//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	1200
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
		Major_Crits
		{
			ClassIcon	soldier_barrage
			Health	32000
			Name	"Major Crits"
			Scale	1.7
			Class	Soldier
				Skill	Expert
				WeaponRestrictions	PrimaryOnly
				Tag	"bot_giant"
				Attributes	"MiniBoss"
				Attributes	"UseBossHealthBar"
				Attributes	"HoldFireUntilFullReload"
				Attributes	"AlwaysCrit"
				ItemAttributes
				{
					ItemName	tf_weapon_rocketlauncher
					"clip size upgrade atomic"	26.0
					"faster reload rate"	0.4
					"fire rate bonus"	0.2
					"projectile spread angle penalty"	5
				}
				CharacterAttributes
				{
					"health regen"	40
					"move speed bonus"	0.5
					"damage bonus"	1.5
					"damage force reduction"	0.4
					"airblast vulnerability multiplier"	0.4
					"override footstep sound set"	3
					"airblast vertical vulnerability multiplier"	0.1
					"rage giving scale"	0.1
					"Projectile speed increased"	0.35
				}
				Item	"full metal drill hat"
		}
		Giant_Cluster_Mine
		{
			ClassIcon	demo_clusterbomb
			Health	3300
			Name	"Giant Cluster Mine Demo"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"clip size upgrade atomic"	9
				"fire rate bonus"	0.05
				"projectile spread angle penalty"	25
				"damage bonus"	0.5
				"fuse bonus"	2
				"blast dmg to self increased"	0
				"faster reload rate"	0.4
				"grenade damage reduction on world contact"	8
				"damage causes airblast"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	4
			}
			Item	"the iron bomber"
		}
		Giant_Gas_Fire_Pyro
		{
			ClassIcon	pyro_giant
			Health	3000
			Name	"Giant Gas Fire Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the degreaser"
				"flame_ignore_player_velocity"	1
				"flame_speed"	1850
				"flame_up_speed"	-20
				"max_flame_reflection_count"	0
				"flame_lifetime"	3
				"flame_spread_degree"	30
				"weapon burn time reduced"	-10
				"bleeding duration"	8
				"slow enemy on hit"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	6
			}
			Item	"the degreaser"
		}
		T_TFBot_Ninja_Scout_Giant
		{
			ClassIcon scout_giant_fast
			Name "Giant Ninja Scout"
			Class Scout
			Skill Easy
			Health 1200
			WeaponRestrictions SecondaryOnly
			Attributes MiniBoss
			Attributes	"AlwaysCrit"
			CharacterAttributes				
			{
				"move speed bonus"	2
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.7
				"override footstep sound set" 5
			}
			Item "Legendary Lid"
			Item "The Southie Shinobi"
			Item "The Flying Guillotine"
		}
		Pyro_Burst
		{
			ClassIcon	pyro_flare_burst_2
			Name	"Burst Flare Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_pyro
				"mod max primary clip override"	3
				"fire rate bonus"	0.05
				"override projectile type"	6
				"auto fires full clip" 1
				"auto fires when full" 1
				"projectile spread angle penalty"	4
				"damage bonus"	10
			}
		}
		Sakura_Born
		{
			ClassIcon	soldier_sakura
			Health	60000
			Name	"Sakura Born"
			Scale	1.9
			Class	Soldier
			Skill	Expert
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	10.0
				"faster reload rate"	0.25
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	3
			}
			CharacterAttributes
			{
				"health regen"	250
				"move speed bonus"	0.5
				"damage bonus"	2
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"rage giving scale"	0.1
				"increase buff duration"	9
				"heal on hit for rapidfire"	100
			}
			Item	"the concheror"
			Item	"soldier samurai hat"
			Item	"the shogun's shoulder guard"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_center
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_invasion
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	45
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_upper
		BeginAtWave	2
		RunForThisManyWaves	2
		InitialCooldown	20
		CooldownTime	25
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
			Skill	Expert
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_invasion
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_upper
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	10
		CooldownTime	20
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
			Attributes	"AlwaysCrit"
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_invasion
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	10
		DesiredCount	6
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_upper
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	10
		DesiredCount	6
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Wave	//	Wave 1
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	ConcherorBlackbox_A1
			TotalCurrency	200
			TotalCount	28
			MaxActive	12
			SpawnCount	8
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
			}
		}
		WaveSpawn
		{
			Name	Bowman_A2_invasion
			TotalCurrency	0
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot_invasion
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			Name	Heavy_A3
			TotalCurrency	50
			TotalCount	16
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Class	HeavyWeapons
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			Name	Heavy_A4
			WaitForAllSpawned	Heavy_A3
			WaitForAllDead	8
			TotalCurrency	0
			TotalCount	8
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	3
			WaitBetweenSpawns	0
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Class	HeavyWeapons
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	BigFAN_B1
			WaitForAllDead	ConcherorBlackbox_A1
			TotalCurrency	100
			TotalCount	4
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	BigChargedSoldier_B4
			WaitForAllDead	ConcherorBlackbox_A1
			TotalCurrency	25
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	Tank_B2
			WaitForAllDead	ConcherorBlackbox_A1
			TotalCurrency	300
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_center
			FirstSpawnOutput
			{
				Target	boss_spawn_relay
				Action	Trigger
			}
			Tank
			{
				Health	17000
				Name	tankboss
				Speed	75
				StartingPathTrackNode	tank_path_1
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	Backshotscout_B3
			WaitForAllDead	ConcherorBlackbox_A1
			TotalCurrency	25
			TotalCount	20
			MaxActive	9
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_invasion
			Squad
			{
				TFBot
				{
					Class	Scout
					Skill	Normal
				}
			}
		}
	}
	Wave	//	Wave 2
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	BigClustermine_A1
			TotalCurrency	150
			TotalCount	9
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	11
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Giant_Cluster_Mine
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	BurstFlare_A2
			TotalCurrency	50
			TotalCount	16
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	Pyro_Burst
				}
			}
		}
		WaveSpawn
		{
			Name	Demoknight_infsup
			TotalCurrency	100
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot_upper
			Support	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Item	"Demo Kabuto"
				}
			}
		}
		WaveSpawn
		{
			Name	BigPyro_B1
			WaitForAllDead	BigClustermine_A1
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	13
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	BigDemo_B2
			WaitForAllDead	BigClustermine_A1
			TotalCurrency	150
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	7
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
				}
			}
		}
		WaveSpawn
		{
			Name	Scout_B3
			WaitForAllDead	BigClustermine_A1
			TotalCurrency	150
			TotalCount	50
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Melee
					ClassIcon	scout_bat
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave	//	Wave 3
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Tank_A1
			TotalCurrency	400
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_center
			Tank
			{
				Health	17000
				Name	tankboss
				Speed	75
				StartingPathTrackNode	tank_path_1
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	Burststun_A2
			TotalCurrency	100
			TotalCount	21
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_stun_burstfire
					Health	200
					Name	"Burst Stun Soldier"
					Class	Soldier
					Skill	Expert
					ItemAttributes
					{
						ItemName	"the beggar's bazooka"
						"auto fires full clip"	1
						"auto fires when full"	1
						"rocket specialist"	4
						"damage bonus"	0.65
					}
					Item	"the beggar's bazooka"
					Item	"the galvanized gibus"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	DirectHit_A3_invasion
			TotalCurrency	100
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Where	spawnbot_invasion
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_directhit_lite
					Class	Soldier
					Skill	Normal
					Item	"the direct hit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Bigheal
				}
			}
		}
		WaveSpawn
		{
			Name	BigScorch_B1
			WaitForAllDead	Tank_A1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot
					ClassIcon	pyro_scorch
					Name	"Giant Scorch Shot Pyro"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"weapon burn dmg increased"	2
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	Steelgauntlet_B2
			WaitForAllDead	Tank_A1
			TotalCurrency	100
			TotalCount	16
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	Bonk_infsup
			WaitForAllDead	Tank_A1
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_lower
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Name	"Bonk Scout"
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	Spy_B3
			WaitForAllDead	Tank_A1
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Support	Limited
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Class	Spy
					Skill	Hard
				}
			}
		}
	}
	Wave	//	Wave 4
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	BigHOKheavy_A1
			TotalCurrency	100
			TotalCount	8
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	13
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_HealOnKill
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
			}
		}
		WaveSpawn
		{
			Name	Bonk_A2
			TotalCurrency	0
			TotalCount	28
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Attributes	"AlwaysCrit"
					Name	"Bonk Scout"
				}
			}
		}
		WaveSpawn
		{
			Name	BigSamuraipyro_A3
			TotalCurrency	50
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	8
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_fireaxe_lite
					Health	3000
					AutoJumpMin	7
					AutoJumpMax	9
					Name	"Giant Jumping Axeman"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Attributes	"AutoJump"
					CharacterAttributes
					{
						"move speed bonus"	0.8
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"override footstep sound set"	6
