//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	600
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
		T_TFBot_Sniper_Huntsman_Caustic_Toxic
		{
			Class Sniper
			ClassIcon	sniper_bow_caustic
			Name "Deadly Caustic Bowman"
			Skill Expert
			Health 1200
			Scale 1.5
			MaxVisionRange 1600
			WeaponRestrictions PrimaryOnly
			Item	"The Huntsman"
			Item	"letch's led"
			CharacterAttributes
			{
				"head scale" 0.7
				"move speed bonus"	0.85
			}
			
			ItemAttributes
			{
				ItemName "The Huntsman"
				"damage penalty"	0.01
				"bleeding duration" 200
				"dmg penalty vs players"	2
				"dmg penalty vs buildings"	3
			}
			ItemAttributes
			{
				ItemName	"letch's led"
				"set item tint RGB" 7511618
				"attach particle effect"	111
			}
		}
		T_TFBot_Scout_Melee_Caustic_Toxic
		{
			ClassIcon	scout_fish_nys
			Name	"Deadly Caustic Scout"
			Class	Scout
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			Item	"the holy mackerel"
			Item	"fuel injector"
			Item	"crook combatant"
			ItemAttributes
			{
				ItemName	"the holy mackerel"
				"dmg penalty vs players"	2
				"damage bonus"	0.15
				"bleeding duration"	200
				"attach particle effect" 702
				"dmg penalty vs buildings"	7
			}
			ItemAttributes
			{
				ItemName	"crook combatant"
				"set item tint RGB" 7511618
			}
		}
		T_TFBot_Giant_Demoman_Caustic_Toxic
		{
			ClassIcon	demo_caustic2_giant
			Class Demoman
			Name "Giant Deadly Caustic Demoman"
			Skill Expert
			Health 3300 
			WeaponRestrictions PrimaryOnly 
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss
			Item "warbird_grenadelauncher_butcherbird"
			Item "The FR-0"
			ItemAttributes
			{
				ItemName "warbird_grenadelauncher_butcherbird"
				"faster reload rate" 0.6
				"fire rate bonus" 0.1
				"clip size upgrade atomic" 5
				"damage penalty" 0.3
				"projectile spread angle penalty" 90
				"Projectile speed increased" .5
				"Blast radius increased"	1.15
				"fuse bonus"	1.2
				"bleeding duration"	200
				"attach particle effect" 702
				"dmg penalty vs players"	2
				"blast dmg to self increased"	0.1
				"dmg penalty vs buildings"	10

			}
			ItemAttributes
			{
				ItemName "The FR-0"
				"set item tint RGB" 7511618
				"attach particle effect"	111
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
		}
		
		T_TFBot_Giant_Soldier_Crit_Caustic_Toxic
		{
			Class Soldier
			Name "Giant Deadly Caustic Soldier"
			ClassIcon soldier_caustic
			Skill Expert
			Health 4200
			MaxVisionRange 1600
			Item "concealedkiller_rocketlauncher_woodlandwarrior"
			Item "Tyrantium Helmet"
			WeaponRestrictions PrimaryOnly
			Attributes	MiniBoss
			Attributes	HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "concealedkiller_rocketlauncher_woodlandwarrior"
				"faster reload rate" 0.6
				"fire rate bonus" 0.1
				"clip size upgrade atomic"	5
				"damage penalty" 0.2
				"dmg penalty vs players"	2
				"bleeding duration"	200
				"attach particle effect" 702
				"dmg penalty vs buildings"	5
				"Projectile speed increased" 1.15
			}
			ItemAttributes
			{
				ItemName "Tyrantium Helmet"
				"set item tint RGB" 7511618
				"attach particle effect"	111
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 3
			}
		}
		T_TFBot_Giant_Pyro_Causticax
		{
			Class Pyro
			Name "Causticax the Indestructable"
			Skill Expert
			Health 7000
			Item "powerhouse_flamethrower_flashfryer"
			WeaponRestrictions PrimaryOnly
			Attributes AlwaysFireWeapon
			Attributes UseBossHealthBar
			Attributes MiniBoss
			ItemAttributes
			{
			    ItemName "powerhouse_flamethrower_flashfryer"
			    "damage bonus" 1.25
			    "bleeding duration" 5
			    "weapon burn time reduced" .0
			    "health from healers increased" 25

