#base robot_giant.pop
#base robot_standard.pop
#base robot_click.pop
#base robot_click_giant.pop
#base robot_hole.pop
#base robot_hole_sigsegv.pop


//This mission is made with sigsegv mvm mode, please install the mod in your server
//이 미션은 시게브 모드로 만들어졌습니다. 시게브 모드를 서버에 넣어주세요.

WaveSchedule
{
	StartingCurrency	900
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_mission_sentry_buster
		InitialCooldown	30
		CooldownTime	60
		BeginAtWave	1
		RunForThisManyWaves	7
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		InitialCooldown	30
		CooldownTime	60
		BeginAtWave	1
		RunForThisManyWaves	1
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		InitialCooldown	30
		CooldownTime	60
		BeginAtWave	2
		RunForThisManyWaves	1
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		InitialCooldown	30
		CooldownTime	60
		BeginAtWave	3
		RunForThisManyWaves	1
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		InitialCooldown	30
		CooldownTime	60
		BeginAtWave	4
		RunForThisManyWaves	1
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		InitialCooldown	60
		CooldownTime	60
		BeginAtWave	4
		RunForThisManyWaves	1
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere	spawnbot
			TeleportWhere	flankers
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		InitialCooldown	30
		CooldownTime	60
		BeginAtWave	5
		RunForThisManyWaves	1
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Spy_Ninja
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		InitialCooldown	60
		CooldownTime	60
		BeginAtWave	6
		RunForThisManyWaves	1
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere	spawnbot
			TeleportWhere	flankers
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		InitialCooldown	30
		CooldownTime	60
		BeginAtWave	6
		RunForThisManyWaves	1
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		InitialCooldown	30
		CooldownTime	60
		BeginAtWave	7
		RunForThisManyWaves	1
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Spy_Ninja
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		InitialCooldown	30
		CooldownTime	60
		BeginAtWave	7
		RunForThisManyWaves	1
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Charged
		}
	}
	Wave	//WAVE01: 900 + 1000 = 1900(2000)
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1_a0
			TotalCurrency	150
			TotalCount	24
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	Demoman
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	w1_a0
			TotalCurrency	150
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	1
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
				}
			}
		}
		WaveSpawn
		{
			Name	w1_b0
			WaitForAllSpawned	w1_a0
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Homing_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	w1_b0
			WaitForAllSpawned	w1_a0
			TotalCurrency	150
			TotalCount	36
			MaxActive	10
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			Name	w1_b0
			WaitForAllSpawned	w1_a0
			TotalCurrency	100
			TotalCount	8
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
				}
			}
		}
		WaveSpawn
		{
			Name	w1_c0
			WaitForAllDead	w1_b0
			TotalCurrency	100
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Homing_Crit //homing
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w1_c0
			WaitForAllDead	w1_b0
			TotalCurrency	100
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Homing_Crit //homing
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w1_c0
			WaitForAllDead	w1_b0
			TotalCurrency	150
			TotalCount	36
			MaxActive	12
			SpawnCount	5
			WaitBeforeStarting	2
			WaitBetweenSpawns	8
			Where	flankers
			Squad
			{
				TFBot
				{
					Class	Demoman
					Skill	Normal
				}
			}
		}
	}
	Wave	//WAVE02: 2000 + 900 = 2900(3000)
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		Explanation    
		{
			Line "{blue}탱크 체력 : 17500{reset}"
		}
		WaveSpawn
		{
			Name	w2_a0
			TotalCurrency	200
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	60
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Spammer
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	17500
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_path_a_10
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w2_a0
			TotalCurrency	150
			TotalCount	36
			MaxActive	7
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	AlwaysCrit
				}
			}
		}
		WaveSpawn
		{
			Name	w2_a0
			TotalCurrency	150
			TotalCount	24
			MaxActive	7
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	3
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Scatter
				}
			}
		}
		WaveSpawn
		{
			Name	w2_b0
			WaitForAllDead	w2_a0
			TotalCurrency	100
			TotalCount	50
			MaxActive	16
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where	spawnbot
