//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	900
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
	    T_TFBot_Giant_Pyro_Magnetic
		{
			Class Pyro
			Name "Giant Magnetic Flame Pyro"
			ClassIcon pyro_magnet_giant
			Skill Expert
			Health 3200
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName	"the nostromo napalmer"
				"apply z velocity on damage"	-300
				"apply look velocity on damage"	-300
		    }		    
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.6
				"override footstep sound set" 6
			}
			Item	"the nostromo napalmer"
		}
	    T_TFBot_Giant_Medic_Shield
		{
			ClassIcon	medic_shield_ala_giant
			Health	4500
			Name	"Giant Shield Medic"
			Class	Medic
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			Attributes  "ProjectileShield"
			Attributes  "IgnoreEnemies"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the quick-fix"
				"increase buff duration"	2
				"generate rage on heal"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	2
			}
			Item	"the quick-fix"
			Item	"german gonzila"
		}
	    T_TFBot_Heavy_Flame_Crit
		{
			ClassIcon	heavy_heater
			Name	"Crit Flame Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the huo long heatmaker"
				"ring of fire while aiming"	50
				"ragdolls become ash"	1
				"set damagetype ignite"	 1
				"damage bonus"	1.5
			}
			Item	"the huo long heatmaker"
			Item	"the bunsen brave"
		}
	    T_TFBot_Medic_Shield_Quickfix
		{
			ClassIcon	medic_shield_ala
			Name	"Shield Medic"
			Class	Medic
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			Attributes  "ProjectileShield"
			Attributes  "IgnoreEnemies"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the quick-fix"
				"ubercharge rate bonus"	0.1
				"generate rage on heal"	2
			}
			Item	"the quick-fix"
			Item	"german gonzila"
		}
	    T_TFBot_Soldier_Scatter_Hyper
		{
			ClassIcon	soldier_rocketrain_hyper
			Name	"Hyper Scatter Soldier"
			Class	Soldier
			Skill	Expert
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"rust botkiller rocket launcher mk.i"
				"faster reload rate"	0.5
				"fire rate bonus"	0.001
				"clip size upgrade atomic"	6.0
				"projectile spread angle penalty"	3
				"damage bonus"	2.0
			}
			Item	"rust botkiller rocket launcher mk.i"
			Item	"the cross-comm crash helmet"
		}
	    T_TFBot_Giant_Scout_Fast_Expert
		{
			ClassIcon	scout_giant_fast
			Health	1600
			Name	"Super Scout"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	2
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.7
				"override footstep sound set"	5
			}
			Item	"the holy mackerel"
			Item	"bonk boy"
		}
	    T_TFBot_Giant_Demo_Loch_Shield
		{
			ClassIcon	demo_loch_nys_giant
			Health	3300
			Name	"Giant Loch Demo"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			AimAt Body
			AimLeadProjectileSpeed 1513.3 
			ItemAttributes
			{
				ItemName	"the loch-n-load"
				"faster reload rate"	-0.4
				"fire rate bonus"	0.75
				"damage bonus"	1.5
				"dmg bonus vs buildings"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
			}
			Item	"the loch-n-load"
			Item	"the chargin' targe"
			Item	"scotch bonnet"
		}
	    T_TFBot_Sniper_Deathray
		{
			ClassIcon	sniper_headshot_deadly
			Name	"Death Ray Sniper"
			Class	Sniper
			Skill	Expert
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"Shooting Star"
				"explosive sniper shot"	5.0
				"damage bonus"	2.0
				"sniper charge per sec"     10.0
			}
			Item	"the crosslinker's coil"
			Item	"the doublecross-comm"
			Item	"Shooting Star"
		}	
		T_TFBot_Scout_Fast
		{
			ClassIcon	scout_fast
			Health	125
			Name	"Fast Scout"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			CharacterAttributes
			{
				"move speed bonus"	2.0
			}
			Item	"the holy mackerel"
			Item	"bonk boy"
		}
		T_TFBot_Scout_Bonk_Expert
		{
			ClassIcon	scout_bonk
			Health	125
			Name	"Bonk Scout"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			CharacterAttributes
			{
				"deploy time increased"	0.5
			}
			Item	"bonk! atomic punch"
			Item	"bonk helm"
		}
		T_TFBot_Soldier_Burst
		{
			ClassIcon	soldier_burstfire_normal
			Health	200
			Name	"Burst Fire Soldier"
			Class	Soldier
			Skill	Expert
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"Projectile speed increased"	0.65
				"faster reload rate"	0.6
				"fire rate bonus"	0.1
				"clip size upgrade atomic"	5.0
			}
		}
		T_TFBot_Soldier_Charged
		{
			ClassIcon	soldier_crit_normal
			Health	200
			Name	"Charged Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the original"
				"Projectile speed increased"	0.5
				"fire rate bonus"	2
				"faster reload rate"	0.5
			}
			Item	"the original"
		}
		T_TFBot_Soldier_Stun_Burst_Hyper
		{
			ClassIcon	soldier_stun_spammer_hyper
			Health	200
			Name	"Hyper Stunner Soldier"
			Class	Soldier
			Skill	Expert
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"faster reload rate"	0.6
				"fire rate bonus"	0.1
				"clip size upgrade atomic"	5.0
				"rocket specialist"	4
				"damage bonus"	1.6
			}
			Item	"concealedkiller_rocketlauncher_sandcannon"
			Item	"the lucky shot"
		}
		T_TFBot_Pyro_Slow
		{
			ClassIcon	pyro_freeze
			Health	175
			Name	"Freeze Flame Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	"festive flamethrower 2011"
				"slow enemy on hit"	1
				"lunchbox adds minicrits"	1
				"SPELL: Halloween green flames"	1
				"slow enemy on hit major"	3
			}
			Item	"festive flamethrower 2011"
			Item	"the b.m.o.c."
			Item	"the ornament armament"
		}
		T_TFBot_Demo_Scatter_Hyper
		{
			ClassIcon	demo_scatter_hyper
			Health	175
			Name	"Hyper Scatter Demo"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"gentlemanne_grenadelauncher_topshelf"
				"faster reload rate"	0.5
				"fire rate bonus"	0.001
				"projectile spread angle penalty"	2
				"clip size upgrade atomic"	6
				"damage bonus"	2.0
			}
			Item	"gentlemanne_grenadelauncher_topshelf"
			Item	"reggaelator"
		}
		T_TFBot_Demo_Loch_Burst_Shield
		{
			ClassIcon	demo_loch_burst
			Name	"Burst Loch Demo"
			Class	Demoman
			Skill	Expert
			Attributes	"HoldFireUntilFullReload"
			AimAt Body
			AimLeadProjectileSpeed 1513.3 
			ItemAttributes
			{
				ItemName	"the loch-n-load"
				"damage bonus"	1.5
				"fire rate bonus"	0.05
				"faster reload rate"	1.75
				"projectile spread angle penalty"	3
				"dmg bonus vs buildings"	1
			}
			Item	"the loch-n-load"
			Item	"the chargin' targe"
			Item	"scotch bonnet"
		}
		T_TFBot_Demo_Loch_Tankbuster_Shield
		{
			ClassIcon	demo_loch_tankbuster
			Health	175
			Name	"Tank Buster Demo"
			Class	Demoman
			Skill	Expert
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the loch-n-load"
				"damage bonus"	1.5
				"dmg bonus vs buildings"	11
				"faster reload rate" 0.6
				"fire rate bonus" 0.2
				"clip size upgrade atomic" 4.0
			}
			Item	"the loch-n-load"
			Item	"the chargin' targe"
			Item	"the ullapool caber"
			Item	"sober stuntman"
		}
		T_TFBot_Heavy_Natascha
		{
			ClassIcon	heavy_grapple
			Health	300
			Name	"Natascha Heavy"
			Class	HeavyWeapons
			Skill	Hard
			ItemAttributes
			{
				ItemName	natascha
				"apply z velocity on damage"	-100
				"apply look velocity on damage"	-100
			}
			Item	"natascha"
		}
		T_TFBot_Heavy_Deflector
		{
			ClassIcon	heavy_deflector_normal
			Health	300
			Name	"Deflector Heavy"
			Class	HeavyWeapons
			Skill	Hard
			MaxVisionRange	1200
			ItemAttributes
			{
				ItemName	deflector
				"attack projectiles"	1
			}
			Item	"deflector"
			Item	"the u-clank-a"
		}
		T_TFBot_Heavy_Deflector_HoH
		{
			ClassIcon	heavy_deflector_healonkill_normal
			Health	300
			Name	"Heal-on-Hit Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			ItemAttributes
			{
				ItemName	deflector
				"attack projectiles"	2
				"damage bonus"	1.5
				"heal on kill"	300
				"heal on hit for rapidfire"	25
			}
			Item	"deflector"
			Item	"the tungsten toque"
		}
		T_TFBot_Heavy_Flame
		{
			ClassIcon	heavy_heater
			Health	300
			Name	"Flame Heavy"
			Class	HeavyWeapons
			Skill	Hard
			MaxVisionRange	1200
			ItemAttributes
			{
				ItemName	"the huo long heatmaker"
				"ring of fire while aiming"	50
				"ragdolls become ash"	1
				"set damagetype ignite"	1
			}
			Item	"the huo long heatmaker"
			Item	"the bunsen brave"
		}
		T_TFBot_Heavy_Shotgun_Burst
		{
			ClassIcon	heavy_shotgun_burst_lite
			Health	300
			Name	"Burst Shotgun Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	SecondaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_hwg
				"auto fires full clip"	1
				"auto fires when full"	1
				"fire rate bonus with reduced health"	0.4
				"fire rate bonus"	0.5
				"spread penalty"	0.5
				"bullets per shot bonus"	3
				"damage penalty"	0.5
				"faster reload rate"	0.7
			}
		}
		T_TFBot_Medic_Long_Quickfix
		{
			ClassIcon	medic_quickfix_inf
			Health	150
			Name	"Extended Quick-Fix Medic"
			Class	Medic
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	"the quick-fix"
				"heal rate bonus"	200
				"uber duration bonus"	200
				"bot medic uber health threshold"	300
			}
			Item	"the quick-fix"
		}
		T_TFBot_Medic_Armored
		{
			ClassIcon	medic_uber_armored
			Health	500
			Name	"Armored Uber Medic"
			Scale	1.4
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"ubercharge rate bonus"	2
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
				"bot medic uber health threshold"	100
			}
		}
		T_TFBot_Medic_Vaccinator_Bullet_Click
		{
			ClassIcon	medic_bullet
			Health	150
			Name	"Bullet Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorBullets"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			CharacterAttributes
			{
				"ubercharge rate bonus"	25
				"heal rate bonus"	1
				"uber duration bonus"	100
				"medigun bullet resist passive"	1
				"medigun bullet resist deployed"	1
			}
			Item	"the vaccinator"
		}
		T_TFBot_Medic_Vaccinator_Blast_Click
		{
			ClassIcon	medic_blast
			Health	150
			Name	"Blast Vaccinator Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"VaccinatorBlast"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			CharacterAttributes
			{
				"ubercharge rate bonus"	25
				"heal rate bonus"	1
				"uber duration bonus"	100
				"medigun blast resist passive"	1
				"medigun blast resist deployed"	1
			}
			Item	"the vaccinator"
		}
		T_TFBot_Sniper_Fullauto
		{
			ClassIcon	sniper_blast
			Health	125
			Name	"Full-Auto Sniper"
			Class	Sniper
			Skill	Expert
			ItemAttributes
			{
				ItemName	"the awper hand"
				"fire rate bonus"	0.1
				"damage causes airblast"	1
				"faster reload rate"	0.5
			}
			Item	"the awper hand"
			Item	"the razorback"
			Item	"sniper's snipin' glass"
		}
		T_TFBot_Sniper_Killer
		{
			ClassIcon	sniper
			Health	125
			Name	"Killer Sniper"
			Class	Sniper
			Skill	Hard
			MaxVisionRange	2500
			ItemAttributes
			{
				ItemName	"the hitman's heatmaker"
				"sniper fires tracer"	1
				"mult sniper charge after bodyshot"	10
				"shot penetrate all players"	1
			}
			Item	"the hitman's heatmaker"
			Item	"the cleaner's carbine"
			Item	"letch's led"
		}
		T_TFBot_Sniper_Huntsman_Bleed
		{
			ClassIcon	sniper_bow_bleed
			Health	125
			Name	"Bleed Bowman"
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the huntsman"
				"damage penalty"	0.5
				"bleeding duration"	3
			}
			Item	"the huntsman"
		}
		T_TFBot_Sniper_Huntsman_Hyper
		{
			ClassIcon	sniper_bow_hyper
			Health	125
			Name	"Hyper Bowman"
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the fortified compound"
				"fire rate bonus"	0.5
				"faster reload rate"	0.2
				"damage bonus"	1.5
			}
			Item	"the fortified compound"
			Item	"the razorback"
			Item	"larrikin robin"
		}
		T_TFBot_Spy_Ninja
		{
			ClassIcon	spy_fast
			Name	"Ninja Spy"
			Class	Spy
			Skill	Expert
			ItemAttributes
			{
				ItemName	"conniver's kunai"
				"max health additive penalty"	0
			}
			CharacterAttributes
			{
				"move speed bonus"	2.0
			}
			Item	"conniver's kunai"
			Item	"spy oni mask"
		}
		T_TFBot_Giant_Scout_Fast_Bonk_Expert
		{
			ClassIcon	scout_superbonk_giant
			Health	1600
			Name	"Super Bonk Scout"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.7
				"override footstep sound set"	5
				"effect bar recharge rate increased"	0.55
				"move speed bonus"	2.0
				"deploy time increased"	0.5
			}
			Item	"bonk! atomic punch"
			Item	"the holy mackerel"
			Item	"bonk helm"
			Item	"bonk boy"
		}
		T_TFBot_Giant_Scout_FAN_Pusher
		{
			ClassIcon	scout_fan_push_giant
			Health	1600
			Name	"Giant Force-A-Pusher"
			Class	Scout
			Skill	Expert
			MaxVisionRange	1200
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the force-a-nature"
				"bullets per shot bonus"	5
				"fire rate bonus"	0.5
				"scattergun knockback mult"	10
				"weapon spread bonus"	0.4
				"faster reload rate"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	2.0
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.7
				"override footstep sound set"	5
			}
			Item	"the force-a-nature"
			Item	"the bolt boy"
			Item	"flipped trilby"
		}
		T_TFBot_Giant_Soldier_Scatter
		{
			ClassIcon	soldier_rocketrain_giant
			Health	3800
			Name	"Giant Scatter Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"faster reload rate"	0.8
				"fire rate bonus"	0.001
				"clip size upgrade atomic"	8.0
				"projectile spread angle penalty"	5
			}
			CharacterAttributes
			{
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"move speed bonus"	0.5
			}
		}
		T_TFBot_Giant_Soldier_Barrage_Hyper
		{
			ClassIcon	soldier_barrage_hyper
			Health	4200
			Name	"Hyper Colonel Barrage"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"AlwaysCrit"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"blood botkiller rocket launcher mk.i"
				"clip size upgrade atomic"	30.0
				"faster reload rate"	0.11
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	5
			}
			CharacterAttributes
			{
				"health regen"	40
				"move speed bonus"	0.5
				"damage bonus"	2.0
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
			}
			Item	"blood botkiller rocket launcher mk.i"
			Item	"tyrantium helmet"
		}
		T_TFBot_Giant_Soldier_DirectHit_Spammer_Buff
		{
			ClassIcon	soldier_directhit_infinite_giant
			Health	3800
			Name	"Giant Direct Hit Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	"the direct hit"
				"fire rate bonus"	0.6
				"faster reload rate"	-0.8
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"increase buff duration"	9.0
				"deploy time increased"	0.5
			}
			Item	"the direct hit"
			Item	"the buff banner"
			Item	"defiant spartan"
		}
		T_TFBot_Giant_Soldier_Directhit_Burst_Buff
		{
			ClassIcon	soldier_directhit_spammer_giant
			Health	4000
			Name	"Giant Direct Hit Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"SpawnWithFullCharge"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the direct hit"
				"faster reload rate"	0.6
				"fire rate bonus"	0.1
				"clip size upgrade atomic"	5.0
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"increase buff duration"	9.0
				"deploy time increased"	0.5
			}
			Item	"the direct hit"
			Item	"the buff banner"
			Item	"defiant spartan"
		}
		T_TFBot_Giant_Pyro_Future
		{
			ClassIcon	pyro_phlog_giant
			Health	3000
			Name	"Giant Moonman"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes SpawnWithFullCharge
			Attributes AlwaysFireWeapon
			ItemAttributes
			{
				ItemName	"the phlogistinator"
				"damage bonus"	3.0
				"critboost on kill" 5
				"speed_boost_on_kill" 5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.75
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	6
			}
			Item	"the phlogistinator"
			Item	"the bubble pipe"
			Item	"the moonman backpack"
		}
		T_TFBot_Giant_Demo_Loch_Spammer_Shield
		{
			ClassIcon	demo_loch_spammer_giant
			Health	3800
			Name	"Giant Rapid Loch Demo"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			AimAt Body
			AimLeadProjectileSpeed 1513.3 
			ItemAttributes
			{
				ItemName	"the loch-n-load"
				"faster reload rate"	-0.8
				"fire rate bonus"	0.5
				"damage bonus"	1.5
				"dmg bonus vs buildings"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
			}
			Item	"the loch-n-load"
			Item	"the chargin' targe"
			Item	"scotch bonnet"
		}
		T_TFBot_Giant_Heavy_Brassbeast
		{
			ClassIcon	heavy_brass_nys_giant
			Health	5000
			Name	"Giant Goldgun Heavy"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the brass beast"
				"damage bonus"	2.0
				"turn to gold"	1
				"fire rate bonus"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.35
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
			}
			Item	"the brass beast"
			Item	"the gridiron guardian"
		}
		T_TFBot_Giant_Heavy_Deflector_HoH_Hyper
		{
			ClassIcon	heavy_deflector_healonkill_hyper_giant
			Health	5000
			Name	"Giant Heal-on-Hit Heavy"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"blood botkiller minigun mk.i"
				"damage bonus"	3.0
				"weapon spread bonus"	0.75
				"attack projectiles"	2
				"heal on kill"	5000
				"heal on hit for rapidfire"	100
			}
			CharacterAttributes
			{
				"move speed bonus"	0.35
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
			}
			Item	"blood botkiller minigun mk.i"
			Item	"the tungsten toque"
		}
		T_TFBot_Giant_Heavy_Dragon
		{
			ClassIcon	heavy_deflector_fire_hyper_giant
			Health	5000
			Name	"Giant Dragon Heavy"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysCrit"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the huo long heatmaker"
				"damage bonus"	2.0
				"ragdolls become ash"	1
				"ring of fire while aiming"	50
				"attack projectiles"	2
				"set damagetype ignite"	1
				"weapon burn dmg increased"	3
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
			}
			Item	"the huo long heatmaker"
