#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop //#base ex_upgrade_click.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no LuaScriptFile "scripts/roguelikemode_dc_kor.lua" CustomUpgradesFile mvm_upgrades_clickin_v8_roguelike_v2.txt Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Slow } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Armored } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Business_Support } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild TeleportWhere spawnbot TeleportWhere flankers } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Fullauto } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Hyper TeleportWhere spawnbot TeleportWhere flankers } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Charged } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Deathray } } //800 Total:800 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" } WaveSpawn { Name wave1_a TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave1_a1 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave1_b1 WaitForAllSpawned wave1_a1 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name wave1_b WaitForAllDead wave1_a TotalCurrency 200 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Where flankers RandomChoice { TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Normal } TFBot { Template T_TFBot_Heavy_Penetration Skill Normal } } } WaveSpawn { Name wave1_support1 WaitForAllDead wave1_a TotalCurrency 250 TotalCount 60 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave1_c WaitForAllSpawned wave1_b1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave1_c WaitForAllSpawned wave1_b TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where flankers TFBot { Class Pyro Skill Expert } } WaveSpawn { Name wave1_c WaitForAllSpawned wave1_b TotalCurrency 150 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 8 Support 1 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman } } } //800+1400(100) Total:2200(100) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" } WaveSpawn { Name wave2_support TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support Limited Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes "IgnoreFlag" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name wave2_support1 WaitForAllDead wave2_support TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes "IgnoreFlag" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes "IgnoreFlag" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } } Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes "IgnoreFlag" } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } } WaveSpawn { Name wave2_a TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name wave2_a TotalCurrency 150 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where flankers TFBot { Template T_TFBot_Soldier_DirectHit_Buff } } WaveSpawn { Name wave2_jumpingscout TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } } WaveSpawn { Name wave2_b2 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Heavy_Flame } TFBot { Template T_TFBot_Heavy_Flame } TFBot { Template T_TFBot_Heavy_Flame } } } WaveSpawn { Name wave2_b WaitForAllSpawned wave2_b2 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave2_b1 WaitForAllDead wave2_a TotalCurrency 200 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where flankers TFBot { Template T_TFBot_Scout_Bonk_Expert } } WaveSpawn { Name wave2_c WaitForAllSpawned wave2_b1 TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where flankers TFBot { Template T_TFBot_Soldier_Homing_Hard } } WaveSpawn { Name wave2_support2 WaitForAllSpawned wave2_b1 TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where flankers Support 1 TFBot { Template T_TFBot_Demoknight_Armored } } WaveSpawn { Name wave2_c WaitForAllSpawned wave2_b TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } //800+1400(100)+1300(100) Total:3500(200) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" } WaveSpawn { Name wave3_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3_a TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Giant_Medic_Uber_Regen } } } WaveSpawn { Name wave3_a1 TotalCurrency 150 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where flankers TFBot { Template T_TFBot_Pyro_Heal } } WaveSpawn { Name wave3_a TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where flankers TFBot { Template T_TFBot_Soldier_Samurai_Backup Attributes AlwaysCrit } } WaveSpawn { Name wave3_a WaitForAllSpawned wave3_a1 TotalCurrency 100 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Penetration } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Penetration } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Penetration } } } WaveSpawn { Name wave3_tank WaitForAllDead wave3_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 150 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Giant_Pyro_Magnetic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name wave3_b1 WaitForAllSpawned wave3_a TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 4 Where flankers TFBot { Template T_TFBot_Demo_Spammer Attributes "AlwaysCrit" } } WaveSpawn { Name wave3_support1 WaitForAllDead wave3_a TotalCurrency 50 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavy_Bearfist } } WaveSpawn { Name wave3_b WaitForAllSpawned wave3_b1 TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where flankers TFBot { Template T_TFBot_Soldier_Scatter } } } //800+1400(100)+1300(100)+1300(100) Total:4800(300) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" } WaveSpawn { Name wave4_a TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Blast } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name wave4_a1 TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where flankers Squad { TFBot { Template T_TFBot_Pyro_Dragon_Heal } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name wave4_a TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 14 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fastfire Attributes "AlwaysCrit" } } WaveSpawn { Name wave4_a WaitForAllDead wave4_a1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fastfire Attributes "AlwaysCrit" } } WaveSpawn { Name wave4_a WaitForAllSpawned wave4_a1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where flankers TFBot { Template T_TFBot_Soldier_Future } } WaveSpawn { Name wave4_tank WaitForAllSpawned wave4_a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4_b WaitForAllSpawned wave4_a TotalCurrency 150 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_DemoKnight_Samurai } } WaveSpawn { Name wave4_tank WaitForAllDead wave4_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4_b WaitForAllDead wave4_a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where flankers Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Bleed_Penetration } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name wave4_b1 WaitForAllDead wave4_a TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name wave4_b WaitForAllSpawned wave4_b1 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Scatter } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name wave4_b WaitForAllSpawned wave4_b1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demo_Scatter } } } //800+1400(100)+1300(100)+1300(100)+1400(100) Total:6200(400) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" } WaveSpawn { Name wave5_tank TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 45000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5_tank TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5_engi TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_Armored TeleportWhere spawnbot TeleportWhere flankers } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave5_a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where flankers TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } WaveSpawn { Name wave5_a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } WaveSpawn { Name wave5_b WaitForAllSpawned wave5_a TotalCurrency 150 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot Where flankers TFBot { Template T_TFBot_Giant_Demo_Loch_Tankbuster } } WaveSpawn { Name wave5_b WaitForAllSpawned wave5_a TotalCurrency 150 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Heavy_Juggernaut } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Armored } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Armored } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Armored } } } WaveSpawn { Name wave5_c WaitForAllDead wave5_b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Tank { Health 50000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5_c1 WaitForAllDead wave5_b TotalCurrency 40 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave5_tank WaitForAllDead wave5_c1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Tank { Health 50000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5_c WaitForAllSpawned wave5_c1 TotalCurrency 60 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 16 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Armored } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Armored } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Armored } } } WaveSpawn { Name wave5_c2 WaitForAllDead wave5_b TotalCurrency 150 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where flankers RandomChoice { TFBot { Template T_TFBot_Pyro_Future_Taunt } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit Skill Expert } } } WaveSpawn { Name wave5_c WaitForAllDead wave5_b TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot Where flankers TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert } } WaveSpawn { Name wave5_c WaitForAllSpawned wave5_c2 TotalCurrency 150 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Barrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Armored } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Armored } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Armored } } } } //800+1400(100)+1300(100)+1300(100)+1400(100)+1300(100) Total:7500(500) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" } WaveSpawn { Name wave6_a TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where flankers Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer_Burst_Hyper } TFBot { Template T_TFBot_Giant_Medic_Blinking } } } WaveSpawn { Name wave6_a TotalCurrency 400 TotalCount 60 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support Limited Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff } TFBot { Template T_TFBot_Soldier_TankBuster } TFBot { Template T_TFBot_Soldier_Spammer_Conch } } } WaveSpawn { Name wave6_b WaitForAllDead wave6_a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where flankers TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Penetration } } WaveSpawn { Name wave6_support WaitForAllDead wave6_a TotalCurrency 200 TotalCount 60 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where flankers Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff } TFBot { Template T_TFBot_Soldier_TankBuster } TFBot { Template T_TFBot_Soldier_Spammer_Conch } } } WaveSpawn { Name wave6_b WaitForAllSpawned wave6_a TotalCurrency 250 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where flankers Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Spammer_Homing } TFBot { Template T_TFBot_Medic_Shield_Quickheal_Armored } } } WaveSpawn { Name wave6_c WaitForAllSpawned wave6_b TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where flankers Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Hyper } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave6_c1 WaitForAllSpawned wave6_b TotalCurrency 150 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Scout_Hyper } } WaveSpawn { Name wave6_c WaitForAllSpawned wave6_c1 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where flankers TFBot { Template T_TFBot_Heavy_Shotgun_Hunter } } } //800+1400(100)+1300(100)+1300(100)+1400(100)+1300(100)+1600(100) Total:9100(600) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" } WaveSpawn { Name wave7_a1 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Medic_Hyper_Armored } } } WaveSpawn { Name wave7_a1 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Medic_Hyper_Armored } } } WaveSpawn { Name wave7_tank TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Tank { Health 60000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave7_tank TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Tank { Health 60000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave7_a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Where flankers TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher Attributes AlwaysCrit } } WaveSpawn { Name wave7_b WaitForAllSpawned wave7_a TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name wave7_tank WaitForAllDead wave7_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Tank { Health 70000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave7_b WaitForAllSpawned wave7_a TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Explosive_Hyper } TFBot { Template T_TFBot_Medic_Hyper_Armored } TFBot { Template T_TFBot_Medic_Hyper_Armored } TFBot { Template T_TFBot_Medic_Hyper_Armored } } } WaveSpawn { Name wave7_b1 WaitForAllSpawned wave7_a TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 4 Where spawnbot Where flankers RandomChoice { TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } TFBot { Template T_TFBot_Scout_Bonk_Fast Attributes AlwaysCrit } } } WaveSpawn { Name wave7_tank WaitForAllDead wave7_b1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 70000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave7_c WaitForAllSpawned wave7_b1 TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Soldier_PowerShot_Homing } } } //800+1400(100)+1300(100)+1300(100)+1400(100)+1300(100)+1600(100)+1400(100) Total:10500(700) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{00BFFF}1. 환불은 불가능합니다" Line "{98FB98}2. 특정 특성업그레이드시 업그레이드하면 안되는 업글이 있습니다(로스트업글 + 체력-젠댓가로 회복옵션업글)" Line "{00BFFF}3. 한번 선택한특성은 다른특성하고 교체 및 중첩이 불가능합니다" Line "{98FB98}4. <식칼>,<울라풀>,은 다른특성과 다르게 강합니다, 미스테리등급 답게 업그레이드 흭득 난이도가 매우 높으며 다른특성과 같이 업글시 고장이납니다" Line "{00BFFF}5. 가 적혀있는것은 다른 중첩불가 업그레이드랑 중첩이 불가능합니다" Line "{FFD700}https://steamcommunity.com/groups/BroccoliDevil/discussions/0/3803902423388736628/" Line "{00FA9A}↑ 업그레이드 리스트 / Upgrade List ↑" } WaveSpawn { Name wave8_engi TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_Hyper TeleportWhere spawnbot TeleportWhere flankers } TFBot { Template T_TFBot_Medic_Shield_Quickfix_Extended CharacterAttributes { "move speed bonus" 2 } } } } WaveSpawn { Name wave8_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 85000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave8_a1 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Crit } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name wave8_a WaitForAllSpawned wave8_a1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Soldier_Spammer_Homing_Hyper Attributes AlwaysCrit } } WaveSpawn { Name wave8_a TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_HoH_Hyper } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 4500 } } } WaveSpawn { Name wave8_c WaitForAllDead wave8_a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name wave8_b1 WaitForAllDead wave8_a TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Spammer } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name wave8_b2 WaitForAllDead wave8_a TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Where flankers TFBot { Template T_TFBot_Scout_Delivery_Hyper Attributes AlwaysCrit } } WaveSpawn { Name wave8_c WaitForAllSpawned wave8_b2 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot Where flankers TFBot { Template T_TFBot_Heavy_Deflector_Hyper } } WaveSpawn { Name wave8_c WaitForAllDead wave8_b1 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Hyper } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name wave8_tank WaitForAllDead wave8_b1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 75000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }