#base robot_giant.pop #base robot_standard.pop #base robot_Eclipse.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop #base robot_sig_alaok.pop //#base ex_upgrade_click.pop WaveSchedule { StartingCurrency 4000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes EventPopfile Halloween LuaScriptFile "scripts/roguelikemode_dc_GT_kor.lua" CustomUpgradesFile mvm_upgrades_clickin_v8_roguelike_v2.txt RobotLimit 32 PointTemplates { TeleTank { obj_teleporter { //"model" "models/buildables/teleporter_light.mdl" //"filtername" "filter_tele_bot" "targetname" "tp" "origin" "70 0 160" "teamnum" "3" //"skin" "1" "TeleportWhere" "spawnbot" "solid" "0" "SolidToPlayer" "0" "spawnflags" "2" //"DefaultAnim" "running" } } SentryTank { obj_sentrygun { "targetname" "l" "origin" "70 0 160" "SolidToPlayer" "0" "teamnum" "3" "spawnflags" "10" "defaultupgrade" 2 "modelscale" 1 } obj_sentrygun { "targetname" "l" "origin" "-70 -30 160" "SolidToPlayer" "0" "teamnum" "3" "spawnflags" "10" //"defaultupgrade" 1 "modelscale" 1 } obj_sentrygun { "targetname" "l" "origin" "-70 30 160" "SolidToPlayer" "0" "teamnum" "3" "spawnflags" "10" //"defaultupgrade" 1 "modelscale" 1 } } } Templates { T_TFBot_Rogue_Master { Name "The King of Roguelike" Class Soldier ClassIcon soldier_gib_lite Scale 1.9 Health 1000000 Attributes MiniBoss Attributes AlwaysCrit NoIdleSound 1 AlwaysGlow 1 Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Skill Expert UseCustomModel "models\bots\soldier_boss\bot_soldier_gray_boss.mdl" AimTrackingInterval 0 AimLeadProjectileSpeed 1 Item "gentlemanne_rocketlauncher_highrollers" ItemAttributes { ItemName "gentlemanne_rocketlauncher_highrollers" "mult projectile count" 15 "ignores other projectiles" 1 "projectile spread angle penalty" 6 "fire input on kill" "trashtalk^Trigger" "faster reload rate" 0.2 "damage bonus" 2.2 } FireWeapon //Periodically fires weapon { Delay 1 //Time before the first fire input starts (Default: 10) Cooldown 1 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 0.1 //How long should the button be pressed (Default: 0.1) } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 Name "shotgunrocket" } ChangeAttributes { Delay 5 Cooldown 5 Repeats 0 Name "bison" } ChangeAttributes { Delay 10 Cooldown 10 Repeats 0 Name "shotgunrocket" } ChangeAttributes { Delay 15 Cooldown 15 Repeats 0 Name "homingrain" } FireInput { Target player Param soldier_bazooka_giant Delay 0 Cooldown 0 Repeats 1 } FireInput { Target player Param soldier_bison_rng Delay 5 Cooldown 5 Repeats 0 } FireInput { Target player Param soldier_bazooka_giant Delay 10 Cooldown 10 Repeats 0 } FireInput { Target player Param soldier_barrage_homing_nys Delay 15 Cooldown 15 Repeats 0 } EventChangeAttributes { shotgunrocket { Item "gentlemanne_rocketlauncher_highrollers" WeaponRestrictions PrimaryOnly AimTrackingInterval 0 AimLeadProjectileSpeed 1 ItemAttributes { ItemName "gentlemanne_rocketlauncher_highrollers" "mult projectile count" 15 "ignores other projectiles" 1 "projectile spread angle penalty" 6 "fire input on kill" "trashtalk^Trigger" "faster reload rate" 0.2 "damage bonus" 2.2 } AddAttribute { Item "gentlemanne_rocketlauncher_highrollers" Name "no_attack" Value 1 // Attribute value Delay 0 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes Repeats 1 //How many times should the attribute be added (Matters only if it was previously removed) } RemoveAttribute { Item "gentlemanne_rocketlauncher_highrollers" Name "no_attack" Delay 0.5 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes Repeats 1 //How many times should the attribute be added (Matters only if it was previously removed) } } bison { WeaponRestrictions SecondaryOnly Item "The Righteous Bison" AimAt Head AimTrackingInterval 0.05 AimLeadProjectileSpeed 0 ItemAttributes { ItemName "The Righteous Bison" // makes him the funny laser firing variant "faster reload rate" -0.8 "fire rate bonus" 0.01 "particle color rainbow" 50 "fire input on kill" "trashtalk^Trigger" "mult projectile count" 2 "dmg penalty vs