population
{
	Templates
	{
		T_TFBot_Heavy_M2
		{
			Health	300
			Name	HeavyMachine
			Class	HeavyWeapons
			ClassIcon	heavy_m2_2
			Skill	Expert
			Item "The Eliminators Safeguard"
			ItemAttributes
			{
				ItemName "The Eliminators Safeguard"
				"item style override" 1
			}
			ItemAttributes
			{
				ItemName	tomislav
				"fire rate penalty"	2
				"damage bonus"	3
			}
			Item	"tomislav"
		}
		T_TFBot_Pyro_BombDelivery
		{
			ClassIcon	pyro_bomb
			Health	200
			Name	"Delivery Pyro"
			Scale	1.2
			Class	Pyro
			
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	1.3
			}
			Item	"the postal pummeler"
		}
		T_TFBot_Demo_Eyeball
		{
			Health	75
			Name	Eyeball
			Scale	0.25
			Class	Demoman
			Skill	Expert
			Item	"monoculus!"
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"custom projectile model"	models/props_halloween/eyeball_projectile.mdl
				"bombinomicon effect on death"	1
				"grenade no spin"	1
			}
			CharacterAttributes
			{
				"head scale"	0.1
				"torso scale"	-0.9
				"hand scale"	0
			}
		}
		T_TFBot_Demo_Seeker6
		{
			ClassIcon	demo_rocket
			Class	Demoman			
			Name	Seeker6
			Skill	Normal
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"override projectile type"	2
				"clip size upgrade atomic"	2
				"fire rate bonus"   0.5
				"faster reload rate"    0.8
				"energy weapon no ammo"    1
 			}
			Item	"the iron bomber"
			Item	"the virtual reality headset"
		}
		T_TFBot_Soldier_Slugshot
		{
			ClassIcon	soldier_slug4
			Health	200
			Name	SlugSoldier
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_soldier
				"projectile penetration"	6
				"weapon spread bonus"	1
				"bullets per shot bonus"   0.1
				"fire rate penalty"	2
				"damage bonus"   12
			}
			Item	"loyalty reward"
		}
		T_TFBot_Heavy_toad
		{
			Name	MushroomHeavy
			Class	HeavyWeapons
			ClassIcon	heavy_toad
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Item	"the Toadstool Topper"
			CharacterAttributes
			{
				"torso scale"	-0.5
				"head scale"	4
			}
		}
		T_TFBot_Scout_toad
		{
			ClassIcon	heavy_toad
			Class	scout
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"torso scale"	-0.5
				"head scale"	4
			}
			Item	"the Toadstool Topper"
		}
		T_TFBot_Spy_toad
		{
			ClassIcon	heavy_toad
			Class	spy
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"torso scale"	-0.5
				"head scale"	4
			}
			Item	"the Toadstool Topper"
		}
		T_TFBot_Giant_Medic_Shield_battalion
		{
			ClassIcon	medic_shield_battalion5_giant
			Class	Medic
			Health	4500
			Name	"Giant Shield Medic"
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			Attributes  "ProjectileShield"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the quick-fix"
				"increase buff duration"	3
				"generate rage on heal"	2
			}
			ItemAttributes
			{
				ItemName	"the battalion's backup"
				"increase buff duration"	9
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	200
			}
			Item	"the quick-fix"
			Item	"the trepanabotomizer"
			Item	"the battalion's backup"
		}
		T_TFBot_Demo_DMZ
		{
			Health	55000
			Name	"Danger Mine Zone"
			ClassIcon	demo_landmine_boss
			MaxVisionRange	4000
			Template	T_TFBot_Giant_Metalbeard
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"fire rate bonus"	0.0001
				"faster reload rate"	0.1
				"Projectile speed increased"	3
				"projectile spread angle penalty"	50
				"clip size bonus"	20
				"Blast radius increased"	3
				"fuse bonus"	4
				"blast dmg to self increased"	0.001
			}
			Item	"the iron bomber"
			Item	"a whiff of the old brimstone"
			Item	"scotch bonnet"
		}
		T_TFBot_Demo_DMZ_giant
		{
			Health	4000
			Name	"Giant DMZ Demoman"
			ClassIcon	demo_clusterbomb_delay_giant
			MaxVisionRange	4000
			Template	T_TFBot_Giant_Demoman
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"fire rate bonus"	0.0001
				"faster reload rate"	0.4
				"Projectile speed increased"	3
				"projectile spread angle penalty"	40
				"clip size bonus"	1
				"Blast radius increased"	3
				"fuse bonus"	4
				"blast dmg to self increased"	0.001
			}
			Item	"the iron bomber"
			Item	"a whiff of the old brimstone"
			Item	"scotch bonnet"
		}
		T_TFBot_Demo_DMZ_boss
		{
			Health	55000
			Name	"Danger Mine Zone"
			ClassIcon	demo_landmine_boss
			MaxVisionRange	4000
			Template	T_TFBot_Giant_Metalbeard
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"fire rate bonus"	0.0001
				"faster reload rate"	0.1
				"Projectile speed increased"	3
				"projectile spread angle penalty"	50
				"clip size bonus"	20
				"Blast radius increased"	3
				"fuse bonus"	4
				"blast dmg to self increased"	0.001
			}
			Item	"the iron bomber"
			Item	"a whiff of the old brimstone"
			Item	"scotch bonnet"
		}
		T_TFBot_Demo_DMZ_eyeball
		{
			Health	55000
			Name	"Eye Lord"
			ClassIcon	boss_eyeball
			MaxVisionRange	4000
			Template	T_TFBot_Giant_Metalbeard
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"damage penalty" 0.5
				"grenade damage reduction on world contact" 2
				"fire rate bonus"	0.0001
				"faster reload rate"	0.03
				"Projectile speed increased"	3
				"projectile spread angle penalty"	70
				"clip size bonus"	30
				"Blast radius increased"	3.5
				"fuse bonus"	4
				"custom projectile model"	models/props_halloween/eyeball_projectile.mdl
				"bombinomicon effect on death"	1
				"grenade no spin"	1
				"auto fires full clip all at once" 1
				"damage bonus"   1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.4
				"health regen"	100
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
				"airblast vertical vulnerability multiplier"	0.1
				"rage giving scale"	0.1
				"increased jump height"	1.3
				"blast dmg to self increased"	0
				"self dmg push force increased" 0
			}
			Item	"the iron bomber"
			Item	"monoculus!"