			Item	"dragonborn helmet"
		}
		T_TFBot_Giant_Medic_Shield
		{
			ClassIcon	medic_shield_ala_giant
			Health	4500
			Name	"Giant Shield Medic"
			Class	Medic
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			Attributes	"ProjectileShield"
			Attributes	"IgnoreEnemies"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the quick-fix"
				"increase buff duration"	2
				"generate rage on heal"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	2
			}
			Item	"the quick-fix"
			Item	"german gonzila"
		}
		T_TFBot_Giant_Medic_Shield_Quickheal
		{
			ClassIcon	medic_shield_ala_giant
			Health	4500
			Name	"Giant Shield Medic"
			Class	Medic
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			Attributes	"ProjectileShield"
			Attributes	"IgnoreEnemies"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the quick-fix"
				"increase buff duration"	2
				"generate rage on heal"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	200
			}
			Item	"the quick-fix"
			Item	"german gonzila"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
			Item	"dec2014 hunter_ushanka"
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot
		BeginAtWave	2
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	25
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
			Item	"eotl_brisk-weather beanie"
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			Item	"eotl_furcap"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	20
		CooldownTime	25
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	4
		RunForThisManyWaves	4
		InitialCooldown	25
		CooldownTime	25
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere spawnbot_flank
		    TeleportWhere spawnbot_mission_sniper
			TeleportWhere spawnbot
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
			Item	"dec2014 hunter_ushanka"
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy_Ninja
			Item	"eotl_brisk-weather beanie"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Fullauto
			Item	"dec2014 hunter_ushanka"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Deathray
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	30
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	8
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"the b.m.o.c."
				}
			}
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	200
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Item	"the war pig"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	demo
			TotalCurrency	100
			TotalCount	42
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	8
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			Name	b1
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	27
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
					Item	"the war pig"
				}
			}
		}
		WaveSpawn
		{
			Name	b1
			WaitForAllDead	a1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
					Item	"officer's ushanka"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	c1
			WaitForAllDead	b1
			TotalCurrency	100
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Item	"the war pig"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Item	"the gentleman's ushanka"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b1
			TotalCurrency	200
			TotalCount	32
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"officer's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			WaitForAllDead	b1
			TotalCurrency	0
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Support	1
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	200
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
					Item	"the brown bomber"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Item	"the gentleman's ushanka"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	150
			TotalCount	30
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	2
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Natascha
					Item	"officer's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	150
			TotalCount	28
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Slow
				}
			}
		}
		WaveSpawn
		{
			Name	b1
			WaitForAllDead	a1
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	25
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
					Item	"the brown bomber"
				}
			}
		}
		WaveSpawn
		{
			Name	b1
			WaitForAllDead	a1
			TotalCurrency	100
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
					Item	"the b.m.o.c."