			Support		1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
			}
		}
		WaveSpawn
		{
			Name	w2_b0
			WaitForAllDead	w2_a0
			TotalCurrency	200
			TotalCount	6
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
	}
	Wave	//WAVE03: 3000 + 1050 = 4050(4150)
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w3_a0
			TotalCurrency	200
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	Heavyweapons
					Skill	Expert
				}
				TFBot
				{
					Template	T_TFBot_Medic_shield
				}
			}
		}
		WaveSpawn
		{
			Name	w3_a0
			TotalCurrency	200
			TotalCount	18
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	Heavyweapons
					Skill	Expert
				}
			}
		}
		WaveSpawn
		{
			Name	w3_b0
			TotalCurrency	200
			TotalCount	54
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Thruster
				}
			}
		}
		WaveSpawn
		{
			Name	w3_a0
			TotalCurrency	150
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	w3_b0
			WaitForAllSpawned	w3_a0
			TotalCurrency	200
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Explosive
				}
				TFBot
				{
					Template	T_TFBot_Medic_shield
				}
				TFBot
				{
					Template	T_TFBot_Medic_shield
				}
				TFBot
				{
					Template	T_TFBot_Medic_shield
				}
			}
		}
		WaveSpawn
		{
			Name	w3_c0
			WaitForAllDead	w3_b0
			TotalCurrency	100
			TotalCount	36
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_DirectHit_Buff
				}
			}
		}
		WaveSpawn
		{
			Name	w3_c0
			WaitForAllDead	w3_b0
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Explosive //Explosive
				}
				TFBot
				{
					Template	T_TFBot_Medic_shield
				}
			}
		}
		WaveSpawn
		{
			Name	w3_c0
			WaitForAllDead	w3_b0
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
				}
			}
		}
	}
	Wave	//WAVE04: 4150 + 1100 = 5250(5350)
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		Explanation    
		{
			Line "{blue}탱크 체력 : 35000{reset}"
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	35000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_path_b_10
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w4_a0
			TotalCurrency	150
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Scatter
					Attributes	AlwaysCrit
				}
			}
		}
		WaveSpawn
		{
			Name	w4_a0
			TotalCurrency	150
			TotalCount	36
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Scatter_Bleed
				}
			}
		}
		WaveSpawn
		{
			Name	w4_a0
			TotalCurrency	200
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Slow
				}
			}
		}
		WaveSpawn
		{
			Name	w4_a0
			TotalCurrency	150
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	30
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			Name	w4_b0
			WaitForAllDead	w4_a0
			TotalCurrency	200
			TotalCount	60
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	w4_b0
			WaitForAllDead	w4_a0
			TotalCurrency	150
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Homing_RocketPush
				}
			}
		}
	}
	Wave	//WAVE05: 5350 + 1100 = 6450(6550)
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w5_a0
			TotalCurrency	150
			TotalCount	36
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	w5_a0
			TotalCurrency	150
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	20
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Backburner
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w5_a0
			TotalCurrency	150
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Explosive_Deflector //Explosive
					Attributes	AlwaysCrit
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w5_b0
			WaitForAllDead	w5_a0
			TotalCurrency	200
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	w5_b0
			WaitForAllDead	w5_a0
			TotalCurrency	150
			TotalCount	36
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Thruster //Thruster
					Attributes	AlwaysCrit
				}
			}
		}
		WaveSpawn
		{
			Name	w5_c0
			WaitForAllSpawned	w5_b0
			TotalCurrency	150
			TotalCount	9
			MaxActive	9
			SpawnCount	9
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Explosive_Deflector //Explosive
					Attributes	AlwaysCrit
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w5_c0
			WaitForAllSpawned	w5_b0
			TotalCurrency	150
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Tankbuster
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
	}
	Wave	//WAVE06: 6550 + 1150 = 7700(7800)
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		Explanation    
		{
			Line "{blue}보스 체력 : 50000{reset}"
		}
		WaveSpawn
		{
			Name	w6_scoutrush
			WaitForAllDead	w5_a0
			TotalCurrency	150
			TotalCount	12
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	w6_a0
			TotalCurrency	150
			TotalCount	36
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	1