		}
		T_TFBot_Soldier_hook
		{
			Name	"Hook Soldier"
			Class	Soldier
			ClassIcon	soldier
			Skill	Hard
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
		}
		T_TFBot_Soldier_RocketPush_hook
		{
			Template	T_TFBot_Soldier_RocketPush
			Name	"Hook Blast Soldier"
			Class	Soldier
			ClassIcon	soldier_libertylauncher
			Skill	Hard
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
		}
		T_TFBot_Soldier_market_hook
		{
			Name	"Hook Market Soldier"
			Class	Soldier
			ClassIcon	soldier_market
			Skill	Expert
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
		}
		T_TFBot_Giant_Soldier_RocketShotgun_hook
		{
			Template 	T_TFBot_Giant_Soldier_RocketShotgun
			Name	"Giant Hook Black Box Soldier"
			Class	Soldier
			ClassIcon	soldier_blackbox
			Skill	Expert
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
		}
		
		T_TFBot_Giant_Soldier_Crit_hook
		{
			Template 	T_TFBot_Giant_Soldier_Crit
			Name	"Giant Hook Charged Soldier"
			Class	Soldier
			ClassIcon	soldier_crit
			Skill	Expert
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
		}
		T_TFBot_Pyro_hook
		{
			Class	Pyro
			ClassIcon	pyro
			Name	"Hook Pyro"
			Skill	Hard
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
		}
		T_TFBot_Pyro_backburner_hook
		{
			Class	Pyro
			ClassIcon	pyro_fast
			Name	"Hook Backburner Pyro"
			Skill	Hard
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			CharacterAttributes
			{
				"move speed bonus"	1.5
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the backburner"
			Item	"the fortune hunter"
		}
		T_TFBot_Giant_Pyro_backburner_hook
		{
			Template	T_TFBot_Giant_Pyro
			ClassIcon	pyro_fast_giant
			Name	"Giant Hook Backburner Pyro"
			Skill	Hard
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the backburner"
			Item	"the fortune hunter"
		}
		T_TFBot_Pyro_Flame_breath
		{
			Class	Pyro
			ClassIcon	pyro_breath
			Health	450
			Name	"Flame breath Pyro"
			Scale	1.3
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	tf_weapon_flamethrower
				"is_passive_weapon"	1
				"damage penalty"	0.3
				"flame life penalty"	9
				"flame size penalty"	9
			}
			CharacterAttributes
			{
				"ammo regen"	50
			}
			Item	"the axtinguisher"
			Item	"brigade helm"
		}
		T_TFBot_Demoman_Samurai_hook
		{
			Template	T_TFBot_Demoman_Samurai
			Name	"Hook Samurai Demoman"
			Skill	Expert
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
		}
		T_TFBot_Heavyweight_Champ_hook
		{
			Template	T_TFBot_Heavyweapons_Heavyweight_Champ
			Name	"Hook Heavyweight Champ"
			ClassIcon	heavy_champ
			Skill	Expert
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
			Item	"football helmet"
		}
		T_TFBot_Heavyweapons_Fist_hook
		{
			Template	T_TFBot_Heavyweapons_Fist
			Name	"Hook Steel Gauntlet"
			ClassIcon	heavy_steelfist
			Skill	Expert
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
			Item	"football helmet"
		}
		T_TFBot_Heavy
		{
			Class	heavy
			Name	"Hook Heavy"
			ClassIcon	heavy
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"football helmet"
		}
		T_TFBot_Heavy_gru_backup
		{
			ClassIcon	heavy_gru_backup
			Health	300
			Name	"Backup HeavyWeapons"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	9.0
			}
			Item	"the battalion's backup"
			Item	"gloves of running urgently"
		}
		T_TFBot_Giant_Heavyweapons_Shotgun_hook
		{
			Template	T_TFBot_Giant_Heavyweapons_Shotgun
			Name	"Giant Hook Shotgun Heavy"
			ClassIcon	heavy_shotgun
			Skill	Expert
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
			Item	"football helmet"
		}
		T_TFBot_Giant_Heavyweapons_hook
		{
			Template	T_TFBot_Giant_Heavyweapons
			Name	"Giant Hook Heavy"
			ClassIcon	heavy_giant
			Skill	Expert
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
			Item	"football helmet"
		}
		T_TFBot_Giant_Medic_Regen_hook
		{
			Template	T_TFBot_Giant_Medic_Regen
			Name	"Giant Hook Medic"
			ClassIcon	medic_giant
			Skill	Expert
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRAPPLINGHOOK"
				"is_passive_weapon" 1
			}
			Item "TF_WEAPON_GRAPPLINGHOOK"
			Item	"the fortune hunter"
		}		
	}
}