			}
			CharacterAttributes
			{
				"move speed bonus" 0.35
				"damage force reduction" 0.1
				"airblast vulnerability multiplier" 0.1
				"override footstep sound set" 6
			}
		}
		T_TFBot_Giant_Heavyweapons_Infernus
		{
			Class Heavyweapons
			Name "Infernus the Indestructable"
			ClassIcon heavy_heater_giant
			Skill Expert
			Health 50000
			Item "gentlemanne_minigun_coffinnail"
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1500
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "gentlemanne_minigun_coffinnail"
				"set_item_texture_wear" 1
				"damage bonus"	1.65
				"fire rate bonus with reduced health" .5
				"ring of fire while aiming" 50
				"bleeding duration" 1
				"weapon burn time increased" 10000
			}
			CharacterAttributes
			{
				"move speed bonus"	0.4
				"damage force reduction" 0.1
				"airblast vulnerability multiplier" 0.0
				"override footstep sound set" 2
				"rage giving scale" .1
				"afterburn immunity" 1
			}
		}
		T_TFBot_Giant_Demoman_Impericus
                {
                        Class Demoman
                        Name "Impericus the Indestructable"
                        Skill Expert
                        Health 200
                        WeaponRestrictions PrimaryOnly
                        Attributes HoldFireUntilFullReload
                        Attributes UseBossHealthBar
                        ItemAttributes
                        {
                            ItemName "tf_weapon_grenadelauncher"
                            "damage bonus" .5
                            "blast radius increased" 1.1
                            "bleeding duration" 666
                        }
                        CharacterAttributes
                        {
                            "move speed bonus" .5
                        }
                }
		T_TFBot_Demoman_Caustic
		{
			Class Demoman
			Name "Caustic Demoman"
			Skill Hard
			Item "warbird_grenadelauncher_butcherbird"
			Item "The FR-0"
			WeaponRestrictions PrimaryOnly
			ItemAttributes
			{
				ItemName "warbird_grenadelauncher_butcherbird"
				"attach particle effect" 702
				"set_item_texture_wear" .2
				"damage penalty" .25
				"clip size upgrade atomic" 4
				"fire rate bonus" 1.5
				"faster reload rate" .5
				"bleeding duration" 10
			}
			ItemAttributes
			{
				ItemName "The FR-0"
				"set item tint RGB" 7511618
			}
		}

		T_TFBot_Demoman_Caustic_Marauder
		{
			Class Demoman
			Name "Caustic Marauder"
			ClassIcon demoknight
			Skill Hard
			Item "The Persian Persuader"
			Item "The Chargin' Targe"
			Item "Pirate Bandana"
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Persian Persuader"
				"damage penalty" .75
				"bleeding duration" 10
			}
			ItemAttributes
			{
				ItemName "Pirate Bandana"
				"set item tint RGB" 7511618
				"attach particle effect" 702
			}
		}
		T_TFBot_Scout_Milk
		{
			Name "Milkman Scout"
			Class Scout
			Skill Easy
			ClassIcon scout_milk
			WeaponRestrictions SecondaryOnly
			Item "Mad Milk"
			Item "The Milkman"
			ItemAttributes
			{
				ItemName "Mad Milk"
				"effect bar recharge rate increased" 0.05
			}
		}
	}
	Mission	//	SentryBuster Wave 1
	{
		Objective DestroySentries
		Where spawnbot
		InitialCooldown 40
		CooldownTime 30
		
