population //184 105 74 500 { Templates { T_TFBot_Scout_Blade { ClassIcon scout_blade Class Scout Health 125 Name "Blade Scout" Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "three-rune blade" "hit self on miss" 0 "damage penalty" 0.5 "dmg penalty vs players" 2 } Item "three-rune blade" Item "the criminal cloak" Item "bedouin bandana" } T_TFBot_Medic_Crossbow_TripleShot { ClassIcon medic_crossbow Class Medic Health 150 Name "Triple Shot Cross-Bowman" Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "fire rate bonus" 2 "auto fires full clip penalty" 1 "auto fires when full" 1 "clip size upgrade atomic" 2 "faster reload rate" 0.7 "damage bonus" 2 } Item "the crusader's crossbow" Item "the criminal cloak" Item "the byte'd beak" } T_TFBot_Medic_Crossbow_Burstfire { ClassIcon medic_crossbow_burst Class Medic Health 1200 Skill Expert Scale 1.5 Name "Triple Shot Cross-Bowman" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "fire rate bonus" 0.2 "auto fires full clip penalty" 1 "auto fires when full" 1 "clip size upgrade atomic" 4 "faster reload rate" 0.4 "damage bonus" 4 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.85 "head scale" 0.7 } Item "the crusader's crossbow" Item "the criminal cloak" Item "the byte'd beak" } T_TFBot_Pyro_DragonFury { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } Item "The Dragon's Fury" Item "feathered fiend" } T_TFBot_Pyro_FireAxe_Machete { ClassIcon pyro_fireaxe Name "Fire Axe Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Item "prinny machete" Item "dec2014 2014_pyromancer_hood" Item "dec2014 pyromancer's raiments" } T_TFBot_Pyro_Burn { ClassIcon pyro_burn Name "Burn Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "weapon burn dmg increased" 4 "damage penalty" 0.5 } Item "dec2014 2014_pyromancer_hood" Item "dec2014 pyromancer's raiments" } T_TFBot_Giant_Pyro_Burn { Class Pyro Name "Giant Burn Pyro" ClassIcon pyro_burn_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_flamethrower "weapon burn dmg increased" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Pyro_Gas_Passer { ClassIcon pyro_gascann_slowdown Name "Gas Passer Pyro" Class Pyro WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.001 "applies snare effect" 0.5 "fire rate penalty" 10 } Item "The Gas Passer" } T_TFBot_Demoman_Defender { ClassIcon demoknight_skullcutter_lite Class Demoman Health 800 Scale 1.5 Skill Expert Name "Dark Defender Demo" WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 "dmg taken from bullets reduced" 0.6 } CharacterAttributes { "damage bonus" 2 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "move speed penalty" 0.5 "damage force reduction" 0.5 "charge time increased" 2 "charge recharge rate increased" 2.5 } Item "the chargin' targe" Item "the scotsman's skullcutter" Item "the glasgow great helm" Item "the dark age defender" Item "the sole saviors" } T_TFBot_Demoman_Knight_Zatoichi { ClassIcon demoknight Class Demoman Health 200 Skill Hard Name "Demoknight" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the chargin' targe" } CharacterAttributes { "critboost on kill" 3 } Item "the chargin' targe" Item "ali baba's wee booties" Item "the half-zatoichi" Item "hong kong cone" Item "the demo's dustcatcher" } T_TFBot_Sniper_Constant_Arrow { ClassIcon sniper_bow_burst Health 1200 Name "Constant Bowman" Class Sniper Skill Expert Scale 1.5 ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.05 "damage penalty" 0.85 } CharacterAttributes { "move speed bonus" 0.85 "head scale" 0.7 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Bleed_Boosted { ClassIcon sniper_bow_bleed Health 125 Name "Crit Bleed Bowman" Class Sniper Skill Expert ItemAttributes { ItemName "the huntsman" "damage penalty" 0.75 "dmg penalty vs players" 2 "bleeding duration" 12 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Armorbreak { ClassIcon sniper_armorpierce Health 125 Name "Armor Piercing Bowman" Class Sniper Skill Expert ItemAttributes { ItemName "the huntsman" "projectile penetration" 1 "dmg pierces resists absorbs" 1 "damage penalty" 0.5 } Item "the huntsman" Item "bedouin bandana" Item "the criminal cloak" } T_TFBot_Giant_Soldier_Drain { Class Soldier ClassIcon soldier_singleheal Name "Giant Charged Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 1.5 "clip size upgrade atomic" -2 "faster reload rate" 1.6 "blast radius increased" 1.25 "heal on hit for rapidfire" 1000 "bleeding duration" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.4 } Item "The Black Box" Item "the juggernaut jacket" Item "breach and bomb" } T_TFBot_Chief_Soldier_RocketPush_Burst { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_libertylauncher Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Health 60000 Scale 1.8 Name "Liberate Crits" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "fire rate bonus" 0.05 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.15 } } T_TFBot_Pyro_Torch { ClassIcon pyro_blowtorch Health 175 Name "Welder Pyro" Class Pyro Skill Normal ItemAttributes { ItemName tf_weapon_flamethrower //"flame_speed" 2300 //"flame_drag" 8.5 //"flame_lifetime" 0.6 //"flame_up_speed" 50 "flame_speed" 500 "flame_drag" 2 "flame_up_speed" -50 "flame_lifetime" 0.05 "damage bonus" 2.5 } Item "engineer welding mask" } T_TFBot_Giant_Heavyweapons_Armored { Class Heavyweapons Name "Heaviestweapons" ClassIcon heavy_armored_giant Skill Expert Health 10000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "warbird_minigun_butcherbird" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "warbird_minigun_butcherbird" Item "the frag proof fragger" Item "the patriot's pouches" } T_TFBot_Sniper_Hook { Class Sniper Name "Hookshot Bowman" Skill Expert ClassIcon sniper_bow_hook Health 125 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "override projectile type" 18 "apply look velocity on damage" -1000 "bleeding duration" 6 "damage penalty" 0.5 "apply z velocity on damage" -200 "fire rate bonus" 2 "slow enemy on hit major" 2 } Item "the huntsman" Item "the jarmaments" } T_TFBot_Medic_Vaccinator_Bullet_BigHeal { ClassIcon medic_bullet Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "bot medic uber health threshold" 150 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun charge is resists" 3 } Item "the vaccinator" } T_TFBot_Medic_Vaccinator_Blast_BigHeal { ClassIcon medic_blast Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "bot medic uber health threshold" 150 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun charge is resists" 4 } Item "the vaccinator" } T_TFBot_Giant_Medic_Vaccinator_Bullet_BigHeal { ClassIcon medic_bullet Name "Giant Vaccinator Medic" Class Medic Skill Expert Health 4500 Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 25 "bot medic uber health threshold" 4500 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun charge is resists" 3 } Item "the vaccinator" } T_TFBot_Giant_Medic_Vaccinator_Blast_BigHeal { ClassIcon medic_blast Name "Giant Vaccinator Medic" Class Medic Skill Expert Health 4500 Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 25 "bot medic uber health threshold" 4500 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun charge is resists" 4 } Item "the vaccinator" } } }