#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 45 TFBot { Health 3750 Template T_TFBot_SentryBuster } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 5 RunForThisManyWaves 3 InitialCooldown 15 CooldownTime 30 TFBot { Health 3750 Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 2 TFBot { Health 187 Template T_TFBot_Sniper CharacterAttributes { "damage bonus" 1.5 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 1 TFBot { Health 187 Template T_TFBot_Sniper CharacterAttributes { "damage bonus" 1.5 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Health 187 Template T_TFBot_Sniper CharacterAttributes { "damage bonus" 1.5 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 20 DesiredCount 3 TFBot { Skill Expert Health 187 Template T_TFBot_Sniper CharacterAttributes { "damage bonus" 1.5 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Health 187 Template T_TFBot_Spy CharacterAttributes { "damage bonus" 1.5 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 2 TFBot { Health 187 Template T_TFBot_Spy CharacterAttributes { "damage bonus" 1.5 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Health 900 Template T_TFBot_Engineer_Sentry_Teleporter CharacterAttributes { "damage bonus" 1.5 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon soldier Health 300 Name Soldier Class Soldier Skill Easy CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { WaitForAllSpawned W1_01 TotalCurrency 140 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 1800 Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where flankers Squad { TFBot { Health 262 Template T_TFBot_Demoman_Knight CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { WaitForAllDead W1_02 TotalCurrency 250 TotalCount 50 MaxActive 12 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 187 Name Scout Class Scout Skill Easy CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W1_03 WaitForAllDead W1_02 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where flankers Squad { TFBot { ClassIcon heavy Health 450 Name HeavyWeapons Class HeavyWeapons Skill Easy CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W1_04 WaitForAllDead W1_03 TotalCurrency 270 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 Where flankers Squad { TFBot { Health 5200 Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 6750 Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead W1_03 TotalCurrency 80 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon demo Health 262 Name Demoman Class Demoman Skill Easy CharacterAttributes { "damage bonus" 1.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 200 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 4500 Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 262 Template T_TFBot_ScorchShot_FastShot CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 262 Template T_TFBot_ScorchShot_FastShot CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 262 Template T_TFBot_ScorchShot_FastShot CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 262 Template T_TFBot_ScorchShot_FastShot CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 187 Name Scout Class Scout Skill Normal CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W2_02 WaitForAllSpawned W2_01 TotalCurrency 200 TotalCount 1 WaitBeforeStarting 20 Where spawnbot Squad { Tank { Health 52500 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned W2_02 TotalCurrency 300 TotalCount 60 MaxActive 18 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 300 Name Soldier Class Soldier Skill Normal CharacterAttributes { "damage bonus" 1.5 } } TFBot { ClassIcon soldier Health 300 Name Soldier Class Soldier Skill Normal CharacterAttributes { "damage bonus" 1.5 } } TFBot { ClassIcon soldier Health 300 Name Soldier Class Soldier Skill Normal CharacterAttributes { "damage bonus" 1.5 } } TFBot { ClassIcon soldier Health 300 Name Soldier Class Soldier Skill Normal CharacterAttributes { "damage bonus" 1.5 } } TFBot { ClassIcon soldier Health 300 Name Soldier Class Soldier Skill Normal CharacterAttributes { "damage bonus" 1.5 } } TFBot { ClassIcon soldier Health 300 Name Soldier Class Soldier Skill Normal CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W2_03 WaitForAllSpawned W2_02 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 90 Where spawnbot Squad { TFBot { Health 5200 Template T_TFBot_Giant_Soldier_Extended_Buff_Banner CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 5200 Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 5200 Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "damage bonus" 1.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Class Heavyweapons ClassIcon heavy_shotgun Name "Heavy Shotgun" Skill Expert Health 450 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.495 } } } } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Skill Expert Health 187 Template T_TFBot_Scout_Sandman_FastCharge CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { TotalCurrency 30 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Health 1800 Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 120 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 7500 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 2.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Health 6750 Template T_TFBot_Giant_Medic } TFBot { Health 6750 Template T_TFBot_Giant_Medic } } } WaveSpawn { Name W3_03 WaitForAllSpawned W3_02 TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Health 187 Template T_TFBot_Spy CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W3_04 WaitForAllSpawned W3_03 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where flankers Squad { TFBot { ClassIcon heavy Health 450 Name HeavyWeapons Class HeavyWeapons Skill Expert CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W3_04 WaitForAllSpawned W3_03 TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where flankers Squad { TFBot { ClassIcon scout Health 187 Name Scout Class Scout Skill Expert CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { WaitForAllSpawned W3_04 TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Health 1800 Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "damage bonus" 1.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 150 TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Health 262 Skill Expert Template T_TFBot_Demoman_Knight CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W4_02 TotalCurrency 400 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 35 Where flankers Squad { TFBot { Health 4950 Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 4950 Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W4_03 WaitForAllSpawned W4_01 TotalCurrency 170 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 52500 Name TankBossB Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned W4_03 TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 262 Name Demoman Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "critboost on kill" 3 "damage bonus" 1.5 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } } } WaveSpawn { WaitForAllSpawned W4_03 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 300 Name Soldier Class Soldier Skill Expert Item "the cow mangler 5000" CharacterAttributes { "damage bonus" 1.