		BeginAtWave 1
		RunForThisManyWaves 2
		TFBot
		{
			Template T_TFBot_SentryBuster
		}
	}
	Mission // Spy Wave 1 2
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	35
		DesiredCount	2
		TFBot
		{
			Class	Spy
			Skill	Expert
		}
	}
	Wave // wave 1 700
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_long_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1_a1_poiscunt
			TotalCurrency	90
			TotalCount	32
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	7
			Where	spawnbot_flank
			TFBot
			{
				Template	T_TFBot_Scout_Melee_Caustic_Toxic
			}
		}
		WaveSpawn
		{
			Name	w1_a1_poiscunt_tutorial
			TotalCurrency	10
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			Where	spawnbot
			FirstSpawnOutput
			{
				Target tutorial_wave_relay
				Action Trigger
			}
			TFBot
			{
				Template	T_TFBot_Scout_Melee_Caustic_Toxic
			}
		}
		WaveSpawn
		{
			Name	w1_a1_Gdemed
			TotalCurrency	150
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
				}
			}
		}
		WaveSpawn
		{
			Name	w1_a1_pyro
			TotalCurrency	100
			TotalCount	16
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
				Class	Pyro
				Skill	Easy
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w1_a2_steel1
			WaitForAllSpawned	w1_a1_Gdemed
			TotalCurrency	50
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	12
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavy_IronFist_Airblast
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w1_a2_steel
			WaitForAllSpawned	w1_a1_Gdemed
			TotalCurrency	50
			TotalCount	24
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	12
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavy_IronFist_Airblast
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w1_a2_conch
			WaitForAllSpawned	w1_a1_Gdemed
			TotalCurrency	50
			TotalCount	18
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	16
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Extended_Concheror
			}
		}
		WaveSpawn
		{
			Name	w1_a3_Gdemsteel
			WaitForAllSpawned	w1_a2_steel
			TotalCurrency	150
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
				}
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
			}
		}
		WaveSpawn
		{
			Name	w1_a3_causcunt
			WaitForAllSpawned	w1_a2_steel
			TotalCurrency	0
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot_flank
			TFBot
			{
				Template	T_TFBot_Scout_Melee_Caustic_Toxic
				BehaviorModifiers	Push
			}
		}
	}
	
	Wave // wave 2 700
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_long_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w2_a1_caustbow
			TotalCurrency	100
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman_Caustic_Toxic
			}
		}
		WaveSpawn
		{
			Name	w2_a1_shotgun
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	4
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	w2_a1_caustknifeman
			TotalCurrency	50
			TotalCount	24
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			TFBot
			{
				Template	T_TFBot_Demoman_Caustic_Marauder
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w2_a1_shotgun2
			WaitForAllSpawned	w2_a1_shotgun
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons_Shotgun
			}
		}
		WaveSpawn
		{
			Name	w2_a2_supscot
			WaitForAllSpawned	w2_a1_shotgun2
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Fast
			}
		}
		WaveSpawn
		{
			Name	w2_a2_scot
			WaitForAllDead	w2_a1_shotgun2
			TotalCurrency	100
			TotalCount	24
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Class	Scout
				Skill	Expert
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w2_a2_Gsol
			WaitForAllSpawned	w2_a1_shotgun2
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	12
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
			}
		}
		WaveSpawn
		{
			Name	w2_a2_causcunt
			WaitForAllSpawned	w2_a1_shotgun2
			TotalCurrency	0
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Scout_Melee_Caustic_Toxic
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w2_a3_Gpyro
			WaitForAllDead	w2_a2_Gsol
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	w2_a3_caustknifeman
			WaitForAllDead	w2_a2_Gsol
			TotalCurrency	0
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot_flank
			TFBot
			{
				Template	T_TFBot_Demoman_Caustic_Marauder
				BehaviorModifiers	Push
			}
		}
	}
	Mission	//	SentryBuster Wave 3
	{
		Objective DestroySentries
		Where spawnbot
		InitialCooldown 20
		CooldownTime 25
		
		BeginAtWave 3
		RunForThisManyWaves 1
		TFBot
		{
			Template T_TFBot_SentryBuster
		}
	}
	Mission // Spy Wave 3
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	35
		DesiredCount	2
		TFBot
		{
			Class	Spy
			Skill	Expert
		}
	}
	Mission // Sydney Sniper Wave 3
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	25
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Wave // wave 3 700
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_long_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w3_milk_inf
			TotalCurrency	0
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot_flank
			TFBot
			{
				Template	T_TFBot_Scout_Milk
			}
		}
		WaveSpawn
		{
			Name	w3_a1_bullethell
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_SlowBarrage
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w3_a1_sol1
			TotalCurrency	50
			TotalCount	24
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Class	Soldier
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name	w3_a1_sol2
			WaitForAllSpawned	w3_a1_sol1
			TotalCurrency	50
			TotalCount	18
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	6
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Class	Soldier
				Skill	Hard
			}
		}
		WaveSpawn
		{
			Name	w3_a1_causcunt
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where	spawnbot_flank
			TFBot
			{
				Template	T_TFBot_Scout_Melee_Caustic_Toxic
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w3_a2_Gcaustpyro
			WaitForAllDead	w3_a1_bullethell
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Pyro_Causticax
			}
		}
		WaveSpawn
		{
			Name	w3_a2_caustbow
			WaitForAllDead	w3_a1_bullethell
			TotalCurrency	100
			TotalCount	16
			MaxActive	6
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Caustic_Toxic
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	w3_a3_caustbow
			WaitForAllDead	w3_a2_Gcaustpyro
			TotalCurrency	100
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Caustic_Toxic
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	w3_a3_hevmed
			WaitForAllDead	w3_a2_Gcaustpyro
			TotalCurrency	100
			TotalCount	12
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
	}
	Mission	//	SentryBuster Wave 4 5
	{
		Objective DestroySentries
		Where spawnbot
		InitialCooldown 30
		CooldownTime 30
		