players" 2 } AddAttribute { Item "The Righteous Bison" Name "no_attack" Value 1 // Attribute value Delay 0 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes Repeats 1 //How many times should the attribute be added (Matters only if it was previously removed) } RemoveAttribute { Item "The Righteous Bison" Name "no_attack" Delay 0.5 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes Repeats 1 //How many times should the attribute be added (Matters only if it was previously removed) } } homingrain { Item "warbird_rocketlauncher_warhawk" Attributes AlwaysFireWeapon AimTrackingInterval 0 AimLeadProjectileSpeed 1 ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "clip size upgrade atomic" 28 "fire rate bonus" 0.1 "mult projectile count" 4 "ignores other projectiles" 1 "projectile spread angle penalty" 50 "faster reload rate" 5 "projectile penetration" 1 "projectile trail particle" "halloween_rockettrail" "damage bonus" 1.75 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.1 TurnPower 360 MaxAimError 360 AimTime 2 Acceleration 9999 AccelerationTime 9999 AccelerationStartTime 0.5 } AddAttribute { Item "warbird_rocketlauncher_warhawk" Name "no_attack" Value 1 // Attribute value Delay 0 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes Repeats 1 //How many times should the attribute be added (Matters only if it was previously removed) } RemoveAttribute { Item "warbird_rocketlauncher_warhawk" Name "no_attack" Delay 0.5 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes Repeats 1 //How many times should the attribute be added (Matters only if it was previously removed) } } } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } } } Mission { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 95 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Magnetic_Hyper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" Line "{green}1/4 웨이브" Line "{green}센트리탱크: 40000 X 3" } WaveSpawn { Name 6661_a TotalCurrency 200 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Demo_Loch_Burst_Shield } } WaveSpawn { Name 6661_a TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot_scattered TFBot { Template T_TFBot_Soldier_TankBuster_Armored Attributes Alwayscrit } } WaveSpawn { Name 6661_b1 WaitForAllDead 6661_a TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Tank { Health 40000 Name SentryTankBoss Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate SentryTank ClassIcon tank_sentry } } WaveSpawn { Name 6661_b2 WaitForAllDead 6661_a TotalCurrency 200 TotalCount 69 MaxActive 15 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_scattered RandomChoice { TFBot { Template T_TFBot_Soldier_Crit } TFBot { Template T_TFBot_Pyro_Crit } TFBot { Template T_TFBot_Demo_Crit } } } WaveSpawn { Name 6661_c1 WaitForAllDead 6661_b1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name 6661_c2 WaitForAllSpawned 6661_c1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name 6661_c3 WaitForAllSpawned 6661_c2 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name 6661_c4 WaitForAllSpawned 6661_c3 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Rocket_Hyper } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name 6661_d WaitForAllDead 6661_c4 TotalCurrency 200 TotalCount 35 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Support 1 TFBot { Template T_TFBot_Soldier_Spammer_Homing } } WaveSpawn { Name 6661_d WaitForAllDead 6661_c4 TotalCurrency 200 TotalCount 35 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Homing_Normal } } WaveSpawn { Name 6661_d1 WaitForAllDead 6661_c4 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Heavy_Juggernaut_Minigun } } WaveSpawn { Name 6661_d2 WaitForAllSpawned 6661_d1 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Future_Flare Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Pyro_Backup Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Pyro_Gaspasser_Explove_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Pyro_Conch Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Pyro_Future_Flare