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_FAN_Pusher
				}
			}
		}
		WaveSpawn
		{
			Name	w6_a0
			TotalCurrency	150
			TotalCount	24
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Homing_Burst //homing
				}
			}
		}
		WaveSpawn
		{
			Name	w6_b0
			WaitForAllSpawned	w6_a0
			TotalCurrency	200
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Healonhit
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w6_b0
			WaitForAllSpawned	w6_a0
			TotalCurrency	150
			TotalCount	36
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Scatter
					Attributes	AlwaysCrit
				}
			}
		}
		WaveSpawn
		{
			Name	w6_c0
			WaitForAllSpawned	w6_b0
			TotalCurrency	100
			TotalCount	18
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	8
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Airborne
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w6_c0
			WaitForAllSpawned	w6_b0
			TotalCurrency	150
			TotalCount	24
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	w6_boss
			WaitForAllSpawned	w6_c0
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	0
			Where	flankers
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_homing_crit_nuke_nys_giant
					Health	50000
					Name	"Chief Homing Nuker Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	UseBossHealthBar
					//RocketCustomParticle eyeboss_projectile
					ItemAttributes
					{
						ItemName	"the original"
						"faster reload rate"	2
						"fire rate bonus"	2
						//"Projectile speed increased"	0.5
						"damage bonus"	16
						"damage causes airblast"	1
						"use large smoke explosion"	1
						"Blast radius increased"	2.0
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
					}
					HomingRockets   
					{
						IgnoreDisguisedSpies 1
						IgnoreStealthedSpies 1
						RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed
						TurnPower 20 //How fast should the rocket rotate to face the target
						MaxAimError 360 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle)
					}
					Item	"the original"
					Item	"full metal drill hat"
				}
			}
		}
	}
	Wave	//WAVE07: 7800 + 800 = 8600(8700)
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		Explanation    
		{
			Line "{blue}탱크 체력 : 35000, 20000, 20000, 35000{reset}"
		}
		WaveSpawn
		{
			Name	w7_a0
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	35000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_path_a_10
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w7_a0
			WaitForAllSpawned	w7_b0
			TotalCurrency	100
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Brassbeast_explosive
					Attributes	AlwaysCrit
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w7_a0
			WaitForAllSpawned	w7_b0
			TotalCurrency	100
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Homing_Burst_Expert
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w7_a0
			WaitForAllSpawned	w7_b0
			TotalCurrency	100
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	flankers
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Loch_Tankbuster_Shield
					Attributes	AlwaysCrit
				}
			}
		}
		WaveSpawn
		{
			Name	w7_tankrush
			WaitForAllDead	w7_a0
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_path_a_10
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w7_tankrush2
			WaitForAllSpawned	w7_tankrush
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_path_b_10
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w7_lasttank
			WaitForAllSpawned	w7_tankrush2
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	35000
					Name	Tank
					Speed	75
					Skin	1
					StartingPathTrackNode	tank_path_a_10
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w7_support
			WaitForAllDead	w7_a0
			TotalCurrency	100
			TotalCount	80
			MaxActive	9
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	flankers
			Support		1
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Scatter_Normal_Penetration
					Attributes	AlwaysCrit
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Homing_Scatter
					Attributes	AlwaysCrit
				}
			}
		}
		WaveSpawn
		{
			Name	w7_support
			WaitForAllDead	w7_a0
			TotalCurrency	100
			TotalCount	80
			MaxActive	9
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			Support		1
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Explosive_Deflector
					Attributes	AlwaysCrit
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Thruster_Backburner
					Attributes	AlwaysCrit
				}
			}
		}
		WaveSpawn
		{
			Name	w7_support
			WaitForAllDead	w7_a0
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot
			Support		1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild
					Attributes	IgnoreFlag
				}
			}
		}
	}
}