		BeginAtWave 4
		RunForThisManyWaves 2
		TFBot
		{
			Template T_TFBot_SentryBuster
		}
	}
	Mission // Sydney Sniper Wave 4
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	2
		InitialCooldown	20
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Wave // wave 4 850
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_long_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w4_a1_tank
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			FirstSpawnOutput
			{
				Target boss_spawn_relay
				Action Trigger
			}
			Tank
			{
				Name tankboss
				Health 14500
				Speed 75
				StartingPathTrackNode tankpath_same
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w4_a1_imper
			TotalCurrency	200
			TotalCount	8
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Impericus
				ClassIcon	demo_atomic
			}
		}
		WaveSpawn
		{
			Name	w4_a1_GJsand1
			TotalCurrency	50
			TotalCount	5
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	8
			Where	spawnbot_flank2
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Jumping_Sandman
				BehaviorModifiers	Push
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w4_a1_GJsand2
			TotalCurrency	50
			TotalCount	4
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Jumping_Sandman
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w4_a2_Gpyrosteel
			WaitForAllSpawned	w4_a1_tank
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	25
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
			}
		}
		WaveSpawn
		{
			Name	w4_a2_dem1
			WaitForAllSpawned	w4_a1_tank
			TotalCurrency	50
			TotalCount	16
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	30
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Class	Demoman
				Skill	Expert
			}
		}
		WaveSpawn
		{
			Name	w4_a2_dem2
			WaitForAllSpawned	w4_a2_dem1
			TotalCurrency	50
			TotalCount	12
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	6
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Class	Demoman
				Skill	Hard
			}
		}
		WaveSpawn
		{
			Name	w4_a3_caustdem
			WaitForAllSpawned	w4_a2_Gpyrosteel
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Caustic_Toxic
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w4_a3_caustbow
			WaitForAllSpawned	w4_a2_Gpyrosteel
			TotalCurrency	0
			TotalCount	5
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman_Caustic_Toxic
			}
		}
		WaveSpawn	//	upgrade trigger
		{
			TotalCurrency	0
			TotalCount	0
			SpawnCount	0
			WaitForAllDead	w4_a3_caustdem
			WaitBeforeStarting	5
			FirstSpawnOutput
			{
				Target	upgrade_door_open_midwave_relay
				Action	Trigger
			}
		}
		WaveSpawn
		{
			Name	w4_a4_infernus
			WaitForAllDead	w4_a3_caustdem
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	50
			Where	spawnbot_boss
			FirstSpawnOutput
			{
				Target boss_door_open_relay
				Action Trigger
			}
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons_Infernus
			}
		}
		WaveSpawn
		{
			Name	w4_a4_spy
			WaitForAllDead	w4_a3_caustdem
			TotalCurrency	0
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	55
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Spy
			}
		}
	}
	Mission // Sydney Sniper Wave 5
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	25
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Wave // wave 5 650
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_long_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w5_a1_Gcaustdem
			TotalCurrency	100
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Caustic_Toxic
			}
		}
		WaveSpawn
		{
			Name	w5_a1_Hevmed
			TotalCurrency	50
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	HeavyWeapons
					Skill	Easy
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	w5_a1_Samurai
			TotalCurrency	50
			TotalCount	10
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demoman_Samurai
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w5_a1_caustbow
			TotalCurrency	0
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman_Caustic_Toxic
			}
		}
		WaveSpawn
		{
			Name	w5_a2_Gcaustsol
			WaitForAllDead	w5_a1_Gcaustdem
			TotalCurrency	100
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit_Caustic_Toxic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w5_a2_burstdem
			WaitForAllDead	w5_a1_Gcaustdem
			TotalCurrency	50
			TotalCount	12
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Where	spawnbot_flank
			TFBot
			{
				Template	T_TFBot_Demo_Burst
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w5_a2_bat
			WaitForAllDead	w5_a1_Gcaustdem
			TotalCurrency	50
			TotalCount	24
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot_flank
			TFBot
			{
				Template	T_TFBot_HeavyWeapons_HeavyWeight_Champ
				Attributes	"AlwaysCrit"
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w5_a3_tank
			WaitForAllSpawned	w5_a2_Gcaustsol
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			FirstSpawnOutput
			{
				Target boss_spawn_relay
				Action Trigger
			}
			Tank
			{
				Name tankboss
				Health 32000
				Speed 75
				StartingPathTrackNode tankpath_alt
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w5_a3_Gcaustdem
			WaitForAllDead	w5_a2_burstdem
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Caustic_Toxic
			}
		}
		WaveSpawn
		{
			Name	w5_a3_samurai
			WaitForAllDead	w5_a2_burstdem
			TotalCurrency	50
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demoman_Samurai
				BehaviorModifiers	Push
			}
		}
	}
	Mission	//	SentryBuster Wave 6
	{
		Objective DestroySentries
		Where spawnbot
		InitialCooldown 5
		CooldownTime 15
		