						"increased jump height"	3.5
						"bot custom jump particle"	1
						"damage bonus"	2
						"increased air control"	-30
						"cancel falling damage"	1
					}
					Item	"the combustible kabuto"
				}
			}
		}
		WaveSpawn
		{
			Name	Soldier_A4
			TotalCurrency	50
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Class	Soldier
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	ChiefBarragesoldier_B1
			WaitForAllDead	BigHOKheavy_A1
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	Major_Crits
				}
			}
		}
		WaveSpawn
		{
			Name	Samurai_B2_invasion
			WaitForAllDead	BigHOKheavy_A1
			TotalCurrency	150
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot_invasion
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
				}
			}
		}
		WaveSpawn
		{
			Name	Spy_B3
			WaitForAllSpawned	ChiefBarragesoldier_B1
			TotalCurrency	0
			TotalCount	9
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	7
			WaitBetweenSpawns	7
			Support	Limited
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Class	Spy
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	BigJumpscout_C1
			WaitForAllDead	ChiefBarragesoldier_B1
			TotalCurrency	100
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	9
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Jumping_Sandman
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"increased air control"	-30
					}
					Item	"the frickin' sweet ninja hood"
					Item	"the southie shinobi"
				}
			}
		}
		WaveSpawn
		{
			Name	Concheror_C1
			WaitForAllDead	ChiefBarragesoldier_B1
			TotalCurrency	50
			TotalCount	36
			MaxActive	15
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
					Item	"soldier samurai hat"
				}
				TFBot
				{
					Template	T_TFBot_Demoman
					Skill	Hard
				}
				TFBot
				{
					Template	T_TFBot_Demoman
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			Name	Tank_C3
			WaitForAllDead	ChiefBarragesoldier_B1
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_center
			Tank
			{
				Health	35000
				Name	tankboss
				Speed	75
				StartingPathTrackNode	tank_path_1
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	Pyro_infsup
			WaitForAllDead	ChiefBarragesoldier_B1
			TotalCurrency	100
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot_invasion
			Squad
			{
				TFBot
				{
					Class	Pyro
					Skill	Normal
				}
			}
		}
	}
	Wave	//	Wave 5
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	BigBurstdemo_A1
			TotalCurrency	100
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	BigDemo_A2
			TotalCurrency	100
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	Battalion_A3
			TotalCurrency	0
			TotalCount	18
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	3
			Where	spawnbot_invasion
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			Name	Superscout_B1
			WaitForAllSpawned	BigBurstdemo_A1
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	5
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	BigGas_B2
			WaitForAllSpawned	BigBurstdemo_A1
			TotalCurrency	300
			TotalCount	4
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	13
			WaitBetweenSpawns	8
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	Giant_Gas_Fire_Pyro
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	Shotgun_B3
			WaitForAllSpawned	BigBurstdemo_A1
			TotalCurrency	100
			TotalCount	27
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	17
			WaitBetweenSpawns	2
			Where	spawnbot_upper
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	Superscout_B4
			WaitForAllSpawned	BigBurstdemo_A1
			TotalCurrency	100
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	22
			WaitBetweenSpawns	8
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	Engineer_C1
			WaitForAllSpawned	BigGas_B2
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	12
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Teleporter
					TeleportWhere	spawnbot_upper
					TeleportWhere	spawnbot_center
				}
			}
		}
		WaveSpawn
		{
			Name	Heavy_C2
			WaitForAllSpawned	BigGas_B2
			TotalCurrency	50
			TotalCount	28
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	2
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Class	HeavyWeapons
					Skill	Expert
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	Pyro_C3
			WaitForAllSpawned	BigGas_B2
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	8
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Class	Pyro
					Skill	Hard
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	Pyro_C3_2
			WaitForAllSpawned	BigGas_B2
			TotalCurrency	0
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	Engineer_infsup
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
					TeleportWhere	spawnbot_upper
					TeleportWhere	spawnbot_center
				}
			}
		}
	}
	Wave	//	Wave 6
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	0
			MaxActive	0
			SpawnCount	0
			Support	1
			Where	spawnbot
				TFBot
				{
					Class	Scout
					ClassIcon	sniper
					Attributes	"AlwaysCrit"
				}
		}
		WaveSpawn
		{
			Name	BigGasBigmedic_A1
			TotalCurrency	100
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	Giant_Gas_Fire_Pyro
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	Blastsoldier_A2
			TotalCurrency	50
			TotalCount	30
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	2