Attributes Alwayscrit } } } WaveSpawn { Name 6661_d3 WaitForAllSpawned 6661_d2 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Heavy_Juggernaut_Minigun } } WaveSpawn { Name 6661_d4 WaitForAllSpawned 6661_d3 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Future_Flare Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Pyro_Backup Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Pyro_Gaspasser_Explove_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Pyro_Conch Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Pyro_Future_Flare Attributes Alwayscrit } } } WaveSpawn { Name 6661_d5 WaitForAllSpawned 6661_d4 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Heavy_Juggernaut_Minigun } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" Line "{green}텔포탱: 86666" Line "{green}2/4 웨이브" } WaveSpawn { Name 6662_a TotalCurrency 200 TotalCount 70 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot_scattered TFBot { Template T_TFBot_Demo_Golfman Attributes Alwayscrit } } WaveSpawn { Name 6662_a1 TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Backscatter_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Scout_Hyper } TFBot { Template T_TFBot_Giant_Scout_Soda_Hyper_Nojump Attributes Alwayscrit } } } WaveSpawn { Name 6662_a2 WaitForAllSpawned 6662_a1 TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Delivery_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Scout_Pistol_Hyper } } } WaveSpawn { Name 6662_b1 WaitForAllDead 6662_a2 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Steelfist Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Medic_Armored } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name 6662_b2 WaitForAllSpawned 6662_b1 TotalCurrency 400 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Shotgun_Burst_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst_Expert Attributes Alwayscrit } TFBot { Template T_TFBot_Heavy_Shotgun_Burst_Hyper Attributes Alwayscrit } } } WaveSpawn { Name 6662_c1 WaitForAllDead 6662_b2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Tank { Health 86666 Name TankBoss_Tele Speed 75 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } ClassIcon tank_tele SpawnTemplate TeleTank } } WaveSpawn { Name 6662_c2 WaitForAllSpawned 6662_c1 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Chargeknight_Hyper } TFBot { Template T_TFBot_Demo_Chargeknight_Hyper } TFBot { Template T_TFBot_Soldier_Bison_Homing_Hyper } TFBot { Template T_TFBot_Soldier_Bison_Homing_Hyper } } } WaveSpawn { Name 6662_d1 WaitForAllDead 6662_c1 TotalCurrency 200 TotalCount 50 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Support 1 TFBot { Template T_TFBot_Engineer_Widowmaker_Infinite Attributes Alwayscrit } } WaveSpawn { Name 6662_d2 WaitForAllDead 6662_c1 TotalCurrency 400 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Hyper_Penetration } TFBot { Template T_TFBot_Giant_Medic_Shield } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" Line "{green}3/4 웨이브" } WaveSpawn { Name 6663_bonk1 TotalCurrency 200 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk_Bullet_Vac } TFBot { Template T_TFBot_Giant_Scout_Bonk_Blast_Vac } TFBot { Template T_TFBot_Giant_Scout_Bonk_Fire_Vac } } } WaveSpawn { Name 6663_sp1 TotalCurrency 200 TotalCount 18 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Crit } } WaveSpawn { Name 6663_sp2 TotalCurrency 200 TotalCount 18 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demo_Crit } } WaveSpawn { Name 6663_sp3 TotalCurrency 200 TotalCount 18 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Pyro_Crit } } WaveSpawn { Name 6663_sp4 TotalCurrency 200 TotalCount 18 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Heavy_Crit } } WaveSpawn { Name 6663_a TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Blackbox_Powershot } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Switch } } } WaveSpawn { Name 6663_bonk2 WaitForAllDead 6663_a TotalCurrency 200 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk_Bullet_Vac } TFBot { Template T_TFBot_Giant_Scout_Bonk_Blast_Vac } TFBot { Template T_TFBot_Giant_Scout_Bonk_Fire_Vac } } } WaveSpawn { Name 6663_b1 WaitForAllDead 6663_a TotalCurrency 200 TotalCount 36 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_scattered Squad { TFBot { Template T_TFBot_Heavy_Juggernaut Attributes Alwayscrit } TFBot { Template T_TFBot_Medic_Shield_Quickheal_Armored } } } WaveSpawn { Name 6663_b2 WaitForAllDead 6663_a TotalCurrency 200 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Ala_Giant_Heavy_Shield Attributes Alwayscrit } TFBot { Template T_TFBot_Soldier_DeathCharge_Buff_Hyper } TFBot { Template T_TFBot_Soldier_Frenzy_Buff_Hyper } } } WaveSpawn { Name 6663_bonk3 WaitForAllDead 6663_b2 TotalCurrency 200 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk_Bullet_Vac } TFBot { Template T_TFBot_Giant_Scout_Bonk_Blast_Vac } TFBot { Template T_TFBot_Giant_Scout_Bonk_Fire_Vac } } } WaveSpawn { Name 6663_c-1 WaitForAllDead 6663_b2 TotalCurrency 200 TotalCount 48 MaxActive 16 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot TFBot { Template T_TFBot_Heavy_Tomislav_Hyper Attributes Alwayscrit } } WaveSpawn { Name 6663_c-2 WaitForAllDead 6663_c-1 TotalCurrency 200 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Medic_Uber_Extended_Hyper } } } WaveSpawn { Name 6663_d2 WaitForAllDead 6663_c-2 TotalCurrency 200 TotalCount 35 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Bonk_Fast Attributes Alwayscrit } } WaveSpawn { Name 6663_bonk3 WaitForAllDead 6663_c-2 TotalCurrency 200 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk_Bullet_Vac } TFBot { Template T_TFBot_Giant_Scout_Bonk_Blast_Vac } TFBot { Template T_TFBot_Giant_Scout_Bonk_Fire_Vac } } } WaveSpawn { Name 6663_d1 WaitForAllDead 6663_c-2 TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Spy_Hyper_Revolver_Support } } WaveSpawn { Name 6663_d1 WaitForAllDead 6663_c-2 TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Spy_Hyper } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" Line "{green}센트리탱크: 30000 X 20" Line "{green}4/4 웨이브" } WaveSpawn { Name 6664_a TotalCurrency 400 TotalCount 18 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 22 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Explosive_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Heavy_Backup Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Soldier_DeathCharge_Buff_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Soldier_Frenzy_Buff_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Soldier_Congest_Buff_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Heavy_Conch Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Explosive_Hyper Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper Attributes Alwayscrit } } } WaveSpawn { Name 6664_b WaitForAllDead 6664_a TotalCurrency 400 TotalCount 22 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_scattered Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit_Burst_Homing Attributes Alwayscrit } TFBot { Template T_TFBot_Giant_Medic_Uber_Armored } } } WaveSpawn { Name 6664_c WaitForAllDead 6664_a TotalCurrency 200 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_scattered TFBot { Template T_TFBot_Pyro_Dragon_Hyper Attributes Alwayscrit } } WaveSpawn { Name 6664_d WaitForAllDead 6664_c TotalCurrency 400 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Healonhit Attributes Alwayscrit } } WaveSpawn { Name 6664_e1 WaitForAllDead 6664_d TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Tank { Health 30000 Name SentryTankBoss Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate SentryTank ClassIcon tank_sentry } } WaveSpawn { Name 6664_e2 WaitForAllDead 6664_d TotalCurrency 200 TotalCount 60 MaxActive 14 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Template T_TFBot_Spy_Hyper } } WaveSpawn { Name 6664_f1 WaitForAllDead 6664_e1 TotalCurrency 400 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Nuker } TFBot { Template T_TFBot_Giant_Soldier_Nuker } TFBot { Template T_TFBot_Giant_Demo_Nuker } TFBot { Template