#base robot_giant.pop
#base robot_standard.pop
#base robot_click.pop
#base robot_click_giant.pop
#base robot_hole.pop
population
{
	StartingCurrency	700
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy_Ninja
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Semiauto
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave1_a
			TotalCurrency	150
			TotalCount	16
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
			}
		}
		WaveSpawn
		{
			Name	wave1_a
			TotalCurrency	150
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	12
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_RapidFire
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	wave1_a
			TotalCurrency	200
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	20
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave1_b1
			WaitForAllDead	wave1_a
			TotalCurrency	200
			TotalCount	40
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Natascha
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name	wave1_b
			WaitForAllDead	wave1_a
			TotalCurrency	200
			TotalCount	48
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	wave1_b
			WaitForAllDead	wave1_b1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
				}
			}
		}
		WaveSpawn
		{
			Name	wave1_b
			WaitForAllDead	wave1_b1
			TotalCurrency	100
			TotalCount	18
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	2
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave2_a
			TotalCurrency	100
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Bonk
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_a
			TotalCurrency	100
			TotalCount	45
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_a
			TotalCurrency	150
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Slow
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_b1
			WaitForAllDead	wave2_a
			TotalCurrency	150
			TotalCount	32
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_b
			WaitForAllDead	wave2_a
			TotalCurrency	100
			TotalCount	30
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	3
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Marker_Sandman
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_b
			WaitForAllDead	wave2_a
			TotalCurrency	400
			TotalCount	5
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Flame
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_b
			WaitForAllDead	wave2_b1
			TotalCurrency	200
			TotalCount	24
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Dragon
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave3_a
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					StartingPathTrackNode "tank_path_a_1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_a1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_DirectHit_Spammer_Buff
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_a
			TotalCurrency	300
			TotalCount	90
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	8
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_a
			TotalCurrency	100
			TotalCount	12
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_a
			WaitForAllDead	wave3_a1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Spammer
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_b
			WaitForAllDead	wave3_a
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					StartingPathTrackNode "tank_path_a_1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_b
			WaitForAllDead	wave3_a
			TotalCurrency	150
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Igniter
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_b
			WaitForAllDead	wave3_a
			TotalCurrency	150
			TotalCount	40
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Boost
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_b
			WaitForAllDead	wave3_a
			TotalCurrency	100
			TotalCount	20
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist_Buff
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave4_a
			TotalCurrency	200
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Kritzkrieg_Quickheal
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Gasjockey
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Gasjockey
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_a1
			TotalCurrency	150
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	6
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Scatter
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_a
			TotalCurrency	200
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast_Baseball
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_a
			WaitForAllDead	wave4_a1
			TotalCurrency	150
			TotalCount	32
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Backburner
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_b
			WaitForAllDead	wave4_a
			TotalCurrency	200
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Stun_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_b
			WaitForAllDead	wave4_a
			TotalCurrency	150
			TotalCount	28
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Brassbeast
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Bullet_Click
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_b
			WaitForAllDead	wave4_a
			TotalCurrency	150
			TotalCount	28
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Brassbeast
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Blast_Click
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_b
			WaitForAllDead	wave4_a
			TotalCurrency	100
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	9
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave5_a
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					StartingPathTrackNode "tank_path_a_1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_a
			TotalCurrency	100
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	16
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Bomber_Blast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_a
			TotalCurrency	200
			TotalCount	56
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Penetration
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_a
			TotalCurrency	150
			TotalCount	30
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	12
			WaitBetweenSpawns	5
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer_Bleed
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_b
			WaitForAllDead	wave5_a
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	14000
					Name	Tank
					Speed	75
					StartingPathTrackNode "tank_path_a_1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_b
			WaitForAllDead	wave5_a
			TotalCurrency	100
			TotalCount	10
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	25
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Dragon_Heal
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_b
			WaitForAllDead	wave5_a
			TotalCurrency	100
			TotalCount	9
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Blaster_Pusher_Armored
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_b1
			WaitForAllDead	wave5_a
			TotalCurrency	150
			TotalCount	36
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	12
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Scatter
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_b
			WaitForAllDead	wave5_b1
			TotalCurrency	200
			TotalCount	48
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Deflector_Flame
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave6_a
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					StartingPathTrackNode "tank_path_a_1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_a1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	45
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Heal
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Armored
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_a2
			TotalCurrency	150
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	8
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Flame
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_a
			TotalCurrency	150
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	30
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_a
			WaitForAllDead	wave6_a1
			TotalCurrency	150
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Shotgun_Burst
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Quickheal
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_support1
			WaitForAllDead	wave6_a2
			TotalCurrency	150
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Magnetic
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_a
			WaitForAllDead	wave6_a1
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	15000
					Name	Tank
					Speed	75
					StartingPathTrackNode "tank_path_a_1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_b
			WaitForAllDead	wave6_a
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	30000
					Name	Tank
					Speed	75
					Skin	1
					StartingPathTrackNode "tank_path_a_1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_b
			WaitForAllDead	wave6_a
			TotalCurrency	100
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Loch_Burst_Shield
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Quickheal
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_b1
			WaitForAllDead	wave6_a
			TotalCurrency	100
			TotalCount	36
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	12
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk_Fast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_support2
			WaitForAllDead	wave6_b1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Penetration
				}
			}
		}
		WaveSpawn
		{
			Name	wave6_support3
			WaitForAllDead	wave6_b1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	6
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_Deflector_HoH
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