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout Health 187 Name Scout Class Scout Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } TFBot { ClassIcon scout Health 187 Name Scout Class Scout Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } TFBot { ClassIcon scout Health 187 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W5_02 WaitForAllSpawned W5_01 TotalCurrency 65 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { ClassIcon heavy_heater_giant Health 7500 Name "Giant Heater Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" } TFBot { Health 262 Skill Expert Template T_TFBot_ScorchShot_FastShot CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 262 Skill Expert Template T_TFBot_ScorchShot_FastShot CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 262 Skill Expert Template T_TFBot_ScorchShot_FastShot CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 6750 Template T_TFBot_Giant_Medic } } } WaveSpawn { Name W5_03 WaitForAllSpawned W5_02 TotalCurrency 120 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 187 Name Scout Class Scout Skill Expert CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W5_03 WaitForAllSpawned W5_02 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where flankers Squad { TFBot { ClassIcon heavy Health 450 Name HeavyWeapons Class HeavyWeapons Skill Expert CharacterAttributes { "damage bonus" 1.5 } } TFBot { ClassIcon heavy Health 450 Name HeavyWeapons Class HeavyWeapons Skill Expert CharacterAttributes { "damage bonus" 1.5 } } TFBot { ClassIcon heavy Health 450 Name HeavyWeapons Class HeavyWeapons Skill Expert CharacterAttributes { "damage bonus" 1.5 } } TFBot { ClassIcon heavy Health 450 Name HeavyWeapons Class HeavyWeapons Skill Expert CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W5_05 WaitForAllSpawned W5_03 TotalCurrency 200 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where flankers Squad { TFBot { ClassIcon demo Health 262 Name Demoman Class Demoman Skill Expert CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W5_05 WaitForAllSpawned W5_03 TotalCurrency 75 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where flankers Squad { TFBot { Health 472 Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "IgnoreFlag" CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { WaitForAllSpawned W5_05 TotalCurrency 65 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_heater_giant Health 7500 Name "Giant Heater Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" } TFBot { Health 262 Skill Expert Template T_TFBot_ScorchShot_FastShot CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 262 Skill Expert Template T_TFBot_ScorchShot_FastShot CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 262 Skill Expert Template T_TFBot_ScorchShot_FastShot CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 6750 Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllSpawned W5_05 TotalCurrency 100 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where flankers Squad { TFBot { ClassIcon soldier Health 300 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { WaitForAllSpawned W5_05 TotalCurrency 75 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where flankers Squad { TFBot { Health 187 Skill Expert Template T_TFBot_Sniper_Huntsman CharacterAttributes { "damage bonus" 1.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_01 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout Health 187 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W6_01 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 187 Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W6_02 WaitForAllSpawned W6_01 TotalCurrency 60 TotalCount 30 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon demo Health 262 Name Demoman Class Demoman Skill Expert CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W6_03 WaitForAllSpawned W6_02 TotalCurrency 90 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Health 4500 Template T_TFBot_Giant_Demo_RapidFire CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 6750 Template T_TFBot_Giant_Medic_Regen } TFBot { Health 6750 Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name W6_03 WaitForAllSpawned W6_02 TotalCurrency 200 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 45000 Name TankBossB Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name W6_04 WaitForAllSpawned W6_03 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout Health 187 Name Scout Class Scout Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W6_04 WaitForAllSpawned W6_03 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 4 Where flankers Squad { TFBot { Health 187 Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W6_05 WaitForAllSpawned W6_04 TotalCurrency 60 TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where flankers Squad { TFBot { Health 300 Skill Expert Template T_TFBot_Soldier_Extended_Concheror CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 300 Skill Expert Template T_TFBot_Soldier_Extended_Concheror CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 300 Skill Expert Template T_TFBot_Soldier_Extended_Concheror CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 300 Skill Expert Template T_TFBot_Soldier_Extended_Concheror CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 300 Skill Expert Template T_TFBot_Soldier_Extended_Concheror CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W6_06 WaitForAllSpawned W6_05 TotalCurrency 90 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 Where flankers Squad { TFBot { Health 5200 Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 6750 Template T_TFBot_Giant_Medic_Regen } TFBot { Health 6750 Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name W6_07 WaitForAllSpawned W6_06 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 4 Where flankers Squad { TFBot { ClassIcon scout Health 187 Name Scout Class Scout Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W6_07 WaitForAllSpawned W6_06 TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 4 Where flankers Squad { TFBot { Health 187 Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W6_08 WaitForAllSpawned W6_06 TotalCurrency 40 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 60 WaitBetweenSpawns 6 Where flankers Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name W6_09 WaitForAllSpawned W6_08 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 7500 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 2.25 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "The U-clank-a" Item "Deflector" } TFBot { Health 6750 Template T_TFBot_Giant_Medic_Regen } TFBot { Health 6750 Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7_01 TotalCurrency 200 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 45000 Name TankBossA Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 200 TotalCount 50 MaxActive 12 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { Health 225 Template T_TFBot_Medic_QuickUber } TFBot { Health 225 Template T_TFBot_Medic_BigHeal } TFBot { Health 225 Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 7500 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "Deflector" "damage bonus" 2.25 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "The U-clank-a" Item "Deflector" } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_hyper_giant Health 6300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 3.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } WaveSpawn { TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 32 WaitBetweenSpawns 30 Where flankers Squad { TFBot { Health 4950 Template T_TFBot_Giant_Demo_Burst Tag "Flankers" Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } TFBot { Health 4950 Template T_TFBot_Giant_Demo_Burst Tag "Flankers" Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 1.5 } } } } } }