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
			}
		}
		WaveSpawn
		{
			Name	BigHeavy_A3
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
			}
		}
		WaveSpawn
		{
			Name	SteelGauntlet_A4
			TotalCurrency	50
			TotalCount	14
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
			}
		}
		WaveSpawn
		{
			Name	BigBarrage_B1
			WaitForAllDead	BigGasBigmedic_A1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	17
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	BurstdemoUbermedic_B2_invasion
			WaitForAllDead	BigGasBigmedic_A1
			TotalCurrency	100
			TotalCount	28
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	2
			Where	spawnbot_invasion
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	BigHeater_C1
			WaitForAllSpawned	BigBarrage_B1
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	7
			Where	spawnbot_right
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Heater
				Name	"Heavy no Kasai"
				Item	"Legendary Lid"
				Attributes	"AlwaysCrit"
				ItemAttributes
				{
					ItemName "The Huo Long Heatmaker"
					"damage bonus vs burning"	2.5
					"Set DamageType Ignite" 1
				}
			}
		}
		WaveSpawn
		{
			Name	BigNinjascout_C2
			WaitForAllDead	BigBarrage_B1
			TotalCurrency	100
			TotalCount	6
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Ninja_Scout_Giant
				}
			}
		}
		WaveSpawn
		{
			Name	AburuAirblaster_C3
			WaitForAllSpawned	BigBarrage_B1
			TotalCurrency	400
			TotalCount	27
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	3
			Where	spawnbot_invasion
			TFBot
			{
				Class Pyro
				Name "Aburu Airblaster"
				Skill Expert
				Item "harvest_flamethrower_autumn"
				Item "The Combustible Kabuto"
				ClassIcon pyro
				ItemAttributes
				{
					ItemName "harvest_flamethrower_autumn"
					"mult airblast refire time" 0.5
					"set_item_texture_wear" .2
				}
				CharacterAttributes
				{
					"airblast pushback scale" 1.5
				}
			}
		}
	}
	Wave	//	Wave 7
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay_classic
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Tank_A1
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			
			Tank
			{
				Health	60000
				Name	tankboss
				Speed	75
				Skin	1
				StartingPathTrackNode	tank_path_1
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	BigRapidsoldier_A2
			TotalCurrency	100
			TotalCount	5
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot_upper
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Name	"Giant Direct Hit Samurai"
					ClassIcon	soldier_directhit_lite
					Template	T_TFBot_Giant_Soldier_Spammer
					ItemAttributes
					{
						ItemName	"the direct hit"
						"damage bonus"	2
						"minicrits become crits"	1
						"mod mini-crit airborne"	1
					}
					Item	"the direct hit"
					Item	"soldier samurai hat"
				}
			}
		}
		WaveSpawn
		{
			Name	Airborn_A3
			TotalCurrency	100
			TotalCount	32
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			Where	spawnbot_upper
				TFBot
				{
					Name	"Airborn Blast Soldier"
					Template	T_TFBot_Soldier_RocketPush
					ItemAttributes
					{
						ItemName	"the liberty launcher"
						"damage causes airblast"	0
						"apply look velocity on damage"	-50
						"apply z velocity on damage"	300
					}
				}
		}
		WaveSpawn
		{
			Name	Demoknight_A4_invasion
			TotalCurrency	0
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot_invasion
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"charge time increased" 0.1
					}
					Item	"Demo Kabuto"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	Demoknight_A4_2_invasion
			TotalCurrency	0
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot_invasion
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	"AlwaysCrit"
					Item	"Demo Kabuto"
				}
			}
		}
		WaveSpawn
		{
			Name	DarkDefender_B1
			WaitForAllSpawned	BigRapidsoldier_A2
			TotalCurrency	100
			TotalCount	14
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_skullcutter_lite
					Health	900
					Name	"Dark Defender Demo"
					Scale	1.3
					Class	Demoman
					Skill	Expert
					Attributes	"AlwaysCrit"
					WeaponRestrictions	MeleeOnly
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"move speed penalty"	0.6
					}
					CharacterAttributes
					{
						"damage bonus"	2
						"dmg taken from bullets reduced"	8
						"damage force reduction"	0.1
						"health regen"	50
					}
					Item	"the chargin' targe"
					Item	"the scotsman's skullcutter"
					Item	"glasgow great helm"
				}
			}
		}
		WaveSpawn
		{
			Name	Samurai_B2
			WaitForAllSpawned	BigRapidsoldier_A2
			TotalCurrency	100
			TotalCount	18
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	12
			WaitBetweenSpawns	3
			Where	spawnbot_upper
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	EngineerPyro_A3_Limitsup
			WaitForAllDead	BigRapidsoldier_A2
			TotalCurrency	100
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Support	Limited
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
					TeleportWhere	spawnbot_upper
					TeleportWhere	spawnbot_center
				}
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Pyro
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	Samurai_B2
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Sakura_Born
				}
			}
		}
	}

}
//This file has been generated by http://mvm.tf