		BeginAtWave 6
		RunForThisManyWaves 1
		TFBot
		{
			Template T_TFBot_SentryBuster
		}
	}
	Mission // Sydney Sniper Wave 6
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	15
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission // Spy Wave 6
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	15
		DesiredCount	3
		TFBot
		{
			Class	Spy
			Skill	Expert
		}
	}
	Wave // wave 6 750
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_long_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w6_a1_Gdef
			TotalCurrency	100
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
					Attributes	AlwaysCrit
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w6_a1_Supbonk
			TotalCurrency	100
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Bonk
				Name	"Bonk Super Scout"
			}
		}
		WaveSpawn
		{
			Name	w6_a1_caustbow
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman_Caustic_Toxic
			}
		}
		WaveSpawn
		{
			Name	w6_a2_tank1
			WaitForAllSpawned	w6_a1_Gdef
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			FirstSpawnOutput
			{
				Target boss_spawn_relay
				Action Trigger
			}
			Tank
			{
				Name Tank
				Health 8500
				Speed 75
				StartingPathTrackNode tankpath_same
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w6_a2_tank2
			WaitForAllSpawned	w6_a1_Gdef
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			FirstSpawnOutput
			{
				Target boss_spawn_relay
				Action Trigger
			}
			Tank
			{
				Name Tank
				Health 14000
				Speed 75
				StartingPathTrackNode tankpath_alt
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w6_a2_causcunt
			WaitForAllSpawned	w6_a1_Gdef
			TotalCurrency	50
			TotalCount	30
			MaxActive	16
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	2
			Where	spawnbot_flank2
			TFBot
			{
				Template	T_TFBot_Scout_Melee_Caustic_Toxic
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w6_a2_caustdem
			WaitForAllSpawned	w6_a1_Gdef
			TotalCurrency	100
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Caustic_Toxic
			}
		}
		
		WaveSpawn	//	upgrade trigger
		{
			TotalCurrency	0
			TotalCount	0
			SpawnCount	0
			WaitForAllDead	w6_a2_caustdem
			WaitBeforeStarting	5
			FirstSpawnOutput
			{
				Target	upgrade_door_open_midwave_relay
				Action	Trigger
			}
		}
		
		WaveSpawn
		{
			Name	w6_a3_caustsol
			WaitForAllDead	w6_a2_caustdem
			TotalCurrency	100
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	45
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit_Caustic_Toxic
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	w6_a3_pyro1
			WaitForAllDead	w6_a2_caustdem
			TotalCurrency	25
			TotalCount	24
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	50
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot
			TFBot
			{
				Class	Pyro
				Skill	Expert
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w6_a3_caustdem
			WaitForAllDead	w6_a2_caustdem
			TotalCurrency	25
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	55
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman_Caustic_Toxic
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	w6_a3_pyro2
			WaitForAllSpawned	w6_a3_pyro1
			TotalCurrency	0
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	6
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot_flank
			TFBot
			{
				Class	Pyro
				Skill	Expert
				Attributes	"AlwaysCrit"
			}
		}
	}
	Mission	//	SentryBuster Wave 7
	{
		Objective DestroySentries
		Where spawnbot
		InitialCooldown 10
		CooldownTime 20
		