T_TFBot_Giant_Soldier_Nuker } TFBot { Template T_TFBot_Giant_Demo_Nuker } } } WaveSpawn { Name 6664_f2 WaitForAllDead 6664_e1 TotalCurrency 300 TotalCount 44 MaxActive 10 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 1 Where spawnbot_scattered Support 1 TFBot { Template T_TFBot_Spy_Business_Hyper Attributes Alwayscrit } } WaveSpawn { Name 6664_f2 WaitForAllDead 6664_e1 TotalCurrency 300 TotalCount 33 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 4 Where spawnbot_scattered Support 1 TFBot { Template T_TFBot_Heavy_Natascha_Hyper } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" Line "{red}5/4 웨이브" Line "{red}로그미션전용 보스배틀 스테이지" Line "{red}주의)보스의 체력은 1,000,000입니다 모든 돈을 수통에 쏟아부으세요" } WaveSpawn { Name 6665_a TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Rogue_Master } } WaveSpawn { Name 6665_b TotalCount 17 MaxActive 16 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_scattered Support 1 TFBot { Template T_TFBot_Scout_Dragon_Slug_Hyper } } WaveSpawn { Name music1 TotalCurrency 3000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 FirstSpawnWarningSound "music\eclipsemvmsound3.mp3" Where spawnbot Support Limited TFBot { Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.0001 "is suicide counter" 201 } } } WaveSpawn { Name music2 WaitForAllSpawned music1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 87 WaitBetweenSpawns 0 FirstSpawnWarningSound "music\eclipsemvmsound3.mp3" Where spawnbot Support Limited TFBot { Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.0001 "is suicide counter" 201 } } } WaveSpawn { Name music3 WaitForAllSpawned music2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 87 WaitBetweenSpawns 0 FirstSpawnWarningSound "music\eclipsemvmsound3.mp3" Where spawnbot Support Limited TFBot { Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.0001 "is suicide counter" 201 } } } WaveSpawn { Name music4 WaitForAllSpawned music3 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 87 WaitBetweenSpawns 0 FirstSpawnWarningSound "music\eclipsemvmsound3.mp3" Where spawnbot Support Limited TFBot { Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.0001 "is suicide counter" 201 } } } WaveSpawn { Name music5 WaitForAllSpawned music4 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 87 WaitBetweenSpawns 0 FirstSpawnWarningSound "music\eclipsemvmsound3.mp3" Where spawnbot Support Limited TFBot { Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.0001 "is suicide counter" 201 } } } WaveSpawn { Name music6 WaitForAllSpawned music5 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 87 WaitBetweenSpawns 0 FirstSpawnWarningSound "music\eclipsemvmsound3.mp3" Where spawnbot Support Limited TFBot { Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.0001 "is suicide counter" 201 } } } WaveSpawn { Name music7 WaitForAllSpawned music6 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 87 WaitBetweenSpawns 0 FirstSpawnWarningSound "music\eclipsemvmsound3.mp3" Where spawnbot Support Limited TFBot { Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.0001 "is suicide counter" 201 } } } WaveSpawn { Name music8 WaitForAllSpawned music7 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 87 WaitBetweenSpawns 0 FirstSpawnWarningSound "music\eclipsemvmsound3.mp3" Where spawnbot Support Limited TFBot { Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.0001 "is suicide counter" 201 } } } WaveSpawn { Name music9 WaitForAllSpawned music8 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 87 WaitBetweenSpawns 0 FirstSpawnWarningSound "music\eclipsemvmsound3.mp3" Where spawnbot Support Limited TFBot { Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.0001 "is suicide counter" 201 } } } WaveSpawn { Name music10 WaitForAllSpawned music9 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 87 WaitBetweenSpawns 0 FirstSpawnWarningSound "music\eclipsemvmsound3.mp3" Where spawnbot Support Limited TFBot { Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.0001 "is suicide counter" 201 } } } } }