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	200
			TotalCount	36
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
					Attributes	"AlwaysCrit"
					Item	"officer's ushanka"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			TotalCurrency	0
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Support	1
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Bleed
					Item	"dec2014 hunter_ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	c1
			WaitForAllSpawned	b1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	25
			WaitBetweenSpawns	0
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_HealOnKill
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Bullet_Click
					Item	"the gentleman's ushanka"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Bullet_Click
					Item	"the gentleman's ushanka"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Blast_Click
					Item	"the gentleman's ushanka"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Blast_Click
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	150
			TotalCount	24
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	4
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Charged
					Item	"the war pig"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Bullet_Click
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	150
			TotalCount	24
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	4
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Charged
					Item	"the war pig"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Blast_Click
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	18
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_DirectHit_Spammer_Buff
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Bullet_Click
					Item	"the gentleman's ushanka"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Blast_Click
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	18
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
					Item	"dec2014 hunter_ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	18000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	52
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk_Expert
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	100
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	18
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Item	"eotl_hiphunter_hat"
					Attributes  "AlwaysFireWeapon"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	200
			TotalCount	48
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Loch_Burst_Shield
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	100
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	"tank "
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	22000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Scatter
					Attributes	"AlwaysCrit"
					Item	"the war pig"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	150
			TotalCount	40
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Deflector
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	150
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	26000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	b
			TotalCurrency	200
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Loch_Shield
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	200
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
					Item	"eotl_hiphunter_hat"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a1
			TotalCurrency	200
			TotalCount	32
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Deflector_HoH
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	200
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	25
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Brassbeast
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield
				}
			}
		}
		WaveSpawn
		{
			Name	c
			WaitForAllDead	b
			TotalCurrency	200
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_BurstFire
					Item	"the war pig"
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			TotalCurrency	0
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot_mission_sniper
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Fast
					Attributes	"AlwaysCrit"
					Item	"the b.m.o.c."
				}
			}
		}
		WaveSpawn
		{
			Name	support1
			WaitForAllDead	b
			TotalCurrency	0
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot_mission_sniper
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Fast
					Attributes	"AlwaysCrit"
					Item	"the b.m.o.c."
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	"tank "
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	60
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	100
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Dragon
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	100
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	6
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Scatter_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	150
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast_Expert
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	150
			TotalCount	32
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Directhit_Burst_Buff
				}
				TFBot
				{
					Template	T_TFBot_Medic_Armored
					Item	"the gentleman's ushanka"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Armored
					Item	"the gentleman's ushanka"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Armored
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	30000
					Name	Tank
					Speed	60
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	b1
			WaitForAllDead	a
			TotalCurrency	200
			TotalCount	30
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	4
			WaitBetweenSpawns	3
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Shotgun_Burst
					Attributes	"AlwaysCrit"
					Item	"officer's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	c1
			WaitForAllDead	b1
			TotalCurrency	200
			TotalCount	39
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Hyper
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	tank
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	a
			TotalCurrency	100
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Barrage_Hyper
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield
				}
			}
		}
		WaveSpawn
		{
			Name	a1
			TotalCurrency	200
			TotalCount	40
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	4
			Where	spawnbot_mission_sniper
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Flame_Crit
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Quickfix
				}
				TFBot
				{
					Template	T_TFBot_Heavy_Flame_Crit
				}
				TFBot
				{
					Template	T_TFBot_Heavy_Flame_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	30000
					Name	Tank
					Speed	70
					Skin	1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Deflector_HoH_Hyper
				}
			}
		}
		WaveSpawn
		{
			Name	b
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Future
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Long_Quickfix
					Item	"the gentleman's ushanka"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Long_Quickfix
					Item	"the gentleman's ushanka"
				}
			}
		}
		WaveSpawn
		{
			Name	b1
			WaitForAllDead	a
			TotalCurrency	100
			TotalCount	33
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	4
			WaitBetweenSpawns	3
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Stun_Burst_Hyper
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	c1
			WaitForAllDead	b1
			TotalCurrency	200
			TotalCount	32
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	4
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Scatter_Hyper
				}
				TFBot
				{
					Template	T_TFBot_Medic
					Item	"the gentleman's ushanka"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