		BeginAtWave 7
		RunForThisManyWaves 1
		TFBot
		{
			Template T_TFBot_SentryBuster
		}
	}
	Mission // Sydney Sniper Wave 6
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	15
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission // Spy Wave 7
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	20
		DesiredCount	3
		TFBot
		{
			Class	Spy
			Skill	Expert
		}
	}
	Wave // wave 7 950
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_endurance_long_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	batt_inf
			TotalCurrency	0
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Extended_Battalion
			}
		}
		WaveSpawn
		{
			Name	w7_a1_scot
			TotalCurrency	0
			TotalCount	24
			MaxActive	12
			SpawnCount	12
			WaitBeforeStarting	12
			WaitBetweenSpawns	7
			Where	spawnbot_flank
			TFBot
			{
				Name	"Crit Scout"
				Class	Scout
				Skill	Expert
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w7_a1_Gblast
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_RocketPush
			}
		}
		WaveSpawn
		{
			Name	w7_a1_caustbow
			TotalCurrency	100
			TotalCount	14
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman_Caustic_Toxic
			}
		}
		WaveSpawn
		{
			Name	w7_a1_milk
			TotalCurrency	0
			TotalCount	14
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Scout_Milk
			}
		}
		WaveSpawn
		{
			Name	w7_a1_conch
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Extended_Concheror
			}
		}
		WaveSpawn
		{
			Name	w7_a2_tank
			WaitForAllSpawned	w7_a1_conch
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			FirstSpawnOutput
			{
				Target boss_spawn_relay
				Action Trigger
			}
			Tank
			{
				Name tankboss
				Health 18000
				Speed 75
				StartingPathTrackNode tankpath_alt
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w7_a2_caust
			WaitForAllSpawned	w7_a1_conch
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit_Caustic_Toxic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w7_a2_SupSand
			WaitForAllDead	w7_a1_conch
			TotalCurrency	100
			TotalCount	6
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Where	spawnbot_flank2
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Baseball
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	w7_a2_causcunt
			WaitForAllDead	w7_a1_conch
			TotalCurrency	0
			TotalCount	36
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot_flank2
			TFBot
			{
				Template	T_TFBot_Scout_Melee_Caustic_Toxic
				BehaviorModifiers	Push
			}
		}
		WaveSpawn
		{
			Name	w7_a2_chargedmed
			WaitForAllSpawned	w7_a2_caust
			TotalCurrency	50
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	w7_a2_caustdem
			WaitForAllSpawned	w7_a2_chargedmed
			TotalCurrency	100
			TotalCount	40
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	10
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demoman_Caustic
			}
		}
		WaveSpawn
		{
			Name	w7_a3_tank
			WaitForAllDead	w7_a2_caustdem
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			FirstSpawnOutput
			{
				Target boss_spawn_relay
				Action Trigger
			}
			Tank
			{
				Name Tank
				Health 35000
				Speed 75
				StartingPathTrackNode tankpath_alt
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	w7_a3_caustsol
			WaitForAllDead	w7_a2_caustdem
			TotalCurrency	100
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	25
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit_Caustic_Toxic
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit_Caustic_Toxic
				}
			}
		}
		WaveSpawn
		{
			Name	w7_a3_caustbow
			WaitForAllDead	w7_a2_caustdem
			TotalCurrency	0
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	25
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman_Caustic_Toxic
			}
		}
		WaveSpawn
		{
			Name	w7_a3_boostedsol
			WaitForAllDead	w7_a2_caustdem
			TotalCurrency	0
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot_flank2
			TFBot
			{
				Name	"Crit Soldier"
				Class	Soldier
				Skill	Expert
				Attributes	"AlwaysCrit"
				ItemAttributes
				{
					ItemName	tf_weapon_rocketlauncher
					"damage bonus"	2
					"fire rate bonus"	0.6
					"faster reload rate"	-0.8
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
