250
			TotalCount	40
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	6
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	main
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	main
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	main
			TotalCurrency	150
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	25
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	main
			TotalCurrency	150
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	tank
			WaitForAllDead	main
			TotalCurrency	300
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	30000
					Name	tankboss
					Speed	75
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	sol
			TotalCurrency	150
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Battalion
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	40
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Demoman
				}
			}
		}
		WaveSpawn
		{
			Name	main
			WaitForAllDead	sol
			TotalCurrency	200
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	sol
			TotalCurrency	25
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	sol
			TotalCurrency	25
			TotalCount	5
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	main
			TotalCurrency	175
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	main
			TotalCurrency	75
			TotalCount	24
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	15
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	32
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			Support	1
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	Medic
					Class	Medic
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			Name	main
			TotalCurrency	500
			TotalCount	24
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
			}
		}
		WaveSpawn
		{
			Name	boss
			WaitForAllDead	main
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					Health	45000
					Name	"Danger Mine Zone"
					ClassIcon	demo_landmine_boss
					MaxVisionRange	9000
					Template	T_TFBot_Giant_Metalbeard
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"damage penalty" 0.5
						"grenade damage reduction on world contact" 3.5
						"damage force increase"  100
						"apply z velocity on damage"  -100
						"fire rate bonus"	0.0
						"faster reload rate"	0.03
						"Projectile speed increased"	1.5
						"projectile spread angle penalty"   60
						"clip size bonus"	30
						"Blast radius increased"	1.5
						"fuse bonus"	2
						"auto fires full clip all at once" 1
						"grenade no bounce" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.4
						"health regen"	100
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"increased jump height"	1.3
						"blast dmg to self increased"	0
						"self dmg push force increased" 0
					}
					Item	"the iron bomber"
					Item	"a whiff of the old brimstone"
					Item	"scotch bonnet"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	boss
			TotalCurrency	50
			TotalCount	10
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					ClassIcon	demo_clusterbomb_delay
					Health	175
					Name	"Land Miner"
					Class	Demoman
					Skill	Expert
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"damage penalty"	0.4
						"grenade damage reduction on world contact" 2.3
						"damage force increase"  100
						"apply z velocity on damage"  -100
						"projectile spread angle penalty"	40
						"clip size bonus"	6
						"fire rate bonus"	0.0
						"fuse bonus"	1.5
						"blast dmg to self increased"	0.001
						"auto fires full clip all at once" 1
						"grenade no bounce" 1
					}
					CharacterAttributes
					{
						"blast dmg to self increased"	0
						"self dmg push force increased" 0
					}
					Item	"the iron bomber"
					Item	"scotch bonnet"
					Item	"a whiff of the old brimstone"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	boss
			TotalCurrency	50
			TotalCount	10
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot_middle
			Squad
			{
				TFBot
				{
					ClassIcon	demo_clusterbomb_delay
					Health	175
					Name	"Land Miner"
					Class	Demoman
					Skill	Expert
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"damage penalty"	0.4
						"grenade damage reduction on world contact" 2.3
						"damage force increase"  100
						"apply z velocity on damage"  -100
						"projectile spread angle penalty"	40
						"clip size bonus"	6
						"fire rate bonus"	0.0
						"fuse bonus"	1.5
						"blast dmg to self increased"	0.001
						"auto fires full clip all at once" 1
						"grenade no bounce" 1
					}
					CharacterAttributes
					{
						"blast dmg to self increased"	0
						"self dmg push force increased" 0
					}
					Item	"the iron bomber"
					Item	"scotch bonnet"
					Item	"a whiff of the old brimstone"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	boss
			TotalCurrency	50
			TotalCount	10
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	demo_clusterbomb_delay
					Health	175
					Name	"Land Miner"
					Class	Demoman
					Skill	Expert
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"damage penalty"	0.4
						"grenade damage reduction on world contact" 2.3
						"damage force increase"  100
						"apply z velocity on damage"  -100
						"projectile spread angle penalty"	40
						"clip size bonus"	6
						"fire rate bonus"	0.0
						"fuse bonus"	1.5
						"blast dmg to self increased"	0.001
						"auto fires full clip all at once" 1
						"grenade no bounce" 1
					}
					CharacterAttributes
					{
						"blast dmg to self increased"	0
						"self dmg push force increased" 0
					}
					Item	"the iron bomber"
					Item	"scotch bonnet"
					Item	"a whiff of the old brimstone"
				}
			}
		}
	}
}